#include "director.hpp" #include "game.hpp" #include "lisp.hpp" #include "fonts.hpp" director scene_director; void director::scroll_text(char *Text) { text=Text; text_y=the_game->first_view->cy2-the_game->first_view->cy1+1; } director::director() { tleft=ttop=tright=tbottom=pan_xv=pan_yv=0; text_step=-2; frame_speed=100; scroll_speed=60; pan_speed=60; scene_abort=0; } extern unsigned char *white_light; int text_draw(int y, int x1, int y1, int x2, int y2, char *buf, JCFont *font, uchar *cmap, char color) { short cx1,cy1,cx2,cy2,word_size,word_len; screen->get_clip(cx1,cy1,cx2,cy2); screen->in_clip(x1,y1,x2,y2); int h=font->height()+2,w=font->width(),x=x1,dist; y+=y1; char *word_start; while (buf && *buf) { do { if (*buf=='\\' && buf[1]=='n') { x=x1; y+=h*2; buf+=2; } // skip space if (*buf==' ' || *buf=='\r' || *buf=='\n' || *buf=='\t') { x+=w; while (*buf==' ' || *buf=='\r' || *buf=='\n' || *buf=='\t') // skip space until next word buf++; } word_start=buf; for (word_len=0,word_start=buf,word_size=0;*buf && *buf!=' ' && *buf!='\r' && *buf!='\n' && *buf!='\t' && (*buf!='\\' || buf[1]!='n');buf++,word_size+=w,word_len++); if (word_sizex2) // does word not fit on line? { y+=h; // go to next line x=x1; } } if (y+hy2) { buf=NULL; } else { while (word_len--) { font->put_char(screen,x+1,y+1,*word_start,0); font->put_char(screen,x,y,*word_start,c); word_start++; x+=w; } } } screen->set_clip(cx1,cy1,cx2,cy2); return (y<=y1); } void director::wait(void *arg) { if (scene_abort) return ; pan_time=frame_time=text_time=NULL; int done=0; void *pan_symbol=make_find_symbol("pan"), *text_symbol=make_find_symbol("text"); JCFont *font=eh->font(); do { the_game->draw_map(the_game->first_view); time_marker cur_time; if (pan_steps) { if (pan_time) { if ((int)(cur_time.diff_time(pan_time)*1000)>pan_speed) { the_game->pan(pan_xv,pan_yv); pan_steps--; delete pan_time; if (pan_steps) pan_time=new time_marker; else pan_time=NULL; } } else pan_time=new time_marker; } else if (arg==pan_symbol) done=1; if (text) { if (text_draw(text_y, the_game->first_view->cx1+tleft, the_game->first_view->cy1+ttop, the_game->first_view->cx2-tright, the_game->first_view->cy2-tbottom,text,font, white_light+32*256, eh->bright_color() )) text=NULL; if (text_time) { if ((int)(cur_time.diff_time(text_time)*1000)>scroll_speed) { text_y+=text_step; delete text_time; if (text) text_time=new time_marker; else text_time=NULL; } } else text_time=new time_marker; } else if (arg==text_symbol) done=1; eh->flush_screen(); while (eh->event_waiting()) { event ev; eh->get_event(ev); if (ev.type==EV_KEY) { switch (ev.key) { case JK_UP : case JK_LEFT : { if (scroll_speed>=20) scroll_speed-=20; else text_step--; } break; case JK_RIGHT : case JK_DOWN : { if (text_step<-2) text_step++; else if (scroll_speed<200) scroll_speed+=20; break; case JK_ESC : set_abort(1); done=1; break; case JK_ENTER : done=1; break; } } } } } while (!done); if (pan_time) delete pan_time; if (frame_time) delete frame_time; if (text_time) delete text_time; }