/*
* Seven Kingdoms: Ancient Adversaries
*
* Copyright 1997,1998 Enlight Software Ltd.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
//Filename : OF_MINE.H
//Description : Header of FirmMine
#ifndef __OF_MINE_H
#define __OF_MINE_H
#ifndef __OFIRM_H
#include
#endif
#ifndef __ORAWRES_H
#include
#endif
//-------- define constant ---------//
#define DEFAULT_MINE_MAX_STOCK_QTY 500
//------- Define class FirmMine --------//
#pragma pack(1)
class FirmMine : public Firm
{
public:
short raw_id;
short site_recno;
float reserve_qty; // non-mined raw materials reserve
float stock_qty; // mined raw materials stock
float max_stock_qty;
short next_output_link_id;
short next_output_firm_recno;
float cur_month_production;
float last_month_production;
float production_30days() { return last_month_production*(30-info.game_day)/30 +
cur_month_production; }
int is_operating() { return productivity > 0 && reserve_qty > 0; }
int ai_has_excess_worker();
public:
FirmMine();
~FirmMine();
void init_derived();
void change_nation(int newNationRecno);
void draw(int displayLayer=1);
void put_info(int refreshFlag);
void detect_info();
void disp_mine_info(int dispY1, int refreshFlag);
void next_day();
void next_month();
virtual FirmMine* cast_to_FirmMine() { return this; };
void process_ai();
//-------------- multiplayer checking codes ---------------//
virtual UCHAR crc8();
virtual void clear_ptr();
private:
void produce_raw();
Location* scan_raw_site();
void set_next_output_firm();
//------------ AI actions ---------------//
int think_build_market();
int think_inc_productivity();
};
#pragma pack()
//--------------------------------------//
#endif