xof 0302txt 0032 template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags; } template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z; } template Coords2d { FLOAT u; FLOAT v; } template Matrix4x4 { array FLOAT matrix[16]; } template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template TextureFilename { STRING filename; } template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Frame { <3D82AB46-62DA-11cf-AB39-0020AF71E433> [...] } template FloatKeys { <10DD46A9-775B-11cf-8F52-0040333594A3> DWORD nValues; array FLOAT values[nValues]; } template TimedFloatKeys { DWORD time; FloatKeys tfkeys; } template AnimationKey { <10DD46A8-775B-11cf-8F52-0040333594A3> DWORD keyType; DWORD nKeys; array TimedFloatKeys keys[nKeys]; } template AnimationOptions { DWORD openclosed; DWORD positionquality; } template Animation { <3D82AB4F-62DA-11cf-AB39-0020AF71E433> [...] } template AnimationSet { <3D82AB50-62DA-11cf-AB39-0020AF71E433> [Animation] } Header { 1; 0; 1; } Frame frm-bgnd01 { FrameTransformMatrix { 0.283283,0.000000,0.000000,0.000000, 0.000000,0.283283,0.000000,0.000000, 0.000000,0.000000,0.283283,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Mesh bgnd01 { 14; -2.210743;3.016372;-3.268393;, -0.431253;0.119576;-5.515326;, -0.018688;-3.000940;-4.443822;, -4.901226;3.910765;-0.193345;, -5.730066;-0.261215;0.744862;, -2.612357;-3.444235;0.312804;, 1.060468;3.866103;3.298174;, -0.237919;0.814269;4.976684;, -2.251129;-3.060995;3.288171;, 2.630805;3.156256;-0.596880;, 5.794247;-0.467217;-0.051607;, 3.419934;-3.683528;-0.036539;, 2.248247;5.063442;0.743411;, 2.347625;-5.364468;-0.250254;; 24; 3;13,11,8;, 3;7,8,11;, 3;10,7,11;, 3;6,7,10;, 3;9,6,10;, 3;12,6,9;, 3;13,8,5;, 3;4,5,8;, 3;7,4,8;, 3;3,4,7;, 3;6,3,7;, 3;12,3,6;, 3;13,5,2;, 3;1,2,5;, 3;4,1,5;, 3;0,1,4;, 3;3,0,4;, 3;12,0,3;, 3;13,2,11;, 3;10,11,2;, 3;1,10,2;, 3;9,10,1;, 3;0,9,1;, 3;12,9,0;; MeshMaterialList { 1; 24; 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.200000;0.200000;0.200000;; TextureFilename { "bgrnd01.bmp"; } } } MeshNormals { 14; 0.000000;0.741210;-0.671273;, 0.000000;0.000000;-1.000000;, 0.000000;-0.741210;-0.671273;, -0.671273;0.741210;0.000000;, -1.000000;0.000000;0.000000;, -0.671273;-0.741210;0.000000;, 0.000000;0.741210;0.671273;, 0.000000;0.000000;1.000000;, 0.000000;-0.741210;0.671273;, 0.671273;0.741210;0.000000;, 1.000000;0.000000;0.000000;, 0.671273;-0.741210;0.000000;, 0.000000;1.000000;0.000000;, 0.000000;-1.000000;0.000000;; 24; 3;13,11,8;, 3;7,8,11;, 3;10,7,11;, 3;6,7,10;, 3;9,6,10;, 3;12,6,9;, 3;13,8,5;, 3;4,5,8;, 3;7,4,8;, 3;3,4,7;, 3;6,3,7;, 3;12,3,6;, 3;13,5,2;, 3;1,2,5;, 3;4,1,5;, 3;0,1,4;, 3;3,0,4;, 3;12,0,3;, 3;13,2,11;, 3;10,11,2;, 3;1,10,2;, 3;9,10,1;, 3;0,9,1;, 3;12,9,0;; } MeshTextureCoords { 14; 0.836625;0.204119;, 0.980469;0.474099;, 0.874437;0.796783;, 0.484946;0.305850;, 0.493181;0.479366;, 0.507017;0.663513;, 0.093574;0.142164;, 0.015625;0.411387;, 0.102339;0.806449;, 0.476532;0.303986;, 0.487062;0.467871;, 0.497345;0.663023;, 0.403476;0.000000;, 0.498183;1.000000;; } } } AnimationSet { Animation anim-bgnd01 { {frm-bgnd01} AnimationKey { 1; 2; 1; 3; 0.283283, 0.283283, 0.283283;;, 100; 3; 0.283283, 0.283283, 0.283283;;; } } }