MAX_EVENTS EQU 30 MAX_SWITCHES EQU 20 *Switch data *Each level can have up to 20 switches, for each level a table *shall be constructed containing the switches, there shall be 20 *switch blocks, each of these will have a correspoding pointer in *the table - these will be copied into the table in here switch_table ds.l MAX_SWITCHES event_table ds.l MAX_EVENTS