****** INTRO LEVEL SWITCH AND EVENT INFO ***** *----------Switch info---------------------* Level6_switch_table dc.l Level6_Switch1 dc.l 0 dc.l 0 dc.l 0 dc.l 0 dc.l 0 dc.l 0 dc.l 0 dc.l Level6_Switch9 dc.l $ffffffff ;terminate event list if less than 20 Level6_Activate_Table dc.l Level6_Event1 dc.l Level6_Event2 dc.l Level6_Event3 dc.l Level6_Event4 dc.l Level6_Event5 dc.l Level6_Event6 dc.l Level6_Event7 dc.l Level6_Event8 dc.l Level6_Event9 dc.l Level6_Event10 dc.l Level6_Event11 dc.l Level6_Event12 dc.l Level6_Event13 dc.l Level6_Event14 dc.l Level6_Event15 dc.l Level6_Event16 dc.l Level6_Event17 dc.l Level6_Event18 dc.l Level6_Event19 dc.l Level6_Event20 dc.l Rain_Script dc.l $ffffffff ;terminate switch list if less than 60 *activate event lists - these are the same as switch lists Level6_Event1 dc.w SWITCH_ADD_ALIEN ;second Pig dc.w (37*16),(62*16) dc.l Fast_Appear_Pig_Object dc.w SWITCH_ADD_ALIEN ;second Pig dc.w (43*16),(62*16) dc.l Fast_Appear_Pig_Object dc.w SWITCH_END Level6_Event2 dc.w SWITCH_ADD_ALIEN ;second Pig dc.w (36*16),(67*16) dc.l Fast_Appear_Pig_Object dc.w SWITCH_ADD_ALIEN ;second Pig dc.w (40*16),(71*16) dc.l Fast_Appear_Pig_Object dc.w SWITCH_END Level6_Event12 dc.w SWITCH_ADD_ALIEN ;second Pig dc.w (33*16),(77*16) dc.l Fast_Running_Appear_Pig_Object dc.w SWITCH_END Level6_Event3 dc.w SWITCH_ADD_EXPLO_BLOCK_ROW ;top bush dc.w 36,99 dc.w 1,1,1,$ffff dc.w SWITCH_ADD_EXPLO_BLOCK_ROW ;bottom bush dc.w 44,99 dc.w 1,1,1,$ffff dc.w Switch_Wait dc.w Switch_Wait dc.w SWITCH_ADD_EXPLO_BLOCK_ROW ;top bush dc.w 36,100 dc.w 1,1,1,$ffff dc.w SWITCH_ADD_EXPLO_BLOCK_ROW ;bottom bush dc.w 44,100 dc.w 1,1,1,$ffff dc.w Switch_Wait dc.w Switch_Wait dc.w SWITCH_ADD_EXPLO_BLOCK_ROW ;top bush dc.w 36,101 dc.w 1,1,1,$ffff dc.w SWITCH_ADD_EXPLO_BLOCK_ROW ;bottom bush dc.w 44,101 dc.w 1,1,1,$ffff dc.w Switch_Wait dc.w Switch_Wait dc.w SWITCH_ADD_ALIEN ;Add top Pig dc.w (37*16),(99*16) dc.l Fast_Appear_Pig_Object dc.w SWITCH_ADD_ALIEN ;Add bottom Pig dc.w (45*16),(99*16) dc.l Fast_Appear_Pig_Object dc.w SWITCH_END Level6_Event4 dc.w SWITCH_ADD_ALIEN ;second Pig dc.w (29*16)+8,(110*16) dc.l Fast_Appear_Pig_Object dc.w SWITCH_END Level6_Event5 dc.w SWITCH_ADD_ALIEN ;second Pig dc.w (45*16),(117*16) dc.l Fast_Appear_Pig_Object dc.w SWITCH_ADD_ALIEN ;second Pig dc.w (52*16),(117*16) dc.l Fast_Appear_Pig_Object dc.w SWITCH_END Level6_Event6 dc.w SWITCH_ADD_ALIEN ;second Pig dc.w (34*16),(113*16) dc.l Jump_Fish_Appear_Object dc.w SWITCH_ADD_ALIEN ;second Pig dc.w (34*16),(120*16) dc.l Jump_Fish_Appear_Object dc.w SWITCH_END Level6_Event7 dc.w SWITCH_ADD_EXPLO_BLOCK_ROW ;top bush dc.w 43,131 dc.w 1,1,1,$ffff dc.w Switch_Wait dc.w Switch_Wait dc.w SWITCH_ADD_EXPLO_BLOCK_ROW ;top bush dc.w 43,132 dc.w 1,1,1,$ffff dc.w Switch_Wait dc.w Switch_Wait dc.w SWITCH_ADD_EXPLO_BLOCK_ROW ;top bush dc.w 43,133 dc.w 1,1,1,$ffff dc.w Switch_Wait dc.w Switch_Wait dc.w SWITCH_ADD_ALIEN ;Add top Pig dc.w (44*16),(131*16) dc.l Fast_Appear_Pig_Object dc.w SWITCH_END Level6_Event8 dc.w SWITCH_ADD_ALIEN ;second Pig dc.w (42*16),(142*16) dc.l Fast_Appear_Pig_Object dc.w SWITCH_ADD_ALIEN ;second Pig dc.w (39*16),(151*16) dc.l Fast_Appear_Pig_Object dc.w SWITCH_ADD_ALIEN ;second Pig dc.w (47*16),(151*16) dc.l Fast_Appear_Pig_Object dc.w SWITCH_END Level6_Event9 dc.w SWITCH_ADD_ALIEN ;second Pig dc.w (76*16),(152*16) dc.l Fast_Appear_Pig_Object dc.w SWITCH_ADD_ALIEN ;second Pig dc.w (78*16),(159*16) dc.l Fast_Appear_Pig_Object dc.w SWITCH_END Level6_Event10 dc.w SWITCH_ADD_ALIEN dc.w (104*16),(126*16)+12 dc.l CoinDiss_Alien dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_ADD_ALIEN dc.w (105*16),(128*16) dc.l CoinDiss_Alien dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_ADD_ALIEN dc.w (105*16)+12,(127*16) dc.l CoinDiss_Alien dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_ADD_ALIEN dc.w (104*16)+4,(127*16)+12 dc.l CoinDiss_Alien dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_ADD_ALIEN dc.w (104*16)+12,(126*16)+4 dc.l CoinDiss_Alien dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_ADD_ALIEN dc.w (103*16)+12,(128*16)+4 dc.l CoinDiss_Alien dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_ADD_ALIEN dc.w (105*16)+4,(127*16)+12 dc.l CoinDiss_Alien dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_ADD_ALIEN dc.w (104*16)+12,(128*16)+8 dc.l CoinDiss_Alien dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_ADD_ALIEN dc.w (104*16)+12,(127*16)+4 dc.l CoinDiss_Alien dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_ADD_ALIEN dc.w (103*16)+12,(127*16)+4 dc.l CoinDiss_Alien dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_ADD_ALIEN dc.w (105*16)+8,(128*16)+8 dc.l CoinDiss_Alien dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_TEST dc.l Level6_Bodge dc.w 1 dc.l End_Level6_Script dc.w SWITCH_JUMP dc.l Level6_Event10 End_Level6_Script dc.w SWITCH_END Level6_Event11 *** Leaf generator 100, 115 Level6_Event13 dc.w SWITCH_ADD_ALIEN ;second Pig dc.w (86*16),(107*16) dc.l Fast_Appear_Pig_Object dc.w SWITCH_ADD_ALIEN ;second Pig dc.w (91*16),(107*16) dc.l Fast_Appear_Pig_Object dc.w SWITCH_END Level6_Event14 dc.w SWITCH_ADD_ALIEN ;second Pig dc.w (85*16),(91*16) dc.l Fast_Appear_Pig_Object dc.w SWITCH_ADD_ALIEN ;second Pig dc.w (94*16),(92*16) dc.l Fast_Appear_Pig_Object dc.w SWITCH_END Level6_Event15 dc.w SWITCH_ADD_ALIEN_TO_MAP dc.w Pig_Generator3 dc.w (83*16),(83*16) dc.l Pig_Generator_Object3 dc.w SWITCH_ADD_FIRE_BLOCK dc.w 83,83+1,444 dc.w SWITCH_ADD_FIRE_BLOCK dc.w 83+1,83+1,445 dc.w SWITCH_ADD_ALIEN dc.w (83*16)+12,((83+2)*16)+8 dc.l Block_Split_Object_3 dc.w SWITCH_ADD_ALIEN dc.w (83*16)+20,((83+2)*16)+8 dc.l Block_Split_Object_4 dc.w SWITCH_WAIT dc.w SWITCH_ADD_FIRE_BLOCK dc.w 83,83,424 dc.w SWITCH_ADD_FIRE_BLOCK dc.w 83+1,83,425 dc.w SWITCH_END Level6_Event16 dc.w SWITCH_ADD_ALIEN ;second Pig dc.w (105*16),(76*16) dc.l Fast_Appear_Pig_Object dc.w SWITCH_END Level6_Event17 *** leaf gen appear 187,82 dc.w SWITCH_END Level6_Event18 *** leaf gen appear 179, 80 dc.w SWITCH_END Level6_Event19 dc.w SWITCH_ADD_BLOCK_ROW dc.w 141,65 dc.w 958,1,1,874,$ffff dc.w SWITCH_WAIT dc.w SWITCH_ADD_BLOCK_ROW dc.w 141,64 dc.w 938,1,1,854,$ffff dc.w SWITCH_WAIT dc.w SWITCH_ADD_BLOCK_ROW dc.w 141,63 dc.w 918,1,1,834,$ffff dc.w SWITCH_WAIT dc.w SWITCH_ADD_BLOCK_ROW dc.w 141,62 dc.w 898,1,1,814,$ffff dc.w SWITCH_WAIT dc.w SWITCH_ADD_BLOCK_ROW dc.w 141,61 dc.w 944,1,1,945,$ffff dc.w SWITCH_WAIT dc.w SWITCH_ADD_BLOCK_ROW dc.w 141,60 dc.w 924,925,926,20,$ffff dc.w SWITCH_ADD_ALIEN ;second Pig dc.w (140*16),(64*16) dc.l Jump_Fish_Appear_Object dc.w SWITCH_ADD_ALIEN ;second Pig dc.w (145*16),(64*16) dc.l Jump_Fish_Appear_Object dc.w Switch_Set_Count dc.w 75 dc.w Switch_Wait dc.w Switch_Count dc.w 0 dc.w SWITCH_ADD_BLOCK_ROW dc.w 141,61 dc.w 958,1,1,874,$ffff dc.w SWITCH_WAIT dc.w SWITCH_ADD_BLOCK_ROW dc.w 141,60 dc.w 938,1,1,854,$ffff dc.w SWITCH_WAIT dc.w SWITCH_ADD_BLOCK_ROW dc.w 141,59 dc.w 918,1,1,834,$ffff dc.w SWITCH_WAIT dc.w SWITCH_ADD_BLOCK_ROW dc.w 141,58 dc.w 898,1,1,814,$ffff dc.w SWITCH_WAIT dc.w SWITCH_ADD_BLOCK_ROW dc.w 141,57 dc.w 944,1,1,945,$ffff dc.w SWITCH_WAIT dc.w SWITCH_ADD_BLOCK_ROW dc.w 141,56 dc.w 924,925,926,20,$ffff dc.w SWITCH_ADD_ALIEN dc.w (140*16),(59*16) dc.l Jump_Fish_Appear_Object dc.w SWITCH_ADD_ALIEN dc.w (145*16),(59*16) dc.l Jump_Fish_Appear_Object dc.w Switch_Set_Count dc.w 75 dc.w Switch_Wait dc.w Switch_Count dc.w 0 dc.w SWITCH_ADD_BLOCK_ROW dc.w 141,57 dc.w 958,1,1,874,$ffff dc.w SWITCH_WAIT dc.w SWITCH_ADD_BLOCK_ROW dc.w 141,56 dc.w 938,1,1,854,$ffff dc.w SWITCH_WAIT dc.w SWITCH_ADD_BLOCK_ROW dc.w 141,55 dc.w 918,1,1,834,$ffff dc.w SWITCH_WAIT dc.w SWITCH_ADD_BLOCK_ROW dc.w 141,54 dc.w 898,1,1,814,$ffff dc.w SWITCH_ADD_BLOCK_ROW dc.w 141,53 dc.w 958,1,1,874,$ffff dc.w SWITCH_WAIT dc.w SWITCH_ADD_BLOCK_ROW dc.w 141,52 dc.w 938,1,1,854,$ffff dc.w SWITCH_ADD_BLOCK_ROW dc.w 141,51 dc.w 916,1,1,913,$ffff dc.w SWITCH_ADD_BLOCK_ROW dc.w 141,50 dc.w 896,1,1,893,$ffff dc.w Switch_Set_Count dc.w 75 dc.w Switch_Wait dc.w Switch_Count dc.w 0 dc.w SWITCH_ADD_BLOCK_ROW dc.w 141,48 dc.w 956,1,1,953,$ffff dc.w SWITCH_ADD_BLOCK_ROW dc.w 141,47 dc.w 936,1,1,933,$ffff dc.w SWITCH_ADD_BLOCK_ROW dc.w 141,46 dc.w 958,1,1,874,$ffff dc.w SWITCH_WAIT dc.w SWITCH_ADD_BLOCK_ROW dc.w 141,45 dc.w 938,1,1,854,$ffff dc.w SWITCH_WAIT dc.w SWITCH_ADD_BLOCK_ROW dc.w 141,44 dc.w 918,1,1,834,$ffff dc.w SWITCH_WAIT dc.w SWITCH_ADD_BLOCK_ROW dc.w 141,43 dc.w 898,1,1,814,$ffff dc.w SWITCH_ADD_BLOCK_ROW dc.w 141,42 dc.w 958,1,1,874,$ffff dc.w SWITCH_WAIT dc.w SWITCH_ADD_BLOCK_ROW dc.w 141,41 dc.w 938,1,1,854,$ffff dc.w SWITCH_END Level6_Event20 dc.w SWITCH_SCROLL_GOTO dc.w 133*16,0*16 dc.w SWITCH_JUMP dc.l End_Of_Level_Sequence dc.w SWITCH_END *-----------------------------Switches---------------* Level6_Switch1 dc.w SWITCH_CHANGE_BLOCK_ROW dc.w 103,126 dc.w 620,621,622,623,$ffff dc.w SWITCH_WAIT dc.w SWITCH_CHANGE_BLOCK_ROW dc.w 103,127 dc.w 600,601,602,603,$ffff dc.w SWITCH_WAIT dc.w SWITCH_CHANGE_BLOCK_ROW dc.w 103,128 dc.w 405,406,407,408,$ffff dc.w SWITCH_SET_VAR dc.l Level6_Bodge dc.w 1 dc.w SWITCH_END Level6_Bodge dc.w 0 Level6_Switch9 dc.w SWITCH_ADD_BLOCK_COLUMN dc.w 127,121 dc.w 481,501,521,541,$ffff dc.w SWITCH_WAIT dc.w SWITCH_ADD_BLOCK_COLUMN dc.w 126,121 dc.w 566,586,606,626,$ffff dc.w SWITCH_WAIT dc.w SWITCH_ADD_BLOCK_COLUMN dc.w 125,121 dc.w 565,585,605,625,$ffff dc.w SWITCH_WAIT dc.w SWITCH_ADD_BLOCK_COLUMN dc.w 124,121 dc.w 480,500,520,540,$ffff dc.w SWITCH_END