/* * Seven Kingdoms: Ancient Adversaries * * Copyright 1997,1998 Enlight Software Ltd. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ // Filename : OLIGHTN.H // Description : Header file for Lightning class // Ownership : Gilbert #ifndef __LIGHTN_H #define __LIGHTN_H //----------- Define constant -----------// #define MAX_BRANCH 8 //--------- Define class Lightning ----------// class VgaBuf; class Lightning { public: static int bound_x1, bound_y1, bound_x2, bound_y2; double x,y; // particle coordinate double destx,desty; // destination coordinate int steps; // no. of step int expect_steps; // expected no. of steps double v; // magnitude of movement of x,y double a, a0; // magnitude of ax, ay double r, r0; // magnitude of rx, ry double wide; // radian, max of angle of random vector unsigned seed; // last random number char energy_level; // initially 8 public: virtual ~Lightning(); static double dist(double dx, double dy); static void set_clip(int x1, int y1, int x2, int y2); int goal(); virtual void init(double fromX, double fromY, double toX, double toY, char energy); virtual void update_parameter(); virtual void move_particle(); virtual void draw_step(VgaBuf *); // move_particle and draw the line segment virtual void draw_whole(VgaBuf *); // draw the whole lightning on VgaBuf double progress(); // return 0.0 to 1.0 virtual void draw_section(VgaBuf *, double portion); protected: unsigned rand_seed(); // shuffle and return seed }; //--------- Define class YLightning ----------// class YLightning : public Lightning { public: Lightning* branch[MAX_BRANCH]; int used_branch; unsigned branch_prob; // probability * 1000; int branch_left; public: YLightning(); ~YLightning(); void init(double fromX, double fromY, double toX, double toY, char energy); void move_particle(); void draw_step(VgaBuf *); // move_particle and draw a line segment void draw_whole(VgaBuf *); }; //--------------------------------------------// #endif