xof 0302txt 0032 template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags; } template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z; } template Coords2d { FLOAT u; FLOAT v; } template Matrix4x4 { array FLOAT matrix[16]; } template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template TextureFilename { STRING filename; } template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Frame { <3D82AB46-62DA-11cf-AB39-0020AF71E433> [...] } template FloatKeys { <10DD46A9-775B-11cf-8F52-0040333594A3> DWORD nValues; array FLOAT values[nValues]; } template TimedFloatKeys { DWORD time; FloatKeys tfkeys; } template AnimationKey { <10DD46A8-775B-11cf-8F52-0040333594A3> DWORD keyType; DWORD nKeys; array TimedFloatKeys keys[nKeys]; } template AnimationOptions { DWORD openclosed; DWORD positionquality; } template Animation { <3D82AB4F-62DA-11cf-AB39-0020AF71E433> [...] } template AnimationSet { <3D82AB50-62DA-11cf-AB39-0020AF71E433> [Animation] } Header { 1; 0; 1; } Frame frm-acs48 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Frame frm-cyl1 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Mesh cyl1 { 23; 1.300000;-1.500000;0.000000;, 1.300000;-1.500000;0.000000;, 1.300000;1.500000;0.000000;, 0.650000;-1.500000;0.766565;, -0.650000;-1.500000;0.766565;, -1.300000;-1.500000;0.000000;, -1.300000;-1.500000;0.000000;, -1.300000;1.500000;0.000000;, -0.650000;-1.500000;-0.766565;, 0.650000;-1.500000;-0.766565;, 0.650000;1.500000;-0.766565;, 0.650000;-1.500000;-0.766565;, -0.650000;1.500000;-0.766565;, -0.650000;-1.500000;-0.766565;, -1.300000;1.500000;0.000000;, -1.300000;-1.500000;0.000000;, -0.650000;1.500000;0.766565;, -0.650000;-1.500000;0.766565;, 0.650000;1.500000;0.766565;, 0.650000;-1.500000;0.766565;, 1.300000;1.500000;0.000000;, 1.300000;-1.500000;0.000000;, 0.000000;-1.500000;0.000000;; 18; 3;22,1,3;, 3;18,19,0;, 3;2,18,0;, 3;22,3,4;, 3;16,17,19;, 3;18,16,19;, 3;22,11,1;, 3;22,4,6;, 3;7,5,17;, 3;16,7,17;, 3;22,6,13;, 3;22,13,11;, 3;10,9,8;, 3;12,10,8;, 3;10,20,9;, 3;12,8,15;, 3;14,12,15;, 3;20,21,9;; MeshMaterialList { 1; 18; 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.400000;0.400000;0.400000;; TextureFilename { "acs48.bmp"; } } } MeshNormals { 23; 0.832050;-0.554700;0.000000;, 0.832050;-0.554700;0.000000;, 1.000000;0.000000;0.000000;, 0.224067;-0.587551;0.777546;, -0.448134;-0.587551;0.673765;, -0.736432;-0.643694;-0.208150;, -0.736432;-0.643694;-0.208150;, -0.962300;0.000000;0.271990;, -0.224067;-0.587551;-0.777546;, 0.448134;-0.587551;-0.673765;, 0.276904;0.000000;-0.960898;, 0.448134;-0.587551;-0.673765;, -0.553807;0.000000;-0.832645;, -0.224067;-0.587551;-0.777546;, -0.962300;0.000000;0.271990;, -0.736432;-0.643694;-0.208150;, -0.276904;0.000000;0.960898;, -0.448134;-0.587551;0.673765;, 0.553807;0.000000;0.832645;, 0.224067;-0.587551;0.777546;, 1.000000;0.000000;0.000000;, 0.832050;-0.554700;0.000000;, 0.000000;-1.000000;0.000000;; 18; 3;22,1,3;, 3;18,19,0;, 3;2,18,0;, 3;22,3,4;, 3;16,17,19;, 3;18,16,19;, 3;22,11,1;, 3;22,4,6;, 3;7,5,17;, 3;16,7,17;, 3;22,6,13;, 3;22,13,11;, 3;10,9,8;, 3;12,10,8;, 3;10,20,9;, 3;12,8,15;, 3;14,12,15;, 3;20,21,9;; } MeshTextureCoords { 23; 0.078125;0.593750;, 0.640625;0.960938;, 0.500000;0.593750;, 0.531250;0.875000;, 0.531250;0.687500;, 0.078125;0.960938;, 0.640625;0.593750;, 0.500000;0.960938;, 0.500000;0.875000;, 0.500000;0.687500;, 0.078125;0.687500;, 0.750000;0.875000;, 0.078125;0.875000;, 0.750000;0.687500;, 0.078125;0.960938;, 0.500000;0.960938;, 0.500000;0.875000;, 0.078125;0.875000;, 0.500000;0.687500;, 0.078125;0.687500;, 0.078125;0.593750;, 0.500000;0.593750;, 0.640625;0.781250;; } } Frame frm-canister { FrameTransformMatrix { 1.238878,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,2.000000,0.000000,1.000000;; } Mesh canister { 18; 1.400000;0.791960;0.791959;, -1.400000;0.791960;0.791959;, 1.400000;0.000000;1.120000;, -1.400000;0.000000;1.120000;, 1.400000;-0.791959;0.791960;, -1.400000;-0.791959;0.791960;, 1.400000;-1.120000;0.000000;, -1.400000;-1.120000;0.000000;, 1.400000;-0.791960;-0.791960;, -1.400000;-0.791960;-0.791960;, 1.400000;0.000000;-1.120000;, -1.400000;0.000000;-1.120000;, 1.400000;0.791960;-0.791960;, -1.400000;0.791960;-0.791960;, 2.200000;0.000000;0.000000;, 1.400000;1.120000;0.000000;, -1.400000;1.120000;0.000000;, -2.200000;0.000000;0.000000;; 32; 3;13,17,16;, 3;13,16,15;, 3;12,13,15;, 3;12,15,14;, 3;11,17,13;, 3;11,13,12;, 3;10,11,12;, 3;10,12,14;, 3;9,17,11;, 3;9,11,10;, 3;8,9,10;, 3;8,10,14;, 3;7,17,9;, 3;7,9,8;, 3;6,7,8;, 3;6,8,14;, 3;5,17,7;, 3;5,7,6;, 3;4,5,6;, 3;4,6,14;, 3;3,17,5;, 3;3,5,4;, 3;2,3,4;, 3;2,4,14;, 3;1,17,3;, 3;1,3,2;, 3;0,1,2;, 3;0,2,14;, 3;16,17,1;, 3;16,1,0;, 3;15,16,0;, 3;15,0,14;; MeshMaterialList { 1; 32; 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.300000;0.300000;0.300000;; TextureFilename { "acs48.bmp"; } } } MeshNormals { 18; 0.509970;0.608248;0.608248;, -0.509970;0.608248;0.608248;, 0.509970;0.000000;0.860192;, -0.509970;0.000000;0.860192;, 0.509970;-0.608248;0.608248;, -0.509970;-0.608248;0.608248;, 0.509970;-0.860192;0.000000;, -0.509970;-0.860192;0.000000;, 0.509970;-0.608248;-0.608248;, -0.509970;-0.608248;-0.608248;, 0.509970;0.000000;-0.860192;, -0.509970;0.000000;-0.860192;, 0.509970;0.608248;-0.608248;, -0.509970;0.608248;-0.608248;, 1.000000;0.000000;0.000000;, 0.509970;0.860192;0.000000;, -0.509970;0.860192;0.000000;, -1.000000;0.000000;0.000000;; 32; 3;13,17,16;, 3;13,16,15;, 3;12,13,15;, 3;12,15,14;, 3;11,17,13;, 3;11,13,12;, 3;10,11,12;, 3;10,12,14;, 3;9,17,11;, 3;9,11,10;, 3;8,9,10;, 3;8,10,14;, 3;7,17,9;, 3;7,9,8;, 3;6,7,8;, 3;6,8,14;, 3;5,17,7;, 3;5,7,6;, 3;4,5,6;, 3;4,6,14;, 3;3,17,5;, 3;3,5,4;, 3;2,3,4;, 3;2,4,14;, 3;1,17,3;, 3;1,3,2;, 3;0,1,2;, 3;0,2,14;, 3;16,17,1;, 3;16,1,0;, 3;15,16,0;, 3;15,0,14;; } MeshTextureCoords { 18; 0.656250;0.429688;, 0.156250;0.429688;, 0.656250;0.289062;, 0.156250;0.289062;, 0.656250;0.148438;, 0.156250;0.148438;, 0.656250;0.031250;, 0.156250;0.031250;, 0.656250;0.148438;, 0.156250;0.148438;, 0.656250;0.289062;, 0.156250;0.289062;, 0.656250;0.429688;, 0.156250;0.429688;, 0.804688;0.289062;, 0.656250;0.562500;, 0.156250;0.562500;, 0.023438;0.289062;; } } Frame frm-cyl2 { FrameTransformMatrix { 0.700000,0.000000,0.000000,0.000000, 0.000000,0.209689,0.000000,0.000000, 0.000000,0.000000,0.700000,0.000000, 0.000000,1.330646,0.000000,1.000000;; } Mesh cyl2 { 19; 1.200000;1.510899;0.000000;, 0.600000;1.510899;1.039231;, -0.600000;1.510899;1.039230;, -1.200000;1.510899;0.000000;, -0.600000;1.510899;-1.039231;, 0.600000;1.510899;-1.039230;, 0.600000;1.510899;-1.039230;, 0.300000;-2.244550;-0.519615;, -0.600000;1.510899;-1.039231;, -0.300000;-2.244550;-0.519615;, -1.200000;1.510899;0.000000;, -0.600000;-2.244550;0.000000;, -0.600000;1.510899;1.039230;, -0.300000;-2.244550;0.519615;, 0.600000;1.510899;1.039231;, 0.300000;-2.244550;0.519615;, 1.200000;1.510899;0.000000;, 0.600000;-2.244550;0.000000;, 0.000000;-0.900309;0.000000;; 18; 3;18,0,5;, 3;18,14,0;, 3;18,12,14;, 3;18,5,4;, 3;18,10,12;, 3;18,4,10;, 3;16,1,17;, 3;1,15,17;, 3;3,11,13;, 3;2,3,13;, 3;2,13,15;, 3;1,2,15;, 3;16,17,7;, 3;6,7,9;, 3;8,6,9;, 3;8,9,11;, 3;3,8,11;, 3;6,16,7;; MeshMaterialList { 2; 18; 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1; Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "acs48.bmp"; } } Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.500000;0.500000;0.500000;; TextureFilename { "acs48.bmp"; } } } MeshNormals { 19; 0.846680;0.322180;-0.423478;, 0.790083;0.322180;0.521507;, -0.056597;0.322180;0.944985;, -0.846680;0.322180;0.423478;, -0.790083;0.322180;-0.521507;, 0.056597;0.322180;-0.944985;, 0.056597;0.322180;-0.944985;, 0.493738;-0.157767;-0.855180;, -0.790083;0.322180;-0.521507;, -0.493738;-0.157767;-0.855180;, -0.846680;0.322180;0.423478;, -0.987476;-0.157767;0.000000;, -0.056597;0.322180;0.944985;, -0.493738;-0.157767;0.855180;, 0.790083;0.322180;0.521507;, 0.493738;-0.157767;0.855180;, 0.846680;0.322180;-0.423478;, 0.987476;-0.157767;0.000000;, 0.000000;1.000000;0.000000;; 18; 3;18,0,5;, 3;18,14,0;, 3;18,12,14;, 3;18,5,4;, 3;18,10,12;, 3;18,4,10;, 3;16,1,17;, 3;1,15,17;, 3;3,11,13;, 3;2,3,13;, 3;2,13,15;, 3;1,2,15;, 3;16,17,7;, 3;6,7,9;, 3;8,6,9;, 3;8,9,11;, 3;3,8,11;, 3;6,16,7;; } MeshTextureCoords { 19; 0.875000;0.781250;, 0.968750;0.656250;, 0.968750;0.484375;, 0.968750;0.375000;, 0.960938;0.921875;, 0.960938;0.828125;, 0.968750;0.656250;, 0.773438;0.609375;, 0.968750;0.484375;, 0.773438;0.523438;, 0.875000;0.976562;, 0.773438;0.460938;, 0.789062;0.921875;, 0.773438;0.523438;, 0.789062;0.828125;, 0.773438;0.609375;, 0.968750;0.757812;, 0.773438;0.687500;, 0.875000;0.875000;; } } } } Frame frm-cube1 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,-1.600000,0.000000,1.000000;; } Mesh cube1 { 16; -0.250000;-0.250000;0.250000;, -0.250000;-0.250000;0.250000;, -0.250000;-0.250000;-0.250000;, -0.250000;0.250000;0.250000;, 0.250000;-0.250000;0.250000;, 0.250000;-0.250000;-0.250000;, 0.250000;-0.250000;-0.250000;, 0.250000;0.250000;-0.250000;, 0.250000;0.250000;-0.250000;, 0.250000;0.250000;0.250000;, 0.250000;-0.250000;-0.250000;, 0.250000;-0.250000;0.250000;, -0.250000;0.250000;-0.250000;, -0.250000;0.250000;0.250000;, -0.250000;-0.250000;-0.250000;, -0.250000;-0.250000;0.250000;; 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} } Frame frm-pin1 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.114183,0.383688,0.000000,1.000000;; } Mesh pin1 { 13; 0.100000;-1.100000;0.000000;, -0.050000;-1.100000;0.086603;, -0.050000;-1.100000;0.086603;, -0.050000;-1.100000;-0.086603;, -0.050000;-1.100000;-0.086603;, -0.050000;-0.600000;0.086603;, -0.050000;-0.600000;-0.086603;, -0.050000;-0.600000;-0.086603;, -0.050000;-0.600000;0.086603;, 0.100000;-0.600000;0.000000;, -0.050000;-1.100000;-0.086603;, -0.050000;-1.100000;0.086603;, 0.100000;-1.100000;0.000000;; 7; 3;9,0,4;, 3;6,9,4;, 3;5,2,0;, 3;9,5,0;, 3;7,3,1;, 3;8,7,1;, 3;12,11,10;; MeshMaterialList { 1; 7; 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.900000;0.900000;0.900000;; TextureFilename { "acs48.bmp"; } } } MeshNormals { 13; 0.750000;-0.500000;0.433013;, -0.750000;-0.500000;0.433013;, -0.750000;-0.500000;0.433013;, 0.000000;-0.500000;-0.866025;, 0.000000;-0.500000;-0.866025;, 0.000000;0.000000;1.000000;, -0.866025;0.000000;-0.500000;, -0.866025;0.000000;-0.500000;, 0.000000;0.000000;1.000000;, 0.866025;0.000000;-0.500000;, 0.000000;-0.500000;-0.866025;, -0.750000;-0.500000;0.433013;, 0.750000;-0.500000;0.433013;; 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