#ifndef __GameParamsSheet_h__ #define __GameParamsSheet_h__ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 ///////////////////////////////////////////////////////////////////////////// // GameParamsSheet.h : header file // #include "GamePageTeam.h" #include "GamePageWin.h" #include "GamePageSpecifics.h" ///////////////////////////////////////////////////////////////////////////// // CGameParamsSheet dialog class CGameParamsSheet : public CPropertySheet { // Declarations protected: DECLARE_MESSAGE_MAP() // Construction public: CGameParamsSheet(CWnd* pParentWnd = NULL, UINT iSelectPage = 0); // Implementation protected: void InitButtons(); // Overrides public: // ClassWizard generate virtual function overrides //{{AFX_VIRTUAL(CGameParamsSheet) //}}AFX_VIRTUAL // Message Handlers protected: // Generated message map functions //{{AFX_MSG(CGameParamsSheet) virtual BOOL OnInitDialog(); //}}AFX_MSG // Data Members protected: CGamePageWin m_PageWin; CGamePageTeam m_PageTeam; CGamePageSpecifics m_PageSpecifics; }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. ///////////////////////////////////////////////////////////////////////////// #endif // !__GameParamsSheet_h__