xof 0302txt 0032 template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags; } template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z; } template Coords2d { FLOAT u; FLOAT v; } template Matrix4x4 { array FLOAT matrix[16]; } template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template TextureFilename { STRING filename; } template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Frame { <3D82AB46-62DA-11cf-AB39-0020AF71E433> [...] } template FloatKeys { <10DD46A9-775B-11cf-8F52-0040333594A3> DWORD nValues; array FLOAT values[nValues]; } template TimedFloatKeys { DWORD time; FloatKeys tfkeys; } template AnimationKey { <10DD46A8-775B-11cf-8F52-0040333594A3> DWORD keyType; DWORD nKeys; array TimedFloatKeys keys[nKeys]; } template AnimationOptions { DWORD openclosed; DWORD positionquality; } template Animation { <3D82AB4F-62DA-11cf-AB39-0020AF71E433> [...] } template AnimationSet { <3D82AB50-62DA-11cf-AB39-0020AF71E433> [Animation] } Header { 1; 0; 1; } Frame frm-acs31 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Frame frm-fuselg1 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Mesh fuselg1 { 20; -0.002282;0.104208;-0.052210;, -0.002282;0.016345;-0.073386;, -0.002282;-0.012453;0.073386;, 0.002282;-0.012453;0.073386;, 0.002282;0.104208;0.073386;, 0.002282;-0.012453;0.073386;, 0.002282;0.104208;-0.052210;, 0.002282;-0.012453;-0.052210;, 0.002282;-0.104208;-0.052210;, 0.002282;0.104208;-0.073386;, 0.002282;0.016345;-0.073386;, -0.002282;-0.104208;0.073386;, 0.002282;-0.104208;0.073386;, -0.002282;-0.104208;-0.052210;, -0.002282;-0.012453;0.073386;, -0.002282;0.104208;0.073386;, -0.002282;0.104208;-0.073386;, -0.002282;0.016345;-0.073386;, -0.002282;-0.012453;-0.052210;, -0.002282;0.104208;-0.052210;; 24; 3;1,18,0;, 3;16,17,19;, 3;15,0,18;, 3;2,15,18;, 3;11,13,8;, 3;12,11,8;, 3;2,18,13;, 3;11,2,13;, 3;9,10,1;, 3;16,9,1;, 3;4,6,0;, 3;15,4,0;, 3;9,6,7;, 3;10,9,7;, 3;3,7,6;, 3;4,3,6;, 3;16,0,6;, 3;9,16,6;, 3;12,8,7;, 3;3,12,7;, 3;15,2,3;, 3;4,15,3;, 3;12,5,14;, 3;11,12,2;; MeshMaterialList { 1; 24; 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.400000;0.400000;0.400000;; TextureFilename { "acs31.bmp"; } } } MeshNormals { 20; -0.707107;0.707107;0.000000;, -0.707107;0.000000;-0.707107;, -0.707107;0.000000;0.707107;, 0.707107;0.000000;0.707107;, 0.408248;0.816497;0.408248;, 0.707107;0.000000;0.707107;, 0.707107;0.707107;0.000000;, 1.000000;0.000000;0.000000;, 0.447214;-0.894427;0.000000;, 0.666667;0.333333;-0.666667;, 0.707107;0.000000;-0.707107;, -0.408248;-0.816497;0.408248;, 0.666667;-0.333333;0.666667;, -0.894427;-0.447214;0.000000;, -0.707107;0.000000;0.707107;, -0.666667;0.333333;0.666667;, -0.408248;0.816497;-0.408248;, -0.707107;0.000000;-0.707107;, -1.000000;0.000000;0.000000;, -0.707107;0.707107;0.000000;; 24; 3;1,18,0;, 3;16,17,19;, 3;15,0,18;, 3;2,15,18;, 3;11,13,8;, 3;12,11,8;, 3;2,18,13;, 3;11,2,13;, 3;9,10,1;, 3;16,9,1;, 3;4,6,0;, 3;15,4,0;, 3;9,6,7;, 3;10,9,7;, 3;3,7,6;, 3;4,3,6;, 3;16,0,6;, 3;9,16,6;, 3;12,8,7;, 3;3,12,7;, 3;15,2,3;, 3;4,15,3;, 3;12,5,14;, 3;11,12,2;; } MeshTextureCoords { 20; 0.106204;0.014236;, 0.015625;0.354218;, 0.986057;0.412957;, 0.986057;0.412957;, 0.984375;0.015625;, 0.984375;0.413574;, 0.106204;0.014236;, 0.107886;0.410643;, 0.106204;0.725174;, 0.015625;0.015625;, 0.015625;0.354218;, 0.984375;0.726562;, 0.984375;0.726562;, 0.106204;0.725174;, 0.984375;0.413574;, 0.984375;0.015625;, 0.015625;0.015625;, 0.015625;0.315338;, 0.107886;0.410643;, 0.155398;0.015625;; } } Frame frm-fuselg2 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,-0.112971,-0.022948,1.000000;; } Mesh fuselg2 { 8; 0.001826;0.008769;-0.061258;, 0.001826;0.008769;0.037847;, 0.001826;-0.008769;-0.061258;, 0.001826;-0.008769;0.037847;, -0.001826;0.008769;-0.061258;, -0.001826;0.008769;0.037847;, -0.001826;-0.008769;-0.061258;, -0.001826;-0.008769;0.037847;; 10; 3;4,6,7;, 3;5,4,7;, 3;0,2,6;, 3;4,0,6;, 3;1,3,2;, 3;0,1,2;, 3;5,7,3;, 3;1,5,3;, 3;6,2,3;, 3;7,6,3;; MeshMaterialList { 1; 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10; 3;0,4,5;, 3;1,0,5;, 3;0,2,6;, 3;4,0,6;, 3;1,3,2;, 3;0,1,2;, 3;5,7,3;, 3;1,5,3;, 3;6,2,3;, 3;7,6,3;; MeshMaterialList { 1; 10; 0, 0, 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;0.000000;0.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 1.000000;0.000000;0.000000;; TextureFilename { "acs31.bmp"; } } } MeshNormals { 8; 0.333333;0.666667;-0.666667;, 0.816497;0.408248;0.408248;, 0.816497;-0.408248;-0.408248;, 0.333333;-0.666667;0.666667;, 0.000000;0.707107;-0.707107;, 0.000000;0.707107;0.707107;, 0.000000;-0.707107;-0.707107;, 0.000000;-0.707107;0.707107;; 10; 3;0,4,5;, 3;1,0,5;, 3;0,2,6;, 3;4,0,6;, 3;1,3,2;, 3;0,1,2;, 3;5,7,3;, 3;1,5,3;, 3;6,2,3;, 3;7,6,3;; } MeshTextureCoords { 8; 0.968750;0.890625;, 0.796875;0.890625;, 0.968750;0.984375;, 0.796875;0.984375;, 0.968750;0.890625;, 0.796875;0.890625;, 0.968750;0.984375;, 0.796875;0.984375;; } } Frame frm-SS1 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.599809,0.000000, -0.001051,-0.000014,-0.000045,1.000000;; 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