STUFF REMAINING: Level Design: 6 more levels. Put in Mike's level, and two more of Ben's levels. This leaves THREE to be designed on paper before entering. REMEMBER DESIGNS: Admin Block: Lots of intersecting passages, very few rooms, lots of stairwells and overhead bits. Good place for the sentry droids, marines, eyeball monsters. The Abyss: deep pit with lift slowly going down it. Holes in the walls let in aliens and have goodies in them too. Could have more than one joined by a narrow passage uncovered at the bottom. NEED ONE MORE DESIGN. Guns: Put in shotgun code. This requires firing several shots each with a chance of hitting dependant on distance (use alien code for this). Include miss/hit code all the time for other instant effect weapons too, so accuracy is affected by distance. This means shotgun simply fires more bullets in one go to achieve effect desired. Flame thrower. Not much to do here. Fix noise. Grenade launcher: Make bounce noises off walls and make an explosion noise occur too. Aliens: Put in crawly spiky thing (large). Is quite big and slow, and difficult to kill, and breathes fire. Underwater monster: Fires twin energy pulses from eyes. Cannot leave water. Red marine: fires shotgun at you (multiple bullets) and does quite a bit of damage. Also harder to kill. Misc: Option screen needs doing. Known Bugs: Duck and fire sometimes fails. Move up bullets?