xof 0302txt 0032 template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags; } template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z; } template Coords2d { FLOAT u; FLOAT v; } template Matrix4x4 { array FLOAT matrix[16]; } template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template TextureFilename { STRING filename; } template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Frame { <3D82AB46-62DA-11cf-AB39-0020AF71E433> [...] } template FloatKeys { <10DD46A9-775B-11cf-8F52-0040333594A3> DWORD nValues; array FLOAT values[nValues]; } template TimedFloatKeys { DWORD time; FloatKeys tfkeys; } template AnimationKey { <10DD46A8-775B-11cf-8F52-0040333594A3> DWORD keyType; DWORD nKeys; array TimedFloatKeys keys[nKeys]; } template AnimationOptions { DWORD openclosed; DWORD positionquality; } template Animation { <3D82AB4F-62DA-11cf-AB39-0020AF71E433> [...] } template AnimationSet { <3D82AB50-62DA-11cf-AB39-0020AF71E433> [Animation] } Header { 1; 0; 1; } Frame frm-acs32 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Frame frm-main_board { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000606,0.000000,1.000000;; } Mesh main_board { 8; 0.102566;0.003760;-0.102566;, 0.102566;0.003760;0.102566;, 0.102566;-0.003760;-0.102566;, 0.102566;-0.003760;0.102566;, -0.102566;0.003760;-0.102566;, -0.102566;0.003760;0.102566;, -0.102566;-0.003760;-0.102566;, -0.102566;-0.003760;0.102566;; 12; 3;4,6,7;, 3;5,4,7;, 3;0,2,6;, 3;4,0,6;, 3;1,3,2;, 3;0,1,2;, 3;5,7,3;, 3;1,5,3;, 3;6,2,3;, 3;7,6,3;, 3;0,4,5;, 3;1,0,5;; MeshMaterialList { 1; 12; 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.700000;0.700000;0.700000;; TextureFilename { "acs32.bmp"; } } } MeshNormals { 8; 0.333333;0.666667;-0.666667;, 0.816497;0.408248;0.408248;, 0.816497;-0.408248;-0.408248;, 0.333333;-0.666667;0.666667;, -0.816497;0.408248;-0.408248;, -0.333333;0.666667;0.666667;, -0.333333;-0.666667;-0.666667;, -0.816497;-0.408248;0.408248;; 12; 3;4,6,7;, 3;5,4,7;, 3;0,2,6;, 3;4,0,6;, 3;1,3,2;, 3;0,1,2;, 3;5,7,3;, 3;1,5,3;, 3;6,2,3;, 3;7,6,3;, 3;0,4,5;, 3;1,0,5;; } MeshTextureCoords { 8; 0.992188;0.007812;, 0.992188;0.835938;, 0.992188;0.007812;, 0.992188;0.835938;, 0.140625;0.007812;, 0.140625;0.835938;, 0.140625;0.007812;, 0.140625;0.835938;; } } } Frame frm-secondary_board { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.030241,0.000000,1.000000;; } Mesh secondary_board { 8; 0.085571;0.003582;-0.083079;, 0.085571;0.003582;0.083079;, 0.085571;-0.003509;-0.083079;, 0.085571;-0.003509;0.083079;, -0.085571;0.003582;-0.083079;, -0.085571;0.003582;0.083079;, -0.085571;-0.003509;-0.083079;, -0.085571;-0.003509;0.083079;; 12; 3;4,6,7;, 3;5,4,7;, 3;0,2,6;, 3;4,0,6;, 3;1,3,2;, 3;0,1,2;, 3;5,7,3;, 3;1,5,3;, 3;0,4,5;, 3;1,0,5;, 3;2,3,7;, 3;6,2,7;; MeshMaterialList { 1; 12; 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.700000;0.700000;0.700000;; TextureFilename { "acs32.bmp"; } } } MeshNormals { 8; 0.333333;0.666667;-0.666667;, 0.816497;0.408248;0.408248;, 0.666667;-0.666667;-0.333333;, 0.408248;-0.408248;0.816497;, -0.816497;0.408248;-0.408248;, -0.333333;0.666667;0.666667;, -0.408248;-0.408248;-0.816497;, -0.666667;-0.666667;0.333333;; 12; 3;4,6,7;, 3;5,4,7;, 3;0,2,6;, 3;4,0,6;, 3;1,3,2;, 3;0,1,2;, 3;5,7,3;, 3;1,5,3;, 3;0,4,5;, 3;1,0,5;, 3;2,3,7;, 3;6,2,7;; } MeshTextureCoords { 8; 0.992188;0.835937;, 0.140625;0.835938;, 0.992188;0.835937;, 0.140625;0.835938;, 0.992187;0.007812;, 0.140625;0.007813;, 0.992187;0.007812;, 0.140625;0.007813;; } } } Frame frm-connectors { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Frame frm-con1 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.074960,0.037851,0.011117,1.000000;; } Mesh con1 { 12; 0.023814;-0.033610;0.004615;, 0.023814;-0.033610;-0.004615;, 0.014506;-0.033611;0.004615;, 0.014506;-0.033611;-0.004615;, 0.023814;0.004616;0.004615;, 0.023814;0.004616;-0.004615;, 0.014506;-0.004098;0.004615;, 0.014506;-0.004098;-0.004615;, -0.017436;0.004616;0.004615;, -0.017436;0.004616;-0.004615;, -0.026399;-0.004098;0.004615;, -0.026399;-0.004098;-0.004615;; 16; 3;10,8,9;, 3;11,10,9;, 3;6,4,8;, 3;10,6,8;, 3;5,1,3;, 3;7,5,3;, 3;11,9,5;, 3;7,11,5;, 3;7,3,2;, 3;6,7,2;, 3;8,4,5;, 3;9,8,5;, 3;6,2,0;, 3;4,6,0;, 3;4,0,1;, 3;5,4,1;; MeshMaterialList { 1; 16; 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 1.000000;1.000000;1.000000;; TextureFilename { "acs32.bmp"; } } } MeshNormals { 12; 0.447214;0.000000;0.894427;, 0.894427;0.000000;-0.447214;, -0.894427;0.000000;0.447214;, -0.447214;0.000000;-0.894427;, 0.666667;0.333333;0.666667;, 0.218218;0.436436;-0.872872;, -0.242536;0.000000;0.970143;, -0.707107;0.000000;-0.707107;, -0.206777;0.805947;0.554700;, -0.471524;0.823204;-0.316228;, -0.623488;0.641297;0.447214;, -0.311744;0.320649;-0.894427;; 16; 3;10,8,9;, 3;11,10,9;, 3;6,4,8;, 3;10,6,8;, 3;5,1,3;, 3;7,5,3;, 3;11,9,5;, 3;7,11,5;, 3;7,3,2;, 3;6,7,2;, 3;8,4,5;, 3;9,8,5;, 3;6,2,0;, 3;4,6,0;, 3;4,0,1;, 3;5,4,1;; } MeshTextureCoords { 12; 0.093750;0.578125;, 0.125000;0.578125;, 0.093750;0.540473;, 0.125000;0.540473;, 0.093750;0.578125;, 0.125000;0.578125;, 0.093750;0.540473;, 0.125000;0.540473;, 0.093796;0.382693;, 0.125046;0.382693;, 0.093750;0.375000;, 0.125000;0.375000;; } } } Frame frm-con3 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.074960,0.037851,-0.011117,1.000000;; } Mesh con3 { 12; 0.023814;-0.033610;-0.004615;, 0.023814;-0.033610;0.004615;, 0.014506;-0.033611;-0.004615;, 0.014506;-0.033611;0.004615;, 0.023814;0.004616;-0.004615;, 0.023814;0.004616;0.004615;, 0.014506;-0.004098;-0.004615;, 0.014506;-0.004098;0.004615;, -0.017436;0.004616;-0.004615;, -0.017436;0.004616;0.004615;, -0.026399;-0.004098;-0.004615;, -0.026399;-0.004098;0.004615;; 16; 3;8,10,11;, 3;9,8,11;, 3;4,6,10;, 3;8,4,10;, 3;1,5,7;, 3;3,1,7;, 3;9,11,7;, 3;5,9,7;, 3;3,7,6;, 3;2,3,6;, 3;4,8,9;, 3;5,4,9;, 3;2,6,4;, 3;0,2,4;, 3;0,4,5;, 3;1,0,5;; MeshMaterialList { 1; 16; 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 1.000000;1.000000;1.000000;; TextureFilename { "acs32.bmp"; } } } MeshNormals { 12; 0.894427;0.000000;-0.447214;, 0.447214;0.000000;0.894427;, -0.447214;0.000000;-0.894427;, -0.894427;0.000000;0.447214;, 0.218218;0.436436;-0.872872;, 0.666667;0.333333;0.666667;, -0.707107;0.000000;-0.707107;, -0.242536;0.000000;0.970143;, -0.471524;0.823204;-0.316228;, -0.206777;0.805947;0.554700;, -0.311744;0.320649;-0.894427;, -0.623488;0.641297;0.447214;; 16; 3;8,10,11;, 3;9,8,11;, 3;4,6,10;, 3;8,4,10;, 3;1,5,7;, 3;3,1,7;, 3;9,11,7;, 3;5,9,7;, 3;3,7,6;, 3;2,3,6;, 3;4,8,9;, 3;5,4,9;, 3;2,6,4;, 3;0,2,4;, 3;0,4,5;, 3;1,0,5;; } MeshTextureCoords { 12; 0.031250;0.578125;, 0.000000;0.578125;, 0.031250;0.540473;, 0.000000;0.540473;, 0.031250;0.578125;, 0.000000;0.578125;, 0.031250;0.540473;, 0.000000;0.540473;, 0.031201;0.382931;, -0.000049;0.382931;, 0.031250;0.375000;, 0.000000;0.375000;; } } } Frame frm-con2 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.074960,0.037851,0.000000,1.000000;; } Mesh con2 { 12; 0.023814;-0.033610;-0.004615;, 0.023814;-0.033610;0.004615;, 0.014506;-0.033611;-0.004615;, 0.014506;-0.033611;0.004615;, 0.023814;0.004616;-0.004615;, 0.023814;0.004616;0.004615;, 0.014506;-0.004098;-0.004615;, 0.014506;-0.004098;0.004615;, -0.017436;0.004616;-0.004615;, -0.017436;0.004616;0.004615;, -0.026399;-0.004098;-0.004615;, -0.026399;-0.004098;0.004615;; 16; 3;8,10,11;, 3;9,8,11;, 3;4,6,10;, 3;8,4,10;, 3;1,5,7;, 3;3,1,7;, 3;9,11,7;, 3;5,9,7;, 3;3,7,6;, 3;2,3,6;, 3;4,8,9;, 3;5,4,9;, 3;2,6,4;, 3;0,2,4;, 3;0,4,5;, 3;1,0,5;; MeshMaterialList { 1; 16; 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 1.000000;1.000000;1.000000;; TextureFilename { "acs32.bmp"; } } } MeshNormals { 12; 0.894427;0.000000;-0.447214;, 0.447214;0.000000;0.894427;, -0.447214;0.000000;-0.894427;, -0.894427;0.000000;0.447214;, 0.218218;0.436436;-0.872872;, 0.666667;0.333333;0.666667;, -0.707107;0.000000;-0.707107;, -0.242536;0.000000;0.970143;, -0.471524;0.823204;-0.316228;, -0.206777;0.805947;0.554700;, -0.311744;0.320649;-0.894427;, -0.623488;0.641297;0.447214;; 16; 3;8,10,11;, 3;9,8,11;, 3;4,6,10;, 3;8,4,10;, 3;1,5,7;, 3;3,1,7;, 3;9,11,7;, 3;5,9,7;, 3;3,7,6;, 3;2,3,6;, 3;4,8,9;, 3;5,4,9;, 3;2,6,4;, 3;0,2,4;, 3;0,4,5;, 3;1,0,5;; } MeshTextureCoords { 12; 0.078125;0.578125;, 0.046875;0.578125;, 0.078125;0.540473;, 0.046875;0.540473;, 0.078125;0.578125;, 0.046875;0.578125;, 0.078125;0.540473;, 0.046875;0.540473;, 0.077892;0.383414;, 0.046642;0.383414;, 0.078125;0.375000;, 0.046875;0.375000;; } } } } Frame frm-main_sink { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,-0.004728,0.000000,1.000000;; } Frame frm-main_hsinks { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,-0.024272,-0.029636,1.000000;; } Frame frm-cube31 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.014507,-0.068650,1.000000;; } Mesh cube31 { 8; 0.101356;0.011494;0.004279;, -0.101356;0.011494;0.004279;, 0.101356;-0.011257;0.004279;, -0.101356;-0.011257;0.004279;, 0.101356;0.011494;-0.004279;, -0.101356;0.011494;-0.004279;, 0.101356;-0.011257;-0.004279;, -0.101356;-0.011257;-0.004279;; 8; 3;4,6,7;, 3;5,4,7;, 3;0,2,6;, 3;4,0,6;, 3;1,3,2;, 3;0,1,2;, 3;7,6,2;, 3;3,7,2;; MeshMaterialList { 1; 8; 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "acs32.bmp"; } } } MeshNormals { 8; 0.894427;0.000000;0.447214;, 0.000000;0.000000;1.000000;, 0.333333;-0.666667;0.666667;, 0.000000;-0.707107;0.707107;, 0.447214;0.000000;-0.894427;, 0.000000;0.000000;-1.000000;, 0.816497;-0.408248;-0.408248;, 0.000000;-0.707107;-0.707107;; 8; 3;4,6,7;, 3;5,4,7;, 3;0,2,6;, 3;4,0,6;, 3;1,3,2;, 3;0,1,2;, 3;7,6,2;, 3;3,7,2;; } MeshTextureCoords { 8; 0.070314;0.867188;, 0.070312;0.867188;, 0.070314;0.992188;, 0.070312;0.992188;, 0.984375;0.867188;, 0.984373;0.867188;, 0.984375;0.992188;, 0.984373;0.992188;; } } } Frame frm-cube32 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.014507,-0.038650,1.000000;; } Mesh cube32 { 8; 0.101356;0.011494;0.004279;, -0.101356;0.011494;0.004279;, 0.101356;-0.011257;0.004279;, -0.101356;-0.011257;0.004279;, 0.101356;0.011494;-0.004279;, -0.101356;0.011494;-0.004279;, 0.101356;-0.011257;-0.004279;, -0.101356;-0.011257;-0.004279;; 8; 3;4,6,7;, 3;5,4,7;, 3;0,2,6;, 3;4,0,6;, 3;1,3,2;, 3;0,1,2;, 3;2,3,7;, 3;6,2,7;; MeshMaterialList { 1; 8; 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "acs32.bmp"; } } } MeshNormals { 8; 0.894427;0.000000;0.447214;, 0.000000;0.000000;1.000000;, 0.333333;-0.666667;0.666667;, 0.000000;-0.707107;0.707107;, 0.447214;0.000000;-0.894427;, 0.000000;0.000000;-1.000000;, 0.816497;-0.408248;-0.408248;, 0.000000;-0.707107;-0.707107;; 8; 3;4,6,7;, 3;5,4,7;, 3;0,2,6;, 3;4,0,6;, 3;1,3,2;, 3;0,1,2;, 3;2,3,7;, 3;6,2,7;; } MeshTextureCoords { 8; 0.070314;0.867188;, 0.070312;0.867188;, 0.070314;0.992188;, 0.070312;0.992188;, 0.984375;0.867188;, 0.984373;0.867188;, 0.984375;0.992188;, 0.984373;0.992188;; } } } Frame frm-cube33 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.014507,-0.008650,1.000000;; } Mesh cube33 { 8; 0.101356;0.011494;0.004279;, -0.101356;0.011494;0.004279;, 0.101356;-0.011257;0.004279;, -0.101356;-0.011257;0.004279;, 0.101356;0.011494;-0.004279;, -0.101356;0.011494;-0.004279;, 0.101356;-0.011257;-0.004279;, -0.101356;-0.011257;-0.004279;; 8; 3;4,6,7;, 3;5,4,7;, 3;0,2,6;, 3;4,0,6;, 3;1,3,2;, 3;0,1,2;, 3;7,6,2;, 3;3,7,2;; MeshMaterialList { 1; 8; 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "acs32.bmp"; 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} } } Frame frm-cube37 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.014507,0.111350,1.000000;; } Mesh cube37 { 8; 0.101356;0.011494;0.004279;, -0.101356;0.011494;0.004279;, 0.101356;-0.011257;0.004279;, -0.101356;-0.011257;0.004279;, 0.101356;0.011494;-0.004279;, -0.101356;0.011494;-0.004279;, 0.101356;-0.011257;-0.004279;, -0.101356;-0.011257;-0.004279;; 8; 3;4,6,7;, 3;5,4,7;, 3;0,2,6;, 3;4,0,6;, 3;1,3,2;, 3;0,1,2;, 3;2,3,7;, 3;6,2,7;; MeshMaterialList { 1; 8; 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "acs32.bmp"; } } } MeshNormals { 8; 0.894427;0.000000;0.447214;, 0.000000;0.000000;1.000000;, 0.333333;-0.666667;0.666667;, 0.000000;-0.707107;0.707107;, 0.447214;0.000000;-0.894427;, 0.000000;0.000000;-1.000000;, 0.816497;-0.408248;-0.408248;, 0.000000;-0.707107;-0.707107;; 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} } } Frame frm-cube41 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.021350,0.014507,0.000000,1.000000;; } Mesh cube41 { 8; -0.004279;0.011494;0.102370;, -0.004279;0.011494;-0.102370;, -0.004279;-0.011257;0.102370;, -0.004279;-0.011257;-0.102370;, 0.004279;0.011494;0.102370;, 0.004279;0.011494;-0.102370;, 0.004279;-0.011257;0.102370;, 0.004279;-0.011257;-0.102370;; 8; 3;4,6,7;, 3;5,4,7;, 3;5,7,3;, 3;1,5,3;, 3;1,3,2;, 3;0,1,2;, 3;7,6,2;, 3;3,7,2;; MeshMaterialList { 1; 8; 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "acs32.bmp"; } } } MeshNormals { 8; -1.000000;0.000000;0.000000;, -0.894427;0.000000;-0.447214;, -0.707107;-0.707107;0.000000;, -0.408248;-0.408248;-0.816497;, 1.000000;0.000000;0.000000;, 0.447214;0.000000;-0.894427;, 0.707107;-0.707107;0.000000;, 0.666667;-0.666667;-0.333333;; 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} } } MeshNormals { 8; -1.000000;0.000000;0.000000;, -0.894427;0.000000;-0.447214;, -0.707107;-0.707107;0.000000;, -0.408248;-0.408248;-0.816497;, 1.000000;0.000000;0.000000;, 0.447214;0.000000;-0.894427;, 0.707107;-0.707107;0.000000;, 0.666667;-0.666667;-0.333333;; 8; 3;4,6,7;, 3;5,4,7;, 3;5,7,3;, 3;1,5,3;, 3;1,3,2;, 3;0,1,2;, 3;2,3,7;, 3;6,2,7;; } MeshTextureCoords { 8; 0.070312;0.867188;, 0.984375;0.867188;, 0.070312;0.992188;, 0.984375;0.992188;, 0.070312;0.867188;, 0.984375;0.867188;, 0.070312;0.992188;, 0.984375;0.992188;; } } } Frame frm-sink1 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.081350,0.014507,0.000000,1.000000;; } Mesh sink1 { 8; -0.004279;0.011494;0.102370;, -0.004279;0.011494;-0.102370;, -0.004279;-0.011257;0.102370;, -0.004279;-0.011257;-0.102370;, 0.004279;0.011494;0.102370;, 0.004279;0.011494;-0.102370;, 0.004279;-0.011257;0.102370;, 0.004279;-0.011257;-0.102370;; 8; 3;4,6,7;, 3;5,4,7;, 3;5,7,3;, 3;1,5,3;, 3;1,3,2;, 3;0,1,2;, 3;7,6,2;, 3;3,7,2;; MeshMaterialList { 1; 8; 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "acs32.bmp"; } } } MeshNormals { 8; -1.000000;0.000000;0.000000;, -0.894427;0.000000;-0.447214;, -0.707107;-0.707107;0.000000;, -0.408248;-0.408248;-0.816497;, 1.000000;0.000000;0.000000;, 0.447214;0.000000;-0.894427;, 0.707107;-0.707107;0.000000;, 0.666667;-0.666667;-0.333333;; 8; 3;4,6,7;, 3;5,4,7;, 3;5,7,3;, 3;1,5,3;, 3;1,3,2;, 3;0,1,2;, 3;7,6,2;, 3;3,7,2;; } MeshTextureCoords { 8; 0.070312;0.867188;, 0.984375;0.867188;, 0.070312;0.992188;, 0.984375;0.992188;, 0.070312;0.867188;, 0.984375;0.867188;, 0.070312;0.992188;, 0.984375;0.992188;; } } } Frame frm-cube44 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.111350,0.014507,0.000000,1.000000;; } Mesh cube44 { 8; -0.004279;0.011494;0.102370;, -0.004279;0.011494;-0.102370;, -0.004279;-0.011257;0.102370;, -0.004279;-0.011257;-0.102370;, 0.004279;0.011494;0.102370;, 0.004279;0.011494;-0.102370;, 0.004279;-0.011257;0.102370;, 0.004279;-0.011257;-0.102370;; 8; 3;4,6,7;, 3;5,4,7;, 3;5,7,3;, 3;1,5,3;, 3;1,3,2;, 3;0,1,2;, 3;6,2,3;, 3;7,6,3;; MeshMaterialList { 1; 8; 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "acs32.bmp"; } } } MeshNormals { 8; -1.000000;0.000000;0.000000;, -0.894427;0.000000;-0.447213;, -0.894427;-0.447214;0.000000;, -0.333333;-0.666667;-0.666667;, 1.000000;0.000000;0.000000;, 0.447213;0.000000;-0.894427;, 0.447214;-0.894427;0.000000;, 0.816497;-0.408248;-0.408248;; 8; 3;4,6,7;, 3;5,4,7;, 3;5,7,3;, 3;1,5,3;, 3;1,3,2;, 3;0,1,2;, 3;6,2,3;, 3;7,6,3;; } MeshTextureCoords { 8; 0.070312;0.867188;, 0.984375;0.867188;, 0.070312;0.992188;, 0.984375;0.992188;, 0.070312;0.867188;, 0.984375;0.867188;, 0.070312;0.992188;, 0.984375;0.992188;; } } } } } Frame frm-secondary_sink { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.001057,0.000000,1.000000;; } Frame frm-secondary_hsinks { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Frame frm-sink4 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.014319,-0.068650,1.000000;; } Mesh sink4 { 8; 0.083079;0.011344;0.004279;, -0.083079;0.011344;0.004279;, 0.083079;-0.011111;0.004279;, -0.083079;-0.011111;0.004279;, 0.083079;0.011344;-0.004279;, -0.083079;0.011344;-0.004279;, 0.083079;-0.011111;-0.004279;, -0.083079;-0.011111;-0.004279;; 8; 3;4,6,7;, 3;5,4,7;, 3;0,2,6;, 3;4,0,6;, 3;1,3,2;, 3;0,1,2;, 3;5,7,3;, 3;1,5,3;; MeshMaterialList { 1; 8; 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "acs32.bmp"; } } } MeshNormals { 8; 0.894427;0.000000;0.447214;, -0.447214;0.000000;0.894427;, 0.447214;0.000000;0.894427;, -0.894427;0.000000;0.447214;, 0.447214;0.000000;-0.894427;, -0.894427;0.000000;-0.447214;, 0.894427;0.000000;-0.447214;, -0.447214;0.000000;-0.894427;; 8; 3;4,6,7;, 3;5,4,7;, 3;0,2,6;, 3;4,0,6;, 3;1,3,2;, 3;0,1,2;, 3;5,7,3;, 3;1,5,3;; } MeshTextureCoords { 8; 0.070314;0.867188;, 0.070312;0.867188;, 0.070314;0.992188;, 0.070312;0.992188;, 0.984375;0.867188;, 0.984374;0.867188;, 0.984375;0.992188;, 0.984374;0.992188;; } } } Frame frm-cube46 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.014319,-0.038650,1.000000;; } Mesh cube46 { 8; 0.083079;0.011344;0.004279;, -0.083079;0.011344;0.004279;, 0.083079;-0.011111;0.004279;, -0.083079;-0.011111;0.004279;, 0.083079;0.011344;-0.004279;, -0.083079;0.011344;-0.004279;, 0.083079;-0.011111;-0.004279;, -0.083079;-0.011111;-0.004279;; 8; 3;4,6,7;, 3;5,4,7;, 3;0,2,6;, 3;4,0,6;, 3;1,3,2;, 3;0,1,2;, 3;5,7,3;, 3;1,5,3;; MeshMaterialList { 1; 8; 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "acs32.bmp"; } } } MeshNormals { 8; 0.894427;0.000000;0.447214;, -0.447214;0.000000;0.894427;, 0.447214;0.000000;0.894427;, -0.894427;0.000000;0.447214;, 0.447214;0.000000;-0.894427;, -0.894427;0.000000;-0.447214;, 0.894427;0.000000;-0.447214;, -0.447214;0.000000;-0.894427;; 8; 3;4,6,7;, 3;5,4,7;, 3;0,2,6;, 3;4,0,6;, 3;1,3,2;, 3;0,1,2;, 3;5,7,3;, 3;1,5,3;; } MeshTextureCoords { 8; 0.070314;0.867188;, 0.070312;0.867188;, 0.070314;0.992188;, 0.070312;0.992188;, 0.984375;0.867188;, 0.984374;0.867188;, 0.984375;0.992188;, 0.984374;0.992188;; } } } Frame frm-cube47 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.014319,-0.008650,1.000000;; } Mesh cube47 { 8; 0.083079;0.011344;0.004279;, -0.083079;0.011344;0.004279;, 0.083079;-0.011111;0.004279;, -0.083079;-0.011111;0.004279;, 0.083079;0.011344;-0.004279;, -0.083079;0.011344;-0.004279;, 0.083079;-0.011111;-0.004279;, -0.083079;-0.011111;-0.004279;; 8; 3;4,6,7;, 3;5,4,7;, 3;0,2,6;, 3;4,0,6;, 3;1,3,2;, 3;0,1,2;, 3;5,7,3;, 3;1,5,3;; MeshMaterialList { 1; 8; 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "acs32.bmp"; } } } MeshNormals { 8; 0.894427;0.000000;0.447214;, -0.447214;0.000000;0.894427;, 0.447214;0.000000;0.894427;, -0.894427;0.000000;0.447214;, 0.447214;0.000000;-0.894427;, -0.894427;0.000000;-0.447214;, 0.894427;0.000000;-0.447214;, -0.447214;0.000000;-0.894427;; 8; 3;4,6,7;, 3;5,4,7;, 3;0,2,6;, 3;4,0,6;, 3;1,3,2;, 3;0,1,2;, 3;5,7,3;, 3;1,5,3;; } MeshTextureCoords { 8; 0.070314;0.867188;, 0.070312;0.867188;, 0.070314;0.992188;, 0.070312;0.992188;, 0.984375;0.867188;, 0.984374;0.867188;, 0.984375;0.992188;, 0.984374;0.992188;; } } } Frame frm-cube48 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.014319,0.021350,1.000000;; } Mesh cube48 { 8; 0.083079;0.011344;0.004279;, -0.083079;0.011344;0.004279;, 0.083079;-0.011111;0.004279;, -0.083079;-0.011111;0.004279;, 0.083079;0.011344;-0.004279;, -0.083079;0.011344;-0.004279;, 0.083079;-0.011111;-0.004279;, -0.083079;-0.011111;-0.004279;; 8; 3;4,6,7;, 3;5,4,7;, 3;0,2,6;, 3;4,0,6;, 3;1,3,2;, 3;0,1,2;, 3;5,7,3;, 3;1,5,3;; MeshMaterialList { 1; 8; 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "acs32.bmp"; } } } MeshNormals { 8; 0.894427;0.000000;0.447214;, -0.447214;0.000000;0.894427;, 0.447214;0.000000;0.894427;, -0.894427;0.000000;0.447214;, 0.447214;0.000000;-0.894427;, -0.894427;0.000000;-0.447214;, 0.894427;0.000000;-0.447214;, -0.447214;0.000000;-0.894427;; 8; 3;4,6,7;, 3;5,4,7;, 3;0,2,6;, 3;4,0,6;, 3;1,3,2;, 3;0,1,2;, 3;5,7,3;, 3;1,5,3;; } MeshTextureCoords { 8; 0.070314;0.867188;, 0.070312;0.867188;, 0.070314;0.992188;, 0.070312;0.992188;, 0.984375;0.867188;, 0.984374;0.867188;, 0.984375;0.992188;, 0.984374;0.992188;; } } } Frame frm-cube49 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.014319,0.051350,1.000000;; } Mesh cube49 { 8; 0.083079;0.011344;0.004279;, -0.083079;0.011344;0.004279;, 0.083079;-0.011111;0.004279;, -0.083079;-0.011111;0.004279;, 0.083079;0.011344;-0.004279;, -0.083079;0.011344;-0.004279;, 0.083079;-0.011111;-0.004279;, -0.083079;-0.011111;-0.004279;; 8; 3;4,6,7;, 3;5,4,7;, 3;0,2,6;, 3;4,0,6;, 3;1,3,2;, 3;0,1,2;, 3;5,7,3;, 3;1,5,3;; MeshMaterialList { 1; 8; 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "acs32.bmp"; } } } MeshNormals { 8; 0.894427;0.000000;0.447214;, -0.447214;0.000000;0.894427;, 0.447214;0.000000;0.894427;, -0.894427;0.000000;0.447214;, 0.447214;0.000000;-0.894427;, -0.894427;0.000000;-0.447214;, 0.894427;0.000000;-0.447214;, -0.447214;0.000000;-0.894427;; 8; 3;4,6,7;, 3;5,4,7;, 3;0,2,6;, 3;4,0,6;, 3;1,3,2;, 3;0,1,2;, 3;5,7,3;, 3;1,5,3;; } MeshTextureCoords { 8; 0.070314;0.867188;, 0.070312;0.867188;, 0.070314;0.992188;, 0.070312;0.992188;, 0.984375;0.867188;, 0.984374;0.867188;, 0.984375;0.992188;, 0.984374;0.992188;; } } } } Frame frm-secondary_vsinks { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000236,0.000000,0.000000,1.000000;; } Frame frm-cube30 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.068650,0.014319,0.000000,1.000000;; } Mesh cube30 { 8; 0.004279;0.011344;-0.083079;, 0.004279;0.011344;0.083079;, 0.004279;-0.011111;-0.083079;, 0.004279;-0.011111;0.083079;, -0.004279;0.011344;-0.083079;, -0.004279;0.011344;0.083079;, -0.004279;-0.011111;-0.083079;, -0.004279;-0.011111;0.083079;; 8; 3;4,6,7;, 3;5,4,7;, 3;0,2,6;, 3;4,0,6;, 3;1,3,2;, 3;0,1,2;, 3;5,7,3;, 3;1,5,3;; MeshMaterialList { 1; 8; 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "acs32.bmp"; } } } MeshNormals { 8; 0.447214;0.000000;-0.894427;, 0.894427;0.000000;0.447214;, 0.894427;0.000000;-0.447213;, 0.447213;0.000000;0.894427;, -0.894427;0.000000;-0.447214;, -0.447214;0.000000;0.894427;, -0.447213;0.000000;-0.894427;, -0.894427;0.000000;0.447213;; 8; 3;4,6,7;, 3;5,4,7;, 3;0,2,6;, 3;4,0,6;, 3;1,3,2;, 3;0,1,2;, 3;5,7,3;, 3;1,5,3;; } MeshTextureCoords { 8; 0.984375;0.867188;, 0.070312;0.867188;, 0.984375;0.992188;, 0.070312;0.992188;, 0.984375;0.867188;, 0.070312;0.867188;, 0.984375;0.992188;, 0.070312;0.992188;; } } } Frame frm-cube29 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.038650,0.014319,0.000000,1.000000;; } Mesh cube29 { 8; 0.004279;0.011344;-0.083079;, 0.004279;0.011344;0.083079;, 0.004279;-0.011111;-0.083079;, 0.004279;-0.011111;0.083079;, -0.004279;0.011344;-0.083079;, -0.004279;0.011344;0.083079;, -0.004279;-0.011111;-0.083079;, -0.004279;-0.011111;0.083079;; 8; 3;4,6,7;, 3;5,4,7;, 3;0,2,6;, 3;4,0,6;, 3;1,3,2;, 3;0,1,2;, 3;5,7,3;, 3;1,5,3;; MeshMaterialList { 1; 8; 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "acs32.bmp"; 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8; 3;4,6,7;, 3;5,4,7;, 3;0,2,6;, 3;4,0,6;, 3;1,3,2;, 3;0,1,2;, 3;5,7,3;, 3;1,5,3;; } MeshTextureCoords { 8; 0.984375;0.867188;, 0.070312;0.867188;, 0.984375;0.992188;, 0.070312;0.992188;, 0.984375;0.867188;, 0.070312;0.867188;, 0.984375;0.992188;, 0.070312;0.992188;; } } } } } } AnimationSet { Animation anim-main_board { {frm-main_board} AnimationKey { 2; 2; 1; 3; 0.000000, 0.000606, 0.000000;;, 60; 3; 0.000000, 0.000606, 0.000000;;; } } Animation anim-secondary_board { {frm-secondary_board} AnimationKey { 2; 2; 1; 3; 0.000000, 0.030241, 0.000000;;, 60; 3; 0.000000, 0.030241, 0.000000;;; } } Animation anim-con1 { {frm-con1} AnimationKey { 2; 2; 1; 3; 0.074960, 0.037851, -0.011117;;, 60; 3; 0.074960, 0.037851, -0.011117;;; } } Animation anim-con3 { {frm-con3} AnimationKey { 2; 2; 1; 3; 0.074960, 0.037851, 0.011117;;, 60; 3; 0.074960, 0.037851, 0.011117;;; } } Animation anim-con2 { {frm-con2} AnimationKey { 2; 2; 1; 3; 0.074960, 0.037851, 0.000000;;, 60; 3; 0.074960, 0.037851, 0.000000;;; } } Animation anim-main_sink { {frm-main_sink} AnimationKey { 2; 2; 1; 3; 0.000000, -0.004728, 0.000000;;, 60; 3; 0.000000, -0.004728, 0.000000;;; } } Animation anim-main_hsinks { {frm-main_hsinks} AnimationKey { 2; 2; 1; 3; 0.000000, -0.024272, 0.029636;;, 60; 3; 0.000000, -0.024272, 0.029636;;; } } Animation anim-cube31 { {frm-cube31} AnimationKey { 2; 2; 1; 3; 0.000000, 0.014507, 0.068650;;, 60; 3; 0.000000, 0.014507, 0.068650;;; } } Animation anim-cube32 { {frm-cube32} AnimationKey { 2; 2; 1; 3; 0.000000, 0.014507, 0.038650;;, 60; 3; 0.000000, 0.014507, 0.038650;;; } } Animation anim-cube33 { {frm-cube33} AnimationKey { 2; 2; 1; 3; 0.000000, 0.014507, 0.008650;;, 60; 3; 0.000000, 0.014507, 0.008650;;; } } Animation anim-cube34 { {frm-cube34} AnimationKey { 2; 2; 1; 3; 0.000000, 0.014507, -0.021350;;, 60; 3; 0.000000, 0.014507, -0.021350;;; } } Animation anim-cube35 { {frm-cube35} AnimationKey { 2; 2; 1; 3; 0.000000, 0.014507, -0.051350;;, 60; 3; 0.000000, 0.014507, -0.051350;;; } } Animation anim-sink2 { {frm-sink2} AnimationKey { 2; 2; 1; 3; 0.000000, 0.014507, -0.081350;;, 60; 3; 0.000000, 0.014507, -0.081350;;; } } Animation anim-cube37 { {frm-cube37} AnimationKey { 2; 2; 1; 3; 0.000000, 0.014507, -0.111350;;, 60; 3; 0.000000, 0.014507, -0.111350;;; } } Animation anim-main_vsinks { {frm-main_vsinks} AnimationKey { 2; 2; 1; 3; -0.029593, -0.024272, 0.000000;;, 60; 3; -0.029593, -0.024272, 0.000000;;; } } Animation anim-cube38 { {frm-cube38} AnimationKey { 2; 2; 1; 3; -0.068650, 0.014507, 0.000000;;, 60; 3; -0.068650, 0.014507, 0.000000;;; } } Animation anim-cube39 { {frm-cube39} AnimationKey { 2; 2; 1; 3; -0.038650, 0.014507, 0.000000;;, 60; 3; -0.038650, 0.014507, 0.000000;;; } } Animation anim-cube40 { {frm-cube40} AnimationKey { 2; 2; 1; 3; -0.008650, 0.014507, 0.000000;;, 60; 3; -0.008650, 0.014507, 0.000000;;; } } Animation anim-cube41 { {frm-cube41} AnimationKey { 2; 2; 1; 3; 0.021350, 0.014507, 0.000000;;, 60; 3; 0.021350, 0.014507, 0.000000;;; } } Animation anim-cube42 { {frm-cube42} AnimationKey { 2; 2; 1; 3; 0.051350, 0.014507, 0.000000;;, 60; 3; 0.051350, 0.014507, 0.000000;;; } } Animation anim-sink1 { {frm-sink1} AnimationKey { 2; 2; 1; 3; 0.081350, 0.014507, 0.000000;;, 60; 3; 0.081350, 0.014507, 0.000000;;; } } Animation anim-cube44 { {frm-cube44} AnimationKey { 2; 2; 1; 3; 0.111350, 0.014507, 0.000000;;, 60; 3; 0.111350, 0.014507, 0.000000;;; } } Animation anim-secondary_sink { {frm-secondary_sink} AnimationKey { 2; 2; 1; 3; 0.000000, 0.001057, 0.000000;;, 60; 3; 0.000000, 0.001057, 0.000000;;; } } Animation anim-sink4 { {frm-sink4} AnimationKey { 2; 2; 1; 3; 0.000000, 0.014319, 0.068650;;, 60; 3; 0.000000, 0.014319, 0.068650;;; } } Animation anim-cube46 { {frm-cube46} AnimationKey { 2; 2; 1; 3; 0.000000, 0.014319, 0.038650;;, 60; 3; 0.000000, 0.014319, 0.038650;;; } } Animation anim-cube47 { {frm-cube47} AnimationKey { 2; 2; 1; 3; 0.000000, 0.014319, 0.008650;;, 60; 3; 0.000000, 0.014319, 0.008650;;; } } Animation anim-cube48 { {frm-cube48} AnimationKey { 2; 2; 1; 3; 0.000000, 0.014319, -0.021350;;, 60; 3; 0.000000, 0.014319, -0.021350;;; } } Animation anim-cube49 { {frm-cube49} AnimationKey { 2; 2; 1; 3; 0.000000, 0.014319, -0.051350;;, 60; 3; 0.000000, 0.014319, -0.051350;;; } } Animation anim-secondary_vsinks { {frm-secondary_vsinks} AnimationKey { 2; 2; 1; 3; 0.000236, 0.000000, 0.000000;;, 60; 3; 0.000236, 0.000000, 0.000000;;; } } Animation anim-cube30 { {frm-cube30} AnimationKey { 2; 2; 1; 3; 0.068650, 0.014319, 0.000000;;, 60; 3; 0.068650, 0.014319, 0.000000;;; } } Animation anim-cube29 { {frm-cube29} AnimationKey { 2; 2; 1; 3; 0.038650, 0.014319, 0.000000;;, 60; 3; 0.038650, 0.014319, 0.000000;;; } } Animation anim-cube28 { {frm-cube28} AnimationKey { 2; 2; 1; 3; 0.008650, 0.014319, 0.000000;;, 60; 3; 0.008650, 0.014319, 0.000000;;; } } Animation anim-cube27 { {frm-cube27} AnimationKey { 2; 2; 1; 3; -0.021350, 0.014319, 0.000000;;, 60; 3; -0.021350, 0.014319, 0.000000;;; } } Animation anim-cube26 { {frm-cube26} AnimationKey { 2; 2; 1; 3; -0.051350, 0.014319, 0.000000;;, 60; 3; -0.051350, 0.014319, 0.000000;;; } } Animation anim-sink3 { {frm-sink3} AnimationKey { 2; 2; 1; 3; -0.081350, 0.014319, 0.000000;;, 60; 3; -0.081350, 0.014319, 0.000000;;; } } }