/* * Seven Kingdoms: Ancient Adversaries * * Copyright 1997,1998 Enlight Software Ltd. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ //Filename : OMONSRES.H //Description : Header file of object RaceRes #ifndef __OMONSRES_H #define __OMONSRES_H #ifndef __ORESDB_H #include #endif //----------- Define constant ------------// enum { MAX_MONSTER_LEVEL = 9 }; enum { MAX_ACTIVE_MONSTER = 3 }; // No. of monster type in each game //----------- Define constant ------------// #define REPUTATION_INCREASE_PER_ATTACK_MONSTER ((float)0.001) //------------ Define struct RaceRec ---------------// struct MonsterRec { enum { UNIT_CODE_LEN=8, RANK_LEN=8, NAME_LEN=20, FIRM_BUILD_CODE_LEN=8, UNIT_ID_LEN=3 }; char unit_code[UNIT_CODE_LEN]; char name[NAME_LEN]; char level; // the level of the 1-9 monster, the higher the level is, the more powerful the monster is. char firm_build_code[FIRM_BUILD_CODE_LEN]; char unit_id[UNIT_ID_LEN]; }; //------------- Define struct MonsterInfo --------------// struct MonsterInfo { public: //------- constant vars --------// enum { NAME_LEN=20, FIRM_BUILD_CODE_LEN=8 }; short monster_id; char name[NAME_LEN+1]; short unit_id; char level; char firm_build_code[FIRM_BUILD_CODE_LEN+1]; public: int create_firm_monster(); int build_firm_monster(int xLoc, int yLoc, int fullHitPoints=1); }; //----------- Define class MonsterRes ---------------// class MonsterRes { public: char init_flag; short monster_count; MonsterInfo* monster_info_array; short active_monster_array[MAX_ACTIVE_MONSTER]; ResourceDb res_bitmap; public: MonsterRes(); void init(); void deinit(); void init_active_monster(); void generate(int generateCount); void stop_attack_nation(short nationRecno); int write_file(File* filePtr); int read_file(File* filePtr); MonsterInfo* operator[](int monsterId); // pass monsterId as recno private: void load_monster_info(); }; extern MonsterRes monster_res; //----------------------------------------------------// #endif