/* * Seven Kingdoms: Ancient Adversaries * * Copyright 1997,1998 Enlight Software Ltd. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ // Filename : OFLAME.H // Description : header file of class Flame // Ownership : Gilbert #ifndef __OFLAME_H #define __OFLAME_H //---------- define constant -------// #define FLAME_GROW_STEP 4 enum FlameType { FLAME_CENTRE_POINT, FLAME_RANDOM_POINTS, FLAME_WIDE }; //-------- define class Flame ----------// class VgaBuf; class Flame { public: unsigned char* heat_map; // array of size map_width * map_height unsigned char* bitmap; // array of size map_width * map_height +4 // to be drawn by IMGbltTrans and IMGbltAreaTrans unsigned seed; short map_width; short map_height; short decay; short smooth; short shade_base; // init -1, changed after gen_bitmap // parameter for init and displaying flame[0], flame[1]... public: static int grade(int flameStr) { return (FLAME_GROW_STEP * flameStr)/(20+ flameStr); } static int default_width(int flameGrade) { return flameGrade*8+40; } static int default_height(int flameGrade) { return flameGrade*12+28; } static int offset_x(int flameGrade) { return -4-4*flameGrade; } // (ZOOM_LOC_HEIGHT - Flame::default_width)/2 static int offset_y(int flameGrade) { return 4-flameGrade*12; } // ZOOM_LOC_WIDTH - Flame::default_height static int base_width(int flameGrade) { return flameGrade *2 +4; } public: Flame(); Flame(short width, short height, short flameWidth, FlameType); ~Flame(); void init(short width, short height, short flameWidth, FlameType); void deinit(); Flame& operator= (Flame &); void heat_up(short); void rise(short wind); // -1 to +1 void gen_bitmap(unsigned char shadeColor = 0xb4); void mask_bottom(); void mask_transparent(); void draw_step(short left, short bottom, VgaBuf *vgabuf, short wind); // coordinate of left and bottom void flush_point(short x=-1, short y=-1); private: unsigned random(unsigned); }; extern Flame flame[FLAME_GROW_STEP]; #endif