/*
* Seven Kingdoms: Ancient Adversaries
*
* Copyright 1997,1998 Enlight Software Ltd.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
//Filename : OSKILL.CPP
//Description : Skill class
#include
#include
#include
#include
//----------- define static vars -----------//
char* Skill::skill_str_array[MAX_SKILL] =
{
"Construction",
"Leadership",
"Mining",
"Manufacture",
"Research",
"Spying",
"Praying",
};
char* Skill::skill_code_array[MAX_SKILL] =
{
"CONS",
"LEAD",
"MINE",
"MANU",
"RESE",
"SPY",
"PRAY",
};
char Skill::skilled_race_id_array[MAX_SKILL]; // the id. of the race that specialized in this skill.
//-------- Begin of function Skill::Skill -------//
Skill::Skill()
{
memset( this, 0, sizeof(Skill) );
}
//-------- End of function Skill::Skill -------//
//-------- Begin of function Skill::skill_des -------//
//
// [int] shortWord - use short word (default:0)
//
char* Skill::skill_des(int shortWord)
{
if( skill_id==0 )
return "";
else
return skill_str_array[skill_id-1];
}
//-------- End of function Skill::skill_des -------//
//-------- Begin of function Skill::get_skill -------//
//
// Check if the this Skill structure has the
// specific skill.
//
// skillId - skill id.
//
int Skill::get_skill(int skillId)
{
if( skill_id==skillId )
return skill_level;
else
return 0;
}
//-------- End of function Skill::get_skill -------//