/* * Seven Kingdoms: Ancient Adversaries * * Copyright 1997,1998 Enlight Software Ltd. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ //Filename : OF_BASE2.CPP //Description : Firm Base - part 2, the AI functions #include #include #include //--------- Begin of function FirmBase::process_ai ---------// void FirmBase::process_ai() { think_assign_unit(); think_invoke_god(); } //----------- End of function FirmBase::process_ai -----------// //--------- Begin of function FirmBase::think_assign_unit ---------// void FirmBase::think_assign_unit() { Nation* nationPtr = nation_array[nation_recno]; //-------- assign overseer ---------// if( info.game_date%15==firm_recno%15 ) // do not call too often because when an AI action is queued, it will take a while to carry it out { if( !overseer_recno ) nationPtr->add_action(loc_x1, loc_y1, -1, -1, ACTION_AI_ASSIGN_OVERSEER, FIRM_BASE); } //------- recruit workers ---------// if( info.game_date%15==firm_recno%15 ) { if( worker_count < MAX_WORKER ) ai_recruit_worker(); } } //----------- End of function FirmBase::think_assign_unit -----------// //--------- Begin of function FirmBase::think_invoke_god ---------// void FirmBase::think_invoke_god() { if( pray_points < MAX_PRAY_POINTS || !can_invoke() ) return; invoke_god(); } //----------- End of function FirmBase::think_invoke_god -----------//