/* * Seven Kingdoms: Ancient Adversaries * * Copyright 1997,1998 Enlight Software Ltd. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ // Filename : WALLTILE.H // Description: constant for wall tiles // Ownership : Gilbert #ifndef __WALLTILE_H #define __WALLTILE_H // North gate, west tower #define NGATE_WTOWER_NW 0x01 #define NGATE_WTOWER_NE 0x02 #define NGATE_WTOWER_SW 0x03 #define NGATE_WTOWER_SE 0x04 // North gate, east tower #define NGATE_ETOWER_NW 0x05 #define NGATE_ETOWER_NE 0x06 #define NGATE_ETOWER_SW 0x07 #define NGATE_ETOWER_SE 0x08 // South gate, east tower #define SGATE_WTOWER_NW 0x09 #define SGATE_WTOWER_NE 0x0a #define SGATE_WTOWER_SW 0x0b #define SGATE_WTOWER_SE 0x0c // South gate, west tower #define SGATE_ETOWER_NW 0x0d #define SGATE_ETOWER_NE 0x0e #define SGATE_ETOWER_SW 0x0f #define SGATE_ETOWER_SE 0x10 // West gate, north tower #define WGATE_NTOWER_NW 0x11 #define WGATE_NTOWER_NE 0x12 #define WGATE_NTOWER_SW 0x13 #define WGATE_NTOWER_SE 0x14 // West gate, south tower #define WGATE_STOWER_NW 0x15 #define WGATE_STOWER_NE 0x16 #define WGATE_STOWER_SW 0x17 #define WGATE_STOWER_SE 0x18 // East gate, north tower #define EGATE_NTOWER_NW 0x19 #define EGATE_NTOWER_NE 0x1a #define EGATE_NTOWER_SW 0x1b #define EGATE_NTOWER_SE 0x1c // East gate, south tower #define EGATE_STOWER_NW 0x1d #define EGATE_STOWER_NE 0x1e #define EGATE_STOWER_SW 0x1f #define EGATE_STOWER_SE 0x20 // Guard tower #define NWTOWER 0x21 #define NETOWER 0x22 #define SWTOWER 0x23 #define SETOWER 0x24 #define NTOWER 0x21 #define STOWER 0x23 #define WTOWER 0x23 #define ETOWER 0x24 #define SINGLE_TOWER 0x23 // Wall tiles #define NSWALL 0x25 #define NSWALL_SHADOW 0x26 #define EWWALL 0x27 #define EWWALL_SHADOW 0x28 // constructing wall tiles #define NSWALL_CON1 0x51 #define NSWALL_CON2 0x52 #define NSWALL_CON3 0x53 #define EWWALL_CON1 0x54 #define EWWALL_CON2 0x55 #define EWWALL_CON3 0x56 #define TOWER_CON1 0x57 #define TOWER_CON2 0x58 #define TOWER_CON3 0x59 // destructing wall tiles #define NSWALL_DES1 0x5a #define NSWALL_DES2 0x5b #define NSWALL_DES3 0x5c #define EWWALL_DES1 0x5d #define EWWALL_DES2 0x5e #define EWWALL_DES3 0x5f #define TOWER_DES1 0x60 #define TOWER_DES2 0x61 #define TOWER_DES3 0x62 inline int is_wall_rubble(int w) { return (w >= 0x51 && w <= 0x62); } // Gate tiles /*inline int is_gate(char wallId) { return wallId > 0x30; } */ // north gate 31-38 #define NGATE_BASE 0x31 #define NGATE_W 0x35 #define NGATE_E 0x38 // south gate 39-40 #define SGATE_BASE 0x39 #define SGATE_W 0x39 #define SGATE_E 0x3c // west gate 41-48 #define WGATE_BASE 0x41 #define WGATE_N 0x42 #define WGATE_S 0x48 // east gate 49-50 #define EGATE_BASE 0x49 #define EGATE_N 0x49 #define EGATE_S 0x4f #define GATE_LENGTH 8 #define GATE_WIDTH 2 #endif