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Ctrl+Shift+T&Edit+&Undo Ctrl+Z$&Find Ctr+F)&Replace Ctrl+R*Select A&ll Ctr+A#Cu&t Ctrl+X"&Copy Ctrl+C%&Paste Ctrl+V&View,To&ggle all bars Ctrl+G&Main toolbar&Status Bar&Anim control&Texture controlStai&ns controlMip and &light controlScri&pt control&Render control S&hading and shadow controlRotat&e control5Mapping c&ontroll&Info view Ctrl+Ik&Color palette Ctrl+J Patches pal&ette Ctrl+K&Window0New &Window(&Maximize toggle ~2&Cascade4&Tile vertically3Tile &horizontally1&Arrange Icons&HelpC&Help Topics@&About Serious Modeler...Mouse help Ctrl+M 0 MainlToggle tools info Q׀Model view M(Previous surface Shift+TabۀNext surface Tab݀Toggle all surfaces AZoomjZoom in Ctrl, Num +kZoom out Ctrl, Num -Window(Restore܀Window fitWindow center CBackground (Ctrl+B)ColorPictureSkin picture on/off BSkin animation on/off Alt+BTake screen shoot Alt+Sf 0 MainWCopy colorXPaste colorYNumeric alpha p -= G, M N O P߀Q& ST .pFpEyYuPuQxg -`(x p ,AA7AB BjBBCC!CE΀FHIB Il Jk K Lǀ LƀM׀NNMO" QR? 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Serious Modeler Files (*.mdl) .MDL SeriousModeler.Document Serious Modeler Document^ ScrDoc Script file Script Files (*.scr) .SCR SeriousModeler.Document Serious Modeler Document8 p ModelerReadyF q0 EXTCAPNUMSCRLOVRREC 0 Create a new document NewOpen an existing document OpenClose the active document CloseSave the active document Save0Save the active document with a new name Save As&Change the printing options Page Setup3Change the printer and printing options Print SetupPrint the active document Print Display full pages Print Preview 0 ?Display program information, version number and copyright About4Quit the application; prompts to save documents ExitList Help topics Help Topics;Display help for clicked on buttons, menus and windows Help` 0 Open this documentOpen this documentOpen this documentOpen this documentOpen this documentOpen this documentOpen this documentOpen this documentOpen this documentOpen this documentOpen this documentOpen this documentOpen this documentOpen this documentOpen this documentOpen this document 0 (Switch to the next window pane Next Pane5Switch back to the previous window pane Previous Pane| 0 6Open another window for the active document New Window7Arrange icons at the bottom of the window Arrange Icons/Arrange windows so they overlap Cascade Windows5Arrange windows as non-overlapping tiles Tile Windows5Arrange windows as non-overlapping tiles Tile Windows(Split the active window into panes Splitp 0 Erase the selection EraseErase everything Erase AllWCopy mapping of all surfaces (Ctrl+Shift+C) Copy mapping of all surfaces (Ctrl+Shift+C)1Cut the selection and put it on the Clipboard CutFind the specified text FindInsert Clipboard contents PasteRepeat the last action Repeat1Replace specific text with different text Replace%Select the entire document Select AllUndo the last action Undo&Redo the previously undone action Redo 0 'Show or hide the toolbar Toggle ToolBar,Show or hide the status bar Toggle StatusBar 0 Change the window sizeChange the window positionReduce the window to an iconEnlarge the window to full size"Switch to the next document window&Switch to the previous document window9Close the active window and prompts to save the documents 0 !Restore the window to normal sizeActivate Task ListActivate this window 0 'Close print preview mode Cancel Preview Model info MS Sans SerifArialP 0 ?Play/Stop animation looping (Return) Play/Stop looping (Return)DShow or hide the animation control toolbar Toggle animation tool bar*Previous animation Previous animation (Up)"Next animation Next animation (Dn)"Previous frame Previous frame (Lt)Next frame Next frame (Rt)#Choose animaton (A) Choose anim (A)(Show or hide the info screen Toggle info!Select texture Select texture (T)!Previous mip-model Prev mip model 0 <Next (more rough) mip model Rougher mip model (Ctrl+Up or .)GPrevious (more precize) mip model More precize mip model (Ctrl+Dn or ,)9Toggle auto mip modeling (O) Toggle auto mip modeling (O),Toggle auto rotatation (U) Auto rotation (U)8Close active window for the active document Close Window6Toggles maximization of current window Toggle maximizeh  0 MChange background color (Ctrl+Shift+B) Change background color (Ctrl+Shift+B)Select background picture(Add working texture Add texture (Ctrl+T)Select texture Select texture&Remove texture Remove texture (Ctrl+R)4Create new texture Create new texture (Ctrl+Shift+T)@Show or hide the texture control toolbar Toggle Texture tool bar4Open current model's script file (S) Open script (S)MSave script, create and load model (Ctrl+Shift+S) Create model (Ctrl+Shift+S)/Update animations from script Update animations/Update animations from script Update animations  0 /Update mip models from script Update mip modelsIUpdate model's animations (Ctrl+Shift+A) Update animations (Ctrl+Shift+A)8Update model's mip-model configuration Update mip-models9Toggle light source (Ctrl+L) Toggle light source (Ctrl+L)-Change light color (L) Change light color (L)3Render off colors (Num -) Render off colors (Num -)'Render textured (T) Render textured (T)=Toggle all frames bounding box Toggle all frames bounding box'Render in white (E) Render in white (E)+Toggle wire frame (W) Toggle wire frame (W) 0 9Toggle hidden wire frame (H) Toggle hidden wire frame (H)Render texture Render texture+Toggle mapping mode Toggle mapping mode (M)&Next surface (Tab)/nNext surface (Tab)Fit window arround mapping area!Toggle visibility of all surfaces Preferences 0 Center mapping areaLShow or hide the mip and light control toolbar Toggle mip and light tool bar>Show or hide the script control toolbar Toggle script tool bar Toggle background image (Ctrl+B)Take screen shoot#Toggle animation of mapping texture 0 +Toggle wire frame (W) Toggle wire frame (W):Show or hide render control toolbar Toggle render tool bar!Toggle floor (F) Toggle floor (F)/Toggle floor on/off (F) Toggle floor on/off (F)2  0 +Toggle wire frame (W) Toggle wire frame (W)/Toggle hidden lines (H) Toggle hidden lines (H)/Set no texture mode (N) Set no texture mode (N)X  0 ;Render surface colors (Alt+C) Render surface colors (Alt+C)1Render on colors (Num +) Render on colors (Num +)CToggle current frame bounding box Toggle current frame bounding box%Set no shadow mode Set no shadow mode7Set approximate shadow mode Set approximate shadow mode+Set exact shadow mode Set exact shadow modeColor for background?Picture for background (Ctrl+B) Picture for background (Ctrl+B)Color of wire frame& 0 GRemove current working patch (Ctrl+Del) Remove working patch (Ctrl+Del)Choose working patch9Add working patch (Ctrl+Ins) Add working patch (Ctrl+Ins)5Delete current patch (Del) Delete current patch (Del)EInsert current working patch (Ins) Insert current working patch (Ins)5Previous patch (Ctrl+Left) Previous patch (Ctrl+Left)/Next patch (Ctrl+Right) Next patch (Ctrl+Right)<Show or hide the patch control toolbar Toggle patch tool barVShow or hide rendering and shadow control toolbar Toggle rendering and shadow tool barToggle patch paletteYDecrease level of shadow quality (Ctrl+PgDn) Decrease level of shadow quality (Ctrl+PgDn)YIncrease level of shadow quality (Ctrl+PgUp) Increase level of shadow quality (Ctrl+PgUp)9Reset model position (Alt+Z) Reset model position (Alt+Z)j 0 Toggle color paletteToggle tools infov 0 Magnify more, zoom inMagnify less, zoom out 0 *Change ambient color (A) Ambient color (A)5Save model's thumbnail (Alt+T) Save thumbnail (Alt+T)=Show/hide frame rate (Alt + R) Show/hide frame rate (Alt + R)WSynchronize model and texture animation (V) Synchronize model and texture animation (V)(Rotate heading for +90 (F5) Heading (F5)$Rotate pitch for +90 (F6) Pitch (F6)(Rotate banking for +90 (F7) Banking (F7)1Show or hide rotate toolbar Toggle rotate toolbar5Show or hide rotation toolbar Toggle rotation toolbarF 0 ,Toggle collision mode (C) Collision mode (C)5Reset position (BackSpace) Reset position (BackSpace)1Toggle dolly viewer mode Toggle dolly viewer mode9Previous surface (Shift+Tab) Previous surface (Shift+Tab)/Toggle dolly light mode Toggle dolly light mode1Toggle dolly light color Toggle dolly light color;Toggle all tool bars (Ctrl+G) Toggle all tool bars (Ctrl+G)+Load mapping (Ctrl+L) Load mapping (Ctrl+L)+Save mapping (Ctrl+M) Save mapping (Ctrl+M)WCopy mapping of all surfaces (Ctrl+Shift+C) Copy mapping of all surfaces (Ctrl+Shift+C) 0 YPaste mapping of all surfaces (Ctrl+Shift+V) Paste mapping of all surfaces (Ctrl+Shift+V)3Show or hide mapping toolbar Toggle mapping toolbar3Show/hide surface numbers Show/hide surface numbers#Link surfaces (Z) Link surfaces (Z)6Set privious texture as active Previous texture (PgUp).Set next texture as active Next texture (PgDn))Recreate texture (R) Recreate texture (R) 0 +Create mip models (I) Create mip models (I)/Toggle dolly model mode Toggle dolly model mode?Play animation once (Shift+Return) Play anim once (Shif+Return)?Play animation once (Shift+Return) Play anim once (Shif+Return)DChange texture size for the model Change texture size (Ctrl+Shift+N)3Toggle texture tiling (T) Toggle texture tiling (T) 0 =Browse reflection texture (F2) Browse reflection texture (F2)IRemove reflection texture (Shift+F2) Remove reflection texture (Shift+F2)9Browse specular texture (F3) Browse specular texture (F3)ERemove specular texture (Shift+F3) Remove specular texture (Shift+F3);Create specular texture (F10) Create specular texture (F10)'Browse bump bexture Browse bump bexture 0 'Remove bump texture Remove bump texture1Browse bump bexture (F4) Browse bump bexture (F4)=Remove bump texture (Shift+F4) Remove bump texture (Shift+F4)=Create reflection texture (F9) Create reflection texture (F9)6Show or hide the FX control toolbar Toggle FX tool barEExport surfaces with their numbers Export surfaces with their numbers 0 FExport mapping image to be used for creating skin Export mapping image3Render surfaces in colors Render surfaces in colorsSet speed of translation]Set speed of translation of model along z-axis Set speed of translation of model along z-axisxHow many times will model play the animation before looping How many times will model play the animation before looping 3Toggle axis rendering (X) Toggle axis rendering (X)=Toggle all surfaces on/off (A) Toggle all surfaces on/off (A) 0 =Toggle measure vertex (Ctrl+Q) Toggle measure vertex (Ctrl+Q);Reset measure vertex (Alt+Z) Toggle measure vertex (Ctrl+Q)%Tesselate more (+) Tesselate more (+)%Tesselate less (-) Tesselate less (-)V$HWB0!!resource.hID_EXPORT3ID_CLEAR_SELECTION3ID_SELECT_ALL4 IDD_ABOUTBOX100 ID_MAGNIFY_MORE106 ID_MAGNIFY_LESS107 ID_TEST_MODE_WND109 IDR_MAINFRAME128IDR_MDLDOCTYPE129IDR_ANIMCONTROL130IDR_SCRIPTDOCTYPE130IDR_TEXTURECONTROL131IDR_SCRIPTCONTROL132IDD_CHOOSEANIMATION134IDD_INFO_GLOBAL140IDB_COLORS_PALETTE140IDD_COLORS_PALETTE143IDI_PICK144IDD_NEW_PROGRESS145IDD_INFO_NONE146IDR_POPUP_MENU147IDD_REMOVE_TEXTURE147IDD_CREATE_TEXTURE148IDR_VIEW_POPUP151IDR_MODEL_VIEW_POPUP151IDR_MAPPING_VIEW_POPUP152 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ID_FILE_CREATE_TEXTURE32952 ID_VIEW_TEXTURECONTROL32955 ID_SCRIPT_OPEN32956 ID_SCRIPT_MAKE_MODEL32957 ID_UPDATE_FRAMES32958ID_UPDATE_ANIMATIONS32959ID_UPDATE_MIPMODELS32960ID_SCRIPT_UPDATE_ANIMATIONS32961ID_SCRIPT_UPDATE_MIPMODELS32962ID_LIGHT_ON32966ID_LIGHT_COLOR32967ID_REND_OFF_COLORS32968ID_REND_USE_TEXTURE32969ID_REND_SHADING_LAMBERT32970ID_REND_SHADING_GOURAUD32971ID_REND_SHADING_PHONG32972ID_REND_BBOX_ALL32973ID_REND_WHITE_TEXTURE32974ID_REND_WIRE32975ID_BUTTON3297732977ID_REND_TEXTURE_ON32982ID_MAPPING_ON32983ID_NEXT_SURFACE32987 ID_WINDOW_FIT32988!ID_VIEW_ALL_SURFACES32989"ID_FILE_PREFERENCES32991#ID_WINDOW_CENTER32992$ID_VIEW_MIPLIGHTCONTROL32993%ID_VIEW_SCRIPTCONTROL32994&ID_BACKGROUND_TEXTURE32995'ID_TAKE_SCREEN_SHOOT32996(ID_ANIMATE_BACKGROUND32997)ID_REND_LAMBERT_SHADING33002*ID_REND_WIRE_FRAME33008+ID_VIEW_RENDERCONTROL33015,ID_PICK_COLOR_MODE-32519-ID_RENDER_FLOOR33018.ID_CHANGE_FLOOR_PICTURE33020/ID_REND_FLOOR330210ID_STAINS_REMOVE330251ID_STAINS_CHOOSE330262ID_STAINS_ADD330273ID_STAINS_DELETE330284ID_STAINS_INSERT330295ID_STAINS_PREVIOUS_STAIN330306ID_STAINS_NEXT_STAIN330317ID_VIEW_STAINSCONTROL330328ID_VIEW_SHADINGANDSHADOWCONTROL330339ID_VIEW_STAINS_PALETTE33034:ID_VIEW_PATCHES_PALETTE33035;ID_SHADOW_WORSE33036<ID_SHADOW_BETTER33037=ID_FALL_DOWN33038>ID_ROUND_ANGLES33039?ID_VIEW_HELP_MOUSE33040@ID_CHANGE_AMBIENT33041AID_REND_SHINY33042BID_REND_METAL33043CID_REND_MATTE33044DID_SAVE_THUMBNAIL33045EID_FRAME_RATE33046FID_RESTART_ANIMATIONS33048GID_HEADING33050HID_PITCH33051IID_BANKING33052JID_VIEW_ROTATE_SURFACE33054KID_VIEW_ROTATE33055LID_COLLISION_BOX33057MID_CENTER_VIEWER33060NID_RESET_VIEWER33061OID_DOLLY_VIEWER33062PID_REND_PHONG33063QID_PREV_SURFACE-32472RID_DOLLY_LIGHT33065SID_DOLLY_LIGHT_COLOR33066TID_SHOW_ALL_BARS33067UID_TOGGLE_ALL_BARS33068VID_LOAD_MAPPING33069WID_SAVE_MAPPING33070XID_EDIT_COPY_ALL33071YID_EDIT_PASTE_ALL33072ZID_VIEW_MAPPING33077[ID_CHOOSE_ACTVE_SURFACE33078\ID_LIST_SURFACES33079]ID_LIST_ANIMATIONS33079^ID_SURFACE_NUMBERS33082_ID_LINK_SURFACES33083`ID_PREVIOUS_TEXTURE33084aID_NEXT_TEXTURE33085bID_RECREATE_TEXTURE33087cID_COLORIZING_MODE33088dID_CREATE_MIP_MODELS33090eID_PICK_VERTEX-32444fID_SET_CENTER_VERTEX33094gID_SET_FRONT_VERTEX33095hID_SET_UP_VERTEX33096iID_DOLLY_MIP_MODELING33098jID_ANIM_PLAY_ONCE-32437kID_PLAY_ANIM_ONCE33100lID_NEW_TEXTURE_SIZE33101mID_TILE_TEXTURE33102nID_RESET_VIEWER_TO_0-32433oIDC_PATCH_FILE_T33103pIDC_PATCH_STRETCH_T33104qIDC_PATCH_NAME_T33105rID_ADD_REFLECTION_TEXTURE33106sID_REMOVE_REFLECTION33107tID_ADD_SPECULAR33110uID_COPY_COLOR33111vID_PASTE_COLOR33112wID_REMOVE_SPECULAR33112xID_NUMERIC_ALPHA33113yID_EDIT_SPECULAR33113zID_BUMP_TEXTURE33119{ID_REMOVE_BUMP_TEXTURE33120|ID_ADD_BUMP_TEXTURE33121}ID_REMOVE_BUMP_MAP33122~ID_SMOOTH_MAPPING33123ID_CYLINDRICAL_MAPPING33124ID_SPHERICAL_MAPPING33125ID_CREATE_REFLECTION_TEXTURE33127ID_VIEW_FXCONTROL33128ID_SKIN_TEXTURE-32406ID_EXPORT_SURFACES33134ID_NEXT_BCG_TEXTURE-32400ID_PREVIOUS_BCG_TEXTURE-32399ID_EXPORT_FOR_SKINING33138ID_RENDER_SURFACES_IN_COLORS33140ID_Z_TRANSLATION33141ID_Z_SPEED33142ID_Z_LOOP_TIMES33143ID_VIEW_AXIS33144ID_BUTTON3314533145ID_BUTTON3314633146ID_TOGGLE_ALL_SURFACES33149ID_KEY_A33151ID_KEY_T33152ID_ANIM_FIRST33153ID_ANIM_LAST33154ID_TOGGLE_MEASURE_VTX33155ID_RESET_MEASURE_VTX33156ID_FIRST_FRAME-32379ID_LAST_FRAME-32378ID_TESSELLATE_MORE33159ID_TESSELLATE_LESS33160IDW_TOOLBAR_MAIN0xE800IDW_STATUS_BAR0xE801IDW_TOOLBAR_ANIMATION0xE802IDW_TOOLBAR_TEXTURE0xE803IDW_TOOLBAR_STAINS0xE804IDW_TOOLBAR_SCRIPT0xE805IDW_TOOLBAR_MIP_AND_LIGHT0xE806IDW_TOOLBAR_RENDER0xE807IDW_TOOLBAR_SHADING_AND_SHADOW0xE808IDW_TOOLBAR_ROTATION0xE809IDW_TOOLBAR_MAPPING0xE80AIDW_TOOLBAR_FX0xE80BIDS_INFO_TITLE61446IDS_DEFAULT_FONT61447IDS_DEFAULT_ARIAL61448_APS_3D_CONTROLS1_APS_NEXT_RESOURCE_VALUE190_APS_NEXT_COMMAND_VALUE33161_APS_NEXT_CONTROL_VALUE1314_APS_NEXT_SYMED_VALUE110!!afxres.h!winres.hVS_VERSION_INFO1IDC_STATIC(-1)-!_MFC_FILENAME_VER"120"CBRS_ALIGN_LEFT0x1000L<CBRS_ALIGN_TOP0x2000L=CBRS_ALIGN_RIGHT0x4000L>CBRS_ALIGN_BOTTOM0x8000L?CBRS_ALIGN_ANY0xF000L@CBRS_BORDER_LEFT0x0100LBCBRS_BORDER_TOP0x0200LCCBRS_BORDER_RIGHT0x0400LDCBRS_BORDER_BOTTOM0x0800LECBRS_BORDER_ANY0x0F00LFCBRS_TOOLTIPS0x0010LHCBRS_FLYBY0x0020LICBRS_FLOAT_MULTI0x0040LJCBRS_BORDER_3D0x0080LKCBRS_HIDE_INPLACE0x0008LLCBRS_SIZE_DYNAMIC0x0004LMCBRS_SIZE_FIXED0x0002LNCBRS_FLOATING0x0001LOCBRS_GRIPPER0x00400000LQCBRS_ORIENT_HORZ(CBRS_ALIGN_TOP|CBRS_ALIGN_BOTTOM)SCBRS_ORIENT_VERT(CBRS_ALIGN_LEFT|CBRS_ALIGN_RIGHT)TCBRS_ORIENT_ANY(CBRS_ORIENT_HORZ|CBRS_ORIENT_VERT)UCBRS_ALL0x0040FFFFLWCBRS_NOALIGN0x00000000L\CBRS_LEFT(CBRS_ALIGN_LEFT|CBRS_BORDER_RIGHT)]CBRS_TOP(CBRS_ALIGN_TOP|CBRS_BORDER_BOTTOM)^CBRS_RIGHT(CBRS_ALIGN_RIGHT|CBRS_BORDER_LEFT)_CBRS_BOTTOM(CBRS_ALIGN_BOTTOM|CBRS_BORDER_TOP)`ID_INDICATOR_EXT0xE700fID_INDICATOR_CAPS0xE701gID_INDICATOR_NUM0xE702hID_INDICATOR_SCRL0xE703iID_INDICATOR_OVR0xE704jID_INDICATOR_REC0xE705kID_INDICATOR_KANA0xE706lID_SEPARATOR0nAFX_TIMER_ID_FIRST0xEC00AFX_TIMER_ID_DISPLAY_AHWND_EVENT0xEC00AFX_TIMER_ID_AUTO_HIDE_SLIDE_IN_EVENT0xEC01AFX_TIMER_ID_AUTO_HIDE_SLIDE_OUT_EVENT0xEC02AFX_TIMER_ID_CHECK_AUTO_HIDE_CONDITION0xEC03AFX_TIMER_ID_DOCK_EVENT0xEC04AFX_TIMER_ID_CHECK_ROLL_STATE0xEC05AFX_TIMER_ID_VISIBILITY_TIMER0xEC06AFX_TIMER_ID_ACCELERATOR_NOTIFY_EVENT0xEC07AFX_TIMER_ID_TIMER_TRACKING0xEC08AFX_TIMER_ID_TIMER_WAIT0xEC09AFX_TIMER_ID_TIMER_CHECK0xEC0AAFX_TIMER_ID_TASK_ANIMATION0xEC0BAFX_TIMER_ID_TASK_SCROLL0xEC0CAFX_TIMER_ID_AUTOCOMMAND0xEC0DAFX_TIMER_ID_ALERT_CLOSE_POPUP0xEC0EAFX_TIMER_ID_ALERT_ANIMATION0xEC0FAFX_TIMER_ID_ALERT_CHECK_ACTIVITY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