xof 0302txt 0032 template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags; } template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z; } template Coords2d { FLOAT u; FLOAT v; } template Matrix4x4 { array FLOAT matrix[16]; } template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template TextureFilename { STRING filename; } template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Frame { <3D82AB46-62DA-11cf-AB39-0020AF71E433> [...] } template FloatKeys { <10DD46A9-775B-11cf-8F52-0040333594A3> DWORD nValues; array FLOAT values[nValues]; } template TimedFloatKeys { DWORD time; FloatKeys tfkeys; } template AnimationKey { <10DD46A8-775B-11cf-8F52-0040333594A3> DWORD keyType; DWORD nKeys; array TimedFloatKeys keys[nKeys]; } template AnimationOptions { DWORD openclosed; DWORD positionquality; } template Animation { <3D82AB4F-62DA-11cf-AB39-0020AF71E433> [...] } template AnimationSet { <3D82AB50-62DA-11cf-AB39-0020AF71E433> [Animation] } Header { 1; 0; 1; } Frame frm-acs35 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Frame frm-control_box { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,-0.017604,1.000000;; } Mesh control_box { 31; -0.031275;-0.067694;0.056186;, -0.031275;-0.067694;0.056186;, -0.031275;-0.067694;0.000266;, -0.031275;0.067694;0.056186;, -0.031275;0.067694;0.000266;, 0.031275;-0.067694;0.056186;, 0.031275;0.067694;0.056186;, 0.031275;0.067694;0.056186;, 0.031275;0.067694;0.000266;, 0.031275;0.067694;0.000266;, -0.031275;0.000000;0.000266;, 0.031275;0.000000;0.000266;, -0.031275;0.000000;-0.059507;, 0.031275;0.000000;-0.059507;, 0.031275;-0.067694;-0.059507;, -0.031275;-0.067694;-0.059507;, -0.031275;-0.067694;-0.059507;, -0.031275;-0.067694;-0.059507;, 0.031275;-0.067694;-0.059507;, 0.031275;0.000000;-0.059507;, -0.031275;0.000000;-0.059507;, 0.031275;0.000000;0.000266;, -0.031275;0.000000;0.000266;, 0.031275;0.067694;0.000266;, 0.031275;0.067694;0.056186;, 0.031275;-0.067694;0.000266;, 0.031275;-0.067694;0.056186;, -0.031275;0.067694;0.000266;, -0.031275;0.067694;0.056186;, -0.031275;-0.067694;0.000266;, -0.031275;-0.067694;0.056186;; 24; 3;10,2,1;, 3;4,10,1;, 3;3,4,1;, 3;23,4,3;, 3;24,23,3;, 3;17,2,10;, 3;20,17,10;, 3;29,25,5;, 3;30,29,5;, 3;7,5,25;, 3;19,21,25;, 3;18,19,25;, 3;18,25,29;, 3;15,18,29;, 3;21,8,7;, 3;25,21,7;, 3;13,12,11;, 3;27,9,11;, 3;22,27,11;, 3;14,16,12;, 3;13,14,12;, 3;12,22,11;, 3;28,0,26;, 3;6,28,26;; MeshMaterialList { 3; 24; 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 2, 2; Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.400000;0.400000;0.400000;; TextureFilename { "acs35.bmp"; } } Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "acs35.bmp"; } } Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.300000;0.300000;0.300000;; TextureFilename { "acs35.bmp"; } } } MeshNormals { 31; -0.904534;-0.301511;0.301511;, -0.904534;-0.301511;0.301511;, -0.447214;-0.894427;0.000000;, -0.333333;0.666667;0.666667;, -0.666667;0.333333;-0.666667;, 0.333333;-0.666667;0.666667;, 0.904534;0.301511;0.301511;, 0.904534;0.301511;0.301511;, 0.408248;0.816497;-0.408248;, 0.408248;0.816497;-0.408248;, -0.942809;0.235702;-0.235702;, 0.727607;0.485071;-0.485071;, -0.333333;0.666667;-0.666667;, 0.816497;0.408248;-0.408248;, 0.333333;-0.666667;-0.666667;, -0.816497;-0.408248;-0.408248;, -0.816497;-0.408248;-0.408248;, -0.816497;-0.408248;-0.408248;, 0.333333;-0.666667;-0.666667;, 0.816497;0.408248;-0.408248;, -0.333333;0.666667;-0.666667;, 0.727607;0.485071;-0.485071;, -0.942809;0.235702;-0.235702;, 0.408248;0.816497;-0.408248;, 0.904534;0.301511;0.301511;, 0.894427;-0.447214;0.000000;, 0.333333;-0.666667;0.666667;, -0.666667;0.333333;-0.666667;, -0.333333;0.666667;0.666667;, -0.447214;-0.894427;0.000000;, -0.904534;-0.301511;0.301511;; 24; 3;10,2,1;, 3;4,10,1;, 3;3,4,1;, 3;23,4,3;, 3;24,23,3;, 3;17,2,10;, 3;20,17,10;, 3;29,25,5;, 3;30,29,5;, 3;7,5,25;, 3;19,21,25;, 3;18,19,25;, 3;18,25,29;, 3;15,18,29;, 3;21,8,7;, 3;25,21,7;, 3;13,12,11;, 3;27,9,11;, 3;22,27,11;, 3;14,16,12;, 3;13,14,12;, 3;12,22,11;, 3;28,0,26;, 3;6,28,26;; } MeshTextureCoords { 31; 0.031250;0.601562;, 0.812500;0.984375;, 0.812500;0.789062;, 0.367188;0.984375;, 0.367188;0.789062;, 0.812500;0.984375;, 0.203125;0.984375;, 0.367188;0.984375;, 0.367188;0.789062;, 0.226562;0.640625;, 0.593750;0.789062;, 0.335938;0.640625;, 0.453125;0.750000;, 0.453125;0.640625;, 0.570312;0.640625;, 0.976562;0.585938;, 0.570312;0.750000;, 0.812500;0.585938;, 0.812500;0.585938;, 0.593750;0.585938;, 0.593750;0.585938;, 0.593750;0.789062;, 0.335938;0.750000;, 0.226562;0.789062;, 0.226562;0.984375;, 0.812500;0.789062;, 0.203125;0.601562;, 0.226562;0.750000;, 0.031250;0.984375;, 0.976562;0.789062;, 0.976562;0.984375;; } } } Frame frm-nuke_pak { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.004801,0.040808,1.000000;; } Mesh nuke_pak { 20; -0.022339;-0.062955;0.103571;, -0.022339;0.062955;0.103571;, -0.022339;0.062955;0.103571;, -0.022339;0.062955;-0.103571;, 0.022339;-0.062955;0.103571;, 0.022339;-0.062955;0.103571;, 0.022339;-0.062955;-0.103571;, 0.022339;-0.062955;-0.103571;, 0.022339;0.062955;0.103571;, 0.022339;0.062955;0.103571;, 0.022339;0.062955;-0.103571;, 0.022339;0.062955;-0.103571;, 0.022339;0.062955;-0.103571;, 0.022339;0.062955;0.103571;, 0.022339;-0.062955;-0.103571;, 0.022339;-0.062955;0.103571;, -0.022339;0.062955;-0.103571;, -0.022339;0.062955;0.103571;, -0.022339;-0.062955;-0.103571;, -0.022339;-0.062955;0.103571;; 12; 3;3,18,0;, 3;2,3,0;, 3;18,14,15;, 3;0,18,15;, 3;9,5,6;, 3;10,9,6;, 3;12,16,17;, 3;13,12,17;, 3;11,7,18;, 3;3,11,18;, 3;1,19,4;, 3;8,1,4;; MeshMaterialList { 3; 12; 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2; Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.500000;0.500000;0.500000;; TextureFilename { "acs35.bmp"; } } Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.400000;0.400000;0.400000;; TextureFilename { "acs35.bmp"; } } Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.000000;0.000000;0.000000;; } } MeshNormals { 20; -0.816497;-0.408248;0.408248;, -0.333333;0.666667;0.666667;, -0.333333;0.666667;0.666667;, -0.816497;0.408248;-0.408248;, 0.333333;-0.666667;0.666667;, 0.333333;-0.666667;0.666667;, 0.816497;-0.408248;-0.408248;, 0.816497;-0.408248;-0.408248;, 0.816497;0.408248;0.408248;, 0.816497;0.408248;0.408248;, 0.333333;0.666667;-0.666667;, 0.333333;0.666667;-0.666667;, 0.333333;0.666667;-0.666667;, 0.816497;0.408248;0.408248;, 0.816497;-0.408248;-0.408248;, 0.333333;-0.666667;0.666667;, -0.816497;0.408248;-0.408248;, -0.333333;0.666667;0.666667;, -0.333333;-0.666667;-0.666667;, -0.816497;-0.408248;0.408248;; 12; 3;3,18,0;, 3;2,3,0;, 3;18,14,15;, 3;0,18,15;, 3;9,5,6;, 3;10,9,6;, 3;12,16,17;, 3;13,12,17;, 3;11,7,18;, 3;3,11,18;, 3;1,19,4;, 3;8,1,4;; } MeshTextureCoords { 20; 0.031250;0.468750;, 0.000000;0.000000;, 0.031250;0.039062;, 0.781250;0.039062;, 0.000000;0.000000;, 0.031250;0.468750;, 0.781250;0.468750;, 0.937500;0.468750;, 0.000000;0.000000;, 0.031250;0.039062;, 0.781250;0.039062;, 0.937500;0.039062;, 0.781250;0.468750;, 0.031250;0.468750;, 0.781250;0.578125;, 0.031250;0.578125;, 0.781250;0.578125;, 0.031250;0.578125;, 0.781250;0.468750;, 0.000000;0.000000;; } } } } AnimationSet { Animation anim-control_box { {frm-control_box} AnimationKey { 2; 2; 1; 3; 0.000000, 0.000000, 0.017604;;, 60; 3; 0.000000, 0.000000, 0.017604;;; } } Animation anim-nuke_pak { {frm-nuke_pak} AnimationKey { 2; 2; 1; 3; 0.000000, 0.004801, -0.040808;;, 60; 3; 0.000000, 0.004801, -0.040808;;; } } }