/* * Seven Kingdoms: Ancient Adversaries * * Copyright 1997,1998 Enlight Software Ltd. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ //Filename : OU_VEHI.H //Description : Header file of Unit Vehicle #ifndef __OU_VEHI_H #define __OU_VEHI_H #ifndef __OUNIT_H #include #endif //----------- Define class UnitVehicle -----------// #pragma pack(1) class UnitVehicle : public Unit { public: short solider_hit_points; // the original hit points of the solider before it gets on the vehicle short vehicle_hit_points; // the original hit points of the vehicle before the soliders gets on it public: void set_combat_level(int); void dismount(); //-------------- multiplayer checking codes ---------------// virtual UCHAR crc8(); virtual void clear_ptr(); }; #pragma pack() //--------------------------------------------// #endif