***************************** * Bullet object definitions * ***************************** shotxvel EQU 18 shotzvel EQU 22 shotpower EQU 28 shotstatus EQU 30 shotsize EQU 31 shotyvel EQU 42 accypos EQU 44 shotanim EQU 52 shotgrav EQU 54 shotimpact EQU 56 shotlife EQU 58 shotflags EQU 60 worry EQU 62 ObjInTop EQU 63 ***************************** * Nasty definitions ********* ***************************** numlives equ 18 damagetaken equ 19 maxspd equ 20 currspd equ 22 targheight equ 24 GraphicRoom equ 26 CurrCPt Equ 28 Facing equ 30 Lead equ 32 ObjTimer equ 34 EnemyFlags equ 36 ;(lw) SecTimer equ 40 ImpactX equ 42 ImpactZ equ 44 ImpactY equ 46 objyvel EQU 48 TurnSpeed EQU 50 ThirdTimer EQU 52 FourthTimer EQU 54 ***************************** * Door Definitions ********** ***************************** DR_Plr_SPC EQU 0 DR_Plr EQU 1 DR_Bul EQU 2 DR_Alien EQU 3 DR_Timeout EQU 4 DR_Never EQU 5 DL_Timeout EQU 0 DL_Never EQU 1 ***************************** * Data Offset Defs ********** ***************************** ToZoneFloor EQU 2 ToZoneRoof EQU 6 ToUpperFloor EQU 10 ToUpperRoof EQU 14 ToZoneWater EQU 18 ToZoneBrightness EQU 22 ToUpperBrightness EQU 24 ToZoneCpt EQU 26 ToWallList EQU 28 ToExitList EQU 32 ToZonePts EQU 34 ToBack EQU 36 ToTelZone EQU 38 ToTelX EQU 40 ToTelZ EQU 42 ToFloorNoise EQU 44 ToUpperFloorNoise EQU 46 ToListOfGraph EQU 48 ***************************** * Graphics definitions ****** ***************************** KeyGraph0 EQU 256*65536*19 KeyGraph1 EQU 256*65536*19+32 KeyGraph2 EQU (256*19+128)*65536 KeyGraph3 EQU (256*19+128)*65536+32 Nas1ClosedMouth EQU 256*5*65536 MediKit_Graph EQU 256*10*65536 BigGun_Graph EQU 256*10*65536+32 * Object numbers: * 0 = alien * 1 = medikit * 2 = bullet * 3 = BigGun * 4 = Key * 5 = Marine * 6 = Robot