/*
* Seven Kingdoms: Ancient Adversaries
*
* Copyright 1997,1998 Enlight Software Ltd.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
//Filename : OF_FACT.CPP
//Description : Firm Factory
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
//-------- define constant ---------//
#define DEFAULT_FACTORY_MAX_STOCK_QTY 500
#define DEFAULT_FACTORY_MAX_RAW_STOCK_QTY 500
//------- define static vars -------//
static Button3D button_change_production;
//--------- Begin of function FirmFactory::FirmFactory ---------//
//
FirmFactory::FirmFactory()
{
firm_skill_id = SKILL_MFT;
product_raw_id = 1;
cur_month_production = (float) 0;
last_month_production = (float) 0;
stock_qty = (float) 0;
max_stock_qty = (float) DEFAULT_FACTORY_MAX_STOCK_QTY;
raw_stock_qty = (float) 0;
max_raw_stock_qty = (float) DEFAULT_FACTORY_MAX_RAW_STOCK_QTY;
next_output_link_id = 0;
next_output_firm_recno = 0;
}
//----------- End of function FirmFactory::FirmFactory -----------//
//--------- Begin of function FirmFactory::~FirmFactory ---------//
//
FirmFactory::~FirmFactory()
{
}
//----------- End of function FirmFactory::~FirmFactory -----------//
//--------- Begin of function FirmFactory::init_derived ---------//
//
void FirmFactory::init_derived()
{
auto_set_product();
}
//----------- End of function FirmFactory::init_derived -----------//
//------- Begin of function FirmFactory::auto_set_product --------//
//
void FirmFactory::auto_set_product()
{
//---- automatically set the factory product type -----//
int i, j, k, rawId, firmDistance;
Firm* firmPtr, *otherFirm;
FirmMarket* firmMarket;
int minDistance=0x7FFF;
for( i=0 ; icenter_x, firmPtr->center_y,
center_x, center_y );
//----------- if the firm is a mine ----------//
if( firmPtr->firm_id == FIRM_MINE )
{
rawId = ((FirmMine*)firmPtr)->raw_id;
if( !rawId )
continue;
//--- if this mine hasn't been used by any factories yet, then select it ---//
for( j=firmPtr->linked_firm_count-1 ; j>=0 ; j-- )
{
if( !firmPtr->linked_firm_enable_array[j] )
continue;
otherFirm = firm_array[ firmPtr->linked_firm_array[j] ];
if( otherFirm->firm_id == FIRM_FACTORY &&
((FirmFactory*)otherFirm)->product_raw_id == rawId )
{
break;
}
}
if( j<0 )
{
product_raw_id = rawId;
return;
}
//--------------------------------//
if( firmDistance < minDistance )
{
product_raw_id = ((FirmMine*)firmPtr)->raw_id;
minDistance = firmDistance;
}
}
//----------- if the firm is a market place ----------//
else if( firmPtr->firm_id == FIRM_MARKET )
{
firmMarket = (FirmMarket*) firmPtr;
for( j=0 ; jmarket_goods_array[j].raw_id;
if( !rawId )
continue;
//--- if this raw material in this market hasn't been used by any factories yet, then select it ---//
for( k=firmPtr->linked_firm_count-1 ; k>=0 ; k-- )
{
if( firmPtr->linked_firm_enable_array[k] != LINK_EE )
continue;
otherFirm = firm_array[ firmPtr->linked_firm_array[k] ];
if( otherFirm->firm_id == FIRM_FACTORY &&
((FirmFactory*)otherFirm)->product_raw_id == rawId )
{
break;
}
}
if( k<0 )
{
product_raw_id = rawId;
return;
}
//-----------------------------------//
if( firmDistance < minDistance )
{
product_raw_id = rawId;
minDistance = firmDistance;
}
}
}
}
}
//------- End of function FirmFactory::auto_set_product -------//
//--------- Begin of function FirmFactory::put_info ---------//
//
void FirmFactory::put_info(int refreshFlag)
{
//---------- display info ------------//
disp_basic_info(INFO_Y1, refreshFlag);
if( !should_show_info() )
return;
disp_factory_info(INFO_Y1+54, refreshFlag);
disp_worker_list(INFO_Y1+126, refreshFlag);
disp_worker_info(INFO_Y1+190, refreshFlag);
//------ display button -------//
int x;
if( own_firm() && refreshFlag==INFO_REPAINT )
{
button_change_production.paint( INFO_X1, INFO_Y1+248, 'A', "CHGPROD" );
x = INFO_X1+BUTTON_ACTION_WIDTH;
}
else
x = INFO_X1;
//---------- display spy button ----------//
disp_spy_button(x, INFO_Y1+248, refreshFlag);
}
//----------- End of function FirmFactory::put_info -----------//
//--------- Begin of function FirmFactory::detect_info ---------//
//
void FirmFactory::detect_info()
{
//-------- detect basic info -----------//
if( detect_basic_info() )
return;
//-------- detect workers ----------//
if( detect_worker_list() ) // detect this when: it's the player's firm or the player has spies in this firm
{
disp_worker_list(INFO_Y1+126, INFO_UPDATE);
disp_worker_info(INFO_Y1+190, INFO_UPDATE);
}
//-------- detect spy button ----------//
detect_spy_button();
if( !own_firm() )
return;
//---- detect change production button -----//
if( button_change_production.detect() )
{
change_production();
disp_factory_info(INFO_Y1+54, INFO_UPDATE);
// ##### begin Gilbert 25/9 ######//
se_ctrl.immediate_sound("TURN_ON");
// ##### end Gilbert 25/9 ######//
}
}
//----------- End of function FirmFactory::detect_info -----------//
//--------- Begin of function FirmFactory::next_day ---------//
//
void FirmFactory::next_day()
{
//----- call next_day() of the base class -----//
Firm::next_day();
//----------- update population -------------//
recruit_worker();
//-------- train up the skill ------------//
update_worker();
//--------- daily manufacturing activities ---------//
if( info.game_date%PROCESS_GOODS_INTERVAL == firm_recno%PROCESS_GOODS_INTERVAL )
{
input_raw();
production();
set_next_output_firm(); // set next output firm
}
}
//----------- End of function FirmFactory::next_day -----------//
//--------- Begin of function FirmFactory::next_month ---------//
//
void FirmFactory::next_month()
{
last_month_production = cur_month_production;
cur_month_production = (float) 0;
}
//----------- End of function FirmFactory::next_month -----------//
//------- Begin of function FirmFactory::draw -----------//
//
// Draw product stocks.
//
void FirmFactory::draw(int displayLayer)
{
Firm::draw(displayLayer);
if( !should_show_info() )
return;
if( under_construction )
return;
if( product_raw_id && displayLayer == 1 )
{
int cargoCount = MAX_CARGO * (int)stock_qty / (int)max_stock_qty;
draw_cargo( max(1,cargoCount), raw_res.small_product_icon(product_raw_id) );
}
}
//--------- End of function FirmFactory::draw -----------//
//--------- Begin of function FirmFactory::disp_factory_info ---------//
//
void FirmFactory::disp_factory_info(int dispY1, int refreshFlag)
{
//---------------- paint the panel --------------//
if( refreshFlag == INFO_REPAINT )
vga.d3_panel_up( INFO_X1, dispY1, INFO_X2, dispY1+70);
//---------- display production info -------------//
int x=INFO_X1+4, y=dispY1+4;
vga_front.put_bitmap_trans( x+1, y+1, raw_res.small_product_icon(product_raw_id) );
String str;
str = translate.process("Producing ");
#if(defined(FRENCH))
char productName[20];
strcpy(productName, raw_res[product_raw_id]->name);
strcat(productName, " Products");
str += translate.process(productName);
#else
str += raw_res[product_raw_id]->name;
str += translate.process(" Products");
#endif
font_san.use_max_height(); // make sure the old text is replaced completely
#if(defined(FRENCH) || defined(SPANISH))
font_san.disp( x+15, y, str, INFO_X2-1);
#else
font_san.disp( x+20, y, str, INFO_X2-2);
#endif
font_san.use_std_height();
y+=16;
font_san.field( x, y, "Monthly Production", x+133, (int) production_30days(), 1, INFO_X2-2, refreshFlag, "FC_PROD" );
y+=16;
str = (int) raw_stock_qty;
str += " / ";
str += (int) max_raw_stock_qty;
font_san.field( x, y, "Raw Material Stock", x+133, str, INFO_X2-2, refreshFlag, "FC_RAW" );
y+=16;
str = (int) stock_qty;
str += " / ";
str += (int) max_stock_qty;
font_san.field( x, y, "Product Stock", x+133, str, INFO_X2-2, refreshFlag, "FC_PROD");
}
//----------- End of function FirmFactory::disp_factory_info -----------//
//------ Begin of function FirmFactory::change_production -------//
//
void FirmFactory::change_production()
{
if( remote.is_enable() )
{
// packet structure :
short *shortPtr = (short *)remote.new_send_queue_msg(MSG_F_FACTORY_CHG_PROD, 2*sizeof(short) );
shortPtr[0] = firm_recno;
shortPtr[1] = product_raw_id >= MAX_PRODUCT ? 1 : product_raw_id + 1;
}
else
{
// update RemoteMsg::factory_change_product
if( ++product_raw_id > MAX_PRODUCT )
product_raw_id = 1;
set_production( product_raw_id==MAX_PRODUCT ? 1 : product_raw_id+1 );
}
}
//--------- End of function FirmFactory::change_production --------//
//------ Begin of function FirmFactory::set_production -------//
//
void FirmFactory::set_production(int newProductId)
{
product_raw_id = newProductId;
stock_qty = (float) 0;
max_stock_qty = (float) DEFAULT_FACTORY_MAX_STOCK_QTY;
raw_stock_qty = (float) 0;
max_raw_stock_qty = (float) DEFAULT_FACTORY_MAX_RAW_STOCK_QTY;
}
//--------- End of function FirmFactory::set_production --------//
//--------- Begin of function FirmFactory::production ---------//
//
void FirmFactory::production()
{
//----- if stock capacity reached or reserve exhausted -----//
if( stock_qty == max_stock_qty )
return;
err_when( stock_qty > max_stock_qty );
//------- calculate the productivity of the workers -----------//
calc_productivity();
//------- generate revenue for the nation --------//
float produceQty = (float) 20 * productivity / 100;
produceQty = min( produceQty, max_stock_qty-stock_qty );
manufacture(produceQty);
}
//----------- End of function FirmFactory::production -----------//
//--------- Begin of function FirmFactory::input_raw ---------//
//
// Input raw materials from mines and market places.
//
void FirmFactory::input_raw()
{
//------ scan for a firm to input raw materials --------//
int i, j;
float inputQty;
Firm* firmPtr;
FirmMine* firmMine;
FirmMarket* firmMarket;
Nation* nationPtr = nation_array[nation_recno];
MarketGoods* marketGoods;
for( i=0 ; ifirm_id != FIRM_MINE && firmPtr->firm_id != FIRM_MARKET )
continue;
//--------- if the firm is a mine ------------//
if( firmPtr->firm_id == FIRM_MINE )
{
firmMine = (FirmMine*) firmPtr;
if( firmMine->next_output_firm_recno == firm_recno &&
firmMine->raw_id==product_raw_id && firmMine->stock_qty > 0 )
{
inputQty = min( firmMine->stock_qty, max_raw_stock_qty - raw_stock_qty );
if( firmMine->nation_recno != nation_recno ) // make sure it has the cash to pay for the raw materials
inputQty = min( inputQty, nationPtr->cash/RAW_PRICE );
if( inputQty > 0 )
{
firmMine->stock_qty -= inputQty;
raw_stock_qty += inputQty;
err_when( raw_stock_qty > max_raw_stock_qty );
//---- import from other nation -----//
if( firmMine->nation_recno != nation_recno )
nationPtr->import_goods(IMPORT_RAW, firmMine->nation_recno, inputQty*RAW_PRICE );
}
}
}
//------- if the firm is a market place --------//
if( firmPtr->firm_id == FIRM_MARKET )
{
firmMarket = (FirmMarket*) firmPtr;
if( firmMarket->next_output_firm_recno == firm_recno )
{
marketGoods = firmMarket->market_goods_array;
for( j=0 ; jraw_id == product_raw_id &&
marketGoods->stock_qty > 0 )
{
inputQty = min( marketGoods->stock_qty, max_raw_stock_qty - raw_stock_qty );
if( firmMarket->nation_recno != nation_recno ) // make sure it has the cash to pay for the raw materials
inputQty = min( inputQty, nationPtr->cash/RAW_PRICE );
if( inputQty > 0 )
{
marketGoods->stock_qty -= inputQty;
raw_stock_qty += inputQty;
err_when( raw_stock_qty > max_raw_stock_qty );
//---- import from other nation -----//
if( firmMarket->nation_recno != nation_recno )
nationPtr->import_goods(IMPORT_RAW, firmMarket->nation_recno, inputQty*RAW_PRICE );
}
}
}
}
}
}
}
//----------- End of function FirmFactory::input_raw -----------//
//--------- Begin of function FirmFactory::manufacture ---------//
//
// Input raw materials into the factory
//
// maxMftQty - maximum qty this firm can manufacture in this call.
//
void FirmFactory::manufacture(float maxMftQty)
{
if( raw_stock_qty==0 )
return;
float inputQty;
inputQty = min(raw_stock_qty, maxMftQty);
inputQty = min(inputQty, max_stock_qty-stock_qty);
if( inputQty <= 0 )
return;
raw_stock_qty -= inputQty;
stock_qty += inputQty;
cur_month_production += inputQty;
}
//----------- End of function FirmFactory::manufacture -----------//
//------- Begin of function FirmFactory::set_next_output_firm ------//
//
// Set next_output_firm_recno, the recno of the linked firm
// to which this factory is going to output products.
//
void FirmFactory::set_next_output_firm()
{
int i, firmRecno, firmId;
for( i=0 ; i linked_firm_count ) // next firm in the link
next_output_link_id = 1;
if( linked_firm_enable_array[next_output_link_id-1] == LINK_EE )
{
firmRecno = linked_firm_array[next_output_link_id-1];
firmId = firm_array[firmRecno]->firm_id;
if( firmId==FIRM_MARKET )
{
next_output_firm_recno = firmRecno;
return;
}
}
}
next_output_firm_recno = 0; // this mine has no linked output firms
}
//-------- End of function FirmFactory::set_next_output_firm ---------//