; _______ ___ ___ _______ ; /°- \/. / _____ ____ / ./ /°- \ ; \ \___// \___/° \_/° \_/ \___ \ \___/ ; _/\__ \ ~\_ /\ \ /\ ~\ °\_ _/\__ \ ; \\ / /\ / \/. / \/ \ //\ / \\ / ; \______/\__/ \_/\_____/\____/\_/_/ \_/ o \______/ Issue 1 ;The following are a few example of converting chunky data to normal planar ;data. I'm sorry, but I'm not sure who wrote these, but thanks a lot anyway. ;I've put all the examples in one file, so you'll have to cut & paste them ;yourself. Squize 18/12/94 O / ------CUT-OUT----------------X----------------------------------------------- O \ ; ; Hi James, ; ; I suddenly saw how to use eor.l to shave a few more cycles. Now it's ; 67.0 cycles/pixel with no nasty tricks. (Use a7 as another bitplane ; pointer to get 66.5 cycles/pixel.) It's still untested. ; ; I think I've about reached my limit, unless someone gives me some more ; clues. ; ; Regards, Peter. xdef _chunky2planar ;----------------------------------------------------------------------------- ; chunky2planar: (new Motorola syntax) ; a0 -> chunky pixels ; a1 -> plane0 (assume other 7 planes are allocated contiguously) ; d0-d1/a0-a1 are trashed width equ 320 ; must be a multiple of 8 height equ 200 plsiz equ (width/8)*height _chunky2planar: movem.l d2-d7/a2-a6,-(sp) ; set up register constants move.l #$0f0f0f0f,d5 ; d5 = constant $0f0f0f0f move.l #$55555555,d6 ; d6 = constant $55555555 move.l #$3333cccc,d7 ; d7 = constant $3333cccc lea (plsiz,a1),a2 ; a2 -> plane1 (end of plane0) ; load up (otherwise) unused address registers with bitplane ptrs movea.l a2,a3 ; a3 -> plane1 lea (2*plsiz,a1),a4 ; a4 -> plane2 lea (2*plsiz,a4),a5 ; a5 -> plane4 lea (2*plsiz,a5),a6 ; a6 -> plane6 ; main loop (starts here) processes 8 chunky pixels at a time mainloop: ; d0 = a7a6a5a4a3a2a1a0 b7b6b5b4b3b2b1b0 c7c6c5c4c3c2c1c0 d7d6d5d4d3d2d1d0 move.l (a0)+,d0 ; 12 get next 4 chunky pixels in d0 ; d1 = e7e6e5e4e3e2e1e0 f7f6f5f4f3f2f1f0 g7g6g5g4g3g2g1g0 h7h6h5h4h3h2h1h0 move.l (a0)+,d1 ; 12 get next 4 chunky pixels in d1 ; d2 = d0 & 0f0f0f0f ; d2 = ........a3a2a1a0 ........b3b2b1b0 ........c3c2c1c0 ........d3d2d1d0 move.l d0,d2 ; 4 and.l d5,d2 ; 8 d5=$0f0f0f0f ; d0 ^= d2 ; d0 = a7a6a5a4........ b7b6b5b4........ c7c6c5c4........ d7d6d5d4........ eor.l d2,d0 ; 8 ; d3 = d1 & 0f0f0f0f ; d3 = ........e3e2e1e0 ........f3f2f1f0 ........g3g2g1g0 ........h3h2h1h0 move.l d1,d3 ; 4 and.l d5,d3 ; 8 d5=$0f0f0f0f ; d1 ^= d3 ; d1 = e7e6e5e4........ f7f6f5f4........ g7g6g5g4........ h7h6h5h4........ eor.l d3,d1 ; 8 ; d2 = (d2 << 4) | d3 ; d2 = a3a2a1a0e3e2e1e0 b3b2b1b0f3f2f1f0 c3c2c1c0g3g2g1g0 d3d2d1d0h3h2h1h0 lsl.l #4,d2 ; 16 or.l d3,d2 ; 8 ; d0 = d0 | (d1 >> 4) ; d0 = a7a6a5a4e7e6e5e4 b7b6b5b4f7f6f5f4 c7c6c5c4g7g6g5g4 d7d6d5d4h7h6h5h4 lsr.l #4,d1 ; 16 or.l d1,d0 ; 8 ; d3 = ((d2 & 33330000) << 2) | (swap(d2) & 3333cccc) | ((d2 & 0000cccc) >> 2) ; d3 = a1a0c1c0e1e0g1g0 b1b0d1d0f1f0h1h0 a3a2c3c2e3e2g3g2 b3b2d3d2f3f2h3h2 move.l d2,d3 ; 4 and.l d7,d3 ; 8 d7=$3333cccc move.w d3,d1 ; 4 clr.w d3 ; 4 lsl.l #2,d3 ; 12 lsr.w #2,d1 ; 10 or.w d1,d3 ; 4 swap d2 ; 4 and.l d7,d2 ; 8 d7=$3333cccc or.l d2,d3 ; 8 ; d1 = ((d0 & 33330000) << 2) | (swap(d0) & 3333cccc) | ((d0 & 0000cccc) >> 2) ; d1 = a5a4c5c4e5e4g5g4 b5b4d5d4f5f4h5h4 a7a6c7c6e7e6g7g6 b7b6d7d6f7f6h7h6 move.l d0,d1 ; 4 and.l d7,d1 ; 8 d7=$3333cccc move.w d1,d2 ; 4 clr.w d1 ; 4 lsl.l #2,d1 ; 12 lsr.w #2,d2 ; 10 or.w d2,d1 ; 4 swap d0 ; 4 and.l d7,d0 ; 8 d7=$3333cccc or.l d0,d1 ; 8 ; d2 = d1 >> 7 ; d2 = ..............a5 a4c5c4e5e4g5g4b5 b4d5d4f5f4h5h4a7 a6c7c6e7e6g7g6.. move.l d1,d2 ; 4 lsr.l #7,d2 ; 22 ; d0 = d1 & 55555555 ; d0 = ..a4..c4..e4..g4 ..b4..d4..f4..h4 ..a6..c6..e6..g6 ..b6..d6..f6..h6 move.l d1,d0 ; 4 and.l d6,d0 ; 8 d6=$55555555 ; d1 ^= d0 ; d1 = a5..c5..e5..g5.. b5..d5..f5..h5.. a7..c7..e7..g7.. b7..d7..f7..h7.. eor.l d0,d1 ; 8 ; d4 = d2 & 55555555 ; d4 = ..............a5 ..c5..e5..g5..b5 ..d5..f5..h5..a7 ..c7..e7..g7.... move.l d2,d4 ; 4 and.l d6,d4 ; 8 d6=$55555555 ; d2 ^= d4 ; d2 = ................ a4..c4..e4..g4.. b4..d4..f4..h4.. a6..c6..e6..g6.. eor.l d4,d2 ; 8 ; d1 = (d1 | d4) >> 1 ; d1 = ................ a5b5c5d5e5f5g5h5 ................ a7b7c7d7e7f7g7h7 or.l d4,d1 ; 8 lsr.l #1,d1 ; 10 move.b d1,(plsiz,a6) ; 12 plane 7 swap d1 ; 4 move.b d1,(plsiz,a5) ; 12 plane 5 ; d2 |= d0 ; d2 = ................ a4b4c4d4e4f4g4h4 ................ a6b6c6d6e6f6g6h6 or.l d0,d2 ; 8 move.b d2,(a6)+ ; 8 plane 6 swap d2 ; 4 move.b d2,(a5)+ ; 8 plane 4 ; d2 = d3 >> 7 ; d2 = ..............a1 a0c1c0e1e0g1g0b1 b0d1d0f1f0h1h0a3 a2c3c2e3e2g3g2.. move.l d3,d2 ; 4 lsr.l #7,d2 ; 22 ; d0 = d3 & 55555555 ; d0 = ..a0..c0..e0..g0 ..b0..d0..f0..h0 ..a2..c2..e2..g2 ..b2..d2..f2..h2 move.l d3,d0 ; 4 and.l d6,d0 ; 8 d6=$55555555 ; d3 ^= d0 ; d3 = a1..c1..e1..g1.. b1..d1..f1..h1.. a3..c3..e3..g3.. b3..d3..f3..h3.. eor.l d0,d3 ; 8 ; d4 = d2 & 55555555 ; d4 = ..............a1 ..c1..e1..g1..b1 ..d1..f1..h1..a3 ..c3..e3..g3.... move.l d2,d4 ; 4 and.l d6,d4 ; 8 d6=$55555555 ; d2 ^= d4 ; d2 = ................ a0..c0..e0..g0.. b0..d0..f0..h0.. a2..c2..e2..g2.. eor.l d4,d2 ; 8 ; d3 = (d3 | d4) >> 1 ; d3 = ................ a1b1c1d1e1f1g1h1 ................ a3b3c3d3e3f3g3h3 or.l d4,d3 ; 8 lsr.l #1,d3 ; 10 move.b d3,(plsiz,a4) ; 12 plane 3 swap d3 ; 4 move.b d3,(a3)+ ; 8 plane 1 ; d2 = d2 | d0 ; d2 = ................ a0b0c0d0e0f0g0h0 ................ a2b2c2d2e2f2g2h2 or.l d0,d2 ; 8 move.b d2,(a4)+ ; 8 plane 2 swap d2 ; 4 move.b d2,(a1)+ ; 8 plane 0 ; test if finished cmpa.l a1,a2 ; 6 bne.w mainloop ; 10 total=536 (67.0 cycles/pixel) movem.l (sp)+,d2-d7/a2-a6 rts ;----------------------------------------------------------------------------- end O / ------CUT-OUT----------------X----------------------------------------------- O \ xdef _chunky2planar ; peterm/chunky4.s ; Basically the same as peterm/chunky3.s, except use Chris Hames' idea ; of temporary FAST buffers to allow longword writes to CHIP RAM. ;----------------------------------------------------------------------------- ; chunky2planar: (new Motorola syntax) ; a0 -> chunky pixels ; a1 -> plane0 (assume other 7 planes are allocated contiguously) width equ 320 ; must be a multiple of 32 height equ 200 plsiz equ (width/8)*height _chunky2planar: movem.l d2-d7/a2-a6,-(sp) move.w sp,d0 and.w #2,d0 add.w #32,d0 ; make room on stack for suba.w d0,sp ; 32-byte longword aligned buffer movea.l sp,a3 ; pointed to by a3 move.w d0,-(sp) ; and save the allocated size move.w #plsiz/4,-(sp) ; outer loop counter on stack iflt 4*plsiz-4-32768 adda.w #3*plsiz,a1 ; a1 -> start of plane 3 else iflt 2*plsiz-4-32768 adda.w #1*plsiz,a1 ; a1 -> start of plane 1 endc endc ; set up register constants move.l #$0f0f0f0f,d5 ; d5 = constant $0f0f0f0f move.l #$55555555,d6 ; d6 = constant $55555555 move.l #$3333cccc,d7 ; d7 = constant $3333cccc lea (4,a3),a2 ; used for inner loop end test ; load up address registers with buffer ptrs lea (2*4,a3),a4 ; a4 -> plane2buf lea (2*4,a4),a5 ; a5 -> plane4buf lea (2*4,a5),a6 ; a6 -> plane6buf ; main loop (starts here) processes 8 chunky pixels at a time mainloop: ; d0 = a7a6a5a4a3a2a1a0 b7b6b5b4b3b2b1b0 c7c6c5c4c3c2c1c0 d7d6d5d4d3d2d1d0 move.l (a0)+,d0 ; 12 get next 4 chunky pixels in d0 ; d1 = e7e6e5e4e3e2e1e0 f7f6f5f4f3f2f1f0 g7g6g5g4g3g2g1g0 h7h6h5h4h3h2h1h0 move.l (a0)+,d1 ; 12 get next 4 chunky pixels in d1 ; d2 = d0 & 0f0f0f0f ; d2 = ........a3a2a1a0 ........b3b2b1b0 ........c3c2c1c0 ........d3d2d1d0 move.l d0,d2 ; 4 and.l d5,d2 ; 8 d5=$0f0f0f0f ; d0 ^= d2 ; d0 = a7a6a5a4........ b7b6b5b4........ c7c6c5c4........ d7d6d5d4........ eor.l d2,d0 ; 8 ; d3 = d1 & 0f0f0f0f ; d3 = ........e3e2e1e0 ........f3f2f1f0 ........g3g2g1g0 ........h3h2h1h0 move.l d1,d3 ; 4 and.l d5,d3 ; 8 d5=$0f0f0f0f ; d1 ^= d3 ; d1 = e7e6e5e4........ f7f6f5f4........ g7g6g5g4........ h7h6h5h4........ eor.l d3,d1 ; 8 ; d2 = (d2 << 4) | d3 ; d2 = a3a2a1a0e3e2e1e0 b3b2b1b0f3f2f1f0 c3c2c1c0g3g2g1g0 d3d2d1d0h3h2h1h0 lsl.l #4,d2 ; 16 or.l d3,d2 ; 8 ; d0 = d0 | (d1 >> 4) ; d0 = a7a6a5a4e7e6e5e4 b7b6b5b4f7f6f5f4 c7c6c5c4g7g6g5g4 d7d6d5d4h7h6h5h4 lsr.l #4,d1 ; 16 or.l d1,d0 ; 8 ; d3 = ((d2 & 33330000) << 2) | (swap(d2) & 3333cccc) | ((d2 & 0000cccc) >> 2) ; d3 = a1a0c1c0e1e0g1g0 b1b0d1d0f1f0h1h0 a3a2c3c2e3e2g3g2 b3b2d3d2f3f2h3h2 move.l d2,d3 ; 4 and.l d7,d3 ; 8 d7=$3333cccc move.w d3,d1 ; 4 clr.w d3 ; 4 lsl.l #2,d3 ; 12 lsr.w #2,d1 ; 10 or.w d1,d3 ; 4 swap d2 ; 4 and.l d7,d2 ; 8 d7=$3333cccc or.l d2,d3 ; 8 ; d1 = ((d0 & 33330000) << 2) | (swap(d0) & 3333cccc) | ((d0 & 0000cccc) >> 2) ; d1 = a5a4c5c4e5e4g5g4 b5b4d5d4f5f4h5h4 a7a6c7c6e7e6g7g6 b7b6d7d6f7f6h7h6 move.l d0,d1 ; 4 and.l d7,d1 ; 8 d7=$3333cccc move.w d1,d2 ; 4 clr.w d1 ; 4 lsl.l #2,d1 ; 12 lsr.w #2,d2 ; 10 or.w d2,d1 ; 4 swap d0 ; 4 and.l d7,d0 ; 8 d7=$3333cccc or.l d0,d1 ; 8 ; d2 = d1 >> 7 ; d2 = ..............a5 a4c5c4e5e4g5g4b5 b4d5d4f5f4h5h4a7 a6c7c6e7e6g7g6.. move.l d1,d2 ; 4 lsr.l #7,d2 ; 22 ; d0 = d1 & 55555555 ; d0 = ..a4..c4..e4..g4 ..b4..d4..f4..h4 ..a6..c6..e6..g6 ..b6..d6..f6..h6 move.l d1,d0 ; 4 and.l d6,d0 ; 8 d6=$55555555 ; d1 ^= d0 ; d1 = a5..c5..e5..g5.. b5..d5..f5..h5.. a7..c7..e7..g7.. b7..d7..f7..h7.. eor.l d0,d1 ; 8 ; d4 = d2 & 55555555 ; d4 = ..............a5 ..c5..e5..g5..b5 ..d5..f5..h5..a7 ..c7..e7..g7.... move.l d2,d4 ; 4 and.l d6,d4 ; 8 d6=$55555555 ; d2 ^= d4 ; d2 = ................ a4..c4..e4..g4.. b4..d4..f4..h4.. a6..c6..e6..g6.. eor.l d4,d2 ; 8 ; d1 = (d1 | d4) >> 1 ; d1 = ................ a5b5c5d5e5f5g5h5 ................ a7b7c7d7e7f7g7h7 or.l d4,d1 ; 8 lsr.l #1,d1 ; 10 move.b d1,(4,a6) ; 12 plane 7 swap d1 ; 4 move.b d1,(4,a5) ; 12 plane 5 ; d2 |= d0 ; d2 = ................ a4b4c4d4e4f4g4h4 ................ a6b6c6d6e6f6g6h6 or.l d0,d2 ; 8 move.b d2,(a6)+ ; 8 plane 6 swap d2 ; 4 move.b d2,(a5)+ ; 8 plane 4 ; d2 = d3 >> 7 ; d2 = ..............a1 a0c1c0e1e0g1g0b1 b0d1d0f1f0h1h0a3 a2c3c2e3e2g3g2.. move.l d3,d2 ; 4 lsr.l #7,d2 ; 22 ; d0 = d3 & 55555555 ; d0 = ..a0..c0..e0..g0 ..b0..d0..f0..h0 ..a2..c2..e2..g2 ..b2..d2..f2..h2 move.l d3,d0 ; 4 and.l d6,d0 ; 8 d6=$55555555 ; d3 ^= d0 ; d3 = a1..c1..e1..g1.. b1..d1..f1..h1.. a3..c3..e3..g3.. b3..d3..f3..h3.. eor.l d0,d3 ; 8 ; d4 = d2 & 55555555 ; d4 = ..............a1 ..c1..e1..g1..b1 ..d1..f1..h1..a3 ..c3..e3..g3.... move.l d2,d4 ; 4 and.l d6,d4 ; 8 d6=$55555555 ; d2 ^= d4 ; d2 = ................ a0..c0..e0..g0.. b0..d0..f0..h0.. a2..c2..e2..g2.. eor.l d4,d2 ; 8 ; d3 = (d3 | d4) >> 1 ; d3 = ................ a1b1c1d1e1f1g1h1 ................ a3b3c3d3e3f3g3h3 or.l d4,d3 ; 8 lsr.l #1,d3 ; 10 move.b d3,(4,a4) ; 12 plane 3 swap d3 ; 4 move.b d3,(4,a3) ; 12 plane 1 ; d2 = d2 | d0 ; d2 = ................ a0b0c0d0e0f0g0h0 ................ a2b2c2d2e2f2g2h2 or.l d0,d2 ; 8 move.b d2,(a4)+ ; 8 plane 2 swap d2 ; 4 move.b d2,(a3)+ ; 8 plane 0 ; test if stack buffers are full, loop back if not cmpa.l a3,a2 ; 6 bne.w mainloop ; 10 total=540 (67.5 cycles/pixel) ; move stack buffers to bitplanes (longword writes) and restore ptrs iflt 4*plsiz-4-32768 ; a1 points into plane 3 move.l (a4),(a1)+ ; plane 3 move.l (a6),(4*plsiz-4,a1) ; plane 7 move.l -(a6),(3*plsiz-4,a1) ; plane 6 move.l (a5),(2*plsiz-4,a1) ; plane 5 move.l -(a5),(1*plsiz-4,a1) ; plane 4 move.l -(a4),(-1*plsiz-4,a1) ; plane 2 move.l (a3),(-2*plsiz-4,a1) ; plane 1 move.l -(a3),(-3*plsiz-4,a1) ; plane 0 else iflt 2*plsiz-4-32768 ; a1 points into plane 1 move.l (a3),(a1)+ ; plane 1 adda.l #4*plsiz,a1 move.l (a6),(2*plsiz-4,a1) ; plane 7 move.l -(a6),(1*plsiz-4,a1) ; plane 6 move.l (a5),(0*plsiz-4,a1) ; plane 5 move.l -(a5),(-1*plsiz-4,a1) ; plane 4 suba.l #4*plsiz,a1 move.l (a4),(2*plsiz-4,a1) ; plane 3 move.l -(a4),(1*plsiz-4,a1) ; plane 2 move.l -(a3),(-1*plsiz-4,a1) ; plane 0 else iflt plsiz-32768 ; a1 points into plane 0 adda.l #6*plsiz,a1 move.l (a6),(plsiz,a1) ; plane 7 move.l -(a6),(a1) ; plane 6 move.l (a5),(-plsiz,a1) ; plane 5 suba.l #3*plsiz,a1 move.l -(a5),(plsiz,a1) ; plane 4 move.l (a4),(a1) ; plane 3 move.l -(a4),(-plsiz,a1) ; plane 2 suba.l #3*plsiz,a1 move.l (a3),(plsiz,a1) ; plane 1 move.l -(a3),(a1)+ ; plane 0 else move.l #plsiz,d0 ; a1 points into plane 0 adda.l #7*plsiz,a1 move.l (a6),(a1) ; plane 7 suba.l d0,a1 move.l -(a6),(a1) ; plane 6 suba.l d0,a1 move.l (a5),(a1) ; plane 5 suba.l d0,a1 move.l -(a5),(a1) ; plane 4 suba.l d0,a1 move.l (a4),(a1) ; plane 3 suba.l d0,a1 move.l -(a4),(a1) ; plane 2 suba.l d0,a1 move.l (a3),(a1) ; plane 1 suba.l d0,a1 move.l -(a3),(a1)+ ; plane 0 endc endc endc ; check if finished, go back for more sub.w #1,(sp) bne.w mainloop ; all done! restore stack and return addq.w #2,sp ; remove outer loop counter adda.w (sp)+,sp ; remove aligned 32-byte buffer movem.l (sp)+,d2-d7/a2-a6 rts ;----------------------------------------------------------------------------- end O / ------CUT-OUT----------------X----------------------------------------------- O \ ; Chunky2Planar algorithm. ; ; Cpu only solution VERSION 2 ; Optimised for 040+fastram ; analyse instruction offsets to check performance output five_pass.o opt l+ ;Linkable code opt c+ ;Case sensitive opt d- ;No debugging information opt m+ ;Expand macros in listing opt o- ;No optimisation ;quad_begin: ; cnop 0,16 xdef _chunky2planar ; a0 -> chunky pixels ; a1 -> plane0 width equ 320 ; must be multiple of 32 height equ 200 plsiz equ (width/8)*height merge MACRO in1,in2,tmp3,tmp4,mask,shift ; \1 = abqr ; \2 = ijyz move.l \2,\4 move.l #\5,\3 and.l \3,\2 \2 = 0j0z and.l \1,\3 \3 = 0b0r eor.l \3,\1 \1 = a0q0 eor.l \2,\4 \4 = i0y0 IFEQ \6-1 add.l \3,\3 ELSE lsl.l #\6,\3 \3 = b0r0 ENDC lsr.l #\6,\4 \4 = 0i0y or.l \3,\2 \2 = bjrz or.l \4,\1 \1 = aiqy ENDM _chunky2planar: jmp next next ; round down address of c2p lea c2p(pc),a0 move.l a0,d0 and.b #%11110000,d0 move.l d0,a1 ; patch jmp move.l d0,_chunky2planar+2 move.w #(end-c2p)-1,d0 loop move.b (a0)+,(a1)+ dbra d0,loop ;tidy cache movem.l d2-d7/a2-a6,-(sp) move.l $4.w,a6 jsr -636(a6) movem.l (sp)+,d2-d7/a2-a6 rts cnop 0,16 c2p: movem.l d2-d7/a2-a6,-(sp) ; a0 = chunky buffer ; a1 = output area lea 4*plsiz(a1),a1 ; a1 -> plane4 move.l a0,d0 add.l #16,d0 and.b #%11110000,d0 move.l d0,a0 move.l a0,a2 add.l #8*plsiz,a2 lea p0(pc),a3 bra.s mainloop cnop 0,16 mainloop: move.l 0(a0),d0 move.l 4(a0),d2 move.l 8(a0),d1 move.l 12(a0),d3 move.l 2(a0),d4 move.l 10(a0),d5 move.l 6(a0),d6 move.l 14(a0),d7 move.w 16(a0),d0 move.w 24(a0),d1 move.w 20(a0),d2 move.w 28(a0),d3 move.w 18(a0),d4 move.w 26(a0),d5 move.w 22(a0),d6 move.w 30(a0),d7 adda.w #32,a0 move.l d6,a5 move.l d7,a6 merge d0,d1,d6,d7,$00FF00FF,8 merge d2,d3,d6,d7,$00FF00FF,8 merge d0,d2,d6,d7,$0F0F0F0F,4 merge d1,d3,d6,d7,$0F0F0F0F,4 exg.l d0,a5 exg.l d1,a6 merge d4,d5,d6,d7,$00FF00FF,8 merge d0,d1,d6,d7,$00FF00FF,8 merge d4,d0,d6,d7,$0F0F0F0F,4 merge d5,d1,d6,d7,$0F0F0F0F,4 merge d2,d0,d6,d7,$33333333,2 merge d3,d1,d6,d7,$33333333,2 merge d2,d3,d6,d7,$55555555,1 merge d0,d1,d6,d7,$55555555,1 move.l d3,2*4(a3) ;plane2 move.l d2,3*4(a3) ;plane3 move.l d1,0*4(a3) ;plane0 move.l d0,1*4(a3) ;plane1 move.l a5,d2 move.l a6,d3 merge d2,d4,d6,d7,$33333333,2 merge d3,d5,d6,d7,$33333333,2 merge d2,d3,d6,d7,$55555555,1 merge d4,d5,d6,d7,$55555555,1 move.l d3,6*4(a3) ;bitplane6 move.l d2,7*4(a3) ;bitplane7 move.l d5,4*4(a3) ;bitplane4 move.l d4,5*4(a3) ;bitplane5 inner: move.l 0(a0),d0 move.l 4(a0),d2 move.l 8(a0),d1 move.l 12(a0),d3 move.l 2(a0),d4 move.l 10(a0),d5 move.l 6(a0),d6 move.l 14(a0),d7 move.w 16(a0),d0 move.w 24(a0),d1 move.w 20(a0),d2 move.w 28(a0),d3 move.w 18(a0),d4 move.w 26(a0),d5 move.w 22(a0),d6 move.w 30(a0),d7 adda.w #32,a0 move.l d6,a5 move.l d7,a6 ; write bitplane 7 move.l 2*4(a3),-2*plsiz(a1) ;plane2 merge d0,d1,d6,d7,$00FF00FF,8 merge d2,d3,d6,d7,$00FF00FF,8 ; write move.l 3*4(a3),-plsiz(a1) ;plane3 merge d0,d2,d6,d7,$0F0F0F0F,4 merge d1,d3,d6,d7,$0F0F0F0F,4 exg.l d0,a5 exg.l d1,a6 ; write move.l 0*4(a3),-4*plsiz(a1) ;plane0 merge d4,d5,d6,d7,$00FF00FF,8 merge d0,d1,d6,d7,$00FF00FF,8 ; write move.l 1*4(a3),-3*plsiz(a1) ;plane1 merge d4,d0,d6,d7,$0F0F0F0F,4 merge d5,d1,d6,d7,$0F0F0F0F,4 ; write move.l 6*4(a3),2*plsiz(a1) ;bitplane6 merge d2,d0,d6,d7,$33333333,2 merge d3,d1,d6,d7,$33333333,2 ; write move.l 7*4(a3),3*plsiz(a1) ;bitplane7 merge d2,d3,d6,d7,$55555555,1 merge d0,d1,d6,d7,$55555555,1 move.l d3,2*4(a3) ;plane2 move.l d2,3*4(a3) ;plane3 move.l d1,0*4(a3) ;plane0 move.l d0,1*4(a3) ;plane1 move.l a5,d2 move.l a6,d3 move.l 4*4(a3),(a1)+ ;bitplane4 merge d2,d4,d6,d7,$33333333,2 merge d3,d5,d6,d7,$33333333,2 move.l 5*4(a3),-4+1*plsiz(a1) ;bitplane5 merge d2,d3,d6,d7,$55555555,1 merge d4,d5,d6,d7,$55555555,1 move.l d3,6*4(a3) ;bitplane6 move.l d2,7*4(a3) ;bitplane7 move.l d5,4*4(a3) ;bitplane4 move.l d4,5*4(a3) ;bitplane5 cmpa.l a0,a2 bne.w inner move.l 2*4(a3),-2*plsiz(a1) ;plane2 move.l 3*4(a3),-plsiz(a1) ;plane3 move.l 0*4(a3),-4*plsiz(a1) ;plane0 move.l 1*4(a3),-3*plsiz(a1) ;plane1 move.l 6*4(a3),2*plsiz(a1) ;bitplane6 move.l 7*4(a3),3*plsiz(a1) ;bitplane7 move.l 4*4(a3),(a1)+ ;bitplane4 move.l 5*4(a3),-4+1*plsiz(a1) ;bitplane5 exit movem.l (sp)+,d2-d7/a2-a6 rts cnop 0,4 end: p0 dc.l 0 p1 dc.l 0 p2 dc.l 0 p3 dc.l 0 p4 dc.l 0 p5 dc.l 0 p6 dc.l 0 p7 dc.l 0 O / ------CUT-OUT----------------X----------------------------------------------- O \ ; Chunky2Planar algorithm. [writes pipelined a little] ; ; Cpu only solution ; Optimised for 020+fastram ; Aim for less than 90ms for 320x200x256 on 14MHz 020 output five_pass.o opt l+ ;Linkable code opt c+ ;Case sensitive opt d- ;No debugging information opt m+ ;Expand macros in listing opt o- ;No optimisation xdef _chunky2planar ; a0 -> chunky pixels ; a1 -> plane0 width equ 320 ; must be multiple of 32 height equ 200 plsiz equ (width/8)*height _chunky2planar: ;a0 = chunky buffer ;a1 = first bitplane movem.l d2-d7/a2-a6,-(sp) move.l a0,a2 add.l #plsiz*8,a2 ;a2 = end of chunky buffer ;; Sweep thru the whole chunky data once, ;; Performing 3 merge operations on it. move.l #$00ff00ff,a3 ; load byte merge mask move.l #$0f0f0f0f,a4 ; load nibble merge mask firstsweep movem.l (a0),d0-d7 ;8+4n 40 cycles move.l d4,a6 a6 = CD move.w d0,d4 d4 = CB swap d4 d4 = BC move.w d4,d0 d0 = AC move.w a6,d4 d4 = BD move.l d5,a6 a6 = CD move.w d1,d5 d5 = CB swap d5 d5 = BC move.w d5,d1 d1 = AC move.w a6,d5 d5 = BD move.l d6,a6 a6 = CD move.w d2,d6 d6 = CB swap d6 d6 = BC move.w d6,d2 d2 = AC move.w a6,d6 d6 = BD move.l d7,a6 a6 = CD move.w d3,d7 d7 = CB swap d7 d7 = BC move.w d7,d3 d3 = AC move.w a6,d7 d7 = BD move.l d7,a6 move.l d6,a5 move.l a3,d6 ; d6 = 0x0x move.l a3,d7 ; d7 = 0x0x and.l d0,d6 ; d6 = 0b0r and.l d2,d7 ; d7 = 0j0z eor.l d6,d0 ; d0 = a0q0 eor.l d7,d2 ; d2 = i0y0 lsl.l #8,d6 ; d6 = b0r0 lsr.l #8,d2 ; d2 = 0i0y or.l d2,d0 ; d0 = aiqy or.l d7,d6 ; d2 = bjrz move.l a3,d7 ; d7 = 0x0x move.l a3,d2 ; d2 = 0x0x and.l d1,d7 ; d7 = 0b0r and.l d3,d2 ; d2 = 0j0z eor.l d7,d1 ; d1 = a0q0 eor.l d2,d3 ; d3 = i0y0 lsl.l #8,d7 ; d7 = b0r0 lsr.l #8,d3 ; d3 = 0i0y or.l d3,d1 ; d1 = aiqy or.l d2,d7 ; d3 = bjrz move.l a4,d2 ; d2 = 0x0x move.l a4,d3 ; d3 = 0x0x and.l d0,d2 ; d2 = 0b0r and.l d1,d3 ; d3 = 0j0z eor.l d2,d0 ; d0 = a0q0 eor.l d3,d1 ; d1 = i0y0 lsr.l #4,d1 ; d1 = 0i0y or.l d1,d0 ; d0 = aiqy move.l d0,(a0)+ lsl.l #4,d2 or.l d3,d2 ; d1 = bjrz move.l d2,(a0)+ move.l a4,d3 ; d3 = 0x0x move.l a4,d1 ; d1 = 0x0x and.l d6,d3 ; d3 = 0b0r and.l d7,d1 ; d1 = 0j0z eor.l d3,d6 ; d6 = a0q0 eor.l d1,d7 ; d7 = i0y0 lsr.l #4,d7 ; d7 = 0i0y or.l d7,d6 ; d6 = aiqy move.l d6,(a0)+ lsl.l #4,d3 or.l d1,d3 ; d7 = bjrz move.l d3,(a0)+ ; move.l d0,(a0)+ ; move.l d2,(a0)+ ; move.l d6,(a0)+ ; move.l d3,(a0)+ move.l a6,d7 move.l a5,d6 move.l a3,d0 ; d0 = 0x0x move.l a3,d1 ; d1 = 0x0x and.l d4,d0 ; d0 = 0b0r and.l d6,d1 ; d1 = 0j0z eor.l d0,d4 ; d4 = a0q0 eor.l d1,d6 ; d6 = i0y0 lsl.l #8,d0 ; d0 = b0r0 lsr.l #8,d6 ; d6 = 0i0y or.l d6,d4 ; d4 = aiqy or.l d1,d0 ; d6 = bjrz move.l a3,d1 ; d1 = 0x0x move.l a3,d6 ; d6 = 0x0x and.l d5,d1 ; d1 = 0b0r and.l d7,d6 ; d6 = 0j0z eor.l d1,d5 ; d5 = a0q0 eor.l d6,d7 ; d7 = i0y0 lsl.l #8,d1 ; d1 = b0r0 lsr.l #8,d7 ; d7 = 0i0y or.l d7,d5 ; d5 = aiqy or.l d6,d1 ; d7 = bjrz move.l a4,d6 ; d6 = 0x0x move.l a4,d7 ; d7 = 0x0x and.l d4,d6 ; d6 = 0b0r and.l d5,d7 ; d7 = 0j0z eor.l d6,d4 ; d4 = a0q0 eor.l d7,d5 ; d5 = i0y0 lsr.l #4,d5 ; d5 = 0i0y or.l d5,d4 ; d4 = aiqy move.l d4,(a0)+ lsl.l #4,d6 ; d6 = b0r0 or.l d7,d6 ; d5 = bjrz move.l d6,(a0)+ move.l a4,d7 ; d7 = 0x0x move.l a4,d5 ; d5 = 0x0x and.l d0,d7 ; d7 = 0b0r and.l d1,d5 ; d5 = 0j0z eor.l d7,d0 ; d0 = a0q0 eor.l d5,d1 ; d1 = i0y0 lsr.l #4,d1 ; d1 = 0i0y or.l d1,d0 ; d0 = aiqy move.l d0,(a0)+ lsl.l #4,d7 ; d7 = b0r0 or.l d5,d7 ; d1 = bjrz move.l d7,(a0)+ cmp.l a0,a2 ;; 4c bne.w firstsweep ;; 6c sub.l #plsiz*8,a0 move.l #$33333333,a5 move.l #$55555555,a6 lea plsiz*4(a1),a1 ;a2 = plane4 secondsweep move.l (a0),d0 move.l 8(a0),d1 move.l 16(a0),d2 move.l 24(a0),d3 move.l a5,d6 ; d6 = 0x0x move.l a5,d7 ; d7 = 0x0x and.l d0,d6 ; d6 = 0b0r and.l d2,d7 ; d7 = 0j0z eor.l d6,d0 ; d0 = a0q0 eor.l d7,d2 ; d2 = i0y0 lsl.l #2,d6 ; d6 = b0r0 lsr.l #2,d2 ; d2 = 0i0y or.l d2,d0 ; d0 = aiqy or.l d7,d6 ; d2 = bjrz move.l a5,d7 ; d7 = 0x0x move.l a5,d2 ; d2 = 0x0x and.l d1,d7 ; d7 = 0b0r and.l d3,d2 ; d2 = 0j0z eor.l d7,d1 ; d1 = a0q0 eor.l d2,d3 ; d3 = i0y0 lsl.l #2,d7 ; d7 = b0r0 lsr.l #2,d3 ; d3 = 0i0y or.l d3,d1 ; d1 = aiqy or.l d2,d7 ; d3 = bjrz move.l a6,d2 ; d2 = 0x0x move.l a6,d3 ; d3 = 0x0x and.l d0,d2 ; d2 = 0b0r and.l d1,d3 ; d3 = 0j0z eor.l d2,d0 ; d0 = a0q0 eor.l d3,d1 ; d1 = i0y0 lsr.l #1,d1 ; d1 = 0i0y or.l d1,d0 ; d0 = aiqy move.l d0,plsiz*3(a1) add.l d2,d2 or.l d3,d2 ; d1 = bjrz move.l d2,plsiz*2(a1) move.l a6,d3 ; d3 = 0x0x move.l a6,d1 ; d1 = 0x0x and.l d6,d3 ; d3 = 0b0r and.l d7,d1 ; d1 = 0j0z eor.l d3,d6 ; d6 = a0q0 eor.l d1,d7 ; d7 = i0y0 lsr.l #1,d7 ; d7 = 0i0y or.l d7,d6 ; d6 = aiqy move.l d6,plsiz*1(a1) add.l d3,d3 or.l d1,d3 ; d7 = bjrz move.l d3,(a1)+ move.l 4(a0),d0 move.l 12(a0),d1 move.l 20(a0),d2 move.l 28(a0),d3 move.l a5,d6 ; d6 = 0x0x move.l a5,d7 ; d7 = 0x0x and.l d0,d6 ; d6 = 0b0r and.l d2,d7 ; d7 = 0j0z eor.l d6,d0 ; d0 = a0q0 eor.l d7,d2 ; d2 = i0y0 lsl.l #2,d6 ; d6 = b0r0 lsr.l #2,d2 ; d2 = 0i0y or.l d2,d0 ; d0 = aiqy or.l d7,d6 ; d2 = bjrz move.l a5,d7 ; d7 = 0x0x move.l a5,d2 ; d2 = 0x0x and.l d1,d7 ; d7 = 0b0r and.l d3,d2 ; d2 = 0j0z eor.l d7,d1 ; d1 = a0q0 eor.l d2,d3 ; d3 = i0y0 lsl.l #2,d7 ; d7 = b0r0 lsr.l #2,d3 ; d3 = 0i0y or.l d3,d1 ; d1 = aiqy or.l d2,d7 ; d3 = bjrz move.l a6,d2 ; d2 = 0x0x move.l a6,d3 ; d3 = 0x0x and.l d0,d2 ; d2 = 0b0r and.l d1,d3 ; d3 = 0j0z eor.l d2,d0 ; d0 = a0q0 eor.l d3,d1 ; d1 = i0y0 lsr.l #1,d1 ; d1 = 0i0y or.l d1,d0 ; d0 = aiqy move.l d0,-4-plsiz*1(a1) add.l d2,d2 or.l d3,d2 ; d1 = bjrz move.l d2,-4-plsiz*2(a1) move.l a6,d3 ; d3 = 0x0x move.l a6,d1 ; d1 = 0x0x and.l d6,d3 ; d3 = 0b0r and.l d7,d1 ; d1 = 0j0z eor.l d3,d6 ; d6 = a0q0 eor.l d1,d7 ; d7 = i0y0 lsr.l #1,d7 ; d7 = 0i0y or.l d7,d6 ; d6 = aiqy move.l d6,-4-plsiz*3(a1) add.l d3,d3 or.l d1,d3 ; d7 = bjrz move.l d3,-4-plsiz*4(a1) add.w #32,a0 ;;4c cmp.l a0,a2 ;;4c bne.w secondsweep ;;6c ;300 exit movem.l (sp)+,d2-d7/a2-a6 rts O / ------CUT-OUT----------------X----------------------------------------------- O \ ; Chunky2Planar algorithm. ; ; Cpu only solution ; Optimised for 020+fastram ; Aim for less than 90ms for 320x200x256 on 14MHz 020 output five_pass.o opt l+ ;Linkable code opt c+ ;Case sensitive opt d- ;No debugging information opt m+ ;Expand macros in listing opt o- ;No optimisation xdef _chunky2planar ; a0 -> chunky pixels ; a1 -> plane0 width equ 320 ; must be multiple of 32 height equ 200 plsiz equ (width/8)*height wordmerge macro ; i1 i2 tmp ; \1 \2 \3 ;; speedup \1 AB \2 CD move.l \2,\3 \3 = CD move.w \1,\2 \2 = CB swap \2 \2 = BC move.w \2,\1 \1 = AC move.w \3,\2 \2 = BD endm merge macro ; i1 i2 t3 t4 m s ; \1 \2 \3 \4 \5 \6 ; output as \1,\3 ; \1 = abqr ; \2 = ijyz move.l \5,\3 ; \3 = 0x0x move.l \5,\4 ; \4 = 0x0x and.l \1,\3 ; \3 = 0b0r and.l \2,\4 ; \4 = 0j0z eor.l \3,\1 ; \1 = a0q0 eor.l \4,\2 ; \2 = i0y0 IFEQ \6-1 add.l \3,\3 ELSE lsl.l #\6,\3 ; \3 = b0r0 ENDC lsr.l #\6,\2 ; \2 = 0i0y or.l \2,\1 ; \1 = aiqy or.l \4,\3 ; \2 = bjrz endm _chunky2planar: ;a0 = chunky buffer ;a1 = first bitplane movem.l d2-d7/a2-a6,-(sp) move.l a0,a2 add.l #plsiz*8,a2 ;a2 = end of chunky buffer ;; Sweep thru the whole chunky data once, ;; Performing 3 merge operations on it. move.l #$00ff00ff,a3 ; load byte merge mask move.l #$0f0f0f0f,a4 ; load nibble merge mask firstsweep ; pass 1 movem.l (a0),d0-d7 ;8+4n 40 cycles ; d0-7 = abcd efgh ijkl mnop qrst uvwx yzAB CDEF ;; 40c wordmerge d0,d4,a6 ;d0/4 = abqr cdst wordmerge d1,d5,a6 ;d1/5 = efuv ghwx wordmerge d2,d6,a6 ;d2/6 = ijyz klAB wordmerge d3,d7,a6 ;d3/7 = mnCD opEF ;; 4*14c ; save off a bit of shit move.l d7,a6 move.l d6,a5 ;; 4c ; pass 2 merge d0,d2,d6,d7,a3,8 ;d0/d6 = aiqy bjrz merge d1,d3,d7,d2,a3,8 ;d1/d7 = emuc fnvD ;; 2*24 ; pass 3 merge d0,d1,d2,d3,a4,4 ;d0/d2 = ae74... ae30... merge d6,d7,d3,d1,a4,4 ;d6/d3 = bf74... bf30... ;; 2*24 move.l d0,(a0)+ move.l d2,(a0)+ move.l d6,(a0)+ move.l d3,(a0)+ ;; 4*4c ; bring it back move.l a6,d7 move.l a5,d6 ;; 2*2c ; pass 2 merge d4,d6,d0,d1,a3,8 ;d4/d0 = cksA dltB merge d5,d7,d1,d6,a3,8 ;d5/d1 = gowE hpxF ;; 2*24c ; pass 3 merge d4,d5,d6,d7,a4,4 ;d4/d6 = cg74.. cg30.. merge d0,d1,d7,d5,a4,4 ;d0/d7 = dh74.. dh30.. ;; 2*24c move.l d4,(a0)+ move.l d6,(a0)+ move.l d0,(a0)+ move.l d7,(a0)+ ;; 4*4c cmp.l a0,a2 ;; 4c bne.w firstsweep ;; 6c ;; 338 ; (a0) ae74.. ae30.. bf74.. bf30.. cg74.. cg30.. dh74.. dh30.. ; bra.w exit sub.l #plsiz*8,a0 move.l #$33333333,a5 move.l #$55555555,a6 lea plsiz*4(a1),a1 ;a2 = plane4 secondsweep move.l (a0),d0 move.l 8(a0),d1 move.l 16(a0),d2 move.l 24(a0),d3 ;; 6+3*7 ;; pass 4 merge d0,d2,d6,d7,a5,2 ;d0/d6 = aceg76.. aceg54.. merge d1,d3,d7,d2,a5,2 ;d1/d7 = bdhf76.. bdhf54.. ;; 24*2c ;; pass 5 merge d0,d1,d2,d3,a6,1 ;d0/d2 = abcd7... abcd6... merge d6,d7,d3,d1,a6,1 ;d6/d3 = abcd5... abcd4... ;; 24*2c move.l d0,plsiz*3(a1) move.l d2,plsiz*2(a1) move.l d6,plsiz*1(a1) move.l d3,(a1)+ ;;3*5+4c move.l 4(a0),d0 move.l 12(a0),d1 move.l 20(a0),d2 move.l 28(a0),d3 ;;4*7c ;; pass 4 merge d0,d2,d6,d7,a5,2 ;d0/d6 = aceg32.. aceg10.. merge d1,d3,d7,d2,a5,2 ;d1/d7 = bdhf32.. bdhf10.. ;;2*24 ;; pass 5 merge d0,d1,d2,d3,a6,1 ;d0/d2 = abcd3... abcd2... merge d6,d7,d3,d1,a6,1 ;d6/d3 = abcd1... abcd0... ;;2*24 move.l d0,-4-plsiz*1(a1) move.l d2,-4-plsiz*2(a1) move.l d6,-4-plsiz*3(a1) move.l d3,-4-plsiz*4(a1) ;;4*5 add.w #32,a0 ;;4c cmp.l a0,a2 ;;4c bne.w secondsweep ;;6c ;300 exit movem.l (sp)+,d2-d7/a2-a6 rts O / ------CUT-OUT----------------X----------------------------------------------- O \ ;bltcon0 EQU $040 ;bltcon1 EQU $042 ;bltafwm EQU $044 ;bltalwm EQU $046 bltcpt EQU $048 bltbpt EQU $04C bltapt EQU $050 bltdpt EQU $054 ;bltsize EQU $058 ;bltcon0l EQU $05B ; note: byte access only bltsizv EQU $05C bltsizh EQU $05E ; ;bltcmod EQU $060 ;bltbmod EQU $062 ;bltamod EQU $064 ;bltdmod EQU $066 ; ;bltcdat EQU $070 ;bltbdat EQU $072 ;bltadat EQU $074 xdef _BlitterConvert ;note: destination bitplanes have to be in this order: 7, 3, 5, 1, 6, 2, 4, 0 ; and the chunky buffer must be in chip ; this routine is best used on machines with a slow CPU and chipram only ; void __asm BlitterConvert (register __d2 UBYTE *chunky, ; register __d3 PLANEPTR raster, ; register __a6 struct GfxBase *GfxBase); Width = 320 ; must be a multiple of 16 Height = 200 Depth = 8 BplSize = Width/8*Height Size = Width/8*Height*Depth Pixels = Width*Height _BlitterConvert: movem.l d2-d3/a5,-(sp) jsr _LVOOwnBlitter(a6) lea ($dff000),a5 ;PASS-1 ;subpass1 jsr _LVOWaitBlit(a6) moveq #-1,d0 move.l d0,bltafwm(a5) move.w #0,bltdmod(a5) move.l d2,bltapt(a5) ; Chunky addq.l #8,d2 move.l d2,bltbpt(a5) ; Chunky+8 move.l #Buff1,bltdpt(a5) move.w #8,bltamod(a5) move.w #8,bltbmod(a5) move.w #%1111111100000000,bltcdat(a5) move.l #$0DE48000,bltcon0(a5) ;D=AC+Bc [C const] move.w #Pixels/16,bltsizv(a5) move.w #4,bltsizh(a5) ;do blit ;subpass2 jsr _LVOWaitBlit(a6) add.l #Size-8-2-8,d2 move.l d2,bltapt(a5) ; Chunky+Size-8-2 addq.l #8,d2 move.l d2,bltbpt(a5) ; Chunky+Size-2 move.l #Buff1+Size-2,bltdpt(a5) move.l #$8DE40002,bltcon0(a5) ;D=AC+Bc [C const], descending mode move.w #4,bltsizh(a5) ;do blit ;PASS-2 ;subpass1 jsr _LVOWaitBlit(a6) move.l #Buff1,bltapt(a5) move.l #Buff1+4,bltbpt(a5) move.l #Buff2,bltdpt(a5) move.w #4,bltamod(a5) move.w #4,bltbmod(a5) move.w #%1111000011110000,bltcdat(a5) move.l #$0DE44000,bltcon0(a5) ;D=AC+Bc [C const] move.w #Pixels/8,bltsizv(a5) move.w #2,bltsizh(a5) ;do blit ;subpass2 jsr _LVOWaitBlit(a6) move.l #Buff1+Size-2-4,bltapt(a5) move.l #Buff1+Size-2,bltbpt(a5) move.l #Buff2+Size-2,bltdpt(a5) move.l #$4DE40002,bltcon0(a5) ;D=AC+Bc [C const], descending mode move.w #2,bltsizh(a5) ;do blit ;PASS-3 ;subpass1 jsr _LVOWaitBlit(a6) move.l #Buff2,bltapt(a5) move.l #Buff2+2,bltbpt(a5) move.l #Buff3,bltdpt(a5) move.w #2,bltamod(a5) move.w #2,bltbmod(a5) move.w #Pixels/4,bltsizv(a5) move.w #%1100110011001100,bltcdat(a5) move.l #$0DE42000,bltcon0(a5) ;D=AC+Bc [C const] move.w #1,bltsizh(a5) ;do blit ;subpass2 jsr _LVOWaitBlit(a6) move.l #Buff2+Size-2-2,bltapt(a5) move.l #Buff2+Size-2,bltbpt(a5) move.l #Buff3+Size-2,bltdpt(a5) move.l #$2DE40002,bltcon0(a5) ;D=AC+Bc [C const], descending mode move.w #1,bltsizh(a5) ;do blit ;PASS-4 ;subpass1 jsr _LVOWaitBlit(a6) move.l #Buff3,bltapt(a5) move.l #Buff3+1*Size/8,bltbpt(a5) move.l d3,bltdpt(a5) ; Planes move.w #0,bltamod(a5) move.w #0,bltbmod(a5) move.w #Size/16,bltsizv(a5) ;/8??? move.w #%1010101010101010,bltcdat(a5) move.l #$0DE41000,bltcon0(a5) ;D=AC+Bc [C const] move.w #1,bltsizh(a5) ;do blit jsr _LVOWaitBlit(a6) move.l #Buff3+2*Size/8,bltapt(a5) move.l #Buff3+3*Size/8,bltbpt(a5) move.w #1,bltsizh(a5) jsr _LVOWaitBlit(a6) move.l #Buff3+4*Size/8,bltapt(a5) move.l #Buff3+5*Size/8,bltbpt(a5) move.w #1,bltsizh(a5) jsr _LVOWaitBlit(a6) move.l #Buff3+6*Size/8,bltapt(a5) move.l #Buff3+7*Size/8,bltbpt(a5) move.w #1,bltsizh(a5) ;subpass2 jsr _LVOWaitBlit(a6) move.l #Buff3+7*Size/8-2,bltapt(a5) move.l #Buff3+8*Size/8-2,bltbpt(a5) add.l #Size-2,d3 move.l d3,bltdpt(a5) ; Planes+Size-2 move.l #$1DE40002,bltcon0(a5) ;D=AC+Bc [C const], descending mode move.w #1,bltsizh(a5) ;do blit jsr _LVOWaitBlit(a6) move.l #Buff3+5*Size/8-2,bltapt(a5) move.l #Buff3+6*Size/8-2,bltbpt(a5) move.w #1,bltsizh(a5) jsr _LVOWaitBlit(a6) move.l #Buff3+3*Size/8-2,bltapt(a5) move.l #Buff3+4*Size/8-2,bltbpt(a5) move.w #1,bltsizh(a5) jsr _LVOWaitBlit(a6) move.l #Buff3+1*Size/8-2,bltapt(a5) move.l #Buff3+2*Size/8-2,bltbpt(a5) move.w #1,bltsizh(a5) jsr _LVODisownBlitter(a6) movem.l (sp)+,d2-d3/a5 rts SECTION segment1,BSS,chip ; MUST BE IN CHIP !!!!! ;Chunky ds.b Size ;Chunky buffer Buff1 ds.b Size ;Intermediate buffer 1 Buff2 ds.b Size ;Intermediate buffer 2 Buff3 ds.b Size ;Intermediate buffer 3 ;Planes ds.b Size+100 ;Planes as used on screen ;L29 =Planes+BplSize ;L30 =L29+BplSize ;L31 =L30+BplSize ;L32 =L31+BplSize ;L33 =L32+BplSize ;L34 =L33+BplSize ;L35 =L34+BplSize END O / ------CUT-OUT----------------X----------------------------------------------- O \ xdef _chunky2planar ; peterm/adaptive.s ; Combines peterm/chunky4.s and jmccoull/blitter4pass.s ; The blitter works on the top portion of the display at the same time as ; the CPU converts the bottom portion. ; The blitter has completely finished before the routine returns. ; Both parts of every call are timed using the EClock. ; The partition point is recalculated at the end of the call in an attempt ; to keep the two routines taking about the same amount of time. ; ; The following formula is used: ; ; n_blit = n * t_cpu * n_blit / (t_blit * n_cpu + t_cpu * n_blit) ; ; where: ; n is the total number of 32-byte units (i.e, width*height/32) ; n_blit is the number of 32-byte units above the partition ; n_cpu is the number of 32-byte units below the partition (=n-n_blit) ; t_blit is the time taken by the blitter in EClock units ; t_cpu is the time taken by the cpu in EClock units ; ; ECS Agnus required (for long blits) bltcpt equ $048 bltbpt equ $04c bltapt equ $050 bltdpt equ $054 bltsizv equ $05c bltsizh equ $05e cleanup equ $40 _LVOReadEClock equ -60 ;----------------------------------------------------------------------------- ; chunky2planar: (new Motorola syntax) ; a0 -> chunky pixels (in FAST RAM) ; a1 -> plane0 (assume other 7 planes are allocated contiguously) ; a5 = TimerBase ; a6 = GfxBase width equ 320 ; must be a multiple of 32 height equ 200 pixels equ width*height plsiz equ (width/8)*height section code,code _chunky2planar: movem.l d2-d7/a2-a6,-(sp) ; save parameters movea.l #mybltnode,a2 move.l a0,(chunky-mybltnode,a2) move.l a1,(plane0-mybltnode,a2) move.l a5,(timerbase-mybltnode,a2) move.l a6,(gfxbase-mybltnode,a2) ; copy pixels_blit from chunky to buff0 (from FAST to CHIP) for the blitter movea.l (chunky-mybltnode,a2),a0 movea.l #buff0,a1 move.l (pixels_blit-mybltnode,a2),d0 movea.l (4).w,a6 jsr (_LVOCopyMemQuick,a6) ; read the start time lea (starttime-mybltnode,a2),a0 movea.l (timerbase-mybltnode,a2),a6 jsr (_LVOReadEClock,a6) ; start the blitter in the background st (waitflag-mybltnode,a2) movea.l a2,a1 movea.l (gfxbase-mybltnode,a2),a6 jsr (_LVOQBlit,a6) ; compute starting parameters for the CPU routine move.l #plsiz,d0 sub.l (plsiz_blit-mybltnode,a2),d0 lsr.l #2,d0 move.w d0,-(sp) ; outer loop counter on stack move.l (chunky-mybltnode,a2),a0 adda.l (pixels_blit-mybltnode,a2),a0 ; offset into chunky move.l (plane0-mybltnode,a2),a1 adda.l (plsiz_blit-mybltnode,a2),a1 ; offset into plane lea (buffers-mybltnode,a2),a3 ; a3 -> buffers iflt 4*plsiz-4-32768 adda.w #3*plsiz,a1 ; a1 -> plane 3 else iflt 2*plsiz-4-32768 adda.w #1*plsiz,a1 ; a1 -> plane 1 endc endc ; set up register constants move.l #$0f0f0f0f,d5 ; d5 = constant $0f0f0f0f move.l #$55555555,d6 ; d6 = constant $55555555 move.l #$3333cccc,d7 ; d7 = constant $3333cccc lea (4,a3),a2 ; used for inner loop end test ; load up address registers with buffer ptrs lea (2*4,a3),a4 ; a4 -> plane2buf lea (2*4,a4),a5 ; a5 -> plane4buf lea (2*4,a5),a6 ; a6 -> plane6buf ; main loop (starts here) processes 8 chunky pixels at a time mainloop: ; d0 = a7a6a5a4a3a2a1a0 b7b6b5b4b3b2b1b0 c7c6c5c4c3c2c1c0 d7d6d5d4d3d2d1d0 move.l (a0)+,d0 ; 12 get next 4 chunky pixels in d0 ; d1 = e7e6e5e4e3e2e1e0 f7f6f5f4f3f2f1f0 g7g6g5g4g3g2g1g0 h7h6h5h4h3h2h1h0 move.l (a0)+,d1 ; 12 get next 4 chunky pixels in d1 ; d2 = d0 & 0f0f0f0f ; d2 = ........a3a2a1a0 ........b3b2b1b0 ........c3c2c1c0 ........d3d2d1d0 move.l d0,d2 ; 4 and.l d5,d2 ; 8 d5=$0f0f0f0f ; d0 ^= d2 ; d0 = a7a6a5a4........ b7b6b5b4........ c7c6c5c4........ d7d6d5d4........ eor.l d2,d0 ; 8 ; d3 = d1 & 0f0f0f0f ; d3 = ........e3e2e1e0 ........f3f2f1f0 ........g3g2g1g0 ........h3h2h1h0 move.l d1,d3 ; 4 and.l d5,d3 ; 8 d5=$0f0f0f0f ; d1 ^= d3 ; d1 = e7e6e5e4........ f7f6f5f4........ g7g6g5g4........ h7h6h5h4........ eor.l d3,d1 ; 8 ; d2 = (d2 << 4) | d3 ; d2 = a3a2a1a0e3e2e1e0 b3b2b1b0f3f2f1f0 c3c2c1c0g3g2g1g0 d3d2d1d0h3h2h1h0 lsl.l #4,d2 ; 16 or.l d3,d2 ; 8 ; d0 = d0 | (d1 >> 4) ; d0 = a7a6a5a4e7e6e5e4 b7b6b5b4f7f6f5f4 c7c6c5c4g7g6g5g4 d7d6d5d4h7h6h5h4 lsr.l #4,d1 ; 16 or.l d1,d0 ; 8 ; d3 = ((d2 & 33330000) << 2) | (swap(d2) & 3333cccc) | ((d2 & 0000cccc) >> 2) ; d3 = a1a0c1c0e1e0g1g0 b1b0d1d0f1f0h1h0 a3a2c3c2e3e2g3g2 b3b2d3d2f3f2h3h2 move.l d2,d3 ; 4 and.l d7,d3 ; 8 d7=$3333cccc move.w d3,d1 ; 4 clr.w d3 ; 4 lsl.l #2,d3 ; 12 lsr.w #2,d1 ; 10 or.w d1,d3 ; 4 swap d2 ; 4 and.l d7,d2 ; 8 d7=$3333cccc or.l d2,d3 ; 8 ; d1 = ((d0 & 33330000) << 2) | (swap(d0) & 3333cccc) | ((d0 & 0000cccc) >> 2) ; d1 = a5a4c5c4e5e4g5g4 b5b4d5d4f5f4h5h4 a7a6c7c6e7e6g7g6 b7b6d7d6f7f6h7h6 move.l d0,d1 ; 4 and.l d7,d1 ; 8 d7=$3333cccc move.w d1,d2 ; 4 clr.w d1 ; 4 lsl.l #2,d1 ; 12 lsr.w #2,d2 ; 10 or.w d2,d1 ; 4 swap d0 ; 4 and.l d7,d0 ; 8 d7=$3333cccc or.l d0,d1 ; 8 ; d2 = d1 >> 7 ; d2 = ..............a5 a4c5c4e5e4g5g4b5 b4d5d4f5f4h5h4a7 a6c7c6e7e6g7g6.. move.l d1,d2 ; 4 lsr.l #7,d2 ; 22 ; d0 = d1 & 55555555 ; d0 = ..a4..c4..e4..g4 ..b4..d4..f4..h4 ..a6..c6..e6..g6 ..b6..d6..f6..h6 move.l d1,d0 ; 4 and.l d6,d0 ; 8 d6=$55555555 ; d1 ^= d0 ; d1 = a5..c5..e5..g5.. b5..d5..f5..h5.. a7..c7..e7..g7.. b7..d7..f7..h7.. eor.l d0,d1 ; 8 ; d4 = d2 & 55555555 ; d4 = ..............a5 ..c5..e5..g5..b5 ..d5..f5..h5..a7 ..c7..e7..g7.... move.l d2,d4 ; 4 and.l d6,d4 ; 8 d6=$55555555 ; d2 ^= d4 ; d2 = ................ a4..c4..e4..g4.. b4..d4..f4..h4.. a6..c6..e6..g6.. eor.l d4,d2 ; 8 ; d1 = (d1 | d4) >> 1 ; d1 = ................ a5b5c5d5e5f5g5h5 ................ a7b7c7d7e7f7g7h7 or.l d4,d1 ; 8 lsr.l #1,d1 ; 10 move.b d1,(4,a6) ; 12 plane 7 swap d1 ; 4 move.b d1,(4,a5) ; 12 plane 5 ; d2 |= d0 ; d2 = ................ a4b4c4d4e4f4g4h4 ................ a6b6c6d6e6f6g6h6 or.l d0,d2 ; 8 move.b d2,(a6)+ ; 8 plane 6 swap d2 ; 4 move.b d2,(a5)+ ; 8 plane 4 ; d2 = d3 >> 7 ; d2 = ..............a1 a0c1c0e1e0g1g0b1 b0d1d0f1f0h1h0a3 a2c3c2e3e2g3g2.. move.l d3,d2 ; 4 lsr.l #7,d2 ; 22 ; d0 = d3 & 55555555 ; d0 = ..a0..c0..e0..g0 ..b0..d0..f0..h0 ..a2..c2..e2..g2 ..b2..d2..f2..h2 move.l d3,d0 ; 4 and.l d6,d0 ; 8 d6=$55555555 ; d3 ^= d0 ; d3 = a1..c1..e1..g1.. b1..d1..f1..h1.. a3..c3..e3..g3.. b3..d3..f3..h3.. eor.l d0,d3 ; 8 ; d4 = d2 & 55555555 ; d4 = ..............a1 ..c1..e1..g1..b1 ..d1..f1..h1..a3 ..c3..e3..g3.... move.l d2,d4 ; 4 and.l d6,d4 ; 8 d6=$55555555 ; d2 ^= d4 ; d2 = ................ a0..c0..e0..g0.. b0..d0..f0..h0.. a2..c2..e2..g2.. eor.l d4,d2 ; 8 ; d3 = (d3 | d4) >> 1 ; d3 = ................ a1b1c1d1e1f1g1h1 ................ a3b3c3d3e3f3g3h3 or.l d4,d3 ; 8 lsr.l #1,d3 ; 10 move.b d3,(4,a4) ; 12 plane 3 swap d3 ; 4 move.b d3,(4,a3) ; 12 plane 1 ; d2 = d2 | d0 ; d2 = ................ a0b0c0d0e0f0g0h0 ................ a2b2c2d2e2f2g2h2 or.l d0,d2 ; 8 move.b d2,(a4)+ ; 8 plane 2 swap d2 ; 4 move.b d2,(a3)+ ; 8 plane 0 ; test if stack buffers are full, loop back if not cmpa.l a3,a2 ; 6 bne.w mainloop ; 10 total=540 (67.5 cycles/pixel) ; move stack buffers to bitplanes (longword writes) and restore ptrs iflt 4*plsiz-4-32768 ; a1 points into plane 3 move.l (a4),(a1)+ ; plane 3 move.l (a6),(4*plsiz-4,a1) ; plane 7 move.l -(a6),(3*plsiz-4,a1) ; plane 6 move.l (a5),(2*plsiz-4,a1) ; plane 5 move.l -(a5),(1*plsiz-4,a1) ; plane 4 move.l -(a4),(-1*plsiz-4,a1) ; plane 2 move.l (a3),(-2*plsiz-4,a1) ; plane 1 move.l -(a3),(-3*plsiz-4,a1) ; plane 0 else iflt 2*plsiz-4-32768 ; a1 points into plane 1 move.l (a3),(a1)+ ; plane 1 adda.l #4*plsiz,a1 move.l (a6),(2*plsiz-4,a1) ; plane 7 move.l -(a6),(1*plsiz-4,a1) ; plane 6 move.l (a5),(0*plsiz-4,a1) ; plane 5 move.l -(a5),(-1*plsiz-4,a1) ; plane 4 suba.l #4*plsiz,a1 move.l (a4),(2*plsiz-4,a1) ; plane 3 move.l -(a4),(1*plsiz-4,a1) ; plane 2 move.l -(a3),(-1*plsiz-4,a1) ; plane 0 else iflt plsiz-32768 ; a1 points into plane 0 adda.l #6*plsiz,a1 move.l (a6),(plsiz,a1) ; plane 7 move.l -(a6),(a1) ; plane 6 move.l (a5),(-plsiz,a1) ; plane 5 suba.l #3*plsiz,a1 move.l -(a5),(plsiz,a1) ; plane 4 move.l (a4),(a1) ; plane 3 move.l -(a4),(-plsiz,a1) ; plane 2 suba.l #3*plsiz,a1 move.l (a3),(plsiz,a1) ; plane 1 move.l -(a3),(a1)+ ; plane 0 else move.l #plsiz,d0 ; a1 points into plane 0 adda.l #7*plsiz,a1 move.l (a6),(a1) ; plane 7 suba.l d0,a1 move.l -(a6),(a1) ; plane 6 suba.l d0,a1 move.l (a5),(a1) ; plane 5 suba.l d0,a1 move.l -(a5),(a1) ; plane 4 suba.l d0,a1 move.l (a4),(a1) ; plane 3 suba.l d0,a1 move.l -(a4),(a1) ; plane 2 suba.l d0,a1 move.l (a3),(a1) ; plane 1 suba.l d0,a1 move.l -(a3),(a1)+ ; plane 0 endc endc endc ; check if finished, go back for more sub.w #1,(sp) bne.w mainloop ; CPU all done! restore stack addq.w #2,sp ; remove outer loop counter ; find out how long it took lea (endcputime-buffers,a3),a0 movea.l (timerbase-buffers,a3),a6 ; timerbase jsr (_LVOReadEClock,a6) ; wait for the blitter to finish ; busy-wait (for a very short time) on FAST bus, even on a CHIP-only machine movea.l (gfxbase-buffers,a3),a6 bra.b endwaitloop waitloop: jsr (_LVOWaitBlit,a6) endwaitloop: tst.b (waitflag-buffers,a3) bne.b waitloop ; get blittime,cputime,n_blit in d2,d3,d0 move.l (endblittime+4-buffers,a3),d2 sub.l (starttime+4-buffers,a3),d2 move.l (endcputime+4-buffers,a3),d3 sub.l (starttime+4-buffers,a3),d3 move.l (n_blit-buffers,a3),d0 ; branch if this is not the first time through bset #0,(firsttimeflag-buffers,a3) bne.b simple ; calculate new partition point for next call using formula moveq #10,d4 lsr.l d4,d2 ; scale t_blit (avoid overflow) lsr.l d4,d3 ; scale t_cpu lsr.l #4,d0 ; scale n_blit mulu d0,d3 ; d3 = n_blit*t_cpu move.w #(pixels/32)>>4,d1 ; n (scaled) sub.w d0,d1 mulu d2,d1 ; d1 = (n-n_blit)*t_blit add.w d3,d1 beq.b alldone ; never divide by 0! mulu #(pixels/32)>>4,d3 ; n (scaled) divu d1,d3 moveq #0,d0 move.w d3,d0 lsl.l #4,d0 ; scale back n_blit bra.b done ; simple-minded adjustment simple: sub.l d3,d2 ; blittime-cputime beq.b alldone ; can't do better than this bgt.b 1$ ; blittime < cputime, increase n_blit addq.l #8,d0 cmp.l #pixels/32,d0 bcs.b done bra.b alldone ; don't go out of range ; blittime > cputime, decrease n_blit 1$: subq.l #8,d0 bhi.b done bra.b alldone ; don't go out of range ; save the new partition point done: move.l d0,(n_blit-buffers,a3) lsl.l #2,d0 move.l d0,(plsiz_blit-buffers,a3) lsl.l #3,d0 move.l d0,(pixels_blit-buffers,a3) ; all done! alldone: movem.l (sp)+,d2-d7/a2-a6 rts ;----------------------------------------------------------------------------- ; QBlit functions (called asynchronously) blit11: moveq #-1,d0 move.l d0,(bltafwm,a0) move.l #(8<<16)+8,(bltbmod,a0) ; also loads bltamod move.w #0,(bltdmod,a0) move.l #buff0,(bltapt,a0) ; buff0 move.l #buff0+8,(bltbpt,a0) ; buff0+8 move.w #%1111111100000000,(bltcdat,a0) move.l #buff1,(bltdpt,a0) ; buff1 move.l #$0DE48000,(bltcon0,a0) ; D=AC+(B>>8)~C move.l (pixels_blit-mybltnode,a1),d0 lsr.l #4,d0 move.w d0,(bltsizv,a0) ; pixels_blit/16 move.w #4,(bltsizh,a0) ; do blit lea (blit12,pc),a0 move.l a0,(qblitfunc-mybltnode,a1) rts blit12: move.l #buff0,d0 add.l (pixels_blit-mybltnode,a1),d0 sub.l #8+2,d0 move.l d0,(bltapt,a0) ; buff0+pixels_blit-8-2 addq.l #8,d0 move.l d0,(bltbpt,a0) ; buff0+pixels_blit-2 add.l #buff1-buff0,d0 move.l d0,(bltdpt,a0) ; buff1+pixels_blit-2 move.l #$8DE40002,(bltcon0,a0) ; D=(A<<8)C+B~C, desc. move.w #4,(bltsizh,a0) ; do blit lea (blit21,pc),a0 move.l a0,(qblitfunc-mybltnode,a1) rts blit21: move.l #(4<<16)+4,(bltbmod,a0) ; also load bltamod move.l #buff1,(bltapt,a0) move.l #buff1+4,(bltbpt,a0) move.w #%1111000011110000,(bltcdat,a0) move.l #buff0,(bltdpt,a0) move.l #$0DE44000,(bltcon0,a0) ; D=AC+(B>>4)~C move.l (pixels_blit-mybltnode,a1),d0 lsr.l #3,d0 move.w d0,(bltsizv,a0) ; pixels_blit/8 move.w #2,(bltsizh,a0) ; do blit lea (blit22,pc),a0 move.l a0,(qblitfunc-mybltnode,a1) rts blit22: move.l #buff1,d0 add.l (pixels_blit-mybltnode,a1),d0 subq.l #2+4,d0 move.l d0,(bltapt,a0) ; buff1+pixels_blit-2-4 addq.l #4,d0 move.l d0,(bltbpt,a0) ; buff1+pixels_blit-2 add.l #buff0-buff1,d0 move.l d0,(bltdpt,a0) ; buff0+pixels_blit-2 move.l #$4DE40002,(bltcon0,a0) ; D=(A<<4)C+B~C, desc. move.w #2,(bltsizh,a0) ; do blit lea (blit31,pc),a0 move.l a0,(qblitfunc-mybltnode,a1) rts blit31: move.l #(2<<16)+2,(bltbmod,a0) ; also load bltamod move.l #buff0,(bltapt,a0) move.l #buff0+2,(bltbpt,a0) move.w #%1100110011001100,(bltcdat,a0) move.l #buff1,(bltdpt,a0) move.l (pixels_blit-mybltnode,a1),d0 lsr.l #2,d0 move.w d0,(bltsizv,a0) ; pixels_blit/4 move.l #$0DE42000,(bltcon0,a0) ; D=AC+(B>>2)~C move.w #1,(bltsizh,a0) ; do blit lea (blit32,pc),a0 move.l a0,(qblitfunc-mybltnode,a1) rts blit32: move.l #buff0,d0 add.l (pixels_blit-mybltnode,a1),d0 subq.l #2+2,d0 move.l d0,(bltapt,a0) ; buff0+pixels_blit-2-2 addq.l #2,d0 move.l d0,(bltbpt,a0) ; buff0+pixels_blit-2 add.l #buff1-buff0,d0 move.l d0,(bltdpt,a0) ; buff1+pixels_blit-2 move.l #$2DE40002,(bltcon0,a0) ; D=(A<<2)C+B~C, desc. move.w #1,(bltsizh,a0) ; do blit lea (blit41,pc),a0 move.l a0,(qblitfunc-mybltnode,a1) rts blit41: moveq #0,d0 move.l d0,(bltbmod,a0) ; also load bltamod move.l #buff1,d0 move.l d0,(bltapt,a0) ; buff1+0*plsiz_blit add.l (plsiz_blit-mybltnode,a1),d0 move.l d0,(bltbpt,a0) ; buff1+1*plsiz_blit move.l d0,(tmp_ptr-mybltnode,a1) move.w #%1010101010101010,(bltcdat,a0) move.l (plane0-mybltnode,a1),d0 add.l #7*plsiz,d0 move.l d0,(bltdpt,a0) ; Plane7 move.l (pixels_blit-mybltnode,a1),d0 lsr.l #4,d0 move.w d0,(bltsizv,a0) ; pixels_blit/16 move.l #$0DE41000,(bltcon0,a0) ; D=AC+(B>>1)~C move.w #1,(bltsizh,a0) ; do blit lea (blit42,pc),a0 move.l a0,(qblitfunc-mybltnode,a1) rts blit42: move.l (plsiz_blit-mybltnode,a1),d1 move.l (tmp_ptr-mybltnode,a1),d0 add.l d1,d0 move.l d0,(bltapt,a0) ; buff1+2*plsiz_blit add.l d1,d0 move.l d0,(bltbpt,a0) ; buff1+3*plsiz_blit move.l d0,(tmp_ptr-mybltnode,a1) move.l (plane0-mybltnode,a1),d0 add.l #3*plsiz,d0 move.l d0,(bltdpt,a0) ; Plane3 move.w #1,(bltsizh,a0) ; do blit lea (blit43,pc),a0 move.l a0,(qblitfunc-mybltnode,a1) rts blit43: move.l (plsiz_blit-mybltnode,a1),d1 move.l (tmp_ptr-mybltnode,a1),d0 add.l d1,d0 move.l d0,(bltapt,a0) ; buff1+4*plsiz_blit add.l d1,d0 move.l d0,(bltbpt,a0) ; buff1+5*plsiz_blit move.l d0,(tmp_ptr-mybltnode,a1) move.l (plane0-mybltnode,a1),d0 add.l #5*plsiz,d0 move.l d0,(bltdpt,a0) ; Plane5 move.w #1,(bltsizh,a0) ;do blit lea (blit44,pc),a0 move.l a0,(qblitfunc-mybltnode,a1) rts blit44: move.l (plsiz_blit-mybltnode,a1),d1 move.l (tmp_ptr-mybltnode,a1),d0 add.l d1,d0 move.l d0,(bltapt,a0) ; buff1+6*plsiz_blit add.l d1,d0 move.l d0,(bltbpt,a0) ; buff1+7*plsiz_blit move.l d0,(tmp_ptr-mybltnode,a1) move.l (plane0-mybltnode,a1),d0 add.l #1*plsiz,d0 move.l d0,(bltdpt,a0) ; Plane1 move.w #1,(bltsizh,a0) ; do blit lea (blit45,pc),a0 move.l a0,(qblitfunc-mybltnode,a1) rts blit45: move.l (plsiz_blit-mybltnode,a1),d1 move.l (tmp_ptr-mybltnode,a1),d0 add.l d1,d0 subq.l #2,d0 move.l d0,(bltbpt,a0) ; buff1+8*plsiz_blit-2 sub.l d1,d0 move.l d0,(bltapt,a0) ; buff1+7*plsiz_blit-2 move.l d0,(tmp_ptr-mybltnode,a1) move.l (plane0-mybltnode,a1),d0 add.l d1,d0 subq.l #2,d0 move.l d0,(bltdpt,a0) ; Plane0 move.l #$1DE40002,(bltcon0,a0) ; D=(A<<1)C+B~C, desc. move.w #1,(bltsizh,a0) ; do blit lea (blit46,pc),a0 move.l a0,(qblitfunc-mybltnode,a1) rts blit46: move.l (plsiz_blit-mybltnode,a1),d1 move.l (tmp_ptr-mybltnode,a1),d0 sub.l d1,d0 move.l d0,(bltbpt,a0) ; buff1+6*plsiz_blit-2 sub.l d1,d0 move.l d0,(bltapt,a0) ; buff1+5*plsiz_blit-2 move.l d0,(tmp_ptr-mybltnode,a1) move.l (plane0-mybltnode,a1),d0 add.l #4*plsiz-2,d0 add.l d1,d0 move.l d0,(bltdpt,a0) ; Plane4 move.w #1,(bltsizh,a0) ; do blit lea (blit47,pc),a0 move.l a0,(qblitfunc-mybltnode,a1) rts blit47: move.l (plsiz_blit-mybltnode,a1),d1 move.l (tmp_ptr-mybltnode,a1),d0 sub.l d1,d0 move.l d0,(bltbpt,a0) ; buff1+4*plsiz_blit-2 sub.l d1,d0 move.l d0,(bltapt,a0) ; buff1+3*plsiz_blit-2 move.l d0,(tmp_ptr-mybltnode,a1) move.l (plane0-mybltnode,a1),d0 add.l #2*plsiz-2,d0 add.l d1,d0 move.l d0,(bltdpt,a0) ; Plane2 move.w #1,(bltsizh,a0) ; do blit lea (blit48,pc),a0 move.l a0,(qblitfunc-mybltnode,a1) rts blit48: move.l (plsiz_blit-mybltnode,a1),d1 move.l (tmp_ptr-mybltnode,a1),d0 sub.l d1,d0 move.l d0,(bltbpt,a0) ; buff1+2*plsiz_blit-2 sub.l d1,d0 move.l d0,(bltapt,a0) ; buff1+1*plsiz_blit-2 move.l (plane0-mybltnode,a1),d0 add.l #6*plsiz-2,d0 add.l d1,d0 move.l d0,(bltdpt,a0) ; Plane6 move.w #1,(bltsizh,a0) ; do blit lea (blit11,pc),a0 move.l a0,(qblitfunc-mybltnode,a1) moveq #0,d0 ; set Z flag rts qblitcleanup: movem.l a2/a6,-(sp) move.l #mybltnode,a2 lea (endblittime-mybltnode,a2),a0 move.l (timerbase-mybltnode,a2),a6 jsr (_LVOReadEClock,a6) ; may be called from interrupts sf (waitflag-mybltnode,a2) movem.l (sp)+,a2/a6 rts ;----------------------------------------------------------------------------- section data,data quad buffers: dc.l 0,0,0,0,0,0,0,0 mybltnode: dc.l 0 ; next bltnode qblitfunc: dc.l blit11 ; ptr to qblitfunc() dc.b cleanup ; stat dc.b 0 ; filler dc.w 0 ; blitsize dc.w 0 ; beamsync dc.l qblitcleanup ; ptr to qblitcleanup() quad chunky: dc.l 0 ; ptr to original chunky data plane0: dc.l 0 ; ptr to output planes pixels_blit: dc.l pixels/2 ; number of pixels handled by blitter plsiz_blit: dc.l pixels/8/2 ; & corresponding (partial) planesize n_blit: dc.l pixels/32/2 ; number of 32-byte units for blitter tmp_ptr: dc.l 0 gfxbase: dc.l 0 timerbase: dc.l 0 starttime: dc.l 0,0 endblittime: dc.l 0,0 endcputime: dc.l 0,0 waitflag: dc.b 0 firsttimeflag: dc.b 0 ;----------------------------------------------------------------------------- section bss,bss,chip ; MUST BE IN CHIP !!!!! quad buff0: ds.b pixels ;Intermediate buffer 1 buff1: ds.b pixels ;Intermediate buffer 1 ;----------------------------------------------------------------------------- end ;*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*