xof 0302txt 0032 template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags; } template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z; } template Coords2d { FLOAT u; FLOAT v; } template Matrix4x4 { array FLOAT matrix[16]; } template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template TextureFilename { STRING filename; } template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Frame { <3D82AB46-62DA-11cf-AB39-0020AF71E433> [...] } template FloatKeys { <10DD46A9-775B-11cf-8F52-0040333594A3> DWORD nValues; array FLOAT values[nValues]; } template TimedFloatKeys { DWORD time; FloatKeys tfkeys; } template AnimationKey { <10DD46A8-775B-11cf-8F52-0040333594A3> DWORD keyType; DWORD nKeys; array TimedFloatKeys keys[nKeys]; } template AnimationOptions { DWORD openclosed; DWORD positionquality; } template Animation { <3D82AB4F-62DA-11cf-AB39-0020AF71E433> [...] } template AnimationSet { <3D82AB50-62DA-11cf-AB39-0020AF71E433> [Animation] } Header { 1; 0; 1; } Frame frm-acs46 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Frame frm-comp_regulator { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,-0.057320,1.000000;; } Mesh comp_regulator { 36; -0.019333;0.028604;0.061540;, -0.019333;0.028604;0.061540;, -0.021847;0.013166;0.061540;, -0.019333;0.028604;-0.057890;, -0.021847;0.013166;-0.057890;, 0.019333;0.028604;0.061540;, 0.019333;0.028604;0.061540;, 0.021847;0.013166;0.061540;, 0.019333;0.028604;-0.057890;, 0.021847;0.013166;-0.057890;, -0.021847;0.013166;0.000000;, -0.021847;0.013166;0.000000;, 0.021847;0.013166;0.000000;, 0.021847;0.013166;0.000000;, -0.021561;-0.030294;0.000000;, -0.021561;-0.030294;0.000000;, 0.021561;-0.030294;0.000000;, 0.021561;-0.030294;0.000000;, 0.021561;-0.030294;0.061540;, 0.021561;-0.030294;0.061540;, -0.021561;-0.030294;0.061540;, -0.021561;-0.030294;0.061540;, -0.021561;-0.030294;0.061540;, 0.021561;-0.030294;0.061540;, 0.021561;-0.030294;0.000000;, -0.021561;-0.030294;0.000000;, 0.021847;0.013166;0.000000;, -0.021847;0.013166;0.000000;, 0.021847;0.013166;-0.057890;, 0.019333;0.028604;-0.057890;, 0.021847;0.013166;0.061540;, 0.019333;0.028604;0.061540;, -0.021847;0.013166;-0.057890;, -0.019333;0.028604;-0.057890;, -0.021847;0.013166;0.061540;, -0.019333;0.028604;0.061540;; 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} } } Frame frm-iface { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, -0.000044,-0.035369,0.001497,1.000000;; } Mesh iface { 8; 0.002462;0.050463;-0.115695;, 0.002462;0.050463;0.115695;, 0.002462;-0.050463;-0.115695;, 0.002462;-0.050463;0.115695;, -0.002462;0.050463;-0.115695;, -0.002462;0.050463;0.115695;, -0.002462;-0.050463;-0.115695;, -0.002462;-0.050463;0.115695;; 12; 3;4,6,7;, 3;5,4,7;, 3;0,2,6;, 3;4,0,6;, 3;1,3,2;, 3;0,1,2;, 3;5,7,3;, 3;1,5,3;, 3;6,2,3;, 3;7,6,3;, 3;0,4,5;, 3;1,0,5;; MeshMaterialList { 1; 12; 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.500000;0.500000;0.500000;; TextureFilename { "acs46.bmp"; } } } MeshNormals { 8; 0.333333;0.666667;-0.666667;, 0.816497;0.408248;0.408248;, 0.816497;-0.408248;-0.408248;, 0.333333;-0.666667;0.666667;, -0.816497;0.408248;-0.408248;, -0.333333;0.666667;0.666667;, -0.333333;-0.666667;-0.666667;, -0.816497;-0.408248;0.408248;; 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2; 1; 3; 0.000000, 0.000000, 0.057320;;, 60; 3; 0.000000, 0.000000, 0.057320;;; } } Animation anim-iface { {frm-iface} AnimationKey { 2; 2; 1; 3; -0.000044, -0.035369, -0.001497;;, 60; 3; -0.000044, -0.035369, -0.001497;;; } } Animation anim-diagnostic_periph { {frm-diagnostic_periph} AnimationKey { 2; 2; 1; 3; -0.000342, -0.000600, -0.060819;;, 60; 3; -0.000342, -0.000600, -0.060819;;; } } }