#ifndef __GamePageSpecifics_h__ #define __GamePageSpecifics_h__ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 ///////////////////////////////////////////////////////////////////////////// // GamePageSpecifics.h : header file // ///////////////////////////////////////////////////////////////////////////// // Forward Declaration class CGameParamsSheet; ///////////////////////////////////////////////////////////////////////////// // CGamePageSpecifics dialog class CGamePageSpecifics : public CPropertyPage { // Declarations public: DECLARE_DYNAMIC(CGamePageSpecifics) DECLARE_MESSAGE_MAP() // Construction public: CGamePageSpecifics(); // Dialog Data //{{AFX_DATA(CGamePageSpecifics) enum { IDD = IDD_GAME_SPECIFICS}; //}}AFX_DATA // Attributes public: // Overrides public: // ClassWizard generate virtual function overrides //{{AFX_VIRTUAL(CGamePageSpecifics) public: virtual void OnOK(); virtual BOOL OnSetActive(); protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Message Handlers protected: // Generated message map functions //{{AFX_MSG(CGamePageSpecifics) virtual BOOL OnInitDialog(); //}}AFX_MSG // Data Members protected: }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. ///////////////////////////////////////////////////////////////////////////// #endif // !__GamePageSpecifics_h__