/* * Seven Kingdoms: Ancient Adversaries * * Copyright 1997,1998 Enlight Software Ltd. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ //Filename : OF_MINE.H //Description : Header of FirmMine #ifndef __OF_MINE_H #define __OF_MINE_H #ifndef __OFIRM_H #include #endif #ifndef __ORAWRES_H #include #endif //-------- define constant ---------// #define DEFAULT_MINE_MAX_STOCK_QTY 500 //------- Define class FirmMine --------// #pragma pack(1) class FirmMine : public Firm { public: short raw_id; short site_recno; float reserve_qty; // non-mined raw materials reserve float stock_qty; // mined raw materials stock float max_stock_qty; short next_output_link_id; short next_output_firm_recno; float cur_month_production; float last_month_production; float production_30days() { return last_month_production*(30-info.game_day)/30 + cur_month_production; } int is_operating() { return productivity > 0 && reserve_qty > 0; } int ai_has_excess_worker(); public: FirmMine(); ~FirmMine(); void init_derived(); void change_nation(int newNationRecno); void draw(int displayLayer=1); void put_info(int refreshFlag); void detect_info(); void disp_mine_info(int dispY1, int refreshFlag); void next_day(); void next_month(); virtual FirmMine* cast_to_FirmMine() { return this; }; void process_ai(); //-------------- multiplayer checking codes ---------------// virtual UCHAR crc8(); virtual void clear_ptr(); private: void produce_raw(); Location* scan_raw_site(); void set_next_output_firm(); //------------ AI actions ---------------// int think_build_market(); int think_inc_productivity(); }; #pragma pack() //--------------------------------------// #endif