xof 0302txt 0032 template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags; } template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z; } template Coords2d { FLOAT u; FLOAT v; } template Matrix4x4 { array FLOAT matrix[16]; } template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template TextureFilename { STRING filename; } template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Frame { <3D82AB46-62DA-11cf-AB39-0020AF71E433> [...] } template FloatKeys { <10DD46A9-775B-11cf-8F52-0040333594A3> DWORD nValues; array FLOAT values[nValues]; } template TimedFloatKeys { DWORD time; FloatKeys tfkeys; } template AnimationKey { <10DD46A8-775B-11cf-8F52-0040333594A3> DWORD keyType; DWORD nKeys; array TimedFloatKeys keys[nKeys]; } template AnimationOptions { DWORD openclosed; DWORD positionquality; } template Animation { <3D82AB4F-62DA-11cf-AB39-0020AF71E433> [...] } template AnimationSet { <3D82AB50-62DA-11cf-AB39-0020AF71E433> [Animation] } Header { 1; 0; 1; } Frame frm-acs38 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Frame frm-reactor_sphere { FrameTransformMatrix { 0.999962,0.000000,-0.008700,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.008700,0.000000,0.999962,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Mesh reactor_sphere { 34; 0.055422;0.082869;-0.023525;, 0.089674;0.031653;-0.038064;, 0.089674;-0.031653;-0.038064;, 0.055422;-0.082869;-0.023525;, 0.022554;0.082869;-0.055824;, 0.036494;0.031653;-0.090325;, 0.036494;-0.031653;-0.090325;, 0.022554;-0.082869;-0.055824;, -0.023525;0.082869;-0.055422;, -0.038064;0.031653;-0.089674;, -0.038064;-0.031653;-0.089674;, -0.023525;-0.082869;-0.055422;, -0.055824;0.082869;-0.022554;, -0.090325;0.031653;-0.036494;, -0.090325;-0.031653;-0.036494;, -0.055824;-0.082869;-0.022554;, -0.055422;0.082869;0.023525;, -0.089674;0.031653;0.038064;, -0.089674;-0.031653;0.038064;, -0.055422;-0.082869;0.023525;, -0.022554;0.082869;0.055824;, -0.036494;0.031653;0.090325;, -0.036494;-0.031653;0.090325;, -0.022554;-0.082869;0.055824;, 0.023525;0.082869;0.055422;, 0.038064;0.031653;0.089674;, 0.038064;-0.031653;0.089674;, 0.023525;-0.082869;0.055422;, 0.055824;0.082869;0.022554;, 0.090325;0.031653;0.036494;, 0.090325;-0.031653;0.036494;, 0.055824;-0.082869;0.022554;, 0.000000;0.102432;0.000000;, 0.000000;-0.102432;0.000000;; 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0.000000; 1.000000;1.000000;1.000000;; 1.000000;1.000000;1.000000;; TextureFilename { "acs38.bmp"; } } } MeshNormals { 34; 0.554903;0.771836;-0.310407;, 0.869430;0.313002;-0.382259;, 0.878931;-0.313002;-0.359876;, 0.608756;-0.771836;-0.183537;, 0.172884;0.771836;-0.611867;, 0.344482;0.313002;-0.885077;, 0.367027;-0.313002;-0.875969;, 0.300676;-0.771836;-0.560236;, -0.310407;0.771836;-0.554903;, -0.382259;0.313002;-0.869430;, -0.359876;-0.313002;-0.878931;, -0.183537;-0.771836;-0.608756;, -0.611867;0.771836;-0.172884;, -0.885077;0.313002;-0.344482;, -0.875969;-0.313002;-0.367027;, -0.560236;-0.771836;-0.300676;, -0.554903;0.771836;0.310407;, -0.869430;0.313002;0.382259;, -0.878931;-0.313002;0.359876;, -0.608756;-0.771836;0.183537;, -0.172884;0.771836;0.611867;, -0.344482;0.313002;0.885077;, -0.367027;-0.313002;0.875969;, -0.300676;-0.771836;0.560236;, 0.310407;0.771836;0.554903;, 0.382259;0.313002;0.869430;, 0.359876;-0.313002;0.878931;, 0.183537;-0.771836;0.608756;, 0.611867;0.771836;0.172884;, 0.885077;0.313002;0.344482;, 0.875969;-0.313002;0.367027;, 0.560236;-0.771836;0.300676;, 0.000000;1.000000;0.000000;, 0.000000;-1.000000;0.000000;; 64; 3;33,31,27;, 3;26,27,31;, 3;30,26,31;, 3;25,26,30;, 3;29,25,30;, 3;24,25,29;, 3;28,24,29;, 3;32,24,28;, 3;33,27,23;, 3;22,23,27;, 3;26,22,27;, 3;21,22,26;, 3;25,21,26;, 3;20,21,25;, 3;24,20,25;, 3;32,20,24;, 3;33,23,19;, 3;18,19,23;, 3;22,18,23;, 3;17,18,22;, 3;21,17,22;, 3;16,17,21;, 3;20,16,21;, 3;32,16,20;, 3;33,19,15;, 3;14,15,19;, 3;18,14,19;, 3;13,14,18;, 3;17,13,18;, 3;12,13,17;, 3;16,12,17;, 3;32,12,16;, 3;33,15,11;, 3;10,11,15;, 3;14,10,15;, 3;9,10,14;, 3;13,9,14;, 3;8,9,13;, 3;12,8,13;, 3;32,8,12;, 3;33,11,7;, 3;6,7,11;, 3;10,6,11;, 3;5,6,10;, 3;9,5,10;, 3;4,5,9;, 3;8,4,9;, 3;32,4,8;, 3;33,7,3;, 3;2,3,7;, 3;6,2,7;, 3;1,2,6;, 3;5,1,6;, 3;0,1,5;, 3;4,0,5;, 3;32,0,4;, 3;33,3,31;, 3;30,31,3;, 3;2,30,3;, 3;29,30,2;, 3;1,29,2;, 3;28,29,1;, 3;0,28,1;, 3;32,28,0;; } MeshTextureCoords { 34; 0.464625;0.114453;, 0.546572;0.352734;, 0.546572;0.647266;, 0.464625;0.885547;, 0.517924;0.114453;, 0.632813;0.352734;, 0.632812;0.647266;, 0.517924;0.885547;, 0.462330;0.114453;, 0.542860;0.352734;, 0.542860;0.647266;, 0.462330;0.885547;, 0.330409;0.114453;, 0.329406;0.352734;, 0.329406;0.647266;, 0.330409;0.885547;, 0.199438;0.114453;, 0.117491;0.352734;, 0.117491;0.647266;, 0.199438;0.885547;, 0.146138;0.114453;, 0.031250;0.352734;, 0.031250;0.647266;, 0.146138;0.885547;, 0.201732;0.114453;, 0.121203;0.352734;, 0.121203;0.647266;, 0.201732;0.885547;, 0.333653;0.114453;, 0.334656;0.352734;, 0.334656;0.647266;, 0.333653;0.885547;, 0.332031;0.023438;, 0.332031;0.976562;; } } } Frame frm-main_core { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Mesh main_core { 24; 0.046642;0.000000;0.154338;, 0.046642;0.000000;-0.154338;, 0.023321;0.040393;0.154338;, 0.023321;0.040393;-0.154338;, -0.023321;0.040393;0.154338;, -0.023321;0.040393;-0.154338;, -0.046642;0.000000;0.154338;, -0.046642;0.000000;-0.154338;, -0.023321;-0.040393;0.154338;, -0.023321;-0.040393;-0.154338;, 0.023321;-0.040393;0.154338;, 0.023321;-0.040393;-0.154338;, 0.023321;-0.040393;-0.154338;, 0.023321;-0.040393;0.154338;, -0.023321;-0.040393;-0.154338;, -0.023321;-0.040393;0.154338;, -0.046642;0.000000;-0.154338;, -0.046642;0.000000;0.154338;, -0.023321;0.040393;-0.154338;, -0.023321;0.040393;0.154338;, 0.023321;0.040393;-0.154338;, 0.023321;0.040393;0.154338;, 0.046642;0.000000;-0.154338;, 0.046642;0.000000;0.154338;; 20; 3;9,8,6;, 3;7,9,6;, 3;3,2,0;, 3;1,3,0;, 3;11,10,8;, 3;9,11,8;, 3;1,0,10;, 3;11,1,10;, 3;5,4,2;, 3;3,5,2;, 3;7,6,4;, 3;5,7,4;, 3;19,17,15;, 3;21,19,15;, 3;23,21,15;, 3;13,23,15;, 3;16,18,20;, 3;14,16,20;, 3;12,14,20;, 3;22,12,20;; 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} MeshTextureCoords { 18; 0.832031;0.210938;, 0.976562;0.210938;, 0.976562;0.210938;, 0.832031;0.210938;, 0.687500;0.210938;, 0.687500;0.210938;, 0.964350;0.142350;, 0.687500;0.992188;, 0.902086;0.174916;, 0.832031;0.992187;, 0.840080;0.141941;, 0.976562;0.992187;, 0.840338;0.076400;, 0.976562;0.992187;, 0.902602;0.043834;, 0.832031;0.992187;, 0.964608;0.076809;, 0.687500;0.992187;; } } } } Frame frm-interface { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Frame frm-pin3 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, -0.010956,0.000000,-0.203227,1.000000;; } Mesh pin3 { 4; -0.003324;0.005758;-0.000003;, -0.003324;-0.005758;-0.000003;, 0.006648;0.000000;-0.000003;, 0.000000;0.000000;0.063155;; 3; 3;3,2,0;, 3;3,1,2;, 3;3,0,1;; MeshMaterialList { 1; 3; 0, 0, 0; Material { 1.000000;1.000000;1.000000;1.000000;; 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