POST_UP EQU 167 POST_UP_SHAD EQU 187 POST_DOWN EQU 166 POST_DOWN_SHAD EQU 186 POST_HOLE EQU 166 POST_SHAD_HOLE EQU 186 rsreset level_palette_ptr rs.l 1 level_sprite_palette_ptr rs.l 1 level_map_x_start rs.w 1 ;MUST BE FACTOR OF 16 ;LEFT HAND CORNER level_map_y_start rs.w 1 ;MUST BE FACTOR OF 16 level_generator_pattern rs.l 1 ;generator attack pattern level_switch_table rs.l 1 level_activator_table rs.l 1 level_strength_table rs.l 1 level_switch_list rs.l 1 Level_1 dc.l Level_1_Colour_List dc.l Level_1_Sprite_Colours dc.w 18*16 ;must be factor of 16 dc.w 100*16 ;must be factor of 16 dc.l Level1_Generator dc.l Intro_Level_Switch_Table dc.l Intro_Level_Activate_Table dc.l Level1_Alien_Strengths dc.l 0 EVEN Level_2 dc.l Level_1_Colour_List dc.l Level_1_Sprite_Colours dc.w 47*16 ;must be factor of 16 dc.w 59*16 ;must be factor of 16 dc.l Level2_Generator dc.l Level2_Switch_Table dc.l Level2_Activate_Table dc.l 0 dc.l 0 EVEN Level_3 dc.l Level_1_Colour_List dc.l Level_1_Sprite_Colours dc.w 60*16 ;must be factor of 16 dc.w 182*16 ;must be factor of 16 dc.l Level3_Generator dc.l Level3_Switch_Table dc.l Level3_Activate_Table dc.l Level3_Alien_Strengths dc.l 0 EVEN Level_4 dc.l Level_1_Colour_List dc.l Level_1_Sprite_Colours dc.w 64*16 ;must be factor of 16 dc.w 101*16 ;must be factor of 16 dc.l Level4_Generator dc.l Level4_Switch_Table dc.l Level4_Activate_Table dc.l 0 dc.l 0 EVEN Level_5 dc.l Level_1_Snow_Colour_List dc.l Level_1_Sprite_Colours dc.w 27*16 ;must be factor of 16 dc.w 182*16 ;must be factor of 16 dc.l Level5_Generator dc.l Level5_Switch_Table dc.l Level5_Activate_Table dc.l 0 dc.l 0 EVEN Level_6 dc.l Level_1_Colour_List dc.l Level_1_Sprite_Colours dc.w 29*16 ;must be factor of 16 dc.w 41*16 ;must be factor of 16 dc.l Level6_Generator dc.l Level6_Switch_Table dc.l Level6_Activate_Table dc.l Level6_Alien_Strengths dc.l 0 EVEN Level_7 dc.l Level_1_Colour_List dc.l Level_1_Sprite_Colours dc.w 82*16 ;must be factor of 16 dc.w 91*16 ;must be factor of 16 dc.l Level7_Generator dc.l Level7_Switch_Table dc.l Level7_Activate_Table dc.l 0 dc.l 0 EVEN Level_8 dc.l Level_1_Colour_List dc.l Level_1_Sprite_Colours dc.w 67*16 ;must be factor of 16 dc.w 148*16 ;must be factor of 16 dc.l Level8_Generator dc.l Level8_Switch_Table dc.l Level8_Activate_Table dc.l 0 dc.l 0 EVEN Level_list dc.l Level_1 dc.l Level_2 dc.l Level_3 dc.l Level_4 dc.l Level_5 dc.l Level_6 dc.l Level_7 dc.l Level_8 dc.l $ffffffff current_level_list_ptr dc.l Level_List Level_Toggle dc.w 0 ;General toggle for use in scripts level_number dc.b 0 ;Do not need to set here even ************************* LEVEL INCLUDES ************************* include "level_data/special_switch_scripts.s" include "level_data/level_alien_strengths.s" include "level_data/level1data.s" include "level_data/level2data.s" include "level_data/level3data.s" include "level_data/level4data.s" include "level_data/level5data.s" include "level_data/level6data.s" include "level_data/level7data.s" include "level_data/level8data.s"