*Special case scripts Use_Key_On_Door dc.w SWITCH_ADD_DESTROY_BLOCK_ROW dc.w 0,0,240,241,$ffff dc.w SWITCH_WAIT dc.w SWITCH_ADD_DESTROY_BLOCK_ROW dc.w 0,0,220,221,$ffff dc.w SWITCH_WAIT dc.w SWITCH_ADD_DESTROY_BLOCK_ROW dc.w 0,0,200,201,$ffff dc.w SWITCH_END *This is the script for blowing up the main door - i do not *have the graphics for the blown up door but when you do replace *the 1's - It assumes the door is four blocks wide and three high *the bottom line of door blocks is the first set in the script Blow_Up_Big_Door dc.w SWITCH_ADD_DESTROY_BLOCK_ROW dc.w 0,0,290,291,292,293,$ffff dc.w SWITCH_WAIT dc.w SWITCH_ADD_DESTROY_BLOCK_ROW dc.w 0,0,270,271,272,273,$ffff dc.w SWITCH_WAIT dc.w SWITCH_ADD_DESTROY_BLOCK_ROW dc.w 0,0,250,251,252,253,$ffff dc.w SWITCH_WAIT dc.w SWITCH_ADD_DESTROY_BLOCK_ROW dc.w 0,0,230,231,232,233,$ffff dc.w SWITCH_END Generator_Appear_Example dc.w SWITCH_ADD_ALIEN_TO_MAP dc.w Pig_Generator3 dc.w (44*16),(77*16) dc.l Pig_Generator_Object3 dc.w SWITCH_ADD_FIRE_BLOCK dc.w 44,78,444 dc.w SWITCH_ADD_FIRE_BLOCK dc.w 45,78,445 dc.w SWITCH_ADD_ALIEN dc.w (44*16)+12,(79*16)+8 dc.l Block_Split_Object_3 dc.w SWITCH_ADD_ALIEN dc.w (44*16)+20,(79*16)+8 dc.l Block_Split_Object_4 dc.w SWITCH_WAIT dc.w SWITCH_ADD_FIRE_BLOCK dc.w 44,77,424 dc.w SWITCH_ADD_FIRE_BLOCK dc.w 45,77,425 dc.w SWITCH_END Rain_Script *start by spotting dc.w SWITCH_SET_VAR dc.l WeatherFx dc.w 0 dc.w SWITCH_EXECUTE_CODE dc.l Start_Looping_Sample dc.w SWITCH_EXECUTE_CODE dc.l Add_Small_Rain_Drop dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_SET_RAIN_VOL dc.w 5 dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_SET_RAIN_VOL dc.w 10 dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_EXECUTE_CODE dc.l Add_Small_Rain_Drop dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_SET_RAIN_VOL dc.w 15 dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_SET_RAIN_VOL dc.w 20 dc.w SWITCH_WAIT dc.w SWITCH_EXECUTE_CODE dc.l Add_Big_Rain_Drop dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_SET_RAIN_VOL dc.w 25 dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_SET_RAIN_VOL dc.w 30 dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_EXECUTE_CODE dc.l Add_Small_Rain_Drop dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_SET_RAIN_VOL dc.w 35 dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_EXECUTE_CODE dc.l Add_Big_Rain_Drop dc.w SWITCH_SET_RAIN_VOL dc.w 40 dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_SET_RAIN_VOL dc.w 45 dc.w SWITCH_WAIT dc.w SWITCH_EXECUTE_CODE dc.l Add_Small_Rain_Drop dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_SET_RAIN_VOL dc.w 50 dc.w SWITCH_EXECUTE_CODE dc.l Add_Small_Rain_Drop *start raining properly Full_Rain dc.w SWITCH_EXECUTE_CODE dc.l Add_Big_Rain_Drop dc.w SWITCH_EXECUTE_CODE dc.l Add_Big_Rain_Drop dc.w SWITCH_WAIT dc.w SWITCH_EXECUTE_CODE dc.l Add_Small_Rain_Drop dc.w SWITCH_WAIT dc.w SWITCH_EXECUTE_CODE dc.l Add_Big_Rain_Drop dc.w SWITCH_EXECUTE_CODE dc.l Add_Big_Rain_Drop dc.w SWITCH_WAIT dc.w SWITCH_TEST dc.l WeatherFx dc.w 0 dc.l Full_Rain dc.w SWITCH_END Rain_Script500 *start by spotting dc.w SWITCH_SET_VAR dc.l WeatherFx dc.w 0 dc.w SWITCH_EXECUTE_CODE dc.l Add_Small_Rain_Drop dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_SET_RAIN_VOL dc.w 5 dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_SET_RAIN_VOL dc.w 10 dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_EXECUTE_CODE dc.l Add_Small_Rain_Drop dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_SET_RAIN_VOL dc.w 15 dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_SET_RAIN_VOL dc.w 20 dc.w SWITCH_WAIT dc.w SWITCH_EXECUTE_CODE dc.l Add_Big_Rain_Drop dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_SET_RAIN_VOL dc.w 25 dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_SET_RAIN_VOL dc.w 30 dc.w SWITCH_WAIT dc.w SWITCH_EXECUTE_CODE dc.l Add_Small_Rain_Drop dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_SET_RAIN_VOL dc.w 40 dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_EXECUTE_CODE dc.l Start_Looping_Sample dc.w SWITCH_EXECUTE_CODE dc.l Add_Big_Rain_Drop dc.w SWITCH_WAIT dc.w SWITCH_SET_RAIN_VOL dc.w 45 dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_EXECUTE_CODE dc.l Add_Small_Rain_Drop dc.w SWITCH_WAIT dc.w SWITCH_SET_RAIN_VOL dc.w 50 dc.w SWITCH_WAIT dc.w SWITCH_EXECUTE_CODE dc.l Add_Small_Rain_Drop *start raining properly Full_Rain500 dc.w SWITCH_EXECUTE_CODE dc.l Add_Big_Rain_Drop dc.w SWITCH_WAIT dc.w SWITCH_EXECUTE_CODE dc.l Add_Small_Rain_Drop dc.w SWITCH_WAIT dc.w SWITCH_EXECUTE_CODE dc.l Add_Big_Rain_Drop dc.w SWITCH_WAIT dc.w SWITCH_TEST dc.l WeatherFx dc.w 0 dc.l Full_Rain500 dc.w SWITCH_END ThunderStorm *gradually darken the screen dc.w SWITCH_SET_VAR dc.l WeatherFx dc.w 0 dc.w SWITCH_INSERT_PALETTE dc.w PALETTE_DIM1 dc.w Switch_Set_Count dc.w 80 dc.w Switch_Wait dc.w Switch_Count dc.w 0 dc.w SWITCH_INSERT_PALETTE dc.w PALETTE_DIM2 dc.w Switch_Set_Count dc.w 80 dc.w Switch_Wait dc.w Switch_Count dc.w 0 dc.w SWITCH_INSERT_PALETTE dc.w PALETTE_DIM3 dc.w Switch_Set_Count dc.w 80 dc.w Switch_Wait dc.w Switch_Count dc.w 0 *start by spotting dc.w SWITCH_EXECUTE_CODE dc.l Start_Looping_Sample dc.w SWITCH_EXECUTE_CODE dc.l Add_Small_Rain_Drop dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_SET_RAIN_VOL dc.w 5 dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_SET_RAIN_VOL dc.w 10 dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_EXECUTE_CODE dc.l Add_Small_Rain_Drop dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_SET_RAIN_VOL dc.w 15 dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_SET_RAIN_VOL dc.w 20 dc.w SWITCH_WAIT dc.w SWITCH_EXECUTE_CODE dc.l Add_Big_Rain_Drop dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_SET_RAIN_VOL dc.w 25 dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_SET_RAIN_VOL dc.w 30 dc.w SWITCH_WAIT dc.w SWITCH_EXECUTE_CODE dc.l Add_Small_Rain_Drop dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_SET_RAIN_VOL dc.w 35 dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_SET_RAIN_VOL dc.w 40 dc.w SWITCH_EXECUTE_CODE dc.l Add_Big_Rain_Drop dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_SET_RAIN_VOL dc.w 45 dc.w SWITCH_WAIT dc.w SWITCH_EXECUTE_CODE dc.l Add_Small_Rain_Drop dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_SET_RAIN_VOL dc.w 50 dc.w SWITCH_EXECUTE_CODE dc.l Add_Small_Rain_Drop dc.w SWITCH_WAIT dc.w SWITCH_INSERT_PALETTE dc.w PALETTE_DIM4 *start raining properly ThunderStormRepeat dc.w SWITCH_EXECUTE_CODE dc.l Add_Big_Rain_Drop dc.w SWITCH_EXECUTE_CODE dc.l Add_Big_Rain_Drop dc.w SWITCH_WAIT dc.w SWITCH_EXECUTE_CODE dc.l Add_Small_Rain_Drop dc.w SWITCH_WAIT dc.w SWITCH_EXECUTE_CODE dc.l Add_Big_Rain_Drop dc.w SWITCH_EXECUTE_CODE dc.l Add_Big_Rain_Drop dc.w SWITCH_WAIT dc.w SWITCH_EXECUTE_CODE dc.l Random_Flash dc.w SWITCH_TEST dc.l WeatherFx dc.w 0 dc.l ThunderStormRepeat *stop thunderstorm dc.w SWITCH_INSERT_PALETTE dc.w PALETTE_DIM3 dc.w Switch_Set_Count dc.w 80 dc.w Switch_Wait dc.w Switch_Count dc.w 0 dc.w SWITCH_INSERT_PALETTE dc.w PALETTE_DIM2 dc.w Switch_Set_Count dc.w 80 dc.w Switch_Wait dc.w Switch_Count dc.w 0 dc.w SWITCH_INSERT_PALETTE dc.w PALETTE_DIM1 dc.w Switch_Set_Count dc.w 80 dc.w Switch_Wait dc.w Switch_Count dc.w 0 dc.w SWITCH_INSERT_PALETTE dc.w PALETTE_NORMAL dc.w SWITCH_END ThunderStorm500 *gradually darken the screen dc.w SWITCH_SET_VAR dc.l WeatherFx dc.w 0 dc.w SWITCH_INSERT_PALETTE dc.w PALETTE_DIM1 dc.w Switch_Set_Count dc.w 80 dc.w Switch_Wait dc.w Switch_Count dc.w 0 dc.w SWITCH_INSERT_PALETTE dc.w PALETTE_DIM2 dc.w Switch_Set_Count dc.w 80 dc.w Switch_Wait dc.w Switch_Count dc.w 0 dc.w SWITCH_INSERT_PALETTE dc.w PALETTE_DIM3 dc.w Switch_Set_Count dc.w 80 dc.w Switch_Wait dc.w Switch_Count dc.w 0 *start by spotting dc.w SWITCH_EXECUTE_CODE dc.l Add_Small_Rain_Drop dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_SET_RAIN_VOL dc.w 5 dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_SET_RAIN_VOL dc.w 10 dc.w SWITCH_WAIT dc.w SWITCH_EXECUTE_CODE dc.l Add_Small_Rain_Drop dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_SET_RAIN_VOL dc.w 15 dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_SET_RAIN_VOL dc.w 20 dc.w SWITCH_WAIT dc.w SWITCH_EXECUTE_CODE dc.l Add_Big_Rain_Drop dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_SET_RAIN_VOL dc.w 25 dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_SET_RAIN_VOL dc.w 30 dc.w SWITCH_WAIT dc.w SWITCH_EXECUTE_CODE dc.l Add_Small_Rain_Drop dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_SET_RAIN_VOL dc.w 35 dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_SET_RAIN_VOL dc.w 40 dc.w SWITCH_EXECUTE_CODE dc.l Add_Big_Rain_Drop dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_SET_RAIN_VOL dc.w 45 dc.w SWITCH_WAIT dc.w SWITCH_EXECUTE_CODE dc.l Add_Small_Rain_Drop dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_EXECUTE_CODE dc.l Add_Small_Rain_Drop dc.w SWITCH_WAIT dc.w SWITCH_SET_RAIN_VOL dc.w 50 dc.w SWITCH_INSERT_PALETTE dc.w PALETTE_DIM4 *start raining properly ThunderStormRepeat500 dc.w SWITCH_EXECUTE_CODE dc.l Add_Big_Rain_Drop dc.w SWITCH_WAIT dc.w SWITCH_EXECUTE_CODE dc.l Add_Big_Rain_Drop dc.w SWITCH_WAIT dc.w SWITCH_EXECUTE_CODE dc.l Add_Small_Rain_Drop dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_EXECUTE_CODE dc.l Add_Big_Rain_Drop dc.w SWITCH_WAIT dc.w SWITCH_EXECUTE_CODE dc.l Add_Big_Rain_Drop dc.w SWITCH_WAIT dc.w SWITCH_EXECUTE_CODE dc.l Random_Flash dc.w SWITCH_TEST dc.l WeatherFx dc.w 0 dc.l ThunderStormRepeat500 *stop thunderstorm dc.w SWITCH_INSERT_PALETTE dc.w PALETTE_DIM3 dc.w Switch_Set_Count dc.w 80 dc.w Switch_Wait dc.w Switch_Count dc.w 0 dc.w SWITCH_INSERT_PALETTE dc.w PALETTE_DIM2 dc.w Switch_Set_Count dc.w 80 dc.w Switch_Wait dc.w Switch_Count dc.w 0 dc.w SWITCH_INSERT_PALETTE dc.w PALETTE_DIM1 dc.w Switch_Set_Count dc.w 80 dc.w Switch_Wait dc.w Switch_Count dc.w 0 dc.w SWITCH_INSERT_PALETTE dc.w PALETTE_NORMAL dc.w SWITCH_END Lightning1 dc.w SWITCH_WAIT dc.w SWITCH_INSERT_PALETTE dc.w PALETTE_BRIGHT dc.w SWITCH_WAIT dc.w SWITCH_INSERT_PALETTE dc.w PALETTE_DIM4 dc.w SWITCH_WAIT dc.w SWITCH_EXECUTE_CODE dc.l Add_Small_Rain_Drop dc.w SWITCH_WAIT dc.w SWITCH_EXECUTE_CODE dc.l Add_Small_Rain_Drop dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_EXECUTE_CODE dc.l Add_Big_Rain_Drop dc.w SWITCH_INSERT_PALETTE dc.w PALETTE_BRIGHT dc.w SWITCH_WAIT dc.w SWITCH_INSERT_PALETTE dc.w PALETTE_DIM4 dc.w SWITCH_WAIT dc.w SWITCH_SOUND_THUN dc.w SWITCH_JUMP Lightning1_500 dc.l ThunderStormRepeat Lightning2 dc.w SWITCH_WAIT dc.w SWITCH_INSERT_PALETTE dc.w PALETTE_BRIGHT dc.w SWITCH_WAIT dc.w SWITCH_EXECUTE_CODE dc.l Add_Small_Rain_Drop dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_INSERT_PALETTE dc.w PALETTE_DIM4 dc.w SWITCH_WAIT dc.w SWITCH_JUMP Lightning2_500 dc.l ThunderStormRepeat Lightning3 dc.w SWITCH_WAIT dc.w SWITCH_INSERT_PALETTE dc.w PALETTE_DIM2 dc.w SWITCH_WAIT dc.w SWITCH_INSERT_PALETTE dc.w PALETTE_NORMAL dc.w SWITCH_WAIT dc.w SWITCH_EXECUTE_CODE dc.l Add_Small_Rain_Drop dc.w SWITCH_SOUND_THUN dc.w SWITCH_WAIT dc.w SWITCH_INSERT_PALETTE dc.w PALETTE_DIM2 dc.w SWITCH_WAIT dc.w SWITCH_INSERT_PALETTE dc.w PALETTE_DIM4 dc.w SWITCH_WAIT dc.w SWITCH_JUMP Lightning3_500 dc.l ThunderStormRepeat SnowStorm dc.w SWITCH_SET_VAR dc.l WeatherFx dc.w 0 dc.w SWITCH_EXECUTE_CODE dc.l Add_Snow_Flake dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_EXECUTE_CODE dc.l Add_Snow_Flake dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_EXECUTE_CODE dc.l Add_Snow_Flake dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_WAIT SnowStormRepeat dc.w SWITCH_EXECUTE_CODE dc.l Add_Snow_Flake dc.w SWITCH_WAIT dc.w SWITCH_EXECUTE_CODE dc.l Add_Snow_Flake2 dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_EXECUTE_CODE dc.l Add_Snow_Flake dc.w SWITCH_WAIT dc.w SWITCH_EXECUTE_CODE dc.l Add_Snow_Flake3 dc.w SWITCH_WAIT dc.w SWITCH_TEST dc.l WeatherFx dc.w 0 dc.l SnowStormRepeat dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_EXECUTE_CODE dc.l Add_Snow_Flake dc.w SWITCH_WAIT dc.w SWITCH_EXECUTE_CODE dc.l Add_Snow_Flake2 dc.w SWITCH_END SnowStorm500 dc.w SWITCH_SET_VAR dc.l WeatherFx dc.w 0 dc.w SWITCH_EXECUTE_CODE dc.l Add_Snow_Flake dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_EXECUTE_CODE dc.l Add_Snow_Flake dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_EXECUTE_CODE dc.l Add_Snow_Flake dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_WAIT SnowStormRepeat500 dc.w SWITCH_EXECUTE_CODE dc.l Add_Snow_Flake dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_EXECUTE_CODE dc.l Add_Snow_Flake2 dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_EXECUTE_CODE dc.l Add_Snow_Flake dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_EXECUTE_CODE dc.l Add_Snow_Flake3 dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_TEST dc.l WeatherFx dc.w 0 dc.l SnowStormRepeat500 dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_EXECUTE_CODE dc.l Add_Snow_Flake dc.w SWITCH_WAIT dc.w SWITCH_EXECUTE_CODE dc.l Add_Snow_Flake2 dc.w SWITCH_END StopStorm dc.w SWITCH_SET_VAR dc.l WeatherFx dc.w 1 dc.w SWITCH_END WeatherFx dc.w 0 Spurty dc.w SWITCH_ADD_ALIEN Spurt1_X dc.w (23*16)-4 Spurt1_Y dc.w (12*16)-42+5 dc.l Gas_Spurt_Object1 dc.w SWITCH_WAIT dc.w Switch_Set_Count Spurt_Speed1 dc.w 50 dc.w Switch_Wait dc.w Switch_Count dc.w 0 dc.w SWITCH_ADD_ALIEN Spurt2_X dc.w (27*16)+4 Spurt2_Y dc.w (12*16)-42+5 dc.l Gas_Spurt_Object1 dc.w SWITCH_WAIT dc.w Switch_Set_Count Spurt_Speed2 dc.w 50 dc.w Switch_Wait dc.w Switch_Count dc.w 0 dc.w SWITCH_TEST dc.l SpurtFlag dc.w 0 dc.l Spurty dc.w SWITCH_END SpurtFlag dc.w 0 End_Of_Level_Sequence dc.w SWITCH_INSERT_GEN_PALETTE End_Of_Level_Repeat dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_TEST dc.l goto_flag dc.w 1 dc.l End_Of_Level_Repeat dc.w SWITCH_SET_VAR dc.l generator_activate dc.w 1 dc.w SWITCH_END Level3_Pig_Platforms dc.w SWITCH_SET_VAR dc.l Level_Gen_Wave_Counter dc.w 2 dc.w Switch_Set_Count dc.w 50 dc.w Switch_Wait dc.w Switch_Count dc.w 0 dc.w SWITCH_SET_WAVE dc.l Level_Gen_Wave_Counter dc.w (94*16)+4,(7*16)-4 dc.l Fast_Appear_Wave_Pig_Object dc.w Switch_Set_Count dc.w 50 dc.w Switch_Wait dc.w Switch_Count dc.w 0 dc.w SWITCH_SET_WAVE dc.l Level_Gen_Wave_Counter dc.w (99*16)+4,(7*16)-4 dc.l Fast_Appear_Wave_Pig_Object dc.w SWITCH_WAIT Level_3_Gen_Pig_Plats dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_TEST dc.l SpurtFlag dc.w 1 dc.l Level3_Gen_Pp_End dc.w SWITCH_WAIT dc.w SWITCH_TEST dc.l Level_Gen_Wave_Counter dc.w 0 dc.l Level3_Pig_Platforms dc.w SWITCH_JUMP dc.l Level_3_Gen_Pig_Plats Level3_Gen_Pp_End dc.w SWITCH_END Level_Gen_Wave_Counter dc.w 2 dc.l Level_Gen_Wave_Bonus Level_Gen_Wave_Bonus dc.w OBJECT_KILL,0,0 Level5_Pig_Platforms dc.w SWITCH_SET_VAR dc.l Level_Gen_Wave_Counter dc.w 2 dc.w Switch_Set_Count dc.w 50 dc.w Switch_Wait dc.w Switch_Count dc.w 0 dc.w SWITCH_SET_WAVE dc.l Level_Gen_Wave_Counter dc.w (151*16)+4,(7*16)-4 dc.l Fast_Appear_Wave_Pig_Object dc.w Switch_Set_Count dc.w 50 dc.w Switch_Wait dc.w Switch_Count dc.w 0 dc.w SWITCH_SET_WAVE dc.l Level_Gen_Wave_Counter dc.w (162*16)+4,(7*16)-4 dc.l Fast_Appear_Wave_Pig_Object dc.w SWITCH_WAIT Level_5_Gen_Pig_Plats dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_TEST dc.l SpurtFlag dc.w 1 dc.l Level5_Gen_Pp_End dc.w SWITCH_WAIT dc.w SWITCH_TEST dc.l Level_Gen_Wave_Counter dc.w 0 dc.l Level5_Pig_Platforms dc.w SWITCH_JUMP dc.l Level_5_Gen_Pig_Plats Level5_Gen_Pp_End dc.w SWITCH_END Level7_Pig_Platforms dc.w SWITCH_SET_VAR dc.l Level_Gen_Wave_Counter dc.w 2 dc.w Switch_Set_Count dc.w 50 dc.w Switch_Wait dc.w Switch_Count dc.w 0 dc.w SWITCH_SET_WAVE dc.l Level_Gen_Wave_Counter dc.w (85*16)+4,(45*16)-4 dc.l Fast_Appear_Wave_Pig_Object dc.w Switch_Set_Count dc.w 50 dc.w Switch_Wait dc.w Switch_Count dc.w 0 dc.w SWITCH_SET_WAVE dc.l Level_Gen_Wave_Counter dc.w (98*16)+4,(45*16)-4 dc.l Fast_Appear_Wave_Pig_Object dc.w SWITCH_WAIT Level_7_Gen_Pig_Plats dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_TEST dc.l SpurtFlag dc.w 1 dc.l Level7_Gen_Pp_End dc.w SWITCH_WAIT dc.w SWITCH_TEST dc.l Level_Gen_Wave_Counter dc.w 0 dc.l Level7_Pig_Platforms dc.w SWITCH_JUMP dc.l Level_7_Gen_Pig_Plats Level7_Gen_Pp_End dc.w SWITCH_END Level8_Pig_Platforms dc.w SWITCH_SET_VAR dc.l Level_Gen_Wave_Counter dc.w 2 dc.w Switch_Set_Count dc.w 60 dc.w Switch_Wait dc.w Switch_Count dc.w 0 dc.w SWITCH_SET_WAVE dc.l Level_Gen_Wave_Counter dc.w (70*16)+4,(7*16)-4 dc.l Fast_Appear_Wave_Pig_Object dc.w Switch_Set_Count dc.w 70 dc.w Switch_Wait dc.w Switch_Count dc.w 0 dc.w SWITCH_SET_WAVE dc.l Level_Gen_Wave_Counter dc.w (80*16)+4,(7*16)-4 dc.l Fast_Appear_Wave_Pig_Object dc.w SWITCH_WAIT Level_8_Gen_Pig_Plats dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_WAIT dc.w SWITCH_TEST dc.l SpurtFlag dc.w 1 dc.l Level8_Gen_Pp_End dc.w SWITCH_WAIT dc.w SWITCH_TEST dc.l Level_Gen_Wave_Counter dc.w 0 dc.l Level8_Pig_Platforms dc.w SWITCH_JUMP dc.l Level_8_Gen_Pig_Plats Level8_Gen_Pp_End dc.w SWITCH_END Level4_Bomb_Attack dc.w Switch_Set_Count dc.w 50 dc.w Switch_Wait dc.w Switch_Count dc.w 0 dc.w SWITCH_TEST dc.l SpurtFlag dc.w 1 dc.l Level4_Gen_End dc.w SWITCH_JUMP_RANDOM dc.w 2 ;0-2 dc.l Level4_Bomb1 dc.l Level4_Bomb2 dc.l Level4_Bomb3 Level4_Gen_End dc.w SWITCH_END Level4_Bomb1 dc.w SWITCH_ADD_ALIEN dc.w 185*16,25*16 dc.l Bomb_Launch_Object dc.w SWITCH_WAIT dc.w SWITCH_JUMP dc.l Level4_Bomb_Attack Level4_Bomb2 dc.w SWITCH_ADD_ALIEN dc.w 191*16,25*16 dc.l Bomb_Launch_Object dc.w SWITCH_WAIT dc.w SWITCH_JUMP dc.l Level4_Bomb_Attack Level4_Bomb3 dc.w SWITCH_ADD_ALIEN dc.w 188*16,29*16 dc.l Bomb_Launch_Object dc.w SWITCH_WAIT dc.w SWITCH_JUMP dc.l Level4_Bomb_Attack Level6_Bomb_Attack dc.w Switch_Set_Count dc.w 40 dc.w Switch_Wait dc.w Switch_Count dc.w 0 dc.w SWITCH_TEST dc.l SpurtFlag dc.w 1 dc.l Level6_Gen_End dc.w SWITCH_JUMP_RANDOM dc.w 2 ;0-2 dc.l Level6_Bomb1 dc.l Level6_Bomb2 dc.l Level6_Bomb3 Level6_Gen_End dc.w SWITCH_END Level6_Bomb1 dc.w SWITCH_ADD_ALIEN dc.w 135*16,12*16 dc.l Bomb_Launch_Object dc.w SWITCH_WAIT dc.w SWITCH_JUMP dc.l Level6_Bomb_Attack Level6_Bomb2 dc.w SWITCH_ADD_ALIEN dc.w 142*16,12*16 dc.l Bomb_Launch_Object dc.w SWITCH_WAIT dc.w SWITCH_JUMP dc.l Level6_Bomb_Attack Level6_Bomb3 dc.w SWITCH_ADD_ALIEN dc.w 148*16,12*16 dc.l Bomb_Launch_Object dc.w SWITCH_WAIT dc.w SWITCH_JUMP dc.l Level6_Bomb_Attack Level8_Bomb_Attack dc.w Switch_Set_Count dc.w 70 dc.w Switch_Wait dc.w Switch_Count dc.w 0 dc.w SWITCH_TEST dc.l SpurtFlag dc.w 1 dc.l Level8_Gen_End dc.w SWITCH_ADD_ALIEN dc.w 75*16,11*16 dc.l Bomb_Launch_Object dc.w SWITCH_WAIT dc.w SWITCH_JUMP dc.l Level8_Bomb_Attack Level8_Gen_End dc.w SWITCH_END