rsreset Sound_Ptr rs.l 1 Sound_length rs.w 1 Sound_Period rs.w 1 Sound_Volume rs.w 1 blank dc.w 0,0 HeadButt_Noise dc.l HeadButt_Sample dc.w HeadButt_Length ; length dc.w 214 ; period dc.w 64 ; volume HeadButt_Sample ifd all_samples incbin "game_samples/Headbutt.sound" endc even HeadButt_length EQU (*-HeadButt_Sample)/2 Jump_Water_Noise dc.l Jump_Sample dc.w Jump_Length ; length dc.w 153 ; period dc.w 64 ; volume Jump_Sample ifd all_samples incbin "game_samples/newJump" even endc Jump_length EQU (*-Jump_Sample)/2 Jump_Noise dc.l Jump_Sample dc.w Jump_Length ; length dc.w 128 ; period dc.w 64 ; volume Coin_Noise dc.l Coin_Sample dc.w Coin_Length ; length dc.w 180 ; period dc.w 55 ; volume Coin_Sample ifd all_samples incbin "game_samples/coincollect" even endc Coin_length EQU (*-Coin_Sample)/2 Spangle_Noise dc.l Spangle_Sample dc.w Spangle_Length ; length dc.w 150 ; period dc.w 64 ; volume Spangle_Sample ifd all_samples incbin "game_samples/spangle" even endc spangle_length EQU (*-spangle_Sample)/2 Alienhit_Noise dc.l Alienhit_Sample dc.w Alienhit_Length ; length dc.w 170 ; period dc.w 64 ; volume Alienhit_Sample ifd all_samples incbin "game_samples/alienhit" even endc alienhit_length EQU (*-alienhit_Sample)/2 blocksplit_Noise dc.l blocksplit_Sample dc.w blocksplit_Length ; length dc.w 180 ; period dc.w 64 ; volume blocksplit_Sample ifd all_samples incbin "game_samples/blocksplit" even endc blocksplit_length EQU (*-blocksplit_Sample)/2 bumhit_Noise dc.l bumhit_Sample dc.w bumhit_Length ; length dc.w 254 ; period dc.w 64 ; volume bumhit_Sample ifd all_samples incbin "game_samples/bumhit" even endc bumhit_length EQU (*-bumhit_Sample)/2 SquizHurt_Noise dc.l SquizHurt_Sample dc.w SquizHurt_Length ; length dc.w 226 ; period dc.w 64 ; volume SquizHurt_Sample ifd all_samples incbin "game_samples/SquizHurt" even endc SquizHurt_length EQU (*-SquizHurt_Sample)/2 Click_Noise dc.l Click_Sample dc.w Click_Length ; length dc.w 180 ; period dc.w 64 ; volume Click_Sample ifd all_samples incbin "game_samples/Click" even endc Click_length EQU (*-Click_Sample)/2 Cowbell_Noise dc.l Cowbell_Sample dc.w Cowbell_Length ; length dc.w 134 ; period dc.w 64 ; volume Cowbell_Sample ifd all_samples incbin "game_samples/Cowbell" even endc Cowbell_length EQU (*-Cowbell_Sample)/2 Spring_Noise dc.l Spring_Sample dc.w Spring_Length ; length dc.w 268 ; period dc.w 64 ; volume Spring_Sample ifd all_samples incbin "game_samples/Spring" even endc Spring_length EQU (*-Spring_Sample)/2 Slide_Noise dc.l Slide_Sample dc.w Slide_Length ; length dc.w 180 ; period dc.w 64 ; volume Slide_Sample ifd all_samples incbin "game_samples/Slide" even endc Slide_length EQU (*-Slide_Sample)/2 Swoosh_Noise dc.l Swoosh_Sample dc.w Swoosh_Length ; length dc.w 340 ; period dc.w 64 ; volume Swoosh_Sample ifd all_samples incbin "game_samples/Swoosh" endc even Swoosh_length EQU (*-Swoosh_Sample)/2 Chuck_Noise dc.l Chuck_Sample dc.w Chuck_Length ; length dc.w 147 ; period dc.w 64 ; volume Chuck_Sample ifd all_samples incbin "game_samples/Chuck" endc even Chuck_length EQU (*-Chuck_Sample)/2 Slap_Noise dc.l Slap_Sample dc.w Slap_Length ; length dc.w 276 ; period dc.w 64 ; volume Slap_Sample ifd all_samples incbin "game_samples/Slap1" endc even Slap_length EQU (*-Slap_Sample)/2 Bat_Noise dc.l Bat_Sample dc.w Bat_Length ; length dc.w 276 ; period dc.w 64 ; volume Bat_Sample ifd all_samples incbin "game_samples/crack1" endc even Bat_length EQU (*-Bat_Sample)/2 Wallhit_Noise dc.l Wallhit_Sample dc.w Wallhit_Length ; length dc.w 124 ; period dc.w 64 ; volume Wallhit_Sample ifd all_samples incbin "game_samples/wallhit" endc even Wallhit_length EQU (*-Wallhit_Sample)/2 Fruit_Noise dc.l Fruit_Sample dc.w Fruit_Length ; length dc.w 77 ; period dc.w 64 ; volume Fruit_Sample ifd all_samples incbin "game_samples/Fruit" endc even Fruit_length EQU (*-Fruit_Sample)/2