RELEASEWALLMEM: move.l #walltiles,a0 move.l #wallchunkdata,a5 relmem: move.l 4(a5),d0 beq.s relall move.l (a0),d1 beq.s notthismem move.l d1,a1 move.l 4.w,a6 movem.l a0/a5,-(a7) jsr -210(a6) movem.l (a7)+,a0/a5 notthismem: addq #8,a5 addq #4,a0 bra.s relmem relall: rts LOADWALLS: PRSDM move.l #walltiles,a0 moveq #39,d7 emptywalls: move.l #0,(a0)+ dbra d7,emptywalls move.l #walltiles,a4 move.l #wallchunkdata,a3 loademin: move.l 4(a3),d0 beq loadedall move.l d0,UNPACKED movem.l a4/a3,-(a7) move.l (a3),blockname move.l doslib,a6 move.l blockname,d1 move.l #1005,d2 jsr -30(a6) move.l d0,handle lea fib,a5 move.l handle,d1 move.l a5,d2 jsr -390(a6) move.l $7c(a5),blocklen move.l #1,d1 move.l 4.w,a6 move.l UNPACKED,d0 jsr -198(a6) move.l d0,blockstart move.l doslib,a6 move.l handle,d1 move.l #WorkSpace,d2 move.l blocklen,d3 jsr -42(a6) move.l doslib,a6 move.l handle,d1 jsr -36(a6) move.l #WorkSpace,d0 moveq #0,d1 move.l blockstart,a0 move.l LEVELDATA,a1 lea $0,a2 jsr unLHA movem.l (a7)+,a4/a3 move.l blockstart,(a4)+ move.l UNPACKED,4(a3) addq #8,a3 bra loademin loadedall: PRSDN rts handle: dc.l 0 UNPACKED: dc.l 0 walltiles: ds.l 40 wallchunkdata: dc.l GreenMechanicNAME,18560 dc.l BlueGreyMetalNAME,13056 dc.l TechnoDetailNAME,13056 dc.l BlueStoneNAME,4864 dc.l RedAlertNAME,7552 dc.l RockNAME,10368 dc.l scummyNAME,13056 dc.l stairfrontsNAME,2400 dc.l bigdoorNAME,13056 dc.l redrockNAME,13056 dc.l dirtNAME,24064 dc.l SwitchesNAME,3456 dc.l shinyNAME,24064 dc.l bluemechNAME,15744 dc.l 0,0 GreenMechanicNAME: dc.b 'AB3D1:includes/walls/greenmechanic.wad' dc.b 0 even BlueGreyMetalNAME: dc.b 'AB3D1:includes/walls/bluegreymetal.wad' dc.b 0 even TechnoDetailNAME: dc.b 'AB3D1:includes/walls/technodetail.wad' dc.b 0 even BlueStoneNAME: dc.b 'AB3D1:includes/walls/bluestone.wad' dc.b 0 even RedAlertNAME: dc.b 'AB3D1:includes/walls/redalert.wad' dc.b 0 even RockNAME: dc.b 'AB3D1:includes/walls/rock.wad' dc.b 0 even scummyNAME: dc.b 'AB3D1:includes/walls/scummy.wad' dc.b 0 even stairfrontsNAME: dc.b 'AB3D1:includes/walls/stairfronts.wad' dc.b 0 even bigdoorNAME: dc.b 'AB3D1:includes/walls/bigdoor.wad' dc.b 0 even redrockNAME: dc.b 'AB3D1:includes/walls/redrock.wad' dc.b 0 even dirtNAME: dc.b 'AB3D1:includes/walls/dirt.wad' dc.b 0 even SwitchesNAME: dc.b 'AB3D1:includes/walls/switches.wad' dc.b 0 even shinyNAME: dc.b 'AB3D1:includes/walls/shinymetal.wad' dc.b 0 even bluemechNAME: dc.b 'AB3D1:includes/walls/bluemechanic.wad' dc.b 0 even