#ifndef __GHANDLER_HPP_ #define __GHANDLER_HPP_ #include "netface.hpp" #define DEFAULT_COMM_PORT 20202 #define DEFAULT_GAME_PORT 20203 extern base_memory_struct *base; class game_handler // game_client and game_serevr are derived from here { public : virtual int process_net() { return 1; } // return 0 if net-shutdown need to happen virtual void add_engine_input() { base->input_state=INPUT_PROCESSING; } // request input re-send ( return 0 if net-shutdown needs to happen) virtual int input_missing() { return 1; } virtual int start_reload() { return 1; } virtual int end_reload(int disconenct=0) { return 1; } virtual int add_client(int type, net_socket *sock, net_address *from) { return 0; } virtual int kill_slackers() { return 1; } virtual int quit() { return 1; } // should disconnect from everone and close all sockets virtual void game_start_wait() { ; } virtual ~game_handler() { ; } } ; #endif