/*
* Seven Kingdoms: Ancient Adversaries
*
* Copyright 1997,1998 Enlight Software Ltd.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
//Filename : OU_VEHI.H
//Description : Header file of Unit Vehicle
#ifndef __OU_VEHI_H
#define __OU_VEHI_H
#ifndef __OUNIT_H
#include
#endif
//----------- Define class UnitVehicle -----------//
#pragma pack(1)
class UnitVehicle : public Unit
{
public:
short solider_hit_points; // the original hit points of the solider before it gets on the vehicle
short vehicle_hit_points; // the original hit points of the vehicle before the soliders gets on it
public:
void set_combat_level(int);
void dismount();
//-------------- multiplayer checking codes ---------------//
virtual UCHAR crc8();
virtual void clear_ptr();
};
#pragma pack()
//--------------------------------------------//
#endif