/* * Seven Kingdoms: Ancient Adversaries * * Copyright 1997,1998 Enlight Software Ltd. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ //Filename : OSKILL.CPP //Description : Skill class #include #include #include #include //----------- define static vars -----------// char* Skill::skill_str_array[MAX_SKILL] = { "Construction", "Leadership", "Mining", "Manufacture", "Research", "Spying", "Praying", }; char* Skill::skill_code_array[MAX_SKILL] = { "CONS", "LEAD", "MINE", "MANU", "RESE", "SPY", "PRAY", }; char Skill::skilled_race_id_array[MAX_SKILL]; // the id. of the race that specialized in this skill. //-------- Begin of function Skill::Skill -------// Skill::Skill() { memset( this, 0, sizeof(Skill) ); } //-------- End of function Skill::Skill -------// //-------- Begin of function Skill::skill_des -------// // // [int] shortWord - use short word (default:0) // char* Skill::skill_des(int shortWord) { if( skill_id==0 ) return ""; else return skill_str_array[skill_id-1]; } //-------- End of function Skill::skill_des -------// //-------- Begin of function Skill::get_skill -------// // // Check if the this Skill structure has the // specific skill. // // skillId - skill id. // int Skill::get_skill(int skillId) { if( skill_id==skillId ) return skill_level; else return 0; } //-------- End of function Skill::get_skill -------//