xof 0302txt 0032 template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags; } template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z; } template Coords2d { FLOAT u; FLOAT v; } template Matrix4x4 { array FLOAT matrix[16]; } template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template TextureFilename { STRING filename; } template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Frame { <3D82AB46-62DA-11cf-AB39-0020AF71E433> [...] } template FloatKeys { <10DD46A9-775B-11cf-8F52-0040333594A3> DWORD nValues; array FLOAT values[nValues]; } template TimedFloatKeys { DWORD time; FloatKeys tfkeys; } template AnimationKey { <10DD46A8-775B-11cf-8F52-0040333594A3> DWORD keyType; DWORD nKeys; array TimedFloatKeys keys[nKeys]; } template AnimationOptions { DWORD openclosed; DWORD positionquality; } template Animation { <3D82AB4F-62DA-11cf-AB39-0020AF71E433> [...] } template AnimationSet { <3D82AB50-62DA-11cf-AB39-0020AF71E433> [Animation] } Header { 1; 0; 1; } Frame frm-acs37 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,-0.065912,1.000000;; } Frame frm-fuselg1 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.639643,0.000000,0.000000,1.000000;; } Mesh fuselg1 { 24; -0.000441;-0.251250;0.251250;, -0.000441;-0.251250;0.251250;, -0.000441;-0.251250;-0.251250;, -0.000441;-0.251250;-0.251250;, -0.000441;0.251250;0.251250;, -0.000441;0.251250;0.251250;, -0.000441;0.251250;-0.251250;, -0.000441;0.251250;-0.251250;, 0.559126;-0.251250;0.251250;, 0.559126;-0.251250;0.251250;, 0.559126;-0.251250;-0.251250;, 0.559126;-0.251250;-0.251250;, 0.559126;0.251250;0.251250;, 0.559126;0.251250;0.251250;, 0.559126;0.251250;-0.251250;, 0.559126;0.251250;-0.251250;, 0.559126;0.251250;-0.251250;, 0.559126;0.251250;0.251250;, 0.559126;-0.251250;-0.251250;, 0.559126;-0.251250;0.251250;, -0.000441;0.251250;-0.251250;, -0.000441;0.251250;0.251250;, -0.000441;-0.251250;-0.251250;, -0.000441;-0.251250;0.251250;; 6; 4;13,15,7,5;, 4;6,14,11,3;, 4;16,12,9,10;, 4;17,4,1,8;, 4;0,2,18,19;, 4;23,21,20,22;; 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