/* * Seven Kingdoms: Ancient Adversaries * * Copyright 1997,1998 Enlight Software Ltd. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ //Filename : OU_GOD.CPP //Description: Unit God header file #ifndef __OU_GOD_H #define __OU_GOD_H #ifndef __OUNIT_H #include #endif #ifndef __OFIRM_H #include #endif //----------- Define class God -----------// #pragma pack(1) class UnitGod : public Unit { public: short god_id; short base_firm_recno; // recno of the seat of power which creates and supports this god unit char cast_power_type; short cast_origin_x, cast_origin_y; short cast_target_x, cast_target_y; public: virtual void init_derived(); void pre_process(); int process_attack(); void disp_info(int refreshFlag); void detect_info(); void cast_power(int castXLoc, int castYLoc); //-------------- multiplayer checking codes ---------------// virtual UCHAR crc8(); virtual void clear_ptr(); private: void consume_power_pray_points(); void cast_on_loc(int castXLoc, int castYLoc); void cast_on_unit(int unitRecno, int divider); void cast_on_worker(Worker* workerPtr, int nationRecno, int divider); void viking_summon_rain(); void viking_summon_tornado(); void persian_cast_power(int unitRecno, int divider); void japanese_cast_power(int unitRecno, int divider); void maya_cast_power(int unitRecno, int divider); #ifdef AMPLUS void egyptian_cast_power(int unitRecno, int divider); void indian_cast_power(int unitRecno, int divider); void zulu_cast_power(int unitRecno, int divider); #endif void persian_cast_power(Worker* workerPtr, int nationRecno, int divider); void japanese_cast_power(Worker* workerPtr, int nationRecno, int divider); void maya_cast_power(Worker* workerPtr, int nationRecno, int divider); #ifdef AMPLUS void egyptian_cast_power(Worker *workerPtr, int nationRecno, int divider); void indian_cast_power(Worker *workerPtr, int nationRecno, int divider); void zulu_cast_power(Worker *workerPtr, int nationRecno, int divider); #endif //--------- AI functions ----------// void process_ai(); void think_dragon(); void think_maya_god(); void think_phoenix(); void think_viking_god(); void think_persian_god(); void think_chinese_dragon(); void think_japanese_god(); int think_god_attack_target(int& targetXLoc, int& targetYLoc); #ifdef AMPLUS void think_egyptian_god(); void think_indian_god(); void think_zulu_god(); #endif }; #pragma pack() //--------------------------------------------// #endif