/*
* Seven Kingdoms: Ancient Adversaries
*
* Copyright 1997,1998 Enlight Software Ltd.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
//Filename : OTOWNSE2.CPP
//Description : Object TownZone
#include
#include
#include
#include
#include
#include
//------- Begin of function TownBuild::draw -----------//
//
// Draw the town building on the zoom map
//
// absBaseX, absBaseY - the absolute base (center-bottom) coordination
// of the building.
//
// selectedFlag - whether the town of this building is currently selected or not.
//
void TownBuild::draw(int townRecno, int absBaseX, int absBaseY)
{
int absX1 = absBaseX - bitmap_width/2;
int absY1 = absBaseY - bitmap_height;
int absX2 = absX1 + bitmap_width - 1;
int absY2 = absY1 + bitmap_height - 1;
//-------- check if the firm is within the view area --------//
int x1 = absX1 - World::view_top_x;
if( x1 <= -bitmap_width || x1 >= ZOOM_WIDTH ) // out of the view area, not even a slight part of it appears in the view area
return;
int y1 = absY1 - World::view_top_y;
if( y1 <= -bitmap_height || y1 >= ZOOM_HEIGHT )
return;
//------- decide which approach to use for displaying -----//
int x2 = absX2 - World::view_top_x;
int y2 = absY2 - World::view_top_y;
//------- get the color remap table for this sprite ------//
Town* townPtr = town_array[townRecno];
char* colorRemapTable = game.get_color_remap_table(townPtr->nation_recno, town_array.selected_recno==townRecno);
//---- only portion of the sprite is inside the view area ------//
if( x1 < 0 || x2 >= ZOOM_WIDTH || y1 < 0 || y2 >= ZOOM_HEIGHT )
{
vga_back.put_bitmap_area_trans_remap_decompress( x1+ZOOM_X1, y1+ZOOM_Y1, bitmap_ptr,
max(0,x1)-x1, max(0,y1)-y1, min(ZOOM_WIDTH-1,x2)-x1, min(ZOOM_HEIGHT-1,y2)-y1, colorRemapTable );
}
//---- the whole bitmap is inside the view area ------//
else
{
vga_back.put_bitmap_trans_remap_decompress( x1+ZOOM_X1, y1+ZOOM_Y1, bitmap_ptr, colorRemapTable );
}
}
//--------- End of function TownBuild::draw -----------//