Enemies to design: NB * = already used for something else so no more memory used. Overall guidelines: 32 colours 3 directions to draw: front view, right view and back view. 4 frames of animation on each view + a single front frame with gun firing or spitting etc. 4-frame dying animation. Aliens can be of any size but unless VERY big+important should be no more than 64*64 pixels. Large impressive ones can be 128*128 but it should be noted that using these in a level may restrict the variety of other aliens available for that level. No aliens should be entirely robotic- if they are, we will design a vector object version (less memory+better looking) Any bullets required for the alien to fire must also be drawn. If a seperate palette is necessary, draw on a seperate screen; don't use 64 colour screen! Any 'special moves' the alien does can only sensibly be drawn from front view + no more than 4 frames. Would be possible to construct longer anims from those four frames (eg pulsing before shooting). If animations are of any form other than 1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4 etc, could you make a list of the order? Red aliens: First Generation Breed Cannon fodder to force usage of ammo! Change palette slightly? NEED DYING FRAMES. Mutant marines Hybrids same as ordinary marines but with some sort of mutant growth on head etc. Fires a rifle-type weapon (no bullets visible) so a single frame with small gun flash and front illuminated. Also in a different pallete to the player 2 graphics. Use existing marine graphics as basis for this enemy. ALSO NEED DYING FRAMES FOR PLAYER 2 AND MUTANT MARINES. Sounds: gargling dying sound (avail) shooting sound (avail) * shuffling walk (?) Scream of pain (muffled) Gurgling sound (as he wanders around) Flying pink balls: Floaters Palette redesign needed. Need other anim frames (only one in each direction at the moment) + dying and shooting. Large humanoid with blade hands: Second Generation Cyborg Hybrid 128*128 pixels? Probably, for detail. Special move: blade slash close up. (3 FRAMES) Firing: At range, points other arm and fires volley of automatic fire. (1 FRAME) Also: pushes back arms (like someone skydiving) and fires large burst of plasma bolts(1 frame) from face/chest area NB: Frames for this alien should be RUNNING not walking. Very hard to kill, this one. Also very big and tall. Probably used for a mid-game big baddie (perhaps two or three of them in a specially designed level)