********* PUT ALL DATA FOR GAME ALIENS IN HERE ******* PIG_ALIEN_HEIGHT EQU 35 PIG_ALIEN_WIDTH EQU 32 Shoot_Wait_Pattern dc.w 0,0,0,0,0,0,0,0,0,0 dc.w OBJECT_SET_PAT dc.l Normal_Repeat Pig_Alien dc.w PIG_ALIEN_HEIGHT<<6+3 dc.w BPR-6 dc.w 6 ; dc.w 3 ; dc.l Alien1_Graphics_Table dc.l Alien1_Mask_Table dc.w PIG_ALIEN_WIDTH ;xsize dc.w PIG_ALIEN_HEIGHT ;ysize dc.w PIG_ALIEN_HEIGHT*4*6 ;plane size dc.w PIG_ALIEN_HEIGHT*4 ;frame size dc.w 3 ;alien x words dc.l Normal_Alien_Chase_Pattern dc.l Alien_Death dc.l Normal_pig_stop_pattern dc.w 2 dc.b OFF_SCREEN_SET+DIRECTION_ALIEN_SET+HIT_PATTERN_SET+ALIEN_PRI_SET dc.b Pig_Alien_Object New_Pig_Alien ;added via appear object dc.w PIG_ALIEN_HEIGHT<<6+3 dc.w BPR-6 dc.w 6 ; dc.w 3 ; dc.l Alien1_Graphics_Table dc.l Alien1_Mask_Table dc.w PIG_ALIEN_WIDTH ;xsize dc.w PIG_ALIEN_HEIGHT ;ysize dc.w PIG_ALIEN_HEIGHT*4*6 ;plane size dc.w PIG_ALIEN_HEIGHT*4 ;frame size dc.w 3 ;alien x words dc.l Added_Alien_Chase_Pattern dc.l Alien_Death dc.l Normal_pig_stop_pattern dc.w 2 dc.b OFF_SCREEN_SET+DIRECTION_ALIEN_SET+HIT_PATTERN_SET+ALIEN_PRI_SET dc.b Pig_Alien_Object Pig_NO_Shoot_Alien dc.w PIG_ALIEN_HEIGHT<<6+3 dc.w BPR-6 dc.w 6 ; dc.w 3 ; dc.l Alien1_Graphics_Table dc.l Alien1_Mask_Table dc.w PIG_ALIEN_WIDTH ;xsize dc.w PIG_ALIEN_HEIGHT ;ysize dc.w PIG_ALIEN_HEIGHT*4*6 ;plane size dc.w PIG_ALIEN_HEIGHT*4 ;frame size dc.w 3 ;alien x words dc.l No_Shoot_Alien_Chase_Pattern dc.l Alien_Death dc.l No_shoot_pig_stop_pattern dc.w 2 dc.b OFF_SCREEN_SET+DIRECTION_ALIEN_SET+HIT_PATTERN_SET+ALIEN_PRI_SET dc.b Pig_Alien_Object Fast_Pig_Alien dc.w PIG_ALIEN_HEIGHT<<6+3 dc.w BPR-6 dc.w 6 ; dc.w 2 ; dc.l Alien1_Graphics_Table dc.l Alien1_Mask_Table dc.w PIG_ALIEN_WIDTH ;xsize dc.w PIG_ALIEN_HEIGHT ;ysize dc.w PIG_ALIEN_HEIGHT*4*6 ;plane size dc.w PIG_ALIEN_HEIGHT*4 ;frame size dc.w 3 ;alien x words dc.l No_Shoot_Fast_Alien_Chase_Pattern dc.l Alien_Death dc.l no_shoot_fast_pig_stop_pattern dc.w 2 dc.b OFF_SCREEN_SET+DIRECTION_ALIEN_SET+HIT_PATTERN_SET+ALIEN_PRI_SET dc.b Pig_Alien_Object Fast_Pig_Alien_Added dc.w PIG_ALIEN_HEIGHT<<6+3 dc.w BPR-6 dc.w 6 ; dc.w 2 ; dc.l Alien1_Graphics_Table dc.l Alien1_Mask_Table dc.w PIG_ALIEN_WIDTH ;xsize dc.w PIG_ALIEN_HEIGHT ;ysize dc.w PIG_ALIEN_HEIGHT*4*6 ;plane size dc.w PIG_ALIEN_HEIGHT*4 ;frame size dc.w 3 ;alien x words dc.l No_Shoot_Fast_Alien_Running_Chase_Pattern dc.l Alien_Death dc.l no_shoot_fast_pig_stop_pattern dc.w 2 dc.b OFF_SCREEN_SET+DIRECTION_ALIEN_SET+HIT_PATTERN_SET+ALIEN_PRI_SET dc.b Pig_Alien_Object Pig_Alien_Convert ;for gaurds dc.w PIG_ALIEN_HEIGHT<<6+3 dc.w BPR-6 dc.w 6 ; dc.w 3 ; dc.l Alien1_Graphics_Table dc.l Alien1_Mask_Table dc.w PIG_ALIEN_WIDTH ;xsize dc.w PIG_ALIEN_HEIGHT ;ysize dc.w PIG_ALIEN_HEIGHT*4*6 ;plane size dc.w PIG_ALIEN_HEIGHT*4 ;frame size dc.w 3 ;alien x words dc.l Basic_Alien_Chase_Pattern dc.l Alien_Death dc.l Normal_pig_stop_pattern dc.w 2 dc.b OFF_SCREEN_SET+DIRECTION_ALIEN_SET+HIT_PATTERN_SET+ALIEN_PRI_SET dc.b Pig_Alien_Object Added_Pig_Alien dc.w PIG_ALIEN_HEIGHT<<6+3 dc.w BPR-6 dc.w 6 ; dc.w 3 ; dc.l Alien1_Graphics_Table dc.l Alien1_Mask_Table dc.w PIG_ALIEN_WIDTH ;xsize dc.w PIG_ALIEN_HEIGHT ;ysize dc.w PIG_ALIEN_HEIGHT*4*6 ;plane size dc.w PIG_ALIEN_HEIGHT*4 ;frame size dc.w 3 ;alien x words dc.l Basic_Alien_Chase_Pattern dc.l Added_Alien_Death dc.l pig_stop_pattern dc.w 2 dc.b OFF_SCREEN_SET+DIRECTION_ALIEN_SET+HIT_PATTERN_SET+ALIEN_PRI_SET dc.b Added_Pig Ex_Added_Pig_No_Skull_Alien dc.w PIG_ALIEN_HEIGHT<<6+3 dc.w BPR-6 dc.w 6 ; dc.w 3 ; dc.l Alien1_Graphics_Table dc.l Alien1_Mask_Table dc.w PIG_ALIEN_WIDTH ;xsize dc.w PIG_ALIEN_HEIGHT ;ysize dc.w PIG_ALIEN_HEIGHT*4*6 ;plane size dc.w PIG_ALIEN_HEIGHT*4 ;frame size dc.w 3 ;alien x words dc.l Ex_Basic_Alien_Chase_Pattern dc.l Added_Alien_No_Skull_Death dc.l pig_stop_pattern dc.w 4 dc.b OFF_SCREEN_SET+DIRECTION_ALIEN_SET+HIT_PATTERN_SET+ALIEN_PRI_SET dc.b Added_Pig Ex_Pig_No_Skull_Alien dc.w PIG_ALIEN_HEIGHT<<6+3 dc.w BPR-6 dc.w 6 ; dc.w 3 ; dc.l Alien1_Graphics_Table dc.l Alien1_Mask_Table dc.w PIG_ALIEN_WIDTH ;xsize dc.w PIG_ALIEN_HEIGHT ;ysize dc.w PIG_ALIEN_HEIGHT*4*6 ;plane size dc.w PIG_ALIEN_HEIGHT*4 ;frame size dc.w 3 ;alien x words dc.l Ex_Normal_Alien_Chase_Pattern dc.l Alien_No_Skull_Death dc.l pig_stop_pattern dc.w 4 dc.b OFF_SCREEN_SET+DIRECTION_ALIEN_SET+HIT_PATTERN_SET+ALIEN_PRI_SET dc.b Pig_Alien_Object Ex_Pig_No_Skull_Fast_Alien dc.w PIG_ALIEN_HEIGHT<<6+3 dc.w BPR-6 dc.w 6 ; dc.w 3 ; dc.l Alien1_Graphics_Table dc.l Alien1_Mask_Table dc.w PIG_ALIEN_WIDTH ;xsize dc.w PIG_ALIEN_HEIGHT ;ysize dc.w PIG_ALIEN_HEIGHT*4*6 ;plane size dc.w PIG_ALIEN_HEIGHT*4 ;frame size dc.w 3 ;alien x words dc.l Ex_Fast_Alien_Chase_Pattern dc.l Alien_No_Skull_Death dc.l pig_stop_pattern dc.w 4 dc.b OFF_SCREEN_SET+DIRECTION_ALIEN_SET+HIT_PATTERN_SET+ALIEN_PRI_SET dc.b Pig_Alien_Object Added_Pig_No_Skull_Alien dc.w PIG_ALIEN_HEIGHT<<6+3 dc.w BPR-6 dc.w 6 ; dc.w 3 ; dc.l Alien1_Graphics_Table dc.l Alien1_Mask_Table dc.w PIG_ALIEN_WIDTH ;xsize dc.w PIG_ALIEN_HEIGHT ;ysize dc.w PIG_ALIEN_HEIGHT*4*6 ;plane size dc.w PIG_ALIEN_HEIGHT*4 ;frame size dc.w 3 ;alien x words dc.l Basic_Alien_Chase_Pattern dc.l Added_Alien_No_Skull_Death dc.l pig_stop_pattern dc.w 2 dc.b OFF_SCREEN_SET+DIRECTION_ALIEN_SET+HIT_PATTERN_SET+ALIEN_PRI_SET dc.b Added_Pig Normal_Alien_Chase_Pattern dc.w 0,32-PIG_ALIEN_HEIGHT Normal_Repeat dc.w OBJECT_EXECUTE_CODE dc.l Basic_Alien_Chase dc.w 0,0 dc.w OBJECT_EXECUTE_CODE ;repeat twice - er too cut down execution time dc.l Basic_Alien_Chase dc.w 0,0 dc.w OBJECT_SET_PAT dc.l Normal_Repeat Added_Alien_Chase_Pattern dc.w OBJECT_EXECUTE_CODE dc.l Basic_Alien_Chase dc.w 0,0 dc.w OBJECT_EXECUTE_CODE ;repeat twice - er too cut down execution time dc.l Basic_Alien_Chase dc.w 0,0 dc.w OBJECT_PATTERN_RESTART No_Shoot_Alien_Chase_Pattern dc.w 0,32-PIG_ALIEN_HEIGHT No_Shoot_Repeat dc.w OBJECT_EXECUTE_CODE dc.l No_Shoot_Alien_Chase dc.w 0,0 dc.w OBJECT_EXECUTE_CODE dc.l No_Shoot_Alien_Chase dc.w 0,0 dc.w OBJECT_SET_PAT dc.l No_Shoot_Repeat No_Shoot_Fast_Alien_Chase_Pattern dc.w 0,32-PIG_ALIEN_HEIGHT No_Shoot_fast_Repeat dc.w OBJECT_EXECUTE_CODE dc.l No_Shoot_Fast_Alien_Chase dc.w 0,0 dc.w OBJECT_EXECUTE_CODE dc.l No_Shoot_Fast_Alien_Chase dc.w 0,0 dc.w OBJECT_SET_PAT dc.l No_Shoot_Fast_Repeat No_Shoot_Fast_Alien_Running_Chase_Pattern dc.w OBJECT_EXECUTE_CODE dc.l No_Shoot_Fast_Alien_Chase dc.w 0,0 dc.w OBJECT_EXECUTE_CODE dc.l No_Shoot_Fast_Alien_Chase dc.w 0,0 dc.w OBJECT_PATTERN_RESTART Basic_Alien_Chase_Pattern dc.w OBJECT_EXECUTE_CODE dc.l Basic_Alien_Chase dc.w 0,0 dc.w OBJECT_PATTERN_RESTART Ex_Basic_Alien_Chase_Pattern dc.w OBJECT_SET_RANDOM_COUNTER dc.w 2*25,3*25 Ex_Basic_Alien_Chase_Pattern_Rep dc.w OBJECT_EXECUTE_CODE dc.l Basic_Alien_Chase dc.w 0,0 dc.w OBJECT_UNTIL dc.l Ex_Basic_Alien_Chase_Pattern_Rep dc.w OBJECT_DECREASE dc.l pigs_on_screen dc.w OBJECT_SOUND_EFFECT_1 dc.w Sound_Crap dc.w OBJECT_SIMPLE_ADD dc.w -8,-8 dc.l Pig_Explosion dc.w OBJECT_SIMPLE_ADD_LOTS dc.w 0,0 dc.l Spore_Fragment_Object1 dc.l Spore_Fragment_Object2 dc.l Spore_Fragment_Object3 dc.l $ffffffff dc.w OBJECT_KILL,0,0 Ex_Normal_Alien_Chase_Pattern dc.w 0,32-PIG_ALIEN_HEIGHT dc.w OBJECT_SET_RANDOM_COUNTER dc.w 2*25,3*25 Ex_Normal_Repeat dc.w OBJECT_EXECUTE_CODE dc.l Basic_Alien_Chase dc.w 0,0 dc.w OBJECT_EXECUTE_CODE ;repeat twice - er too cut down execution time dc.l Basic_Alien_Chase dc.w 0,0 dc.w OBJECT_UNTIL dc.l Ex_Normal_Repeat dc.w OBJECT_SOUND_EFFECT_1 dc.w Sound_Crap dc.w OBJECT_SIMPLE_ADD dc.w -8,-8 dc.l Pig_Explosion dc.w OBJECT_SIMPLE_ADD_LOTS dc.w 0,0 dc.l Spore_Fragment_Object1 dc.l Spore_Fragment_Object2 dc.l Spore_Fragment_Object3 dc.l $ffffffff dc.w OBJECT_KILL dc.w 0,0 Ex_Fast_Alien_Chase_Pattern dc.w OBJECT_SET_RANDOM_COUNTER dc.w 1*25,2*25 Ex_Fast_Repeat dc.w OBJECT_EXECUTE_CODE dc.l No_Shoot_Fast_Alien_Chase dc.w 0,0 dc.w OBJECT_EXECUTE_CODE ;repeat twice - er too cut down execution time dc.l No_Shoot_Fast_Alien_Chase dc.w 0,0 dc.w OBJECT_UNTIL dc.l Ex_Fast_Repeat dc.w OBJECT_SOUND_EFFECT_1 dc.w Sound_Crap dc.w OBJECT_SIMPLE_ADD dc.w -8,-8 dc.l Pig_Explosion dc.w OBJECT_SIMPLE_ADD_LOTS dc.w 0,0 dc.l Spore_Fragment_Object1 dc.l Spore_Fragment_Object2 dc.l Spore_Fragment_Object3 dc.l $ffffffff dc.w OBJECT_KILL dc.w 0,0 Alien_death dc.w OBJECT_UPDATE_SCORE dc.w 20 dc.w OBJECT_SIMPLE_ADD dc.w 11-3,(12-6)-14 dc.l Skully dc.w OBJECT_SOUND_EFFECT_1 ;**** dc.w Sound_Crap dc.w OBJECT_SIMPLE_ADD dc.w 0,4 dc.l Pig_Explosion dc.w OBJECT_RANDOM_PIG_SQUEAL dc.w OBJECT_KILL,0,0 Added_Alien_death dc.w OBJECT_UPDATE_SCORE dc.w 20 dc.w OBJECT_SIMPLE_ADD dc.w 11-3,(12-6)-14 dc.l Skully dc.w OBJECT_SOUND_EFFECT_1 ;*** dc.w Sound_Crap dc.w OBJECT_SIMPLE_ADD dc.w 0,4 dc.l Pig_Explosion dc.w OBJECT_RANDOM_PIG_SQUEAL dc.w OBJECT_DECREASE dc.l pigs_on_screen dc.w OBJECT_KILL,0,0 Added_Alien_No_Skull_death dc.w OBJECT_UPDATE_SCORE dc.w 10 dc.w OBJECT_SOUND_EFFECT_1 ;**** dc.w Sound_Crap dc.w OBJECT_SIMPLE_ADD dc.w 0,12 dc.l Pig_Explosion dc.w OBJECT_RANDOM_PIG_SQUEAL dc.w OBJECT_DECREASE dc.l pigs_on_screen dc.w OBJECT_KILL,0,0 Alien_No_Skull_death dc.w OBJECT_UPDATE_SCORE dc.w 10 dc.w OBJECT_SOUND_EFFECT_1 ;**** dc.w Sound_Crap dc.w OBJECT_SIMPLE_ADD dc.w 0,12 dc.l Pig_Explosion dc.w OBJECT_RANDOM_PIG_SQUEAL dc.w OBJECT_KILL,0,0 normal_pig_stop_pattern ;important all pigs use this dc.w 0,0 dc.w 0,0 dc.w OBJECT_SET_PAT dc.l NORMAL_REPEAT no_Shoot_pig_stop_pattern ;important all pigs use this dc.w 0,0 dc.w 0,0 dc.w OBJECT_SET_PAT dc.l No_Shoot_REPEAT no_Shoot_fast_pig_stop_pattern ;important all pigs use this dc.w 0,0 dc.w 0,0 dc.w OBJECT_SET_PAT dc.l No_Shoot_fast_REPEAT pig_stop_pattern ;important all pigs use this dc.w 0,0 dc.w 0,0 dc.w OBJECT_PATTERN_RESTART Pig_Guard_Object dc.w PIG_ALIEN_HEIGHT<<6+3 dc.w BPR-6 dc.w 1 ; dc.w DONT_ANIMATE ; dc.l Pig_Guard_Graphics dc.l Pig_Guard_Graphics+(PIG_ALIEN_HEIGHT*4)*NUM_PLANES dc.w PIG_ALIEN_WIDTH ;xsize dc.w PIG_ALIEN_HEIGHT ;ysize dc.w PIG_ALIEN_HEIGHT*4 ;plane size dc.w PIG_ALIEN_HEIGHT*4 ;frame size dc.w 3 ;alien x words dc.l Pig_Guard_Pattern dc.l Alien_Death dc.l 0 dc.w 10 dc.b OFF_SCREEN_SET+ALIEN_PRI_SET dc.b Pig_Alien_Object Pig_Guard_Pattern dc.w OBJECT_CHECK_HITS dc.w 10 dc.l Transform_PigGuard dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w OBJECT_CHECK_DISTANCE dc.w 96 dc.l Transform_PigGuard dc.w OBJECT_PATTERN_RESTART Transform_PigGuard dc.w OBJECT_RANDOM_PIG_SQUEAL dc.w OBJECT_SIMPLE_ADD_TRANSFORM dc.w 0,0 dc.l Pig_Alien_Convert dc.w OBJECT_KILL dc.w 0,0 Pig_Explosion dc.w 25<<6+3 dc.w BPR-6 dc.w 13 ;number of frames dc.w 1 ;frame rate dc.l pig_explosion_graphics dc.l pig_explosion_Graphics+(25*4*13)*NUM_PLANES dc.w 32 ;xsize dc.w 25 ;ysize dc.w (25*4)*13 ;plane size dc.w (25*4) ;frame size dc.w 3 ;alien x words dc.l new_explo_pattern ;pattern pointer dc.l 0 dc.l 0 dc.w 0 dc.b ALIEN_NO_COLLISION_SET+PLAYER_NO_COLLISION_SET+OFF_SCREEN_SET dc.b 0 ;alien type number smokey dc.w 20<<6+2 dc.w BPR-4 dc.w 12 dc.w 2 ;update anim frame every 2 frames dc.l smokey_graphics dc.l smokey_graphics+((20*2)*12)*NUM_PLANES dc.w 16 ;xsize dc.w 20 ;ysize dc.w (20*2)*12 ;plane size - so can get to next alien dc.w (20*2) ;frame size dc.w 2 ;alien x words dc.l smokey_pattern dc.l 0 dc.l 0 dc.w 0 dc.b ALIEN_NO_COLLISION_SET+PLAYER_NO_COLLISION_SET+OFF_SCREEN_SET dc.b 0 skully dc.w 14<<6+2 dc.w BPR-4 dc.w 1 dc.w -1 ;update anim frame every 2 frames dc.l skully_graphics dc.l skully_graphics+(14*2)*NUM_PLANES dc.w 12 ;xsize dc.w 14 ;ysize dc.w (14*2) ;plane size - so can get to next alien dc.w (14*2) ;frame size dc.w 2 ;alien x words dc.l skull_pattern dc.l skull_go dc.l 0 dc.w 0 dc.b ALIEN_NO_COLLISION_SET+OFF_SCREEN_SET dc.b skully_collect skull_go dc.w OBJECT_KILL dc.w 0,0 skull_pattern *first bounce for 18 frames dc.w 0,1,0,2 dc.w 0,3,0,4 dc.w 0,3,0,3 dc.w OBJECT_EXECUTE_CODE dc.l Check_Skull_Not_In_Water dc.w 0,4 dc.w OBJECT_SOUND_EFFECT_2 dc.w Sound_Pling dc.w 0,-3,0,-2 dc.w 0,-2,0,-1 dc.w 0,-1,0,0 dc.w 0,0,0,0 dc.w 0,1,0,1 dc.w 0,1,0,2 dc.w 0,3 dc.w OBJECT_SOUND_EFFECT_2 dc.w Sound_PlingV2 dc.w 0,0 dc.w 0,-1,0,-1 dc.w 0,-1 dc.w 0,0 dc.w 0,1,0,0 dc.w 0,1,0,1 dc.w OBJECT_SOUND_EFFECT_2 dc.w Sound_Plingv3 dc.w 0,-1,0,0 dc.w 0,0,0,0 dc.w 0,1 dc.w OBJECT_SOUND_EFFECT_2 dc.w Sound_Plingv4 dc.w 0,0 dc.w 0,0,0,0 dc.w OBJECT_SET_COUNTER dc.w 125 tosh_wait dc.w 0,0 dc.w OBJECT_UNTIL dc.l tosh_wait dc.w OBJECT_SIMPLE_ADD dc.w -4,-8 dc.l smokey dc.w 0,0 ;wait for bit dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 skull_kill dc.w OBJECT_KILL dc.w 0,0 new_explo_pattern dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w OBJECT_KILL dc.w 0,0 smokey_pattern dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w OBJECT_KILL dc.w 0,0 PigMissile_Object dc.w 15<<6+2 dc.w BPR-4 dc.w 5 dc.w 1 ;update anim frame every 2 frames dc.l PigMissile_Graphics dc.l PigMissile_Graphics+(15*2)*5*NUM_PLANES dc.w 16 ;xsize dc.w 15 ;ysize dc.w (15*2)*5 ;plane size - so can get to next alien dc.w (15*2) ;frame size dc.w 2 ;alien x words dc.l Alien_Bullet_pattern dc.l Pig_Missile_Death_Pattern dc.l 0 dc.w 0 dc.b OFF_SCREEN_SET+ALIEN_NO_COLLISION_SET dc.b PigMissile Pig_Missile_Death_Pattern dc.w OBJECT_SOUND_EFFECT_3 dc.w Sound_PlingV2 dc.w OBJECT_SIMPLE_ADD dc.w 4,4 dc.l small_bullet_explosion dc.w OBJECT_KILL dc.w 0,0 Spikey_Object dc.w 16<<6+2 dc.w BPR-4 dc.w 1 dc.w DONT_ANIMATE ;update anim frame every 2 frames dc.l Spikey_Graphics dc.l SPikey_Graphics+(16*2)*NUM_PLANES dc.w 16 ;xsize dc.w 16 ;ysize dc.w (16*2) ;plane size - so can get to next alien dc.w (16*2) ;frame size dc.w 2 ;alien x words dc.l Spikey_Pat dc.l Spikey_Pat_Die dc.l 0 dc.w 1 dc.b OFF_SCREEN_SET+PLAYER_NO_COLLISION_SET dc.b 0 Spikey_Pat dc.w 0,0 dc.w OBJECT_PATTERN_RESTART dc.w 0,0 Spikey_Pat_Die dc.w OBJECT_UPDATE_SCORE dc.w 50 dc.w OBJECT_EXECUTE_CODE dc.l Spikey_Death_Routine dc.w OBJECT_SIMPLE_ADD dc.w -8,-2 dc.l Pig_Explosion dc.w OBJECT_SOUND_EFFECT_3 dc.w Sound_Crap dc.w OBJECT_KILL dc.w 0,0 Spinny_Object dc.w 5<<6+2 dc.w BPR-4 dc.w 1 ; dc.w DONT_ANIMATE ;so will never animate dc.l Alien_Bullet_Graphics dc.l Alien_Bullet_Graphics+(5*2)*NUM_PLANES dc.w 5 ;xsize dc.w 5 ;ysize dc.w 5*2 ;plane size dc.w 5*2 ;frame size dc.w 2 ;alien x words dc.l Spinny_Bullet_Pattern dc.l Dead_Alien_Bullet dc.l 0 dc.w 0 dc.b OFF_SCREEN_SET+ALIEN_NO_COLLISION_SET dc.b Alien_Bullet Spinny_Bullet_Pattern dc.w OBJECT_SET_COUNTER dc.w 20 Spinny_Repeat dc.w 0,0 dc.w OBJECT_EXECUTE_CODE dc.l Alien_Update_Bullet dc.w OBJECT_UNTIL dc.l Spinny_Repeat dc.w OBJECT_SIMPLE_ADD dc.w 0,0 dc.l small_bullet_explosion dc.w OBJECT_KILL dc.w 0,0 Fish_Bob_Left_Object dc.w 16<<6+2 dc.w BPR-4 dc.w 4 dc.w 2 ;update anim frame every 2 frames dc.l Fish_Bounce_Left dc.l Fish_Bounce_Left+(16*2)*4*NUM_PLANES dc.w 16 ;xsize dc.w 16 ;ysize dc.w (16*2)*4 ;plane size - so can get to next alien dc.w (16*2) ;frame size dc.w 2 ;alien x words dc.l fish_bounce_left_pat dc.l Fish_Death dc.l 0 dc.w 2 dc.b PLAYER_NO_COLLISION_SET+OFF_SCREEN_SET dc.b 0 Fish_Dive_Right dc.w 16<<6+2 dc.w BPR-4 dc.w 4 dc.w DONT_ANIMATE ;update anim frame every 2 frames dc.l Fish_Right dc.l Fish_Right+(16*2)*3*NUM_PLANES dc.w 16 ;xsize dc.w 16 ;ysize dc.w (16*2)*3 ;plane size - so can get to next alien dc.w (16*2) ;frame size dc.w 2 ;alien x words dc.l fish_dive_right_pat dc.l Fish_Death dc.l 0 dc.w 3 dc.b OFF_SCREEN_SET dc.b Fish_Dr Fish_Dive_Left dc.w 16<<6+2 dc.w BPR-4 dc.w 4 dc.w DONT_ANIMATE ;update anim frame every 2 frames dc.l Fish_Left dc.l Fish_Left+(16*2)*3*NUM_PLANES dc.w 16 ;xsize dc.w 16 ;ysize dc.w (16*2)*3 ;plane size - so can get to next alien dc.w (16*2) ;frame size dc.w 2 ;alien x words dc.l fish_dive_left_pat dc.l Fish_Death dc.l 0 dc.w 3 dc.b OFF_SCREEN_SET dc.b Fish_Dl fish_dive_left_pat dc.w -4,-10 dc.w -4,-7 dc.w -4,-5 dc.w -4,-4 dc.w -4,-3 dc.w -4,-2 dc.w OBJECT_FRAME_SET dc.w 1 dc.w -4,-1 dc.w -4,0 dc.w -4,0 dc.w -4,0 dc.w -4,0 dc.w -4,0 dc.w -4,1 dc.w OBJECT_FRAME_SET dc.w 2 dc.w -4,2 dc.w -4,3 dc.w -4,4 dc.w -4,5 dc.w -4,7 dc.w -4,10 dc.w OBJECT_SIMPLE_ADD_TRANSFORM dc.w -4,10-5 dc.l Splash_Object_L dc.w OBJECT_KILL dc.w 0,0 fish_dive_right_pat dc.w 4,-10 dc.w 4,-7 dc.w 4,-5 dc.w 4,-4 dc.w 4,-3 dc.w 4,-2 dc.w OBJECT_FRAME_SET dc.w 1 dc.w 4,-1 dc.w 4,0 dc.w 4,0 dc.w 4,0 dc.w 4,0 dc.w 4,0 dc.w 4,1 dc.w OBJECT_FRAME_SET dc.w 2 dc.w 4,2 dc.w 4,3 dc.w 4,4 dc.w 4,5 dc.w 4,7 dc.w 4,10 dc.w OBJECT_SIMPLE_ADD_TRANSFORM dc.w -4,10-5 dc.l Splash_Object_R dc.w OBJECT_KILL dc.w 0,0 Fish_Bob_Right_Object dc.w 16<<6+2 dc.w BPR-4 dc.w 4 dc.w 2 ;update anim frame every 2 frames dc.l Fish_Bounce_Right dc.l Fish_Bounce_Right+(16*2)*4*NUM_PLANES dc.w 16 ;xsize dc.w 16 ;ysize dc.w (16*2)*4 ;plane size - so can get to next alien dc.w (16*2) ;frame size dc.w 2 ;alien x words dc.l fish_bounce_right_pat dc.l Fish_Death dc.l 0 dc.w 2 dc.b PLAYER_NO_COLLISION_SET+OFF_SCREEN_SET dc.b 0 fish_bounce_left_pat dc.w OBJECT_SET_COUNTER dc.w 4*2*4 fblr dc.w 0,0 dc.w OBJECT_UNTIL dc.l fblr dc.w OBJECT_SIMPLE_ADD_TRANSFORM dc.w 0,-8 dc.l Fish_Dive_Left dc.w OBJECT_KILL dc.w 0,0 fish_bounce_right_pat dc.w OBJECT_SET_COUNTER dc.w 4*2*4 fbrr dc.w 0,0 dc.w OBJECT_UNTIL dc.l fbrr dc.w OBJECT_SIMPLE_ADD_TRANSFORM dc.w 0,-8 dc.l Fish_Dive_Right dc.w OBJECT_KILL dc.w 0,0 Statue_Object dc.w 17<<6+2 dc.w BPR-4 dc.w 1 dc.w DONT_ANIMATE ;update anim frame every 2 frames dc.l Statue_Head_Graphics dc.l Statue_Head_Graphics+(17*2*2)*NUM_PLANES dc.w 16 ;xsize dc.w 17 ;ysize dc.w (17*2*2) ;plane size - so can get to next alien dc.w (17*2) ;frame size dc.w 2 ;alien x words dc.l statue_pattern dc.l Gun_Turret_Death dc.l 0 dc.w 3 dc.b PLAYER_NO_COLLISION_SET+OFF_SCREEN_SET dc.b 0 statue_pattern dc.w -1,7 statue_repeat dc.w 0,1 dc.w 0,2 dc.w 0,1 dc.w 0,0 dc.w 0,-1 dc.w 0,-2 dc.w 0,-1 dc.w 0,0 dc.w 0,1 dc.w 0,2 dc.w 0,1 dc.w OBJECT_FRAME_SET dc.w 1 dc.w 0,0 dc.w 0,-1 dc.w OBJECT_EXECUTE_CODE dc.l Fire_Statue_Bullet dc.w 0,-2 dc.w 0,-1 dc.w OBJECT_FRAME_SET dc.w 0 dc.w 0,0 dc.w 0,1 dc.w 0,2 dc.w 0,1 dc.w 0,0 dc.w 0,-1 dc.w 0,-2 dc.w 0,-1 dc.w 0,0 dc.w OBJECT_SET_PAT dc.l statue_repeat statue_die dc.w OBJECT_SIMPLE_ADD dc.w -8,9 dc.l Pig_Explosion dc.w OBJECT_SOUND_EFFECT_2 dc.w Sound_Crap dc.w OBJECT_KILL dc.w 0,0 Splash_Object_L dc.w 23<<6+3 dc.w BPR-6 dc.w 12 dc.w 1 ;update anim frame every 2 frames dc.l Splash_Anim dc.l Splash_Anim+(23*4)*12*NUM_PLANES dc.w 21 ;xsize dc.w 23 ;ysize dc.w (23*4)*12 ;plane size - so can get to next alien dc.w (23*4) ;frame size dc.w 3 ;alien x words dc.l splash_pattern_l dc.l 0 dc.l 0 dc.w 0 dc.b ALIEN_NO_COLLISION_SET+PLAYER_NO_COLLISION_SET+OFF_SCREEN_SET dc.b 0 splash_pattern_l dc.w OBJECT_SOUND_EFFECT_2 dc.w Sound_Splash dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w OBJECT_SIMPLE_ADD_TRANSFORM dc.w 4,3 dc.l Fish_Bob_Right_Object dc.w OBJECT_KILL dc.w 0,0 Splash_Object_R dc.w 23<<6+3 dc.w BPR-6 dc.w 12 dc.w 1 ;update anim frame every 2 frames dc.l Splash_Anim dc.l Splash_Anim+(23*4)*12*NUM_PLANES dc.w 23 ;xsize dc.w 23 ;ysize dc.w (23*4)*12 ;plane size - so can get to next alien dc.w (23*4) ;frame size dc.w 3 ;alien x words dc.l splash_pattern_r dc.l 0 dc.l 0 dc.w 0 dc.b ALIEN_NO_COLLISION_SET+PLAYER_NO_COLLISION_SET+OFF_SCREEN_SET dc.b 0 splash_pattern_r dc.w OBJECT_SOUND_EFFECT_2 dc.w Sound_Splash dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w OBJECT_SIMPLE_ADD_TRANSFORM dc.w 4,3 dc.l Fish_Bob_Left_Object dc.w OBJECT_KILL dc.w 0,0 WaspNest_Object dc.w 23<<6+3 dc.w BPR-6 dc.w 0 dc.w DONT_ANIMATE ;update anim frame every 2 frames dc.l waspnest_graphics dc.l waspnest_graphics+(23*4)*NUM_PLANES dc.w 32 ;xsize dc.w 23 ;ysize dc.w (23*4) ;plane size - so can get to next alien dc.w (23*4) ;frame size dc.w 3 ;alien x words dc.l Give_Birth_To_Wasp dc.l WaspNestDeath ;Explode_Generator dc.l 0 dc.w 5 dc.b PLAYER_NO_COLLISION_SET+OFF_SCREEN_SET+ATTACH_SET dc.b 0 FallingWaspNest dc.w 23<<6+3 dc.w BPR-6 dc.w 0 dc.w DONT_ANIMATE ;update anim frame every 2 frames dc.l waspnest_graphics dc.l waspnest_graphics+(23*4)*NUM_PLANES dc.w 32 ;xsize dc.w 23 ;ysize dc.w (23*4) ;plane size - so can get to next alien dc.w (23*4) ;frame size dc.w 3 ;alien x words dc.l FallingWaspNestPat dc.l Explode_Generator dc.l 0 dc.w 5 dc.b PLAYER_NO_COLLISION_SET+ALIEN_NO_COLLISION_SET+OFF_SCREEN_SET+ATTACH_SET dc.b 0 FallingWaspNestPat dc.w 0,0 dc.w 0,0 dc.w OBJECT_PATTERN_RESTART WaspNestDeath dc.w OBJECT_CHANGE_TYPE dc.l FallingWaspNest ;stop from getting hit again dc.w 0,1 dc.w 0,1 dc.w 0,1 dc.w 0,2 dc.w 0,2 dc.w 0,3 dc.w 0,4 dc.w 0,4 dc.w OBJECT_SOUND_EFFECT_4 dc.w Sound_Crap dc.w OBJECT_SIMPLE_ADD_LOTS dc.w 0,0 dc.l Explo_Split_Object_5 dc.l Explo_Split_Object_3 dc.l Explo_Split_Object_4 dc.l $ffffffff dc.w OBJECT_KILL,0,0 Give_Birth_To_Wasp dc.w 0,6 dc.w OBJECT_SIMPLE_ADD_CONNECT dc.w 8,18+23 dc.l Key_Shadow Wasp_Birth_Repeat dc.w OBJECT_TEST dc.l wasps_on_screen dc.w MAX_WASPS_ON_SCREEN dc.l Wasp_Wait_2 dc.w OBJECT_EXECUTE_CODE dc.l Check_To_Add_Wasp dc.w 0,0 Wasp_Wait_2 dc.w OBJECT_SET_COUNTER dc.w 30 Wasp_Gen_Rep2 dc.w 0,0 dc.w OBJECT_UNTIL dc.l Wasp_Gen_Rep2 dc.w OBJECT_TEST dc.l wasps_on_screen dc.w MAX_WASPS_ON_SCREEN dc.l Wasp_Wait_3 dc.w OBJECT_EXECUTE_CODE dc.l Check_To_Add_Wasp dc.w 0,0 Wasp_Wait_3 dc.w OBJECT_SET_COUNTER dc.w 30 Wasp_Gen_Rep3 dc.w 0,0 dc.w OBJECT_UNTIL dc.l Wasp_Gen_Rep3 dc.w OBJECT_TEST dc.l wasps_on_screen dc.w MAX_WASPS_ON_SCREEN dc.l Wasp_Wait_4 dc.w OBJECT_EXECUTE_CODE dc.l Check_To_Add_Wasp dc.w 0,0 Wasp_Wait_4 dc.w OBJECT_SET_COUNTER dc.w 30 Wasp_Gen_Rep4 dc.w 0,0 dc.w OBJECT_UNTIL dc.l Wasp_Gen_Rep4 dc.w OBJECT_SET_COUNTER dc.w 50 Wasp_Gen_Rep dc.w 0,0 dc.w OBJECT_UNTIL dc.l Wasp_Gen_rep dc.w OBJECT_SET_PAT dc.l Wasp_Birth_Repeat dont_move dc.w 0,0 dc.w OBJECT_DONT_GO_ANYWHERE Wasp_Alien dc.w 14<<6+2 dc.w BPR-4 dc.w 2 ; dc.w 1 ; dc.l Wasp_Graphics_Table dc.l Wasp_Mask_Table dc.w 16 ;xsize dc.w 14 ;ysize dc.w 14*2*2 ;plane size dc.w 14*2 ;frame size dc.w 2 ;alien x words dc.l Wasp_Buzz_Pattern dc.l Wasp_Death dc.l 0 dc.w 1 dc.b OFF_SCREEN_SET+DIRECTION_ALIEN_SET+ALIEN_PRI_SET+ATTACH_SET dc.b Waspy Wasp_Buzz_Pattern dc.w OBJECT_SIMPLE_ADD_CONNECT dc.w 0,20 dc.l Wasp_Shadow_Alien Restart_Wasp dc.w OBJECT_EXECUTE_CODE dc.l Find_Wasp_Direction dc.w OBJECT_SET_COUNTER dc.w 2 Wasp_Repeat dc.w 0,-1 dc.w 0,-3 dc.w 0,-2 dc.w 0,-1 dc.w OBJECT_EXECUTE_CODE ;nasty dc.l Find_Wasp_Direction dc.w 0,1 dc.w 0,2 dc.w 0,3 dc.w 0,1 dc.w OBJECT_UNTIL dc.l Wasp_Repeat dc.w OBJECT_EXECUTE_CODE dc.l Find_Wasp_Direction_Mabey dc.w 0,0 dc.w OBJECT_SET_COUNTER dc.w WASP_MOVE_TIME Wasp_Go dc.w OBJECT_EXECUTE_CODE dc.l Wasp_Follow dc.w 0,0 dc.w OBJECT_UNTIL ;set in routine dc.l Wasp_Go dc.w OBJECT_SET_PAT dc.l Restart_Wasp Wasp_Death dc.w OBJECT_UPDATE_SCORE dc.w 10 dc.w OBJECT_SIMPLE_ADD dc.w -1,-1 dc.l Block_Chain_Explosion dc.w OBJECT_SOUND_EFFECT_3 dc.w Sound_Splat dc.w OBJECT_KILL_ATTACHED_OBJECT dc.w OBJECT_DECREASE dc.l wasps_on_screen dc.w OBJECT_KILL dc.w 0,0 Fish_Death dc.w OBJECT_UPDATE_SCORE dc.w 10 dc.w OBJECT_SIMPLE_ADD dc.w -1,-1 dc.l Block_Chain_Explosion dc.w OBJECT_SOUND_EFFECT_3 dc.w Sound_Splat dc.w OBJECT_KILL dc.w 0,0 wasp_speed_pattern dc.w 10,12,11,10,7,5,2 WASP_MOVE_TIME EQU (*-wasp_speed_pattern)/2 random_wasp_speed_pattern dc.w 10,12,10,10,8,4,2 Wasp_Shadow_Alien dc.w 5<<6+2 dc.w BPR-4 dc.w 1 ; dc.w DONT_ANIMATE ; dc.l small_shad dc.l small_shad+(5*2)*2*NUM_PLANES dc.w 16 ;xsize dc.w 5 ;ysize dc.w 5*2*2 ;plane size dc.w 5*2 ;frame size dc.w 2 ;alien x words dc.l Wasp_Shad_Pattern dc.l 0 dc.l 0 dc.w 6 dc.b PLAYER_NO_COLLISION_SET+ALIEN_NO_COLLISION_SET ;lives off - screen - only death of wasp can kill it dc.b 0 Wasp_Shad_Pattern dc.w OBJECT_SET_COUNTER dc.w 2*8 wasp_swait dc.w OBJECT_ATTACH_X dc.w 0,0 dc.w OBJECT_UNTIL dc.l wasp_swait dc.w 0,0 dc.w OBJECT_SET_COUNTER dc.w WASP_MOVE_TIME Wasp_sGo dc.w OBJECT_ATTACH_BOTH_XY dc.w 0,20 dc.w OBJECT_UNTIL ;set in routine dc.l Wasp_sGo dc.w OBJECT_PATTERN_RESTART dc.w 0,0 Fish_Shadow_Alien dc.w 5<<6+2 dc.w BPR-4 dc.w 1 ; dc.w DONT_ANIMATE ; dc.l small_shad dc.l small_shad+(5*2)*2*NUM_PLANES dc.w 16 ;xsize dc.w 5 ;ysize dc.w 5*2*2 ;plane size dc.w 5*2 ;frame size dc.w 2 ;alien x words dc.l Fish_Shad_Pattern dc.l 0 dc.l 0 dc.w 6 dc.b OFF_SCREEN_SET+PLAYER_NO_COLLISION_SET+ALIEN_NO_COLLISION_SET dc.b 0 FishUpBob_Alien dc.w 7<<6+2 dc.w BPR-4 dc.w 4 ; dc.w 3 ; dc.l fish_up_bob dc.l fish_up_bob+(7*2)*4*NUM_PLANES dc.w 16 ;xsize dc.w 7 ;ysize dc.w 7*2*4 ;plane size dc.w 7*2 ;frame size dc.w 2 ;alien x words dc.l Fish_Wait_Pattern dc.l Fish_Death dc.l 0 dc.w 2 dc.b OFF_SCREEN_SET+PLAYER_NO_COLLISION_SET dc.b 0 FishUp_Alien dc.w 16<<6+2 dc.w BPR-4 dc.w 2 ; dc.w DONT_ANIMATE ; dc.l fish_up dc.l fish_up+(16*2)*2*NUM_PLANES dc.w 16 ;xsize dc.w 16 ;ysize dc.w 16*2*2 ;plane size dc.w 16*2 ;frame size dc.w 2 ;alien x words dc.l Fish_Jump_Pattern dc.l 0 dc.l 0 dc.w 6 dc.b OFF_SCREEN_SET+PLAYER_NO_COLLISION_SET+ALIEN_NO_COLLISION_SET dc.b 0 Fish_Shad_Pattern dc.w 0,2 dc.w 0,2 dc.w 0,2 dc.w 0,2 dc.w 0,2 dc.w 0,1 dc.w 0,1 dc.w 0,1 dc.w 0,1 dc.w 0,1 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,-1 dc.w 0,-1 dc.w 0,-1 dc.w 0,-1 dc.w 0,-1 dc.w 0,-2 dc.w 0,-2 dc.w 0,-2 dc.w 0,-2 dc.w 0,-2 dc.w OBJECT_KILL dc.w 0,0 Fish_Jump_Pattern dc.w 0,-6 dc.w 0,-6 dc.w 0,-6 dc.w 0,-6 dc.w 0,-6 dc.w 0,-5 dc.w 0,-5 dc.w 0,-5 dc.w 0,-4 dc.w 0,-4 dc.w 0,-3 dc.w 0,-2 dc.w 0,-1 dc.w 0,-1 dc.w 0,-1 dc.w OBJECT_EXECUTE_CODE dc.l Fire_Fish_Bullet dc.w 0,0 dc.w OBJECT_FRAME_SET dc.w 1 dc.w 0,0 dc.w 0,1 dc.w 0,1 dc.w 0,1 dc.w 0,2 dc.w 0,3 dc.w 0,4 dc.w 0,4 dc.w 0,5 dc.w 0,5 dc.w 0,5 dc.w 0,6 dc.w 0,6 dc.w 0,6 dc.w 0,6 dc.w 0,6 dc.w OBJECT_SIMPLE_ADD_TRANSFORM dc.w -3,-5 dc.l Splash_Object_Fu dc.w OBJECT_KILL dc.w 0,0 Splash_Object_Fu dc.w 23<<6+3 dc.w BPR-6 dc.w 12 dc.w 1 ;update anim frame every 2 frames dc.l Splash_Anim dc.l Splash_Anim+(23*4)*12*NUM_PLANES dc.w 21 ;xsize dc.w 23 ;ysize dc.w (23*4)*12 ;plane size - so can get to next alien dc.w (23*4) ;frame size dc.w 3 ;alien x words dc.l splash_pattern_up dc.l 0 dc.l 0 dc.w 0 dc.b ALIEN_NO_COLLISION_SET+PLAYER_NO_COLLISION_SET+OFF_SCREEN_SET dc.b 0 splash_pattern_up dc.w OBJECT_SOUND_EFFECT_2 dc.w Sound_Splash dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w OBJECT_SIMPLE_ADD_TRANSFORM dc.w 3,13 dc.l FishUpBob_Alien dc.w OBJECT_KILL dc.w 0,0 Fish_Wait_Pattern dc.w OBJECT_EXECUTE_CODE dc.l Get_Fish_Wait_Time Fish_Up_Wait dc.w 0,0 dc.w OBJECT_UNTIL dc.l Fish_Up_Wait dc.w OBJECT_SIMPLE_ADD dc.w 0,0 dc.l Fish_Shadow_Alien dc.w OBJECT_SIMPLE_ADD_TRANSFORM dc.w 0,-8 dc.l FishUp_Alien dc.w OBJECT_KILL dc.w 0,0 Fish_Wait_Times dc.w 50,60,30,35,70,40,10,90,63,35 dc.w 85,20,46,0 Fish_Wait_Point dc.l Fish_Wait_Times Fish_Bullet_Object dc.w 7<<6+2 dc.w BPR-4 dc.w 4 ; dc.w 0 ; dc.l fish_bullet dc.l fish_bullet+(7*2)*4*NUM_PLANES dc.w 6 ;xsize dc.w 7 ;ysize dc.w 7*4*2 ;plane size dc.w 7*2 ;frame size dc.w 2 ;alien x words dc.l Fish_Bullet_Pattern dc.l Dead_Alien_Bullet dc.l 0 dc.w 6 dc.b OFF_SCREEN_SET+ALIEN_NO_COLLISION_SET dc.b FishBullet Fish_Bullet_Pattern dc.w OBJECT_EXECUTE_CODE dc.l Increment_Bullet_Position dc.w 0,0 dc.w OBJECT_PATTERN_RESTART Generator_Bullet_Object dc.w 8<<6+2 dc.w BPR-4 dc.w 0 ; dc.w DONT_ANIMATE ; dc.l generator_bullet dc.l generator_bullet+(8*2)*NUM_PLANES dc.w 8 ;xsize dc.w 8 ;ysize dc.w 8*2 ;plane size dc.w 8*2 ;frame size dc.w 2 ;alien x words dc.l Generator_Bullet_Pattern dc.l Dead_Alien_Bullet dc.l 0 dc.w 6 dc.b OFF_SCREEN_SET+ALIEN_NO_COLLISION_SET dc.b FishBullet Generator_Bullet_Pattern dc.w 0,0 dc.w OBJECT_EXECUTE_CODE dc.l Increment_Gen_Bullet_Position dc.w OBJECT_PATTERN_RESTART Alien_Bullet_Object dc.w 5<<6+2 dc.w BPR-4 dc.w 1 ; dc.w DONT_ANIMATE ;so will never animate dc.l Alien_Bullet_Graphics dc.l Alien_Bullet_Graphics+(5*2)*NUM_PLANES dc.w 5 ;xsize dc.w 5 ;ysize dc.w 5*2 ;plane size dc.w 5*2 ;frame size dc.w 2 ;alien x words dc.l Fish_Bullet_Pattern dc.l Dead_Alien_Bullet dc.l 0 dc.w 0 dc.b OFF_SCREEN_SET+ALIEN_NO_COLLISION_SET dc.b Alien_Bullet Dead_Alien_Bullet dc.w OBJECT_SIMPLE_ADD dc.w 0,0 dc.l small_bullet_explosion dc.w OBJECT_KILL,0,0 Pig_Generator_Object dc.w 34<<6+3 dc.w BPR-6 dc.w 0 dc.w DONT_ANIMATE ;update anim frame every 2 frames dc.l Pig_Generator_Graphics dc.l Pig_Generator_Graphics+(34*4)*NUM_PLANES dc.w 34 ;xsize dc.w 34 ;ysize dc.w (34*4) ;plane size - so can get to next alien dc.w (34*4) ;frame size dc.w 3 ;alien x words dc.l Give_Birth_To_Pigs dc.l Explode_Generator dc.l 0 dc.w 5 dc.b PLAYER_NO_COLLISION_SET+OFF_SCREEN_SET dc.b Pig_Generator Pig_Generator_Object2 dc.w 34<<6+3 dc.w BPR-6 dc.w 0 dc.w DONT_ANIMATE ;update anim frame every 2 frames dc.l Pig_Generator_Graphics dc.l Pig_Generator_Graphics+(34*4)*NUM_PLANES dc.w 34 ;xsize dc.w 34 ;ysize dc.w (34*4) ;plane size - so can get to next alien dc.w (34*4) ;frame size dc.w 3 ;alien x words dc.l Give_Birth_To_Pigs dc.l Explode_Generator dc.l 0 dc.w 5 dc.b PLAYER_NO_COLLISION_SET+OFF_SCREEN_SET dc.b Pig_Generator2 Pig_Generator_Object3 dc.w 34<<6+3 dc.w BPR-6 dc.w 0 dc.w DONT_ANIMATE ;update anim frame every 2 frames dc.l Pig_Generator_Graphics dc.l Pig_Generator_Graphics+(34*4)*NUM_PLANES dc.w 34 ;xsize dc.w 34 ;ysize dc.w (34*4) ;plane size - so can get to next alien dc.w (34*4) ;frame size dc.w 3 ;alien x words dc.l Give_Birth_To_Pigs dc.l Explode_Generator dc.l 0 dc.w 5 dc.b PLAYER_NO_COLLISION_SET+OFF_SCREEN_SET dc.b Pig_Generator3 Pig_Generator_Object4 dc.w 34<<6+3 dc.w BPR-6 dc.w 0 dc.w DONT_ANIMATE ;update anim frame every 2 frames dc.l Pig_Generator_Graphics dc.l Pig_Generator_Graphics+(34*4)*NUM_PLANES dc.w 34 ;xsize dc.w 34 ;ysize dc.w (34*4) ;plane size - so can get to next alien dc.w (34*4) ;frame size dc.w 3 ;alien x words dc.l Give_Birth_To_Pigs dc.l Explode_Generator dc.l 0 dc.w 5 dc.b PLAYER_NO_COLLISION_SET+OFF_SCREEN_SET dc.b Pig_Generator4 Pig_Generator_Object5 dc.w 34<<6+3 dc.w BPR-6 dc.w 0 dc.w DONT_ANIMATE ;update anim frame every 2 frames dc.l Pig_Generator_Graphics dc.l Pig_Generator_Graphics+(34*4)*NUM_PLANES dc.w 34 ;xsize dc.w 34 ;ysize dc.w (34*4) ;plane size - so can get to next alien dc.w (34*4) ;frame size dc.w 3 ;alien x words dc.l Give_Birth_To_Pigs dc.l Explode_Generator dc.l 0 dc.w 5 dc.b PLAYER_NO_COLLISION_SET+OFF_SCREEN_SET dc.b Pig_Generator5 Pig_Generator_No_Skull_Object dc.w 34<<6+3 dc.w BPR-6 dc.w 0 dc.w DONT_ANIMATE ;update anim frame every 2 frames dc.l Pig_Generator_Graphics dc.l Pig_Generator_Graphics+(34*4)*NUM_PLANES dc.w 34 ;xsize dc.w 34 ;ysize dc.w (34*4) ;plane size - so can get to next alien dc.w (34*4) ;frame size dc.w 3 ;alien x words dc.l Give_Birth_To_No_Skull_Pigs dc.l Explode_Generator dc.l 0 dc.w 5 dc.b PLAYER_NO_COLLISION_SET+OFF_SCREEN_SET dc.b Pig_GeneratorNoSkull Bush_Generator dc.w 37<<6+3 dc.w BPR-6 dc.w 0 dc.w DONT_ANIMATE ;update anim frame every 2 frames dc.l Bush_Generator_Graphics dc.l Bush_Generator_Graphics+(37*4)*NUM_PLANES dc.w 32 ;xsize dc.w 37 ;ysize dc.w (37*4) ;plane size - so can get to next alien dc.w (37*4) ;frame size dc.w 3 ;alien x words dc.l Bush_Give_Birth_To_No_Skull_Pigs dc.l Explode_Generator dc.l 0 dc.w 5 dc.b PLAYER_NO_COLLISION_SET+OFF_SCREEN_SET dc.b Pig_GeneratorNoSkull Bush_Give_Birth_To_No_Skull_Pigs dc.w OBJECT_SET_COUNTER dc.w 10 Bush_Initial_No_Skull_Wait dc.w 0,0 dc.w 0,0 dc.w OBJECT_UNTIL dc.l Bush_Initial_No_Skull_Wait dc.w OBJECT_TEST dc.l pigs_on_screen dc.w MAX_PIGS_ON_SCREEN dc.l Bush_No_Skull_Wait_A_Bit dc.w OBJECT_SIMPLE_ADD dc.w 0,4 dc.l Pig_Out_Cave_No_Skull_Object dc.w OBJECT_INCREASE dc.l pigs_on_screen dc.w 0,0 Bush_No_Skull_Wait_A_bit dc.w OBJECT_SET_COUNTER dc.w 40 Bush_No_Skull_Pig_Gen_Rep dc.w 0,0 dc.w 0,0 dc.w OBJECT_UNTIL dc.l Bush_No_Skull_Pig_Gen_rep dc.w OBJECT_PATTERN_RESTART Exploding_Pig_Generator_No_Skull_Object dc.w 34<<6+3 dc.w BPR-6 dc.w 0 dc.w DONT_ANIMATE ;update anim frame every 2 frames dc.l Pig_Generator_Graphics dc.l Pig_Generator_Graphics+(34*4)*NUM_PLANES dc.w 34 ;xsize dc.w 34 ;ysize dc.w (34*4) ;plane size - so can get to next alien dc.w (34*4) ;frame size dc.w 3 ;alien x words dc.l Give_Birth_To_Exploding_No_Skull_Pigs dc.l Explode_Generator dc.l 0 dc.w 10 dc.b PLAYER_NO_COLLISION_SET+OFF_SCREEN_SET dc.b Pig_GeneratorNoSkull Give_Birth_To_Exploding_No_Skull_Pigs dc.w 0,2 Ex_Birth_No_skull dc.w OBJECT_SET_COUNTER dc.w 10 Ex_Initial_No_Skull_Wait dc.w 0,0 dc.w OBJECT_UNTIL dc.l Ex_Initial_No_Skull_Wait dc.w OBJECT_TEST dc.l pigs_on_screen dc.w MAX_PIGS_ON_SCREEN dc.l Ex_No_Skull_Wait_A_Bit dc.w OBJECT_SIMPLE_ADD dc.w 0,4 dc.l Ex_Pig_Out_Cave_No_Skull_Object dc.w OBJECT_INCREASE dc.l pigs_on_screen dc.w 0,0 Ex_No_Skull_Wait_A_bit dc.w OBJECT_SET_COUNTER dc.w 20 Ex_No_Skull_Pig_Gen_Rep dc.w 0,0 dc.w 0,0 dc.w OBJECT_UNTIL dc.l Ex_No_Skull_Pig_Gen_rep dc.w OBJECT_RESTART_PATTERN_SKIP_POS Explode_Generator dc.w OBJECT_SOUND_EFFECT_4 dc.w Sound_Crap dc.w OBJECT_SIMPLE_ADD_LOTS dc.w 0,0 dc.l Explo_Split_Object_5 dc.l Explo_Split_Object_3 dc.l Explo_Split_Object_4 dc.l $ffffffff dc.w OBJECT_KILL,0,0 Give_Birth_To_No_Skull_Pigs dc.w 0,2 Birth_No_skull dc.w OBJECT_SET_COUNTER dc.w 20 Initial_No_Skull_Wait dc.w 0,0 dc.w OBJECT_UNTIL dc.l Initial_No_Skull_Wait dc.w OBJECT_TEST dc.l pigs_on_screen dc.w MAX_PIGS_ON_SCREEN dc.l No_Skull_Wait_A_Bit dc.w OBJECT_SIMPLE_ADD dc.w 0,4 dc.l Pig_Out_Cave_No_Skull_Object dc.w OBJECT_INCREASE dc.l pigs_on_screen dc.w 0,0 No_Skull_Wait_A_bit dc.w OBJECT_SET_COUNTER dc.w 40 No_Skull_Pig_Gen_Rep dc.w 0,0 dc.w 0,0 dc.w OBJECT_UNTIL dc.l No_Skull_Pig_Gen_rep dc.w OBJECT_RESTART_PATTERN_SKIP_POS Give_Birth_To_Pigs dc.w 0,2 Birth_Pigs_rep dc.w OBJECT_SET_COUNTER dc.w 20 Initial_Pig_Wait dc.w 0,0 dc.w OBJECT_UNTIL dc.l Initial_Pig_Wait dc.w OBJECT_TEST dc.l pigs_on_screen dc.w MAX_PIGS_ON_SCREEN dc.l Wait_A_Bit dc.w OBJECT_EXECUTE_CODE dc.l Chuck_Out_Pig dc.w 0,0 Wait_A_bit dc.w OBJECT_SET_COUNTER dc.w 40 Pig_Gen_Rep dc.w 0,0 dc.w 0,0 dc.w OBJECT_UNTIL dc.l Pig_Gen_rep dc.w OBJECT_RESTART_PATTERN_SKIP_POS Pig_Out_Cave_Object dc.w PIG_ALIEN_HEIGHT<<6+3 dc.w BPR-6 dc.w 4 dc.w 3 ;update anim frame every 2 frames dc.l pig_out_cave_graphics dc.l pig_out_cave_graphics+(PIG_ALIEN_HEIGHT*4)*4*NUM_PLANES dc.w 32 ;xsize dc.w PIG_ALIEN_HEIGHT ;ysize dc.w (PIG_ALIEN_HEIGHT*4)*4 ;plane size - so can get to next alien dc.w (PIG_ALIEN_HEIGHT*4) ;frame size dc.w 3 ;alien x words dc.l move_pig_down_pattern dc.l Added_Alien_Death dc.l 0 dc.w 2 dc.b PLAYER_NO_COLLISION_SET+OFF_SCREEN_SET+ALIEN_PRI_SET dc.b Pig_Out_Cave Pig_Out_Cave_No_Skull_Object dc.w PIG_ALIEN_HEIGHT<<6+3 dc.w BPR-6 dc.w 4 dc.w 3 ;update anim frame every 2 frames dc.l pig_out_cave_graphics dc.l pig_out_cave_graphics+(PIG_ALIEN_HEIGHT*4)*4*NUM_PLANES dc.w 32 ;xsize dc.w PIG_ALIEN_HEIGHT ;ysize dc.w (PIG_ALIEN_HEIGHT*4)*4 ;plane size - so can get to next alien dc.w (PIG_ALIEN_HEIGHT*4) ;frame size dc.w 3 ;alien x words dc.l move_pig_down_no_skull_pattern dc.l Added_Alien_No_Skull_Death dc.l 0 dc.w 2 dc.b PLAYER_NO_COLLISION_SET+OFF_SCREEN_SET+ALIEN_PRI_SET dc.b Pig_Out_Cave Ex_Pig_Out_Cave_No_Skull_Object dc.w PIG_ALIEN_HEIGHT<<6+3 dc.w BPR-6 dc.w 4 dc.w 3 ;update anim frame every 2 frames dc.l pig_out_cave_graphics dc.l pig_out_cave_graphics+(PIG_ALIEN_HEIGHT*4)*4*NUM_PLANES dc.w 32 ;xsize dc.w PIG_ALIEN_HEIGHT ;ysize dc.w (PIG_ALIEN_HEIGHT*4)*4 ;plane size - so can get to next alien dc.w (PIG_ALIEN_HEIGHT*4) ;frame size dc.w 3 ;alien x words dc.l ex_move_pig_down_no_skull_pattern dc.l Added_Alien_No_Skull_Death dc.l 0 dc.w 4 dc.b PLAYER_NO_COLLISION_SET+OFF_SCREEN_SET+ALIEN_PRI_SET dc.b Pig_Out_Cave move_pig_down_pattern dc.w 0,2 dc.w 0,2 dc.w 0,2 dc.w 0,2 dc.w 0,2 dc.w 0,2 dc.w 0,2 dc.w 0,2 dc.w 0,2 dc.w 0,2 dc.w 0,2 dc.w 0,2 dc.w OBJECT_SIMPLE_ADD dc.w 0,0 dc.l Added_Pig_Alien dc.w OBJECT_KILL dc.w 0,0 move_pig_down_no_skull_pattern dc.w 0,2 dc.w 0,2 dc.w 0,2 dc.w 0,2 dc.w 0,2 dc.w 0,2 dc.w 0,2 dc.w 0,2 dc.w 0,2 dc.w 0,2 dc.w 0,2 dc.w 0,2 dc.w OBJECT_SIMPLE_ADD dc.w 0,0 dc.l Added_Pig_No_Skull_Alien dc.w OBJECT_KILL dc.w 0,0 ex_move_pig_down_no_skull_pattern dc.w 0,2 dc.w 0,2 dc.w 0,2 dc.w 0,2 dc.w 0,2 dc.w 0,2 dc.w 0,2 dc.w 0,2 dc.w 0,2 dc.w 0,2 dc.w 0,2 dc.w 0,2 dc.w OBJECT_SIMPLE_ADD dc.w 0,0 dc.l Ex_Added_Pig_No_Skull_Alien dc.w OBJECT_KILL dc.w 0,0 Maggot_Alien dc.w 16<<6+2 dc.w BPR-4 dc.w 4 ; dc.w 4 ; dc.l Maggot_Graphics_Table dc.l Maggot_Mask_Table dc.w 16 ;xsize dc.w 16 ;ysize dc.w 16*2*4 ;plane size dc.w 16*2 ;frame size dc.w 2 ;alien x words dc.l Maggot_Pattern dc.l Fish_Death dc.l 0 dc.w 1 dc.b OFF_SCREEN_SET+DIRECTION_ALIEN_SET+ALIEN_PRI_SET dc.b Maggot Maggot_Pattern dc.w OBJECT_EXECUTE_CODE dc.l Find_Blow_Up_Time dc.w OBJECT_EXECUTE_CODE dc.l Find_A_Maggot_Direction Maggot_Repeat dc.w OBJECT_EXECUTE_CODE dc.l Update_Maggot_Position dc.w 0,0 dc.w 0,0 dc.w OBJECT_EXECUTE_CODE dc.l Update_Maggot_Position dc.w 0,0 dc.w 0,0 dc.w OBJECT_SET_PAT dc.l Maggot_Repeat Maggot_Alien2 dc.w 16<<6+2 dc.w BPR-4 dc.w 4 ; dc.w 3 ; dc.l Maggot_Graphics_Table dc.l Maggot_Mask_Table dc.w 16 ;xsize dc.w 16 ;ysize dc.w 16*2*4 ;plane size dc.w 16*2 ;frame size dc.w 2 ;alien x words dc.l Maggot_Pattern2 dc.l Fish_Death dc.l 0 dc.w 1 dc.b OFF_SCREEN_SET+DIRECTION_ALIEN_SET+ALIEN_PRI_SET dc.b Maggot2 Maggot_Pattern2 dc.w OBJECT_EXECUTE_CODE dc.l Find_Blow_Up_Time dc.w OBJECT_EXECUTE_CODE dc.l Find_A_Maggot_Direction Maggot_Repeat2 dc.w OBJECT_EXECUTE_CODE dc.l Update_Maggot_Position dc.w 0,0 dc.w OBJECT_EXECUTE_CODE dc.l Update_Maggot_Position dc.w 0,0 dc.w OBJECT_SET_PAT dc.l Maggot_Repeat2 Maggot_Alien3 dc.w 16<<6+2 dc.w BPR-4 dc.w 4 ; dc.w 1 ; dc.l Maggot_Graphics_Table dc.l Maggot_Mask_Table dc.w 16 ;xsize dc.w 16 ;ysize dc.w 16*2*4 ;plane size dc.w 16*2 ;frame size dc.w 2 ;alien x words dc.l Maggot_Pattern3 dc.l Fish_Death dc.l 0 dc.w 1 dc.b OFF_SCREEN_SET+DIRECTION_ALIEN_SET+ALIEN_PRI_SET dc.b Maggot3 Maggot_Pattern3 dc.w OBJECT_EXECUTE_CODE dc.l Find_Blow_Up_Time dc.w OBJECT_EXECUTE_CODE dc.l Find_A_Maggot_Direction Maggot_Repeat3 dc.w OBJECT_EXECUTE_CODE dc.l Update_Maggot_Position dc.w OBJECT_EXECUTE_CODE dc.l Update_Maggot_Position dc.w 0,0 dc.w OBJECT_SET_PAT dc.l Maggot_Repeat3 Explode_Maggot_Pattern dc.w OBJECT_STOP_ANIM dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w OBJECT_SET_COUNTER dc.w 30 wiggle_wait dc.w -2,0 dc.w 2,0 dc.w OBJECT_UNTIL dc.l wiggle_wait dc.w OBJECT_EXECUTE_CODE dc.l Spikey_Death_Routine dc.w OBJECT_SIMPLE_ADD dc.w -8,-2 dc.l Pig_Explosion dc.w OBJECT_SOUND_EFFECT_3 dc.w Sound_Crap dc.w OBJECT_KILL dc.w 0,0 Generator_Alien dc.w 18<<6+2 dc.w BPR-4 dc.w 3 dc.w DONT_ANIMATE ;update anim frame every 2 frames dc.l Generator_Graphics dc.l Generator_Graphics+(18*2)*3*NUM_PLANES dc.w 16 ;xsize dc.w 18 ;ysize dc.w (18*2)*3 ;plane size - so can get to next alien dc.w (18*2) ;frame size dc.w 2 ;alien x words dc.l Generator_Monitor_Pattern dc.l Generator_Death dc.l 0 dc.w 40 dc.b PLAYER_NO_COLLISION_SET+ALIEN_NO_COLLISION_SET dc.b 0 Chain_Generator_Object dc.w 18<<6+2 dc.w BPR-4 dc.w 3 dc.w DONT_ANIMATE ;update anim frame every 2 frames dc.l Generator_Graphics dc.l Generator_Graphics+(18*2)*3*NUM_PLANES dc.w 16 ;xsize dc.w 18 ;ysize dc.w (18*2)*3 ;plane size - so can get to next alien dc.w (18*2) ;frame size dc.w 2 ;alien x words dc.l Chain_Generator_Monitor_Pattern dc.l Generator_Death dc.l 0 dc.w 40 dc.b PLAYER_NO_COLLISION_SET+ALIEN_NO_COLLISION_SET dc.b 0 Generator_Active_Alien dc.w 18<<6+2 dc.w BPR-4 dc.w 1 dc.w DONT_ANIMATE ;update anim frame every 2 frames dc.l Generator_Graphics+(18*2*2) dc.l Generator_Graphics+(18*2)*3*NUM_PLANES dc.w 16 ;xsize dc.w 18 ;ysize dc.w (18*2)*3 ;plane size - so can get to next alien dc.w (18*2) ;frame size dc.w 2 ;alien x words Generator_Level_Pattern dc.l 0 dc.l Generator_Death dc.l 0 Generator_Hits dc.w 40 dc.b PLAYER_NO_COLLISION_SET dc.b 0 Chain_Generator_Active_Alien dc.w 18<<6+2 dc.w BPR-4 dc.w 1 dc.w DONT_ANIMATE ;update anim frame every 2 frames dc.l Generator_Graphics+(18*2*2) dc.l Generator_Graphics+(18*2)*3*NUM_PLANES dc.w 16 ;xsize dc.w 18 ;ysize dc.w (18*2)*3 ;plane size - so can get to next alien dc.w (18*2) ;frame size dc.w 2 ;alien x words Chain_Generator_Level_Pattern dc.l 0 dc.l Generator_Death dc.l 0 dc.w 40 dc.b PLAYER_NO_COLLISION_SET+ALIEN_NO_COLLISION_SET dc.b 0 Generator_Monitor_Pattern dc.w 1,2 Generator_Repeat dc.w 0,0 dc.w 0,0 dc.w OBJECT_TEST dc.l generator_activate dc.w 0 dc.l Generator_Repeat dc.w OBJECT_SET_COUNTER dc.w 12 Generator_Wait dc.w 0,0 dc.w 0,0 dc.w OBJECT_UNTIL dc.l Generator_Wait dc.w OBJECT_SET_COUNTER dc.w 5 Orb_Flash dc.w OBJECT_FRAME_SET dc.w 0 dc.w 0,0 dc.w OBJECT_FRAME_SET dc.w 1 dc.w 0,0 dc.w OBJECT_UNTIL dc.l Orb_Flash dc.w 0,0 dc.w 0,0 dc.w 0,-1 dc.w 0,0 dc.w 0,-1 dc.w 0,0 dc.w 0,-1 dc.w 0,0 dc.w 0,-1 dc.w 0,-1 dc.w 0,-1 dc.w OBJECT_FRAME_SET dc.w 2 dc.w 0,-1 dc.w 0,-1 dc.w 0,-1 dc.w 0,-1 dc.w 0,-1 dc.w 0,0 dc.w 0,0 dc.w OBJECT_EXECUTE_CODE dc.l Set_Gas_Spurt_Speed dc.w OBJECT_SET_VARIABLE dc.l SpurtFlag dc.w 0 dc.w OBJECT_SIMPLE_ADD dc.w 0,0 dc.l Generator_Active_Alien dc.w OBJECT_KILL,0,0 ;never reach here Chain_Generator_Monitor_Pattern dc.w 1,2 Chain_Generator_Repeat dc.w 0,0 dc.w 0,0 dc.w OBJECT_TEST dc.l generator_activate dc.w 0 dc.l Chain_Generator_Repeat dc.w OBJECT_SET_COUNTER dc.w 12 Chain_Generator_Wait dc.w 0,0 dc.w 0,0 dc.w OBJECT_UNTIL dc.l Chain_Generator_Wait dc.w OBJECT_SET_COUNTER dc.w 5 Chain_Orb_Flash dc.w OBJECT_FRAME_SET dc.w 0 dc.w 0,0 dc.w OBJECT_FRAME_SET dc.w 1 dc.w 0,0 dc.w OBJECT_UNTIL dc.l Chain_Orb_Flash dc.w 0,0 dc.w 0,0 dc.w 0,-1 dc.w 0,0 dc.w 0,-1 dc.w 0,0 dc.w 0,-1 dc.w 0,0 dc.w 0,-1 dc.w 0,-1 dc.w 0,-1 dc.w OBJECT_FRAME_SET dc.w 2 dc.w 0,-1 dc.w 0,-1 dc.w 0,-1 dc.w 0,-1 dc.w 0,-1 dc.w 0,0 dc.w 0,0 dc.w OBJECT_EXECUTE_CODE dc.l Set_Gas_Spurt_Speed dc.w OBJECT_SET_VARIABLE dc.l SpurtFlag dc.w 0 dc.w OBJECT_ACTIVATE_SCRIPT dc.l Spurty dc.w OBJECT_SIMPLE_ADD dc.w 0,0 dc.l Chain_Generator_Active_Alien dc.w OBJECT_KILL,0,0 ;never reach here Fast_Appear_Pig_Object dc.w 24<<6+3 dc.w BPR-6 dc.w 10 dc.w 1 ;update anim frame every 2 frames dc.l Appear_Graphics dc.l Appear_Graphics+(24*4)*10*NUM_PLANES dc.w 32 ;xsize dc.w 24 ;ysize dc.w (24*4)*10 ;plane size - so can get to next alien dc.w (24*4) ;frame size dc.w 3 ;alien x words dc.l Fast_Appear_Pig_Pattern dc.l 0 dc.l 0 dc.w 2 dc.b OFF_SCREEN_SET+ALIEN_PRI_SET+ALIEN_NO_COLLISION_SET+PLAYER_NO_COLLISION_SET dc.b 0 Fast_Appear_Pig_Pattern dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w OBJECT_SIMPLE_ADD dc.w -5,-6 dc.l Appear_Pig_Alien dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w OBJECT_KILL,0,0 Appear_Pig_Alien dc.w PIG_ALIEN_HEIGHT<<6+3 dc.w BPR-6 dc.w 6 ; dc.w 3 ; dc.l piggraphicsd dc.l piggraphicsd+((PIG_ALIEN_HEIGHT*4)*6)*NUM_PLANES dc.w PIG_ALIEN_WIDTH ;xsize dc.w PIG_ALIEN_HEIGHT ;ysize dc.w PIG_ALIEN_HEIGHT*4*6 ;plane size dc.w PIG_ALIEN_HEIGHT*4 ;frame size dc.w 3 ;alien x words dc.l Pig_Appear_Pattern dc.l 0 dc.l 0 dc.w 2 dc.b OFF_SCREEN_SET+PLAYER_NO_COLLISION_SET+ALIEN_NO_COLLISION_SET dc.b 0 Pig_Appear_Pattern dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w OBJECT_SIMPLE_ADD dc.w 0,0 dc.l New_Pig_Alien ;***** dc.w OBJECT_KILL,0,0 Fast_Running_Appear_Pig_Object dc.w 24<<6+3 dc.w BPR-6 dc.w 10 dc.w 1 ;update anim frame every 2 frames dc.l Appear_Graphics dc.l Appear_Graphics+(24*4)*10*NUM_PLANES dc.w 32 ;xsize dc.w 24 ;ysize dc.w (24*4)*10 ;plane size - so can get to next alien dc.w (24*4) ;frame size dc.w 3 ;alien x words dc.l Fast_Running_Appear_Pig_Pattern dc.l 0 dc.l 0 dc.w 2 dc.b OFF_SCREEN_SET+ALIEN_PRI_SET+ALIEN_NO_COLLISION_SET+PLAYER_NO_COLLISION_SET dc.b 0 Fast_Running_Appear_Pig_Pattern dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w OBJECT_SIMPLE_ADD dc.w -5,-6 dc.l Appear_Running_Pig_Alien dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w OBJECT_KILL,0,0 Appear_Running_Pig_Alien dc.w PIG_ALIEN_HEIGHT<<6+3 dc.w BPR-6 dc.w 6 ; dc.w 3 ; dc.l piggraphicsd dc.l piggraphicsd+((PIG_ALIEN_HEIGHT*4)*6)*NUM_PLANES dc.w PIG_ALIEN_WIDTH ;xsize dc.w PIG_ALIEN_HEIGHT ;ysize dc.w PIG_ALIEN_HEIGHT*4*6 ;plane size dc.w PIG_ALIEN_HEIGHT*4 ;frame size dc.w 3 ;alien x words dc.l Pig_Running_Appear_Pattern dc.l 0 dc.l 0 dc.w 2 dc.b OFF_SCREEN_SET+PLAYER_NO_COLLISION_SET+ALIEN_NO_COLLISION_SET dc.b 0 Pig_Running_Appear_Pattern dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w OBJECT_SIMPLE_ADD dc.w 0,0 dc.l Fast_Pig_Alien_Added ;***** dc.w OBJECT_KILL,0,0 Fast_Ex_Running_Appear_Pig_Object dc.w 24<<6+3 dc.w BPR-6 dc.w 10 dc.w 1 ;update anim frame every 2 frames dc.l Appear_Graphics dc.l Appear_Graphics+(24*4)*10*NUM_PLANES dc.w 32 ;xsize dc.w 24 ;ysize dc.w (24*4)*10 ;plane size - so can get to next alien dc.w (24*4) ;frame size dc.w 3 ;alien x words dc.l Fast_Ex_Running_Appear_Pig_Pattern dc.l 0 dc.l 0 dc.w 2 dc.b OFF_SCREEN_SET+ALIEN_PRI_SET+ALIEN_NO_COLLISION_SET+PLAYER_NO_COLLISION_SET dc.b 0 Fast_Ex_Running_Appear_Pig_Pattern dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w OBJECT_SIMPLE_ADD dc.w -5,-6 dc.l Appear_Ex_Running_Pig_Alien dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w OBJECT_KILL,0,0 Appear_Ex_Running_Pig_Alien dc.w PIG_ALIEN_HEIGHT<<6+3 dc.w BPR-6 dc.w 6 ; dc.w 3 ; dc.l piggraphicsd dc.l piggraphicsd+((PIG_ALIEN_HEIGHT*4)*6)*NUM_PLANES dc.w PIG_ALIEN_WIDTH ;xsize dc.w PIG_ALIEN_HEIGHT ;ysize dc.w PIG_ALIEN_HEIGHT*4*6 ;plane size dc.w PIG_ALIEN_HEIGHT*4 ;frame size dc.w 3 ;alien x words dc.l Pig_Ex_Running_Appear_Pattern dc.l 0 dc.l 0 dc.w 2 dc.b OFF_SCREEN_SET+PLAYER_NO_COLLISION_SET+ALIEN_NO_COLLISION_SET dc.b 0 Pig_Ex_Running_Appear_Pattern dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w OBJECT_SIMPLE_ADD dc.w 0,0 dc.l Ex_Pig_No_Skull_Fast_Alien ;***** dc.w OBJECT_KILL,0,0 Maggot_Generator_Alien dc.w 16<<6+2 dc.w BPR-4 dc.w 1 ; dc.w DONT_ANIMATE ; dc.l Maggot_Generator_Graphics dc.l Maggot_Generator_Graphics+(16*2)*NUM_PLANES dc.w 16 ;xsize dc.w 16 ;ysize dc.w 16*2 ;plane size dc.w 16*2 ;frame size dc.w 2 ;alien x words dc.l Maggot_Generator_Pattern dc.l Maggot_Generator_Death dc.l 0 dc.w 5 dc.b OFF_SCREEN_SET+PLAYER_NO_COLLISION_SET dc.b 0 Maggot_Generator_Pattern dc.w OBJECT_SET_COUNTER dc.w 20 Initial_Maggot_Wait dc.w 0,0 dc.w OBJECT_UNTIL dc.l Initial_Maggot_Wait dc.w OBJECT_TEST dc.l maggots_on_screen dc.w MAX_MAGGOTS_ON_SCREEN dc.l Wait_A_Maggot_Bit dc.w OBJECT_EXECUTE_CODE dc.l Chuck_Out_Maggot dc.w 0,0 Wait_A_Maggot_bit dc.w OBJECT_SET_COUNTER dc.w 60 Maggot_Gen_Rep dc.w 0,0 dc.w OBJECT_UNTIL dc.l Maggot_Gen_rep dc.w OBJECT_PATTERN_RESTART Maggot_Generator_Death dc.w OBJECT_UPDATE_SCORE dc.w 30 dc.w OBJECT_SOUND_EFFECT_4 dc.w Sound_SExplo dc.w OBJECT_SIMPLE_ADD_LOTS dc.w 0,0 dc.l Small_Explo_Split1 dc.l Small_Explo_Split2 dc.l Small_Explo_Split3 dc.l $ffffffff dc.w OBJECT_KILL,0,0 Added_Maggot_Alien dc.w 16<<6+2 dc.w BPR-4 dc.w 4 ; dc.w 4 ; dc.l Maggot_Graphics_Table dc.l Maggot_Mask_Table dc.w 16 ;xsize dc.w 16 ;ysize dc.w 16*2*4 ;plane size dc.w 16*2 ;frame size dc.w 2 ;alien x words dc.l Added_Maggot_Pattern dc.l Added_Maggot_Death dc.l 0 dc.w 1 dc.b OFF_SCREEN_SET+DIRECTION_ALIEN_SET+ALIEN_PRI_SET dc.b Added_Maggot Added_Maggot_Pattern dc.w OBJECT_EXECUTE_CODE dc.l Update_Maggot_Position dc.w 0,0 dc.w 0,0 dc.w OBJECT_EXECUTE_CODE dc.l Update_Maggot_Position dc.w 0,0 dc.w 0,0 dc.w OBJECT_PATTERN_RESTART Added_Maggot_Death dc.w OBJECT_UPDATE_SCORE dc.w 10 dc.w OBJECT_DECREASE dc.l maggots_on_screen dc.w OBJECT_SIMPLE_ADD dc.w -1,-1 dc.l Block_Chain_Explosion dc.w OBJECT_SOUND_EFFECT_3 dc.w Sound_Splat dc.w OBJECT_KILL dc.w 0,0 INITIAL_WAIT_TIME EQU 5 Spore_Bomber_Right_Object dc.w 41<<6+3 dc.w BPR-6 dc.w 2 ; dc.w DONT_ANIMATE ; dc.l Spore_Bomber_Graphics dc.l Spore_Bomber_Graphics+(41*4)*2*NUM_PLANES dc.w 32 ;xsize dc.w 41 ;ysize dc.w 41*4*2 ;plane size dc.w 41*4 ;frame size dc.w 3 ;alien x words dc.l Spore_Bomber_Right_Pattern dc.l Spore_Bomber_Death dc.l 0 dc.w 4 dc.b OFF_SCREEN_SET+PLAYER_NO_COLLISION_SET+ATTACH_SET dc.b Spore_Bomber_Right Spore_Bomber_Right_Pattern dc.w OBJECT_SIMPLE_ADD_CONNECT dc.w 7,4 dc.l Spore_Wait_Object dc.w OBJECT_SET_COUNTER dc.w INITIAL_WAIT_TIME Spore_Bomber_Right_Wait dc.w 0,0 dc.w OBJECT_UNTIL dc.l Spore_Bomber_Right_Wait dc.w OBJECT_FRAME_SET dc.w 1 dc.w 0,0 dc.w OBJECT_KILL_ATTACHED_OBJECT dc.w OBJECT_SIMPLE_ADD dc.w 7,-8 dc.l Spore_Bomb_Right_Object dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w OBJECT_FRAME_SET dc.w 0 dc.w OBJECT_SET_PAT dc.l Spore_Reset_Time Spore_Reset_Time dc.w OBJECT_SET_COUNTER dc.w 50 Spore_Reset_Wait dc.w 0,0 dc.w OBJECT_UNTIL dc.l Spore_Reset_Wait dc.w OBJECT_PATTERN_RESTART Spore_Bomber_Death dc.w OBJECT_UPDATE_SCORE dc.w 75 dc.w OBJECT_SIMPLE_ADD dc.w 0,0 dc.l Dome_Explosion_Object dc.w OBJECT_SIMPLE_ADD dc.w 0,5 dc.l Block_Chain_Explosion dc.w OBJECT_SIMPLE_ADD dc.w 5,7 dc.l Dome_Explosion_Object dc.w OBJECT_SIMPLE_ADD dc.w 24,20 dc.l Block_Chain_Explosion dc.w OBJECT_SOUND_EFFECT_4 dc.w Sound_SExplo dc.w OBJECT_KILL dc.w 0,0 Spore_Wait_Object dc.w 11<<6+2 dc.w BPR-4 dc.w 1 ; dc.w DONT_ANIMATE ; dc.l Spore_Graphics dc.l Spore_Graphics+(11*2)*NUM_PLANES dc.w 16 ;xsize dc.w 11 ;ysize dc.w 11*2 ;plane size dc.w 11*2 ;frame size dc.w 2 ;alien x words dc.l Spore_Wait_Pattern dc.l 0 dc.l 0 dc.w 0 dc.b PLAYER_NO_COLLISION_SET+ALIEN_PRI_SET dc.b 0 Spore_Wait_Pattern dc.w 0,0 dc.w 0,0 dc.w OBJECT_PATTERN_RESTART Spore_Bomb_Right_Object dc.w 11<<6+2 dc.w BPR-4 dc.w 1 ; dc.w DONT_ANIMATE ; dc.l Spore_Graphics dc.l Spore_Graphics+(11*2)*NUM_PLANES dc.w 16 ;xsize dc.w 11 ;ysize dc.w 11*2 ;plane size dc.w 11*2 ;frame size dc.w 2 ;alien x words dc.l Spore_Bomb_Right_Pattern dc.l Spore_Death dc.l 0 dc.w 0 dc.b ALIEN_NO_COLLISION_SET+PLAYER_NO_COLLISION_SET+ALIEN_PRI_SET dc.b 0 SX_INC EQU 5 Spore_Bomb_Right_Pattern dc.w OBJECT_SIMPLE_ADD_CONNECT dc.w 7,58 dc.l Spore_RL_Shadow dc.w SX_INC,-10 dc.w SX_INC,-9 dc.w SX_INC,-7 dc.w SX_INC,-5 dc.w SX_INC,-3 dc.w SX_INC,-2 dc.w SX_INC,-1 dc.w OBJECT_SOUND_EFFECT_4 dc.w Sound_Whistle dc.w SX_INC,0 dc.w SX_INC,0 dc.w SX_INC,1 dc.w SX_INC,2 dc.w SX_INC,3 dc.w SX_INC,5 dc.w SX_INC,7 dc.w SX_INC,9 dc.w SX_INC,10 dc.w SX_INC,10 dc.w SX_INC,11 dc.w SX_INC-1,11 dc.w SX_INC-1,12 dc.w SX_INC-2,12 dc.w OBJECT_KILL_ATTACHED_OBJECT dc.w OBJECT_SOUND_EFFECT_1 ;**** dc.w Sound_Crap dc.w OBJECT_SIMPLE_ADD dc.w -11,-0 dc.l Pig_Explosion dc.w OBJECT_SIMPLE_ADD_LOTS dc.w 0,0 dc.l Spore_Fragment_Object1 dc.l Spore_Fragment_Object2 dc.l Spore_Fragment_Object3 dc.l $ffffffff dc.w OBJECT_KILL,0,0 Spore_Death dc.w 0,0 dc.w OBJECT_KILL,0,0 Spore_RL_Shadow dc.w 5<<6+2 dc.w BPR-4 dc.w 1 ; dc.w DONT_ANIMATE ; dc.l small_shad dc.l small_shad+(5*2)*2*NUM_PLANES dc.w 16 ;xsize dc.w 5 ;ysize dc.w 5*2*2 ;plane size dc.w 5*2 ;frame size dc.w 2 ;alien x words dc.l Spore_Shad_RL_Pattern dc.l 0 dc.l 0 dc.w 6 dc.b PLAYER_NO_COLLISION_SET+ALIEN_NO_COLLISION_SET ;lives off - screen - only death of wasp can kill it dc.b 0 Spore_Shad_RL_Pattern dc.w OBJECT_ATTACH_X dc.w 0,0 dc.w OBJECT_PATTERN_RESTART Spore_Up_Shadow dc.w 5<<6+2 dc.w BPR-4 dc.w 1 ; dc.w DONT_ANIMATE ; dc.l small_shad dc.l small_shad+(5*2)*2*NUM_PLANES dc.w 16 ;xsize dc.w 5 ;ysize dc.w 5*2*2 ;plane size dc.w 5*2 ;frame size dc.w 2 ;alien x words dc.l Spore_Shad_Up_Pattern dc.l 0 dc.l 0 dc.w 6 dc.b PLAYER_NO_COLLISION_SET+ALIEN_NO_COLLISION_SET ;lives off - screen - only death of wasp can kill it dc.b 0 Spore_Shad_Up_Pattern dc.w 0,-SX_INC dc.w OBJECT_PATTERN_RESTART Spore_Down_Shadow dc.w 5<<6+2 dc.w BPR-4 dc.w 1 ; dc.w DONT_ANIMATE ; dc.l small_shad dc.l small_shad+(5*2)*2*NUM_PLANES dc.w 16 ;xsize dc.w 5 ;ysize dc.w 5*2*2 ;plane size dc.w 5*2 ;frame size dc.w 2 ;alien x words dc.l Spore_Shad_Down_Pattern dc.l 0 dc.l 0 dc.w 6 dc.b PLAYER_NO_COLLISION_SET+ALIEN_NO_COLLISION_SET ;lives off - screen - only death of wasp can kill it dc.b 0 Spore_Shad_Down_Pattern dc.w 0,DOWN_INC dc.w OBJECT_PATTERN_RESTART *----------------------- Spore_Bomber_Left_Object dc.w 41<<6+3 dc.w BPR-6 dc.w 2 ; dc.w DONT_ANIMATE ; dc.l Spore_Bomber_Graphics dc.l Spore_Bomber_Graphics+(41*4)*2*NUM_PLANES dc.w 32 ;xsize dc.w 41 ;ysize dc.w 41*4*2 ;plane size dc.w 41*4 ;frame size dc.w 3 ;alien x words dc.l Spore_Bomber_Left_Pattern dc.l Spore_Bomber_Death dc.l 0 dc.w 4 dc.b OFF_SCREEN_SET+PLAYER_NO_COLLISION_SET+ATTACH_SET dc.b Spore_Bomber_Right Spore_Bomber_Left_Pattern dc.w OBJECT_SIMPLE_ADD_CONNECT dc.w 7,4 dc.l Spore_Wait_Object dc.w OBJECT_SET_COUNTER dc.w INITIAL_WAIT_TIME Spore_Bomber_Left_Wait dc.w 0,0 dc.w OBJECT_UNTIL dc.l Spore_Bomber_Left_Wait dc.w OBJECT_FRAME_SET dc.w 1 dc.w 0,0 dc.w OBJECT_KILL_ATTACHED_OBJECT dc.w OBJECT_SIMPLE_ADD dc.w 7,-8 dc.l Spore_Bomb_Left_Object dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w OBJECT_FRAME_SET dc.w 0 dc.w OBJECT_SET_PAT dc.l Spore_Reset_Time Spore_Bomb_Left_Object dc.w 11<<6+2 dc.w BPR-4 dc.w 1 ; dc.w DONT_ANIMATE ; dc.l Spore_Graphics dc.l Spore_Graphics+(11*2)*NUM_PLANES dc.w 16 ;xsize dc.w 11 ;ysize dc.w 11*2 ;plane size dc.w 11*2 ;frame size dc.w 2 ;alien x words dc.l Spore_Bomb_Left_Pattern dc.l Spore_Death dc.l 0 dc.w 0 dc.b ALIEN_NO_COLLISION_SET+PLAYER_NO_COLLISION_SET+ALIEN_PRI_SET dc.b 0 Spore_Bomb_Left_Pattern dc.w OBJECT_SIMPLE_ADD_CONNECT dc.w 7,58 dc.l Spore_RL_Shadow dc.w -SX_INC,-10 dc.w -SX_INC,-9 dc.w -SX_INC,-7 dc.w -SX_INC,-5 dc.w -SX_INC,-3 dc.w -SX_INC,-2 dc.w -SX_INC,-1 dc.w -SX_INC,0 dc.w -SX_INC,0 dc.w OBJECT_SOUND_EFFECT_4 dc.w Sound_Whistle dc.w -SX_INC,1 dc.w -SX_INC,2 dc.w -SX_INC,3 dc.w -SX_INC,5 dc.w -SX_INC,7 dc.w -SX_INC,9 dc.w -SX_INC,10 dc.w -SX_INC,10 dc.w -SX_INC,11 dc.w -SX_INC-1,11 dc.w -SX_INC-1,12 dc.w -SX_INC-2,12 dc.w OBJECT_KILL_ATTACHED_OBJECT dc.w OBJECT_SOUND_EFFECT_1 ;**** dc.w Sound_Crap dc.w OBJECT_SIMPLE_ADD dc.w -11,0 dc.l Pig_Explosion dc.w OBJECT_SIMPLE_ADD_LOTS dc.w 0,0 dc.l Spore_Fragment_Object1 dc.l Spore_Fragment_Object2 dc.l Spore_Fragment_Object3 dc.l $ffffffff dc.w OBJECT_KILL,0,0 Spore_Fragment_Object1 dc.w 18<<6+2 dc.w BPR-4 dc.w 8 ; dc.w DONT_ANIMATE ; dc.l Spore_Fragment_Graphics dc.l Spore_Fragment_Graphics+(18*2*8)*NUM_PLANES dc.w 16 ;xsize dc.w 18 ;ysize dc.w 18*2*8 ;plane size dc.w 18*2 ;frame size dc.w 2 ;alien x words dc.l Spore_Fragment_Pattern1 dc.l Spore_Fragment_Death dc.l 0 dc.w 4 dc.b ALIEN_NO_COLLISION_SET+OFF_SCREEN_SET dc.b Spore_Fragment Spore_Fragment_Object2 dc.w 18<<6+2 dc.w BPR-4 dc.w 8 ; dc.w DONT_ANIMATE ; dc.l Spore_Fragment_Graphics dc.l Spore_Fragment_Graphics+(18*2*8)*NUM_PLANES dc.w 16 ;xsize dc.w 18 ;ysize dc.w 18*2*8 ;plane size dc.w 18*2 ;frame size dc.w 2 ;alien x words dc.l Spore_Fragment_Pattern2 dc.l Spore_Fragment_Death dc.l 0 dc.w 4 dc.b ALIEN_NO_COLLISION_SET+OFF_SCREEN_SET dc.b Spore_Fragment Spore_Fragment_Object3 dc.w 18<<6+2 dc.w BPR-4 dc.w 6 ; dc.w DONT_ANIMATE ; dc.l Spore_Fragment_Graphics dc.l Spore_Fragment_Graphics+(18*2*8)*NUM_PLANES dc.w 16 ;xsize dc.w 18 ;ysize dc.w 18*2*8 ;plane size dc.w 18*2 ;frame size dc.w 2 ;alien x words dc.l Spore_Fragment_Pattern3 dc.l Spore_Fragment_Death dc.l 0 dc.w 4 dc.b ALIEN_NO_COLLISION_SET+OFF_SCREEN_SET dc.b Spore_Fragment Spore_Fragment_Death dc.w OBJECT_KILL,0,0 Spore_Fragment_Pattern1 include "data/patterns/spore1.s" dc.w OBJECT_KILL,0,0 Spore_Fragment_Pattern2 include "data/patterns/spore2.s" dc.w OBJECT_KILL,0,0 Spore_Fragment_Pattern3 include "data/patterns/spore3.s" dc.w OBJECT_KILL,0,0 Spore_Bomber_Up_Object dc.w 41<<6+3 dc.w BPR-6 dc.w 2 ; dc.w DONT_ANIMATE ; dc.l Spore_Bomber_Graphics dc.l Spore_Bomber_Graphics+(41*4)*2*NUM_PLANES dc.w 32 ;xsize dc.w 41 ;ysize dc.w 41*4*2 ;plane size dc.w 41*4 ;frame size dc.w 3 ;alien x words dc.l Spore_Bomber_Up_Pattern dc.l Spore_Bomber_Death dc.l 0 dc.w 4 dc.b OFF_SCREEN_SET+PLAYER_NO_COLLISION_SET+ATTACH_SET dc.b Spore_Bomber_Right Spore_Bomber_Up_Pattern dc.w OBJECT_SIMPLE_ADD_CONNECT dc.w 7,4 dc.l Spore_Wait_Object dc.w OBJECT_SET_COUNTER dc.w INITIAL_WAIT_TIME Spore_Bomber_Up_Wait dc.w 0,0 dc.w OBJECT_UNTIL dc.l Spore_Bomber_Up_Wait dc.w OBJECT_FRAME_SET dc.w 1 dc.w 0,0 dc.w OBJECT_KILL_ATTACHED_OBJECT dc.w OBJECT_SIMPLE_ADD dc.w 7,-8 dc.l Spore_Bomb_Up_Object dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w OBJECT_FRAME_SET dc.w 0 dc.w OBJECT_SET_PAT dc.l Spore_Reset_Time Spore_Bomb_Up_Object dc.w 11<<6+2 dc.w BPR-4 dc.w 1 ; dc.w DONT_ANIMATE ; dc.l Spore_Graphics dc.l Spore_Graphics+(11*2)*NUM_PLANES dc.w 16 ;xsize dc.w 11 ;ysize dc.w 11*2 ;plane size dc.w 11*2 ;frame size dc.w 2 ;alien x words dc.l Spore_Bomb_Up_Pattern dc.l Spore_Death dc.l 0 dc.w 0 dc.b ALIEN_NO_COLLISION_SET+PLAYER_NO_COLLISION_SET+ALIEN_PRI_SET dc.b 0 Spore_Bomb_Up_Pattern dc.w OBJECT_SIMPLE_ADD_CONNECT dc.w 0,58 dc.l Spore_UP_Shadow dc.w 0,-10-SX_INC dc.w 0,-9-SX_INC dc.w 0,-7-SX_INC dc.w 0,-5-SX_INC dc.w 0,-3-SX_INC dc.w 0,-2-SX_INC dc.w 0,-1-SX_INC dc.w 0,0-SX_INC dc.w 0,0-SX_INC dc.w OBJECT_SOUND_EFFECT_4 dc.w Sound_Whistle dc.w 0,1-SX_INC dc.w 0,2-SX_INC dc.w 0,3-SX_INC dc.w 0,5-SX_INC dc.w 0,7-SX_INC dc.w 0,9-SX_INC dc.w 0,10-SX_INC dc.w 0,10-SX_INC dc.w 0,11-SX_INC dc.w 0,11-SX_INC dc.w 0,12-SX_INC dc.w 0,12-SX_INC dc.w OBJECT_KILL_ATTACHED_OBJECT dc.w OBJECT_SOUND_EFFECT_1 ;**** dc.w Sound_Crap dc.w OBJECT_SIMPLE_ADD dc.w -11,0 dc.l Pig_Explosion dc.w OBJECT_SIMPLE_ADD_LOTS dc.w 0,0 dc.l Spore_Fragment_Object1 dc.l Spore_Fragment_Object2 dc.l Spore_Fragment_Object3 dc.l $ffffffff dc.w OBJECT_KILL,0,0 Spore_Bomber_Down_Object dc.w 41<<6+3 dc.w BPR-6 dc.w 2 ; dc.w DONT_ANIMATE ; dc.l Spore_Bomber_Graphics dc.l Spore_Bomber_Graphics+(41*4)*2*NUM_PLANES dc.w 32 ;xsize dc.w 41 ;ysize dc.w 41*4*2 ;plane size dc.w 41*4 ;frame size dc.w 3 ;alien x words dc.l Spore_Bomber_Down_Pattern dc.l Spore_Bomber_Death dc.l 0 dc.w 4 dc.b OFF_SCREEN_SET+PLAYER_NO_COLLISION_SET+ATTACH_SET dc.b Spore_Bomber_Right Spore_Bomber_Down_Pattern dc.w OBJECT_SIMPLE_ADD_CONNECT dc.w 7,4 dc.l Spore_Wait_Object dc.w OBJECT_SET_COUNTER dc.w INITIAL_WAIT_TIME Spore_Bomber_Down_Wait dc.w 0,0 dc.w OBJECT_UNTIL dc.l Spore_Bomber_Down_Wait dc.w OBJECT_FRAME_SET dc.w 1 dc.w 0,0 dc.w OBJECT_KILL_ATTACHED_OBJECT dc.w OBJECT_SIMPLE_ADD dc.w 7,-8 dc.l Spore_Bomb_Down_Object dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w OBJECT_FRAME_SET dc.w 0 dc.w OBJECT_SET_PAT dc.l Spore_Reset_Time Spore_Bomb_Down_Object dc.w 11<<6+2 dc.w BPR-4 dc.w 1 ; dc.w DONT_ANIMATE ; dc.l Spore_Graphics dc.l Spore_Graphics+(11*2)*NUM_PLANES dc.w 16 ;xsize dc.w 11 ;ysize dc.w 11*2 ;plane size dc.w 11*2 ;frame size dc.w 2 ;alien x words dc.l Spore_Bomb_Down_Pattern dc.l Spore_Death dc.l 0 dc.w 0 dc.b ALIEN_NO_COLLISION_SET+PLAYER_NO_COLLISION_SET+ALIEN_PRI_SET dc.b 0 DOWN_INC EQU 4 Spore_Bomb_Down_Pattern dc.w OBJECT_SIMPLE_ADD_CONNECT dc.w 0,58 dc.l Spore_Down_Shadow dc.w 0,-10+DOWN_INC dc.w 0,-9+DOWN_INC dc.w 0,-7+DOWN_INC dc.w 0,-5+DOWN_INC dc.w 0,-3+DOWN_INC dc.w 0,-2+DOWN_INC dc.w 0,-1+DOWN_INC dc.w 0,0+DOWN_INC dc.w 0,0+DOWN_INC dc.w OBJECT_SOUND_EFFECT_4 dc.w Sound_Whistle dc.w 0,1+DOWN_INC dc.w 0,2+DOWN_INC dc.w 0,3+DOWN_INC dc.w 0,5+DOWN_INC dc.w 0,7+DOWN_INC dc.w 0,9+DOWN_INC dc.w 0,10+DOWN_INC dc.w 0,10+DOWN_INC dc.w 0,11+DOWN_INC dc.w 0,11+DOWN_INC dc.w 0,12+DOWN_INC dc.w 0,12+DOWN_INC dc.w OBJECT_KILL_ATTACHED_OBJECT dc.w OBJECT_SOUND_EFFECT_1 ;**** dc.w Sound_Crap dc.w OBJECT_SIMPLE_ADD dc.w -11,0 dc.l Pig_Explosion dc.w OBJECT_SIMPLE_ADD_LOTS dc.w 0,0 dc.l Spore_Fragment_Object1 dc.l Spore_Fragment_Object2 dc.l Spore_Fragment_Object3 dc.l $ffffffff dc.w OBJECT_KILL,0,0 Spore_Fragment_Object dc.w 18<<6+2 dc.w BPR-4 dc.w 8 ; dc.w 1 ; dc.l Spore_Fragment_Graphics dc.l Spore_Fragment_Graphics+(18*2*8)*NUM_PLANES dc.w 16 ;xsize dc.w 18 ;ysize dc.w 18*2*8 ;plane size dc.w 18*2 ;frame size dc.w 2 ;alien x words dc.l Spore_Fragment_Pattern dc.l Spore_Fragment_Death dc.l 0 dc.w 4 dc.b ALIEN_NO_COLLISION_SET+OFF_SCREEN_SET dc.b Spore_Fragment Spore_Fragment_Pattern dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w OBJECT_KILL,0,0 Spider_Object dc.w 18<<6+2 dc.w BPR-4 dc.w 2 ; dc.w 2 ; dc.l Spider_Graphics dc.l Spider_Graphics+(18*2*2)*NUM_PLANES dc.w 16 ;xsize dc.w 18 ;ysize dc.w 18*2*2 ;plane size dc.w 18*2 ;frame size dc.w 2 ;alien x words dc.l Spider_Pattern dc.l Spider_Death dc.l 0 dc.w 8 dc.b OFF_SCREEN_SET dc.b Spider Spider_Pattern dc.w OBJECT_STOP_ANIM dc.w OBJECT_SET_RANDOM_COUNTER dc.w (25/4),(2*25/4) Spider_Wait1_Rep dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w OBJECT_UNTIL dc.l Spider_Wait1_Rep dc.w OBJECT_START_ANIM dc.w -1,2 dc.w -1,2 dc.w -1,2 dc.w -1,2 dc.w -1,2 dc.w -1,1 dc.w -1,1 dc.w OBJECT_STOP_ANIM dc.w OBJECT_EXECUTE_CODE dc.l Fire_Spider_Bullet dc.w OBJECT_SET_RANDOM_COUNTER dc.w (25/4),(2*25/4) Spider_Wait2_Rep dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w OBJECT_UNTIL dc.l Spider_Wait2_Rep dc.w OBJECT_START_ANIM dc.w 2,0 dc.w 2,0 dc.w 2,0 dc.w 2,0 dc.w 2,0 dc.w OBJECT_STOP_ANIM dc.w OBJECT_SET_RANDOM_COUNTER dc.w (25/4),(2*25/4) Spider_Wait3_Rep dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w OBJECT_UNTIL dc.l Spider_Wait3_Rep dc.w OBJECT_EXECUTE_CODE dc.l Fire_Spider_Bullet dc.w OBJECT_START_ANIM dc.w 0,-2 dc.w -1,-2 dc.w 0,-2 dc.w -1,-2 dc.w 0,-2 dc.w -1,-2 dc.w OBJECT_PATTERN_RESTART Spider_Death dc.w OBJECT_SIMPLE_ADD dc.w 0,-1 dc.l Block_Chain_Explosion dc.w OBJECT_SOUND_EFFECT_3 dc.w Sound_Splat dc.w OBJECT_KILL,0,0 Spider_Missile_Object dc.w 11<<6+2 dc.w BPR-4 dc.w 3 ; dc.w 1 ; dc.l Spider_Missile_Graphics dc.l Spider_Missile_Graphics+(11*2*3)*NUM_PLANES dc.w 16 ;xsize dc.w 11 ;ysize dc.w 11*2*3 ;plane size dc.w 11*2 ;frame size dc.w 2 ;alien x words dc.l Spider_Missile_Pattern dc.l Spider_Missile_Death dc.l 0 dc.w 1 dc.b OFF_SCREEN_SET dc.b Spider_Missile Spider_Missile_Pattern dc.w OBJECT_SET_COUNTER dc.w 20 Spider_Missile_Repeat dc.w OBJECT_EXECUTE_CODE dc.l Increment_Bullet_Position dc.w 0,0 dc.w OBJECT_EXECUTE_CODE dc.l Increment_Bullet_Position dc.w 0,0 dc.w OBJECT_EXECUTE_CODE dc.l Increment_Bullet_Position dc.w 0,0 dc.w OBJECT_EXECUTE_CODE dc.l Increment_Bullet_Position dc.w OBJECT_EXECUTE_CODE dc.l Re_Aim_Spider_Bullet dc.w 0,0 dc.w OBJECT_SET_PAT dc.l Spider_Missile_Repeat ;fall into death routine Spider_Missile_Death dc.w OBJECT_SIMPLE_ADD dc.w -3,-3 dc.l Block_Chain_Explosion dc.w OBJECT_KILL,0,0 CHAIN1_X_START EQU 9 CHAIN1_Y_START EQU -26 Chain_Link_Appear_Object dc.w 16<<6+2 dc.w BPR-4 dc.w 7 ; dc.w 1 ; dc.l Generic_Block_Graphics dc.l Generic_Block_Graphics+(16*2)*7*NUM_PLANES dc.w 16 ;xsize dc.w 16 ;ysize dc.w 16*2*7 ;plane size dc.w 16*2 ;frame size dc.w 2 ;alien x words dc.l Chain_Link_Appear_Pattern dc.l 0 dc.l 0 dc.w 0 dc.b PLAYER_NO_COLLISION_SET+ALIEN_NO_COLLISION_SET+ALIEN_PRI_SET dc.b 0 Chain_Link_Appear_Pattern dc.w 0,0 Fast_Appear_Chain_Object dc.w 24<<6+3 dc.w BPR-6 dc.w 10 dc.w 1 ;update anim frame every 2 frames dc.l Appear_Graphics dc.l Appear_Graphics+(24*4)*10*NUM_PLANES dc.w 32 ;xsize dc.w 24 ;ysize dc.w (24*4)*10 ;plane size - so can get to next alien dc.w (24*4) ;frame size dc.w 3 ;alien x words dc.l Fast_Appear_Chain_Pattern dc.l 0 dc.l 0 dc.w 2 dc.b OFF_SCREEN_SET+ALIEN_PRI_SET+PLAYER_NO_COLLISION_SET+ALIEN_NO_COLLISION_SET dc.b 0 Fast_Appear_Chain_Pattern dc.w 0,0,0,0,0,0,0,0,0,0 dc.w OBJECT_SIMPLE_ADD dc.w 0,3+8 dc.l Chain_Link4_Dummy_Object dc.w 0,0,0,0,0,0,0,0,0,0 dc.w OBJECT_KILL,0,0 Chain_Link1_Object dc.w 8<<6+2 dc.w BPR-4 dc.w 1 ; dc.w DONT_ANIMATE ; dc.l Chain_Link_Graphics dc.l Chain_Link_Graphics+(8*2)*NUM_PLANES dc.w 16 ;xsize dc.w 8 ;ysize dc.w 8*2 ;plane size dc.w 8*2 ;frame size dc.w 2 ;alien x words dc.l Chain_Pattern1 dc.l Chain_Death ;remember nothing attached to this dc.l 0 dc.w 1 dc.b ALIEN_NO_COLLISION_SET+PLAYER_NO_COLLISION_SET dc.b 0 Chain_Link2_Object dc.w 8<<6+2 dc.w BPR-4 dc.w 1 ; dc.w DONT_ANIMATE ; dc.l Chain_Link_Graphics dc.l Chain_Link_Graphics+(8*2)*NUM_PLANES dc.w 16 ;xsize dc.w 8 ;ysize dc.w 8*2 ;plane size dc.w 8*2 ;frame size dc.w 2 ;alien x words dc.l Chain_Pattern2 dc.l Chain_Death_Attached dc.l 0 dc.w 1 dc.b ALIEN_NO_COLLISION_SET+PLAYER_NO_COLLISION_SET dc.b 0 Chain_Link3_Object dc.w 8<<6+2 dc.w BPR-4 dc.w 1 ; dc.w DONT_ANIMATE ; dc.l Chain_Link_Graphics dc.l Chain_Link_Graphics+(8*2)*NUM_PLANES dc.w 16 ;xsize dc.w 8 ;ysize dc.w 8*2 ;plane size dc.w 8*2 ;frame size dc.w 2 ;alien x words dc.l Chain_Pattern3 dc.l Chain_Death_Attached dc.l 0 dc.w 1 dc.b ALIEN_NO_COLLISION_SET+PLAYER_NO_COLLISION_SET dc.b 0 Chain_Link4_Object dc.w 16<<6+3 dc.w BPR-6 dc.w 1 ; dc.w DONT_ANIMATE ; dc.l Chain_Block_Graphics dc.l Chain_Block_Graphics+(16*4)*NUM_PLANES dc.w 22 ;xsize dc.w 16 ;ysize dc.w 16*4 ;plane size dc.w 16*4 ;frame size dc.w 3 ;alien x words dc.l Chain_Pattern4 dc.l Main_Chain_Death dc.l 0 dc.w 12 dc.b PLAYER_NO_COLLISION_SET+ALIEN_NO_COLLISION_SET+ALIEN_PRI_SET dc.b 0 Chain_Link4_Shootable_Object dc.w 16<<6+3 dc.w BPR-6 dc.w 1 ; dc.w DONT_ANIMATE ; dc.l Chain_Block_Graphics dc.l Chain_Block_Graphics+(16*4)*NUM_PLANES dc.w 22 ;xsize dc.w 16 ;ysize dc.w 16*4 ;plane size dc.w 16*4 ;frame size dc.w 3 ;alien x words dc.l Chain_Pattern4 dc.l Main_Chain_Death dc.l 0 dc.w 12 dc.b PLAYER_NO_COLLISION_SET+ALIEN_PRI_SET dc.b 0 Main_Chain_Death dc.w OBJECT_DECREASE dc.l Gen_Var dc.w OBJECT_UPDATE_SCORE dc.w 150 dc.w OBJECT_SOUND_EFFECT_3 dc.w Sound_Crap dc.w OBJECT_SIMPLE_ADD_LOTS dc.w -8,0 dc.l Explo_Split_Object_1 dc.l Explo_Split_Object_2 dc.l Explo_Split_Object_3 dc.l Explo_Split_Object_4 dc.l $ffffffff dc.w OBJECT_BLOW_UP_ATTACHED dc.w OBJECT_KILL,0,0 Chain_Link4_Dummy_Object dc.w 16<<6+3 dc.w BPR-6 dc.w 1 ; dc.w DONT_ANIMATE ; dc.l Chain_Block_Graphics dc.l Chain_Block_Graphics+(16*4)*NUM_PLANES dc.w 22 ;xsize dc.w 16 ;ysize dc.w 16*4 ;plane size dc.w 16*4 ;frame size dc.w 3 ;alien x words dc.l Chain_PatternStart4 dc.l 0 dc.l 0 dc.w 6 dc.b PLAYER_NO_COLLISION_SET+ALIEN_NO_COLLISION_SET dc.b 0 Chain_PatternStart4 dc.w OBJECT_INCREASE dc.l Gen_Var dc.w OBJECT_SIMPLE_ADD_CONNECT dc.w (22-11)/2,8+3 dc.l Chain_Link3_Object dc.w 0,-8 dc.w 0,0 dc.w 0,0 dc.w OBJECT_TRANSFORM_BOTCH dc.l Chain_Link4_Object dc.w OBJECT_KILL,0,0 Chain_Pattern4 include "data/patterns/chain4.s" dc.w OBJECT_CHANGE_TYPE dc.l Chain_Link4_Shootable_Object dc.w OBJECT_PATTERN_RESTART Chain_Pattern3 dc.w OBJECT_SIMPLE_ADD_CONNECT dc.w 0,4+3 dc.l Chain_Link2_Object dc.w 0,-4 dc.w 0,0 dc.w 0,0 Chain_Pattern3_Repeat include "data/patterns/chain3.s" dc.w OBJECT_SET_PAT dc.l Chain_Pattern3_Repeat Chain_Pattern2 dc.w OBJECT_SIMPLE_ADD_CONNECT dc.w 0,4+3 dc.l Chain_Link1_Object dc.w 0,-4 dc.w 0,0 dc.w 0,0 Chain_Pattern2_Repeat include "data/patterns/chain2.s" dc.w OBJECT_SET_PAT dc.l Chain_Pattern2_Repeat Chain_Pattern1 dc.w 0,-4 dc.w 0,0 dc.w 0,0 Chain_Pattern1_Repeat include "data/patterns/chain1.s" dc.w OBJECT_SET_PAT dc.l Chain_Pattern1_Repeat Chain_Death_Attached dc.w 0,0 dc.w 0,0 dc.w OBJECT_SOUND_EFFECT_4 dc.w Sound_SExplo dc.w OBJECT_SIMPLE_ADD dc.w 0,0 dc.l Block_Chain_Explosion dc.w OBJECT_BLOW_UP_ATTACHED dc.w OBJECT_KILL,0,0 Chain_Death dc.w 0,0 dc.w 0,0 dc.w OBJECT_SOUND_EFFECT_3 dc.w Sound_SExplo dc.w OBJECT_SIMPLE_ADD dc.w 0,0 dc.l Block_Chain_Explosion dc.w OBJECT_KILL,0,0 Bomb_Launch_Object dc.w 15<<6+2 dc.w BPR-4 dc.w 1 ; dc.w DONT_ANIMATE ; dc.l Bomb_Launch_Graphics dc.l Bomb_Launch_Graphics+(15*2*3)*NUM_PLANES dc.w 16 ;xsize dc.w 15 ;ysize dc.w 15*2*3 ;plane size dc.w 15*2 ;frame size dc.w 2 ;alien x words dc.l Bomb_Launch_Pattern dc.l 0 dc.l 0 dc.w 6 dc.b PLAYER_NO_COLLISION_SET+ALIEN_NO_COLLISION_SET dc.b 0 Bomb_Launch_Pattern dc.w 7,-1 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w 0,0 dc.w OBJECT_FRAME_SET dc.w 1 dc.w 0,0 dc.w OBJECT_FRAME_SET dc.w 2 dc.w 0,0 dc.w 0,0 dc.w OBJECT_SIMPLE_ADD dc.w 0,-5 dc.l Bomb_Object dc.w OBJECT_KILL,0,0 Bomb_Object dc.w 20<<6+2 dc.w BPR-4 dc.w 1 ; dc.w DONT_ANIMATE ; dc.l Bomb_Graphics dc.l Bomb_Graphics+(20*2*7)*NUM_PLANES dc.w 16 ;xsize dc.w 20 ;ysize dc.w 20*2*7 ;plane size dc.w 20*2 ;frame size dc.w 2 ;alien x words dc.l Bomb_Attack_Pattern dc.l 0 dc.l 0 dc.w 6 dc.b PLAYER_NO_COLLISION_SET+ALIEN_NO_COLLISION_SET+ALIEN_PRI_SET dc.b 0 Bomb_Attack_Pattern dc.w OBJECT_SOUND_EFFECT_3 dc.w Sound_Bomb dc.w OBJECT_SIMPLE_ADD dc.w 2,12 dc.l Smoke dc.w 0,-8 dc.w 0,-8 dc.w OBJECT_SIMPLE_ADD dc.w 2,12 dc.l Smoke dc.w 0,-8 dc.w 0,-7 dc.w OBJECT_SIMPLE_ADD dc.w 2,12 dc.l Smoke dc.w 0,-7 dc.w 0,-7 dc.w OBJECT_SIMPLE_ADD dc.w 2,12 dc.l Smoke dc.w 0,-6 dc.w 0,-6 dc.w OBJECT_SIMPLE_ADD dc.w 2,12 dc.l Smoke dc.w 0,-6 dc.w 0,-4 dc.w OBJECT_SIMPLE_ADD dc.w 2,12 dc.l Smoke dc.w 0,-4 dc.w OBJECT_FRAME_SET,1 dc.w 0,-4 dc.w OBJECT_SIMPLE_ADD dc.w 2,12 dc.l Smoke dc.w OBJECT_FRAME_SET,2 dc.w 0,-2 dc.w OBJECT_FRAME_SET,3 dc.w 0,-1 dc.w OBJECT_SIMPLE_ADD dc.w 2,12 dc.l Smoke dc.w OBJECT_FRAME_SET,4 dc.w 0,0 dc.w OBJECT_FRAME_SET,5 dc.w 0,1 dc.w OBJECT_FRAME_SET,6 dc.w 0,2 dc.w 0,2 dc.w OBJECT_SOUND_EFFECT_3 dc.w Sound_Whistle dc.w 0,2 dc.w 0,3 dc.w 0,4 dc.w 0,5 dc.w 0,5 dc.w 0,6 dc.w 0,6 dc.w 0,6 dc.w 0,7 dc.w 0,7 dc.w 0,8 dc.w 0,8 dc.w 0,8 dc.w OBJECT_SOUND_EFFECT_1 dc.w Sound_Crap dc.w OBJECT_SIMPLE_ADD dc.w -11,0 dc.l Pig_Explosion dc.w OBJECT_SIMPLE_ADD_LOTS dc.w 0,0 dc.l Spore_Fragment_Object1 dc.l Spore_Fragment_Object2 dc.l Spore_Fragment_Object3 dc.l $ffffffff dc.w OBJECT_KILL,0,0 dc.w OBJECT_KILL,0,0