FIRST_COMMAND EQU 99 LAST_COMMAND EQU 114 RESTART EQU 99 FLIP EQU 100 CYCLE EQU 101 SET EQU 102 REPEAT EQU 103 SPAWN EQU 104 MODE_SET EQU 105 MODE_CLEAR EQU 106 GFX EQU 107 SPRING_SQUIZ EQU 108 FREEZE_PLAYER EQU 109 CHARACTER_TALK EQU 110 CAST_SLAVES EQU 111 COMMAND_SLAVES EQU 112 NEW_ANIM EQU 113 DONE_FRUIT_BLOCK EQU 114 ; special values DATA EQU -100 ******************************************************* * Leave as words for ease of code, but consider bytes * ******************************************************* GlassBlock_Anim dc.w GFX,GLASSBLOCK dc.w SET,0 dc.w 0,0 dc.w 0,0 dc.w MODE_CLEAR,(1<