/* * Seven Kingdoms: Ancient Adversaries * * Copyright 1997,1998 Enlight Software Ltd. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ //Filename : OUNITAAT.CPP //Description : Object UnitArray - table for attacking #include #ifdef NO_DEBUG_UNIT #undef err_when #undef err_here #undef err_if #undef err_else #undef err_now #define err_when(cond) #define err_here() #define err_if(cond) #define err_else #define err_now(msg) #undef DEBUG #endif //------------------------------------------------------------------------------// // the codes in this file is used to return a pair of offset. Adding the offsets // with a target location, the attacker can find a suitable space to attack the // target. //------------------------------------------------------------------------------// static char attack_x_offset11[ATTACK_DIR][8] // target size 1x1 = { { -1, -1, -1, 0, 0, 1, 1, 1}, { -1, 0, -1, 1, -1, 1, 0, 1}, { 0, 1, -1, 1, -1, 1, -1, 0}, { 1, 1, 0, 1, -1, 0, -1, -1}, { 1, 1, 1, 0, 0, -1, -1, -1}, { 1, 0, 1, -1, 1, -1, 0, -1}, { 0, -1, 1, -1, 1, -1, 1, 0}, { -1, -1, 0, -1, 1, 0, 1, 1}}; static char attack_x_offset12[ATTACK_DIR][10] // target size 1x2 = { { -1, -1, -1, -1, 0, 0, 1, 1, 1, 1}, { -1, -1, 0, -1, 1, -1, 1, 0, 1, 1}, { 0, 1, -1, 1, -1, 1, -1, 1, -1, 0}, { 1, 1, 0, 1, -1, 1, -1, 0, -1, -1}, { 1, 1, 1, 1, 0, 0, -1, -1, -1, -1}, { 1, 1, 0, 1, -1, 1, -1, 0, -1, -1}, { 0, -1, 1, -1, 1, -1, 1, -1, 1, 0}, { -1, -1, 0, -1, 1, -1, 1, 0, 1, 1}}; static char attack_x_offset13[ATTACK_DIR][12] // target size 1x3 = { { -1, -1, -1, -1, -1, 0, 0, 1, 1, 1, 1, 1}, { -1, -1, 0, -1, 1, -1, 1, -1, 1, 0, 1, 1}, { 0, 1, -1, 1, -1, 1, -1, 1, -1, 1, -1, 0}, { 1, 1, 0, 1, -1, 1, -1, 1, -1, 0, -1, -1}, { 1, 1, 1, 1, 1, 0, 0, -1, -1, -1, -1, -1}, { 1, 1, 0, 1, -1, 1, -1, 1, -1, 0, -1, -1}, { 0, -1, 1, -1, 1, -1, 1, -1, 1, -1, 1, 0}, { -1, -1, 0, -1, 1, -1, 1, -1, 1, 0, 1, 1}}; static char attack_x_offset14[ATTACK_DIR][14] // target size 1x4 = { { -1, -1, -1, -1, -1, -1, 0, 0, 1, 1, 1, 1, 1, 1}, { -1, -1, 0, -1, 1, -1, 1, -1, 1, -1, 1, 0, 1, 1}, { 0, 1, -1, 1, -1, 1, -1, 1, -1, 1, -1, 1, -1, 0}, { 1, 1, 0, 1, -1, 1, -1, 1, -1, 1, -1, 0, -1, -1}, { 1, 1, 1, 1, 1, 1, 0, 0, -1, -1, -1, -1, -1, -1}, { 1, 1, 0, 1, -1, 1, -1, 1, -1, 1, -1, 0, -1, -1}, { 0, -1, 1, -1, 1, -1, 1, -1, 1, -1, 1, -1, 1, 0}, { -1, -1, 0, -1, 1, -1, 1, -1, 1, -1, 1, 0, 1, 1}}; static char attack_x_offset21[ATTACK_DIR][10] // target size 2x1 = { { -1, -1, -1, 0, 0, 1, 1, 2, 2, 2}, { -1, 0, -1, 1, -1, 2, 0, 2, 1, 2}, { 0, 1, -1, 2, -1, 2, -1, 2, 0, 1}, { 2, 1, 2, 0, 2, -1, 1, -1, 0, -1}, { 2, 2, 2, 1, 1, 0, 0, -1, -1, -1}, { 2, 1, 2, 0, 2, -1, 1, -1, 0, -1}, { 0, 1, -1, 2, -1, 2, -1, 2, 0, 1}, { -1, 0, -1, 1, -1, 2, 0, 2, 1, 2}}; static char attack_x_offset22[ATTACK_DIR][12] // target size 2x2 = { { -1, -1, -1, -1, 0, 0, 1, 1, 2, 2, 2, 2}, { -1, 0, -1, 1, -1, 2, -1, 2, 0, 2, 1, 2}, { 0, 1, -1, 2, -1, 2, -1, 2, -1, 2, 0, 1}, { 2, 2, 1, 2, 0, 2, -1, 1, -1, 0, -1, -1}, { 2, 2, 2, 2, 1, 1, 0, 0, -1, -1, -1, -1}, { 2, 1, 2, 0, 2, -1, 2, -1, 1, -1, 0, -1}, { 1, 0, 2, -1, 2, -1, 2, -1, 2, -1, 1, 0}, { -1, -1, 0, -1, 1, -1, 2, 0, 2, 1, 2, 2}}; static char attack_x_offset23[ATTACK_DIR][14] // target size 2x3 = { { -1, -1, -1, -1, -1, 0, 0, 1, 1, 2, 2, 2, 2, 2}, { -1, -1, 0, -1, 1, -1, 2, -1, 2, 0, 2, 1, 2, 2}, { 0, 1, -1, 2, -1, 2, -1, 2, -1, 2, -1, 2, 0, 1}, { 2, 2, 1, 2, 0, 2, -1, 2, -1, 1, -1, 0, -1, -1}, { 2, 2, 2, 2, 2, 1, 1, 0, 0, -1, -1, -1, -1, -1}, { 2, 2, 1, 2, 0, 2, -1, 2, -1, 1, -1, 0, -1, -1}, { 0, 1, -1, 2, -1, 2, -1, 2, -1, 2, -1, 2, 0, 1}, { -1, -1, 0, -1, 1, -1, 2, -1, 2, 0, 2, 1, 2, 2}}; static char attack_x_offset24[ATTACK_DIR][16] // target size 2x4 = { { -1, -1, -1, -1, -1, -1, 0, 0, 1, 1, 2, 2, 2, 2, 2, 2}, { -1, -1, 0, -1, 1, -1, 2, -1, 2, -1, 2, 0, 2, 1, 2, 2}, { 0, 1, -1, 2, -1, 2, -1, 2, -1, 2, -1, 2, -1, 2, 0, 1}, { 2, 2, 1, 2, 0, 2, -1, 2, -1, 2, -1, 1, -1, 0, -1, -1}, { 2, 2, 2, 2, 2, 2, 1, 1, 0, 0, -1, -1, -1, -1, -1, -1}, { 2, 2, 1, 2, 0, 2, -1, 2, -1, 2, -1, 1, -1, 0, -1, -1}, { 0, 1, -1, 2, -1, 2, -1, 2, -1, 2, -1, 2, -1, 2, 0, 1}, { -1, -1, 0, -1, 1, -1, 2, -1, 2, -1, 2, 0, 2, 1, 2, 2}}; static char attack_x_offset31[ATTACK_DIR][12] // target size 3x1 = { { -1, -1, -1, 0, 0, 1, 1, 2, 2, 3, 3, 3}, { -1, 0, -1, 1, -1, 2, 0, 3, 1, 3, 2, 3}, { 1, 2, 0, 3, -1, 3, -1, 3, -1, 2, 0, 1}, { 3, 2, 3, 1, 3, 0, 2, -1, 1, -1, 0, -1}, { 3, 3, 3, 2, 2, 1, 1, 0, 0, -1, -1, -1}, { 3, 2, 3, 1, 3, 0, 2, -1, 1, -1, 0, -1}, { 1, 0, 2, -1, 3, -1, 3, -1, 3, 0, 2, 1}, { -1, 0, -1, 1, -1, 2, 0, 3, 1, 3, 2, 3}}; static char attack_x_offset32[ATTACK_DIR][14] // target size 3x2 = { { -1, -1, -1, -1, 0, 0, 1, 1, 2, 2, 3, 3, 3, 3}, { -1, 0, -1, 1, -1, 2, -1, 3, 0, 3, 1, 3, 2, 3}, { 1, 2, 0, 3, -1, 3, -1, 3, -1, 3, -1, 2, 0, 1}, { 3, 2, 3, 1, 3, 0, 3, -1, 2, -1, 1, -1, 0, -1}, { 3, 3, 3, 3, 2, 2, 1, 1, 0, 0, -1, -1, -1, -1}, { 3, 2, 3, 1, 3, 0, 3, -1, 2, -1, 1, -1, 0, -1}, { 1, 0, 2, -1, 3, -1, 3, -1, 3, -1, 3, 0, 2, 1}, { -1, 0, -1, 1, -1, 2, -1, 3, 0, 3, 1, 3, 2, 3}}; static char attack_x_offset33[ATTACK_DIR][16] // target size 3x3 = { { -1, -1, -1, -1, -1, 0, 0, 1, 1, 2, 2, 3, 3, 3, 3, 3}, { -1, 0, -1, 1, -1, 2, -1, 3, -1, 3, 0, 3, 1, 3, 2, 3}, { 1, 2, 0, 3, -1, 3, -1, 3, -1, 3, -1, 3, -1, 2, 0, 1}, { 3, 3, 2, 3, 1, 3, 0, 3, -1, 2, -1, 1, -1, 0, -1, -1}, { 3, 3, 3, 3, 3, 2, 2, 1, 1, 0, 0, -1, -1, -1, -1, -1}, { 3, 2, 3, 1, 3, 0, 3, -1, 3, -1, 2, -1, 1, -1, 0, -1}, { 1, 0, 2, -1, 3, -1, 3, -1, 3, -1, 3, -1, 3, 0, 2, 1}, { -1, -1, 0, -1, 1, -1, 2, -1, 3, 0, 3, 1, 3, 2, 3, 3}}; static char attack_x_offset34[ATTACK_DIR][18] // target size 3x4 = { { -1, -1, -1, -1, -1, -1, 0, 0, 1, 1, 2, 2, 3, 3, 3, 3, 3, 3}, { -1, -1, 0, -1, 1, -1, 2, -1, 3, -1, 3, 0, 3, 1, 3, 2, 3, 3}, { 1, 2, 0, 3, -1, 3, -1, 3, -1, 3, -1, 3, -1, 3, -1, 2, 0, 1}, { 3, 3, 2, 3, 1, 3, 0, 3, -1, 3, -1, 2, -1, 1, -1, 0, -1, -1}, { 3, 3, 3, 3, 3, 3, 2, 2, 1, 1, 0, 0, -1, -1, -1, -1, -1, -1}, { 3, 3, 2, 3, 1, 3, 0, 3, -1, 3, -1, 2, -1, 1, -1, 0, -1, -1}, { 1, 0, 2, -1, 3, -1, 3, -1, 3, -1, 3, -1, 3, -1, 3, 0, 2, 1}, { -1, -1, 0, -1, 1, -1, 2, -1, 3, -1, 3, 0, 3, 1, 3, 2, 3, 3}}; static char attack_x_offset41[ATTACK_DIR][14] // target size 4x1 = { { -1, -1, -1, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 4}, { -1, 0, -1, 1, -1, 2, 0, 3, 1, 4, 2, 4, 3, 4}, { 1, 2, 0, 3, -1, 4, -1, 4, -1, 4, 0, 3, 1, 2}, { 4, 3, 4, 2, 4, 1, 3, 0, 2, -1, 1, -1, 0, -1}, { 4, 4, 4, 3, 3, 2, 2, 1, 1, 0, 0, -1, -1, -1}, { 4, 3, 4, 2, 4, 1, 3, 0, 2, -1, 1, -1, 0, -1}, { 1, 2, 0, 3, -1, 4, -1, 4, -1, 4, 0, 3, 1, 2}, { -1, 0, -1, 1, -1, 2, 0, 3, 1, 4, 2, 4, 3, 4}}; static char attack_x_offset42[ATTACK_DIR][16] // target size 4x2 = { { -1, -1, -1, -1, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4}, { -1, 0, -1, 1, -1, 2, -1, 3, 0, 4, 1, 4, 2, 4, 3, 4}, { 1, 2, 0, 3, -1, 4, -1, 4, -1, 4, -1, 4, 0, 3, 1, 2}, { 4, 3, 4, 2, 4, 1, 4, 0, 3, -1, 2, -1, 1, -1, 0, -1}, { 4, 4, 4, 4, 3, 3, 2, 2, 1, 1, 0, 0, -1, -1, -1, -1}, { 4, 3, 4, 2, 4, 1, 4, 0, 3, -1, 2, -1, 1, -1, 0, -1}, { 1, 2, 0, 3, -1, 4, -1, 4, -1, 4, -1, 4, 0, 3, 1, 2}, { -1, 0, -1, 1, -1, 2, -1, 3, 0, 4, 1, 4, 2, 4, 3, 4}}; static char attack_x_offset43[ATTACK_DIR][18] // target size 4x3 = { { -1, -1, -1, -1, -1, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4, 4}, { -1, 0, -1, 1, -1, 2, -1, 3, -1, 4, 0, 4, 1, 4, 2, 4, 3, 4}, { 1, 2, 0, 3, -1, 4, -1, 4, -1, 4, -1, 4, -1, 4, 0, 3, 1, 2}, { 4, 3, 4, 2, 4, 1, 4, 0, 4, -1, 3, -1, 2, -1, 1, -1, 0, -1}, { 4, 4, 4, 4, 4, 3, 3, 2, 2, 1, 1, 0, 0, -1, -1, -1, -1, -1}, { 4, 3, 4, 2, 4, 1, 4, 0, 4, -1, 3, -1, 2, -1, 1, -1, 0, -1}, { 1, 2, 0, 3, -1, 4, -1, 4, -1, 4, -1, 4, -1, 4, 0, 3, 1, 2}, { -1, 0, -1, 1, -1, 2, -1, 3, -1, 4, 0, 4, 1, 4, 2, 4, 3, 4}}; static char attack_x_offset44[ATTACK_DIR][20] // target size 4x4 = { { -1, -1, -1, -1, -1, -1, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4, 4, 4}, { -1, 0, -1, 1, -1, 2, -1, 3, -1, 4, -1, 4, 0, 4, 1, 4, 2, 4, 3, 4}, { 1, 2, 0, 3, -1, 4, -1, 4, -1, 4, -1, 4, -1, 4, -1, 4, 0, 3, 1, 2}, { 4, 4, 3, 4, 2, 4, 1, 4, 0, 4, -1, 3, -1, 2, -1, 1, -1, 0, -1, -1}, { 4, 4, 4, 4, 4, 4, 3, 3, 2, 2, 1, 1, 0, 0, -1, -1, -1, -1, -1, -1}, { 4, 3, 4, 2, 4, 1, 4, 0, 4, -1, 4, -1, 3, -1, 2, -1, 1, -1, 0, -1}, { 2, 1, 3, 0, 4, -1, 4, -1, 4, -1, 4, -1, 4, -1, 4, -1, 3, 0, 2, 1}, { -1, -1, 0, -1, 1, -1, 2, -1, 3, -1, 4, 0, 4, 1, 4, 2, 4, 3, 4, 4}}; static char attack_y_offset11[ATTACK_DIR][8] // target size 1x1 = { { 0, 1, -1, 1, -1, 1, -1, 0}, { 1, 1, 0, 1, -1, 0, -1, -1}, { 1, 1, 1, 0, 0, -1, -1, -1}, { 1, 0, 1, -1, 1, -1, 0, -1}, { 0, -1, 1, -1, 1, -1, 1, 0}, { -1, -1, 0, -1, 1, 0, 1, 1}, { -1, -1, -1, 0, 0, 1, 1, 1}, { -1, 0, -1, 1, -1, 1, 0, 1}}; static char attack_y_offset12[ATTACK_DIR][10] // target size 1x2 = { { 0, 1, -1, 2, -1, 2, -1, 2, 0, 1}, { 2, 1, 2, 0, 2, -1, 1, -1, 0, -1}, { 2, 2, 2, 1, 1, 0, 0, -1, -1, -1}, { 2, 1, 2, 0, 2, -1, 1, -1, 0, -1}, { 0, 1, -1, 2, -1, 2, -1, 2, 0, 1}, { -1, 0, -1, 1, -1, 2, 0, 2, 1, 2}, { -1, -1, -1, 0, 0, 1, 1, 2, 2, 2}, { -1, 0, -1, 1, -1, 2, 0, 2, 1, 2}}; static char attack_y_offset13[ATTACK_DIR][12] // target size 1x3 = { { 1, 2, 0, 3, -1, 3, -1, 3, -1, 2, 0, 1}, { 3, 2, 3, 1, 3, 0, 2, -1, 1, -1, 0, -1}, { 3, 3, 3, 2, 2, 1, 1, 0, 0, -1, -1, -1}, { 3, 2, 3, 1, 3, 0, 2, -1, 1, -1, 0, -1}, { 1, 0, 2, -1, 3, -1, 3, -1, 3, 0, 2, 1}, { -1, 0, -1, 1, -1, 2, 0, 3, 1, 3, 2, 3}, { -1, -1, -1, 0, 0, 1, 1, 2, 2, 3, 3, 3}, { -1, 0, -1, 1, -1, 2, 0, 3, 1, 3, 2, 3}}; static char attack_y_offset14[ATTACK_DIR][14] // target size 1x4 = { { 1, 2, 0, 3, -1, 4, -1, 4, -1, 4, 0, 3, 1, 2}, { 4, 3, 4, 2, 4, 1, 3, 0, 2, -1, 1, -1, 0, -1}, { 4, 4, 4, 3, 3, 2, 2, 1, 1, 0, 0, -1, -1, -1}, { 4, 3, 4, 2, 4, 1, 3, 0, 2, -1, 1, -1, 0, -1}, { 1, 2, 0, 3, -1, 4, -1, 4, -1, 4, 0, 3, 1, 2}, { -1, 0, -1, 1, -1, 2, 0, 3, 1, 4, 2, 4, 3, 4}, { -1, -1, -1, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 4}, { -1, 0, -1, 1, -1, 2, 0, 3, 1, 4, 2, 4, 3, 4}}; static char attack_y_offset21[ATTACK_DIR][10] // target size 2x1 = { { 0, 1, -1, 1, -1, 1, -1, 1, -1, 0}, { 1, 1, 0, 1, -1, 1, -1, 0, -1, -1}, { 1, 1, 1, 1, 0, 0, -1, -1, -1, -1}, { 1, 1, 0, 1, -1, 1, -1, 0, -1, -1}, { 0, -1, 1, -1, 1, -1, 1, -1, 1, 0}, { -1, -1, 0, -1, 1, -1, 1, 0, 1, 1}, { -1, -1, -1, -1, 0, 0, 1, 1, 1, 1}, { -1, -1, 0, -1, 1, -1, 1, 0, 1, 1}}; static char attack_y_offset22[ATTACK_DIR][12] // target size 2x2 = { { 0, 1, -1, 2, -1, 2, -1, 2, -1, 2, 0, 1}, { 2, 2, 1, 2, 0, 2, -1, 1, -1, 0, -1, -1}, { 2, 2, 2, 2, 1, 1, 0, 0, -1, -1, -1, -1}, { 2, 1, 2, 0, 2, -1, 2, -1, 1, -1, 0, -1}, { 1, 0, 2, -1, 2, -1, 2, -1, 2, -1, 1, 0}, { -1, -1, 0, -1, 1, -1, 2, 0, 2, 1, 2, 2}, { -1, -1, -1, -1, 0, 0, 1, 1, 2, 2, 2, 2}, { -1, 0, -1, 1, -1, 2, -1, 2, 0, 2, 1, 2}}; static char attack_y_offset23[ATTACK_DIR][14] // target size 2x3 = { { 1, 2, 0, 3, -1, 3, -1, 3, -1, 3, -1, 2, 0, 1}, { 3, 2, 3, 1, 3, 0, 3, -1, 2, -1, 1, -1, 0, -1}, { 3, 3, 3, 3, 2, 2, 1, 1, 0, 0, -1, -1, -1, -1}, { 3, 2, 3, 1, 3, 0, 3, -1, 2, -1, 1, -1, 0, -1}, { 1, 0, 2, -1, 3, -1, 3, -1, 3, -1, 3, 0, 2, 1}, { -1, 0, -1, 1, -1, 2, -1, 3, 0, 3, 1, 3, 2, 3}, { -1, -1, -1, -1, 0, 0, 1, 1, 2, 2, 3, 3, 3, 3}, { -1, 0, -1, 1, -1, 2, -1, 3, 0, 3, 1, 3, 2, 3}}; static char attack_y_offset24[ATTACK_DIR][16] // target size 2x4 = { { 1, 2, 0, 3, -1, 4, -1, 4, -1, 4, -1, 4, 0, 3, 1, 2}, { 4, 3, 4, 2, 4, 1, 4, 0, 3, -1, 2, -1, 1, -1, 0, -1}, { 4, 4, 4, 4, 3, 3, 2, 2, 1, 1, 0, 0, -1, -1, -1, -1}, { 4, 3, 4, 2, 4, 1, 4, 0, 3, -1, 2, -1, 1, -1, 0, -1}, { 1, 2, 0, 3, -1, 4, -1, 4, -1, 4, -1, 4, 0, 3, 1, 2}, { -1, 0, -1, 1, -1, 2, -1, 3, 0, 4, 1, 4, 2, 4, 3, 4}, { -1, -1, -1, -1, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4}, { -1, 0, -1, 1, -1, 2, -1, 3, 0, 4, 1, 4, 2, 4, 3, 4}}; static char attack_y_offset31[ATTACK_DIR][12] // target size 3x1 = { { 0, 1, -1, 1, -1, 1, -1, 1, -1, 1, -1, 0}, { 1, 1, 0, 1, -1, 1, -1, 1, -1, 0, -1, -1}, { 1, 1, 1, 1, 1, 0, 0, -1, -1, -1, -1, -1}, { 1, 1, 0, 1, -1, 1, -1, 1, -1, 0, -1, -1}, { 0, -1, 1, -1, 1, -1, 1, -1, 1, -1, 1, 0}, { -1, -1, 0, -1, 1, -1, 1, -1, 1, 0, 1, 1}, { -1, -1, -1, -1, -1, 0, 0, 1, 1, 1, 1, 1}, { -1, -1, 0, -1, 1, -1, 1, -1, 1, 0, 1, 1}}; static char attack_y_offset32[ATTACK_DIR][14] // target size 3x2 = { { 0, 1, -1, 2, -1, 2, -1, 2, -1, 2, -1, 2, 0, 1}, { 2, 2, 1, 2, 0, 2, -1, 2, -1, 1, -1, 0, -1, -1}, { 2, 2, 2, 2, 2, 1, 1, 0, 0, -1, -1, -1, -1, -1}, { 2, 2, 1, 2, 0, 2, -1, 2, -1, 1, -1, 0, -1, -1}, { 0, 1, -1, 2, -1, 2, -1, 2, -1, 2, -1, 2, 0, 1}, { -1, -1, 0, -1, 1, -1, 2, -1, 2, 0, 2, 1, 2, 2}, { -1, -1, -1, -1, -1, 0, 0, 1, 1, 2, 2, 2, 2, 2}, { -1, -1, 0, -1, 1, -1, 2, -1, 2, 0, 2, 1, 2, 2}}; static char attack_y_offset33[ATTACK_DIR][16] // target size 3x3 = { { 1, 2, 0, 3, -1, 3, -1, 3, -1, 3, -1, 3, -1, 2, 0, 1}, { 3, 3, 2, 3, 1, 3, 0, 3, -1, 2, -1, 1, -1, 0, -1, -1}, { 3, 3, 3, 3, 3, 2, 2, 1, 1, 0, 0, -1, -1, -1, -1, -1}, { 3, 2, 3, 1, 3, 0, 3, -1, 3, -1, 2, -1, 1, -1, 0, -1}, { 1, 0, 2, -1, 3, -1, 3, -1, 3, -1, 3, -1, 3, 0, 2, 1}, { -1, -1, 0, -1, 1, -1, 2, -1, 3, 0, 3, 1, 3, 2, 3, 3}, { -1, -1, -1, -1, -1, 0, 0, 1, 1, 2, 2, 3, 3, 3, 3, 3}, { -1, 0, -1, 1, -1, 2, -1, 3, -1, 3, 0, 3, 1, 3, 2, 3}}; static char attack_y_offset34[ATTACK_DIR][18] // target size 3x4 = { { 1, 2, 0, 3, -1, 4, -1, 4, -1, 4, -1, 4, -1, 4, 0, 3, 1, 2}, { 4, 3, 4, 2, 4, 1, 4, 0, 4, -1, 3, -1, 2, -1, 1, -1, 0, -1}, { 4, 4, 4, 4, 4, 3, 3, 2, 2, 1, 1, 0, 0, -1, -1, -1, -1, -1}, { 4, 3, 4, 2, 4, 1, 4, 0, 4, -1, 3, -1, 2, -1, 1, -1, 0, -1}, { 1, 2, 0, 3, -1, 4, -1, 4, -1, 4, -1, 4, -1, 4, 0, 3, 1, 2}, { -1, 0, -1, 1, -1, 2, -1, 3, -1, 4, 0, 4, 1, 4, 2, 4, 3, 4}, { -1, -1, -1, -1, -1, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4, 4}, { -1, 0, -1, 1, -1, 2, -1, 3, -1, 4, 0, 4, 1, 4, 2, 4, 3, 4}}; static char attack_y_offset41[ATTACK_DIR][14] // target size 4x1 = { { 0, 1, -1, 1, -1, 1, -1, 1, -1, 1, -1, 1, -1, 0}, { 1, 1, 0, 1, -1, 1, -1, 1, -1, 1, -1, 0, -1, -1}, { 1, 1, 1, 1, 1, 1, 0, 0, -1, -1, -1, -1, -1, -1}, { 1, 1, 0, 1, -1, 1, -1, 1, -1, 1, -1, 0, -1, -1}, { 0, -1, 1, -1, 1, -1, 1, -1, 1, -1, 1, -1, 1, 0}, { -1, -1, 0, -1, 1, -1, 1, -1, 1, -1, 1, 0, 1, -1}, { -1, -1, -1, -1, -1, -1, 0, 0, 1, 1, 1, 1, 1, 1}, { -1, -1, 0, -1, 1, -1, 1, -1, 1, -1, 1, 0, 1, 1}}; static char attack_y_offset42[ATTACK_DIR][16] // target size 4x2 = { { 0, 1, -1, 2, -1, 2, -1, 2, -1, 2, -1, 2, -1, 2, 0, 1}, { 2, 2, 1, 2, 0, 2, -1, 2, -1, 2, -1, 1, -1, 0, -1, -1}, { 2, 2, 2, 2, 2, 2, 1, 1, 0, 0, -1, -1, -1, -1, -1, -1}, { 2, 2, 1, 2, 0, 2, -1, 2, -1, 2, -1, 1, -1, 0, -1, -1}, { 0, 1, -1, 2, -1, 2, -1, 2, -1, 2, -1, 2, -1, 2, 0, 1}, { -1, -1, 0, -1, 1, -1, 2, -1, 2, -1, 2, 0, 2, 1, 2, 2}, { -1, -1, -1, -1, -1, -1, 0, 0, 1, 1, 2, 2, 2, 2, 2, 2}, { -1, -1, 0, -1, 1, -1, 2, -1, 2, -1, 2, 0, 2, 1, 2, 2}}; static char attack_y_offset43[ATTACK_DIR][18] // target size 4x3 = { { 1, 2, 0, 3, -1, 3, -1, 3, -1, 3, -1, 3, -1, 3, -1, 2, 0, 1}, { 3, 3, 2, 3, 1, 3, 0, 3, -1, 3, -1, 2, -1, 1, -1, 0, -1, -1}, { 3, 3, 3, 3, 3, 3, 2, 2, 1, 1, 0, 0, -1, -1, -1, -1, -1, -1}, { 3, 3, 2, 3, 1, 3, 0, 3, -1, 3, -1, 2, -1, 1, -1, 0, -1, -1}, { 1, 0, 2, -1, 3, -1, 3, -1, 3, -1, 3, -1, 3, -1, 3, 0, 2, 1}, { -1, -1, 0, -1, 1, -1, 2, -1, 3, -1, 3, 0, 3, 1, 3, 2, 3, 3}, { -1, -1, -1, -1, -1, -1, 0, 0, 1, 1, 2, 2, 3, 3, 3, 3, 3, 3}, { -1, -1, 0, -1, 1, -1, 2, -1, 3, -1, 3, 0, 3, 1, 3, 2, 3, 3}}; static char attack_y_offset44[ATTACK_DIR][20] // target size 4x4 = { { 1, 2, 0, 3, -1, 4, -1, 4, -1, 4, -1, 4, -1, 4, -1, 4, 0, 3, 1, 2}, { 4, 4, 3, 4, 2, 4, 1, 4, 0, 4, -1, 3, -1, 2, -1, 1, -1, 0, -1, -1}, { 4, 4, 4, 4, 4, 4, 3, 3, 2, 2, 1, 1, 0, 0, -1, -1, -1, -1, -1, -1}, { 4, 3, 4, 2, 4, 1, 4, 0, 4, -1, 4, -1, 3, -1, 2, -1, 1, -1, 0, -1}, { 2, 1, 3, 0, 4, -1, 4, -1, 4, -1, 4, -1, 4, -1, 4, -1, 3, 0, 2, 1}, { -1, -1, 0, -1, 1, -1, 2, -1, 3, -1, 4, 0, 4, 1, 4, 2, 4, 3, 4, 4}, { -1, -1, -1, -1, -1, -1, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 4, 4, 4, 4}, { -1, 0, -1, 1, -1, 2, -1, 3, -1, 4, -1, 4, 0, 4, 1, 4, 2, 4, 3, 4}}; //--------- Begin of function UnitArray::get_target_x_offset ---------// // return x offset // // targetWidth - width of the target // targetHeight - height of the target // curDir - the direction of attacker to the target // char* UnitArray::get_target_x_offset(int targetWidth, int targetHeight, char curDir) { err_when(curDir<0 || curDir>ATTACK_DIR); int targetType = targetWidth*10 + targetHeight; switch(targetType) { case 11: return attack_x_offset11[curDir]; case 12: return attack_x_offset12[curDir]; case 13: return attack_x_offset13[curDir]; case 14: return attack_x_offset14[curDir]; case 21: return attack_x_offset21[curDir]; case 22: return attack_x_offset22[curDir]; case 23: return attack_x_offset23[curDir]; case 24: return attack_x_offset24[curDir]; case 31: return attack_x_offset31[curDir]; case 32: return attack_x_offset32[curDir]; case 33: return attack_x_offset33[curDir]; case 34: return attack_x_offset34[curDir]; case 41: return attack_x_offset41[curDir]; case 42: return attack_x_offset42[curDir]; case 43: return attack_x_offset43[curDir]; case 44: return attack_x_offset44[curDir]; } err_here(); return NULL; } //----------- End of function UnitArray::get_target_x_offset -----------// //--------- Begin of function UnitArray::get_target_y_offset ---------// // return y offset // // targetWidth - width of the target // targetHeight - height of the target // curDir - the direction of attacker to the target // char* UnitArray::get_target_y_offset(int targetWidth, int targetHeight, char curDir) { err_when(curDir<0 || curDir>ATTACK_DIR); int targetType = targetWidth*10 + targetHeight; switch(targetType) { case 11: return attack_y_offset11[curDir]; case 12: return attack_y_offset12[curDir]; case 13: return attack_y_offset13[curDir]; case 14: return attack_y_offset14[curDir]; case 21: return attack_y_offset21[curDir]; case 22: return attack_y_offset22[curDir]; case 23: return attack_y_offset23[curDir]; case 24: return attack_y_offset24[curDir]; case 31: return attack_y_offset31[curDir]; case 32: return attack_y_offset32[curDir]; case 33: return attack_y_offset33[curDir]; case 34: return attack_y_offset34[curDir]; case 41: return attack_y_offset41[curDir]; case 42: return attack_y_offset42[curDir]; case 43: return attack_y_offset43[curDir]; case 44: return attack_y_offset44[curDir]; } err_here(); return NULL; } //----------- End of function UnitArray::get_target_y_offset -----------//