*************************************************************** ***** GRAPHICS FOR CURSOR ***** *************************************************************** wait_pointer dc.w 0,0 DC.W $FFF8,$FFF8 DC.W $FFF8,$8008 DC.W $F778,$8888 DC.W $F778,$8888 DC.W $F578,$8A88 DC.W $F578,$8A88 DC.W $F078,$8F88 DC.W $FFF8,$8008 DC.W $F078,$8F88 DC.W $F778,$8888 DC.W $F078,$8F88 DC.W $F778,$8888 DC.W $F778,$8888 DC.W $FFF8,$8008 DC.W $F078,$8F88 DC.W $FDF8,$8208 DC.W $FDF8,$8208 DC.W $FDF8,$8208 DC.W $F078,$8F88 DC.W $FFF8,$8008 DC.W $F078,$8F88 DC.W $FDF8,$8208 DC.W $FDF8,$8208 DC.W $FDF8,$8208 DC.W $FDF8,$8208 DC.W $FFF8,$8008 DC.W $FFF8,$FFF8 dc.w 0,0 mouse_pointer dc.w $0,$0 dc.w $8000,$0 dc.w $8000,$0 dc.w $c000,$0 dc.w $c000,$0 dc.w $e000,$0 dc.w $e000,$0 dc.w $f000,$0 dc.w $f000,$0 dc.w $f800,$0 dc.w $f800,$0 dc.w $fc00,$0 dc.w $fc00,$0 dc.w $fe00,$0 dc.w $fe00,$0 dc.w $ff00,$0 dc.w $ff00,$0 pointer_attach_bits dc.w 0,0 ds.w 40*2 dc.w 0,0 blank_sprite dc.w $0000,$0000 dc.w $0000,$0000 note_info_data ds.w (32*2)+4 sprite8x8 dc.w $0,$0 dc.w $c300,$0000 dc.w $8100,$0000 dc.w $8100,$0000 dc.w $8100,$0000 dc.w $8100,$0000 dc.w $8100,$0000 dc.w $8100,$0000 dc.w $c300,$0000 dc.w $0,0 sprite16x16 dc.w $0,$0 dc.w $c003,0 dc.w $8001,0 dc.w $8001,0 dc.w $8001,0 dc.w $8001,0 dc.w $8001,0 dc.w $8001,0 dc.w $8001,0 dc.w $8001,0 dc.w $8001,0 dc.w $8001,0 dc.w $8001,0 dc.w $8001,0 dc.w $8001,0 dc.w $8001,0 dc.w $c003,0 dc.w $0,0 sprite32x321 dc.w $0,$0 dc.w $c000,0 dc.w $8000,0 dc.w $8000,0 dc.w $8000,0 dc.w $8000,0 dc.w $8000,0 dc.w $8000,0 dc.w $8000,0 dc.w $8000,0 dc.w $8000,0 dc.w $8000,0 dc.w $8000,0 dc.w $8000,0 dc.w $8000,0 dc.w $8000,0 dc.w $8000,0 dc.w $8000,0 dc.w $8000,0 dc.w $8000,0 dc.w $8000,0 dc.w $8000,0 dc.w $8000,0 dc.w $8000,0 dc.w $8000,0 dc.w $8000,0 dc.w $8000,0 dc.w $8000,0 dc.w $8000,0 dc.w $8000,0 dc.w $8000,0 dc.w $8000,0 dc.w $c000,0 dc.w $0,0 sprite32x322 dc.w $0,$0 dc.w $0003,0 dc.w $0001,0 dc.w $0001,0 dc.w $0001,0 dc.w $0001,0 dc.w $0001,0 dc.w $0001,0 dc.w $0001,0 dc.w $0001,0 dc.w $0001,0 dc.w $0001,0 dc.w $0001,0 dc.w $0001,0 dc.w $0001,0 dc.w $0001,0 dc.w $0001,0 dc.w $0001,0 dc.w $0001,0 dc.w $0001,0 dc.w $0001,0 dc.w $0001,0 dc.w $0001,0 dc.w $0001,0 dc.w $0001,0 dc.w $0001,0 dc.w $0001,0 dc.w $0001,0 dc.w $0001,0 dc.w $0001,0 dc.w $0001,0 dc.w $0001,0 dc.w $0003,0 dc.w $0,0 sprite8x82 dc.w $0,$0 dc.w $c300,$0000 dc.w $8100,$0000 dc.w $8100,$0000 dc.w $8100,$0000 dc.w $8100,$0000 dc.w $8100,$0000 dc.w $8100,$0000 dc.w $c300,$0000 dc.w $0,0 sprite16x162 dc.w $0,$0 dc.w $c003,0 dc.w $8001,0 dc.w $8001,0 dc.w $8001,0 dc.w $8001,0 dc.w $8001,0 dc.w $8001,0 dc.w $8001,0 dc.w $8001,0 dc.w $8001,0 dc.w $8001,0 dc.w $8001,0 dc.w $8001,0 dc.w $8001,0 dc.w $8001,0 dc.w $c003,0 dc.w $0,0 sprite32x3212 dc.w $0,$0 dc.w $c000,0 dc.w $8000,0 dc.w $8000,0 dc.w $8000,0 dc.w $8000,0 dc.w $8000,0 dc.w $8000,0 dc.w $8000,0 dc.w $8000,0 dc.w $8000,0 dc.w $8000,0 dc.w $8000,0 dc.w $8000,0 dc.w $8000,0 dc.w $8000,0 dc.w $8000,0 dc.w $8000,0 dc.w $8000,0 dc.w $8000,0 dc.w $8000,0 dc.w $8000,0 dc.w $8000,0 dc.w $8000,0 dc.w $8000,0 dc.w $8000,0 dc.w $8000,0 dc.w $8000,0 dc.w $8000,0 dc.w $8000,0 dc.w $8000,0 dc.w $8000,0 dc.w $c000,0 dc.w $0,0 sprite32x3222 dc.w $0,$0 dc.w $0003,0 dc.w $0001,0 dc.w $0001,0 dc.w $0001,0 dc.w $0001,0 dc.w $0001,0 dc.w $0001,0 dc.w $0001,0 dc.w $0001,0 dc.w $0001,0 dc.w $0001,0 dc.w $0001,0 dc.w $0001,0 dc.w $0001,0 dc.w $0001,0 dc.w $0001,0 dc.w $0001,0 dc.w $0001,0 dc.w $0001,0 dc.w $0001,0 dc.w $0001,0 dc.w $0001,0 dc.w $0001,0 dc.w $0001,0 dc.w $0001,0 dc.w $0001,0 dc.w $0001,0 dc.w $0001,0 dc.w $0001,0 dc.w $0001,0 dc.w $0001,0 dc.w $0003,0 dc.w $0,0 ****************WITH, TO and PICK SPRITE POINTERS sprwith dc.w $0000,$0000 dc.w $0000,$ffff dc.w $0000,$0000 dc.w $5775,$0000 dc.w $5225,$0000 dc.w $5227,$0000 dc.w $7225,$0000 dc.w $7225,$0000 dc.w $5725,$0000 dc.w $0000,$0000 dc.w $0000,$ffff dc.w $0000,$0000 sprpick dc.w $0000,$0000 SPRxPOS,SPRxCTL dc.w $0000,$ffff dc.w $0000,$0000 dc.w $ce6a,$0000 dc.w $a48a,$0000 dc.w $a48c,$0000 dc.w $c48c,$0000 dc.w $848a,$0000 dc.w $8e6a,$0000 dc.w $0000,$0000 dc.w $0000,$ffff dc.w $0000,$0000 Sprite End sprto dc.w $0000,$0000 SPRxPOS,SPRxCTL dc.w $0000,$ffff dc.w $0000,$0000 dc.w $0e40,$0000 dc.w $04a0,$0000 dc.w $04a0,$0000 dc.w $04a0,$0000 dc.w $04a0,$0000 dc.w $0440,$0000 dc.w $0000,$0000 dc.w $0000,$ffff dc.w $0000,$0000 Sprite End