#include "macs.hpp" #include "mdlread.hpp" #include "video.hpp" #include "image.hpp" #include "palette.hpp" #include "linked.hpp" #include #include "glread.hpp" #include "gifread.hpp" #include "ppmread.hpp" #include "emm.hpp" #include "sprite.hpp" void sprite::restore_background() { if (x+save->width()>=0 && y+save->height()>=0 && x<=xres && y<=yres) save->put_image(screen,x,y); } void sprite::get_background() { if (x+visual->width()>=0 && y+visual->height()>=0 && x<=xres && y<=yres) screen->put_part(save,0,0,x,y,x+save->width()-1,y+save->height()-1); } void sprite::draw() { if (x+visual->width()>=0 && y+visual->height()>=0 && x<=xres && y<=yres) visual->put_image(screen,x,y,1); } sprite::sprite(image *Screen, image *Visual, int X, int Y) { CHECK(Visual && Screen); x=X; y=Y; visual=Visual; screen=Screen; save=new image(visual->width(),visual->height()); get_background(); } ; sprite::~sprite() { delete save; } void sprite_controller::add_sprite(sprite *sp) { sprites.add_end((linked_node *)sp); } void sprite_controller::remove_sprites() { sprite *sp; loopt(sprite,sp,sprites.first(),sp->restore_background();); } void sprite_controller::put_sprites() { sprite *sp; loopt(sprite,sp,sprites.first(),sp->draw();); } void sprite_controller::get_backgrounds() { sprite *sp; loopt(sprite,sp,sprites.first(),sp->get_background();); } void sprite::change_visual(image *Visual, int delete_old) { if (delete_old) delete visual; visual=Visual; if (save->width()!=Visual->width() || save->height()!=Visual->height()) { delete save; save=new image(visual->width(),visual->height()); } get_background(); } void sprite_controller::bring_front(sprite *sp) { ERROR(sprites.unlink((linked_node *)sp),"unlink failure"); sprites.add_end((linked_node *)sp); } void sprite_controller::delete_sprite(sprite *sp) { ERROR(sprites.unlink((linked_node *)sp),"unlink failure"); delete sp; }