#ifndef __DlgGameSelect_h__ #define __DlgGameSelect_h__ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 ///////////////////////////////////////////////////////////////////////////// // DlgGameSelect.h : header file // ///////////////////////////////////////////////////////////////////////////// // Forward Declaration class CAllSrvUISheet; ///////////////////////////////////////////////////////////////////////////// // CDlgGameSelect dialog class CDlgGameSelect : public CDialog { // Declarations public: DECLARE_MESSAGE_MAP() // Construction public: CDlgGameSelect(CAllSrvUISheet* pSheet); // Attributes: public: IAdminGame* GetSelectedGame() {return m_spGame;} // Overrides public: // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CDlgGameSelect) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: CAllSrvUISheet* GetSheet() { return reinterpret_cast(GetParent()); } void PopulateGamesList(); // Message Handlers protected: // Generated message map functions //{{AFX_MSG(CDlgGameSelect) virtual BOOL OnInitDialog(); afx_msg void OnDeleteItemGameList(NMHDR* pNMHDR, LRESULT* pResult); afx_msg void OnItemChangedGameList(NMHDR* pNMHDR, LRESULT* pResult); afx_msg void OnDblClickGameList(NMHDR* pNMHDR, LRESULT* pResult); //}}AFX_MSG // Data Members protected: //{{AFX_DATA(CDlgGameSelect) enum { IDD = IDD_GAME_SELECT }; CListCtrl m_listGames; //}}AFX_DATA protected: IAdminGamePtr m_spGame; }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. ///////////////////////////////////////////////////////////////////////////// #endif // !__DlgGameSelect_h__