/*
* Seven Kingdoms: Ancient Adversaries
*
* Copyright 1997,1998 Enlight Software Ltd.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
//Filename : OU_MONS.CPP
//Description: Unit Monster header file
#ifndef __OU_MONS_H
#define __OU_MONS_H
#ifndef __OUNIT_H
#include
#endif
enum { MONSTER_ACTION_STOP = 0,
MONSTER_ACTION_ATTACK,
MONSTER_ACTION_DEFENSE,
MONSTER_ACTION_EXPAND,
};
//----------- Define class Monster -----------//
#pragma pack(1)
class UnitMonster : public Unit
{
public:
char monster_action_mode;
public:
UnitMonster();
char* unit_name(int withTitle=1);
void set_monster_action_mode(char monsterActionMode);
void process_ai();
void die();
//-------------- multiplayer checking codes ---------------//
virtual UCHAR crc8();
virtual void clear_ptr();
private:
int random_attack();
int assign_to_firm();
void group_order_monster(int destXLoc, int destYLoc, int actionType);
void king_leave_scroll();
};
#pragma pack()
//--------------------------------------------//
#endif