/*
* Seven Kingdoms: Ancient Adversaries
*
* Copyright 1997,1998 Enlight Software Ltd.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
//Filename : OF_BASE2.CPP
//Description : Firm Base - part 2, the AI functions
#include
#include
#include
//--------- Begin of function FirmBase::process_ai ---------//
void FirmBase::process_ai()
{
think_assign_unit();
think_invoke_god();
}
//----------- End of function FirmBase::process_ai -----------//
//--------- Begin of function FirmBase::think_assign_unit ---------//
void FirmBase::think_assign_unit()
{
Nation* nationPtr = nation_array[nation_recno];
//-------- assign overseer ---------//
if( info.game_date%15==firm_recno%15 ) // do not call too often because when an AI action is queued, it will take a while to carry it out
{
if( !overseer_recno )
nationPtr->add_action(loc_x1, loc_y1, -1, -1, ACTION_AI_ASSIGN_OVERSEER, FIRM_BASE);
}
//------- recruit workers ---------//
if( info.game_date%15==firm_recno%15 )
{
if( worker_count < MAX_WORKER )
ai_recruit_worker();
}
}
//----------- End of function FirmBase::think_assign_unit -----------//
//--------- Begin of function FirmBase::think_invoke_god ---------//
void FirmBase::think_invoke_god()
{
if( pray_points < MAX_PRAY_POINTS || !can_invoke() )
return;
invoke_god();
}
//----------- End of function FirmBase::think_invoke_god -----------//