Game_Over_Text dc.b CENTER_LINE,"G A M E",-1 dc.b CENTER_LINE,"O V E R",-1 dc.b 0 even Continue_Text dc.b CENTER_LINE,"CHEAT MODE ENABLED",-1 Number_Of_Continues dc.b CENTER_LINE,"CREDITS LEFT 0",-1 dc.b CENTER_LINE,"CONTINUE (Y/N)",-1 dc.b 0 even Level_Over_Text dc.b -1 dc.b CENTER_LINE,"* LEVEL COMPLETE! *",-1,-1 score_line dc.b CENTER_LINE,"* SCORE : 00000000 *",-1 cash_line dc.b CENTER_LINE,"* CASH : 00000 *",-1,-1 dc.b CENTER_LINE,"Press FIRE to continue",-1 dc.b 0 even store_nums ds.w 32*6 store_text_nums ds.w 32*6 text_bpr dc.w BPR copy_store_area dc.l 0 malfont_mask_table dc.l %00000000000000000000000000000000 dc.l %10000000000000000000000000000000 dc.l %11000000000000000000000000000000 dc.l %11100000000000000000000000000000 dc.l %11110000000000000000000000000000 dc.l %11111000000000000000000000000000 dc.l %11111100000000000000000000000000 dc.l %11111110000000000000000000000000 dc.l %11111111000000000000000000000000 dc.l %11111111100000000000000000000000 dc.l %11111111110000000000000000000000 dc.l %11111111111000000000000000000000 dc.l %11111111111100000000000000000000 dc.l %11111111111110000000000000000000 dc.l %11111111111111000000000000000000 dc.l %11111111111111100000000000000000 dc.l %11111111111111110000000000000000 white_list dcb.w 32,$fff black_list ds.w 32 game_list ds.w 32