/* * Seven Kingdoms: Ancient Adversaries * * Copyright 1997,1998 Enlight Software Ltd. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ // Filename : OEFFECT.CPP // Description : effect array // note : Effect and effect_array are not saved #include // ------- Begin of function Effect::Effect -------// Effect::Effect() : Sprite() { layer = 1; // default in land display layer life = 0; // disappear when life < 0 } // ------- End of function Effect::Effect -------// // ------- Begin of function Effect::~Effect -------// Effect::~Effect() { } // ------- End of function Effect::~Effect -------// // ------- Begin of function Effect::init -------// // // for directed effect, put initAction as SPRITE_IDLE and set appropriate initDir // undirected effect, put initAction as SPRITE_DIE and set initDir to 0 // to find the life of sprite automatically, set effectLife to 0 or negative // void Effect::init(short spriteId, short startX, short startY, char initAction, char initDir, char dispLayer, int effectLife) { sprite_id = spriteId; cur_x = startX; cur_y = startY; go_x = next_x = cur_x; go_y = next_y = cur_y; cur_attack = 0; err_when( initAction != SPRITE_IDLE && initAction != SPRITE_DIE); cur_action = initAction; cur_dir = initDir; cur_frame = 1; //----- clone vars from sprite_res for fast access -----// sprite_info = sprite_res[sprite_id]; sprite_info->load_bitmap_res(); // -------- adjust cur_dir -----------// if( sprite_info->turn_resolution <= 1) cur_dir = 0; final_dir = cur_dir; //------------- init other vars --------------// remain_attack_delay = 0; remain_frames_per_step = sprite_info->frames_per_step; layer = dispLayer; if( effectLife > 0) life = effectLife; else { switch( cur_action ) { case SPRITE_IDLE: life = sprite_info->stop_array[cur_dir].frame_count - cur_frame; break; case SPRITE_DIE: life = sprite_info->die.frame_count - cur_frame; break; default: err_here(); } } } // ------- End of function Effect::init -------// // ------- Begin of function Effect::pre_process -------// void Effect::pre_process() { if( --life < 0) { effect_array.del(sprite_recno); return; } } // ------- End of function Effect::pre_process -------// // ------- Begin of function Effect::process_idle -------// void Effect::process_idle() { if( ++cur_frame > cur_sprite_stop()->frame_count ) cur_frame = 1; } // ------- End of function Effect::process_idle -------// // ------- Begin of function Effect::process_die -------// int Effect::process_die() { if( ++cur_frame > cur_sprite_die()->frame_count ) cur_frame = 1; return 0; } // ------- End of function Effect::process_die -------// // ------- Begin of function Effect::create -------// void Effect::create(short spriteId, short startX, short startY, char initAction, char initDir, char dispLayer, int effectLife) { Effect *effectPtr = new Effect; effectPtr->init(spriteId, startX, startY, initAction, initDir, dispLayer, effectLife); effect_array.add(effectPtr); } // ------- End of function Effect::create -------//