xof 0302txt 0032 template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags; } template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z; } template Coords2d { FLOAT u; FLOAT v; } template Matrix4x4 { array FLOAT matrix[16]; } template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template TextureFilename { STRING filename; } template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Frame { <3D82AB46-62DA-11cf-AB39-0020AF71E433> [...] } template FloatKeys { <10DD46A9-775B-11cf-8F52-0040333594A3> DWORD nValues; array FLOAT values[nValues]; } template TimedFloatKeys { DWORD time; FloatKeys tfkeys; } template AnimationKey { <10DD46A8-775B-11cf-8F52-0040333594A3> DWORD keyType; DWORD nKeys; array TimedFloatKeys keys[nKeys]; } template AnimationOptions { DWORD openclosed; DWORD positionquality; } template Animation { <3D82AB4F-62DA-11cf-AB39-0020AF71E433> [...] } template AnimationSet { <3D82AB50-62DA-11cf-AB39-0020AF71E433> [Animation] } Header { 1; 0; 1; } Frame frm-bgnd02 { FrameTransformMatrix { 0.512001,0.000000,0.000000,0.000000, 0.000000,0.512001,0.000000,0.000000, 0.000000,0.000000,0.512001,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Mesh bgnd02 { 24; 5.254367;10.248711;2.540589;, 2.725576;11.318998;-3.357010;, 2.725576;11.318998;-3.357010;, 2.755906;5.459281;-9.091015;, 1.968553;-3.257975;-7.958812;, 4.660408;-10.687897;-3.064828;, -3.962240;10.910184;-3.140386;, -6.739453;4.734594;-5.595434;, -3.040285;-1.437174;-11.824359;, -3.082972;-10.209021;-6.842732;, -5.566742;9.587232;2.891098;, -6.934691;2.389458;6.471581;, -7.711618;-3.176944;3.007945;, -8.139183;-8.659359;1.401107;, 0.129434;9.178416;6.402135;, 2.440009;1.664770;10.433830;, -3.842237;-1.621535;12.650211;, -3.520712;-8.180484;10.273983;, 5.254367;10.248711;2.540589;, 8.429129;3.562026;0.815609;, 6.593461;-4.486815;8.165014;, 4.389868;-9.434190;7.513877;, 0.000000;12.500000;0.000000;, 0.000000;-12.500000;0.000000;; 40; 3;23,21,17;, 3;16,17,21;, 3;20,16,21;, 3;15,16,20;, 3;19,15,20;, 3;14,15,19;, 3;0,14,19;, 3;22,14,0;, 3;23,17,13;, 3;12,13,17;, 3;16,12,17;, 3;11,12,16;, 3;15,11,16;, 3;10,11,15;, 3;14,10,15;, 3;22,10,14;, 3;23,13,9;, 3;8,9,13;, 3;12,8,13;, 3;7,8,12;, 3;11,7,12;, 3;6,7,11;, 3;10,6,11;, 3;22,6,10;, 3;23,9,5;, 3;4,5,9;, 3;8,4,9;, 3;3,4,8;, 3;7,3,8;, 3;1,3,7;, 3;6,1,7;, 3;22,1,6;, 3;23,5,21;, 3;20,21,5;, 3;4,20,5;, 3;19,20,4;, 3;3,19,4;, 3;0,19,3;, 3;1,0,3;, 3;22,18,2;; MeshMaterialList { 1; 40; 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.200000;0.200000;0.200000;; TextureFilename { "bgnd02.bmp"; } } } MeshNormals { 24; 0.720823;0.678161;0.143218;, 0.212420;0.794056;-0.569520;, 0.212420;0.794056;-0.569520;, 0.558914;0.366190;-0.743989;, 0.732377;-0.259198;-0.629635;, 0.708220;-0.628589;-0.321405;, -0.600511;0.707237;-0.373098;, -0.742314;0.397509;-0.539404;, -0.512616;-0.094899;-0.853357;, -0.087963;-0.752622;-0.652551;, -0.582253;0.647298;0.491922;, -0.878685;0.346031;0.328900;, -0.991655;-0.055011;0.116592;, -0.871708;-0.488765;-0.035136;, 0.179828;0.637380;0.749272;, 0.182021;0.461158;0.868448;, -0.245089;-0.045487;0.968433;, -0.491702;-0.614524;0.616919;, 0.720823;0.678161;0.143218;, 0.977944;0.159414;0.134956;, 0.896306;-0.153509;0.416018;, 0.458908;-0.676593;0.575870;, -0.035569;0.990359;0.133883;, -0.062424;-0.996124;0.061971;; 40; 3;23,21,17;, 3;16,17,21;, 3;20,16,21;, 3;15,16,20;, 3;19,15,20;, 3;14,15,19;, 3;0,14,19;, 3;22,14,0;, 3;23,17,13;, 3;12,13,17;, 3;16,12,17;, 3;11,12,16;, 3;15,11,16;, 3;10,11,15;, 3;14,10,15;, 3;22,10,14;, 3;23,13,9;, 3;8,9,13;, 3;12,8,13;, 3;7,8,12;, 3;11,7,12;, 3;6,7,11;, 3;10,6,11;, 3;22,6,10;, 3;23,9,5;, 3;4,5,9;, 3;8,4,9;, 3;3,4,8;, 3;7,3,8;, 3;1,3,7;, 3;6,1,7;, 3;22,1,6;, 3;23,5,21;, 3;20,21,5;, 3;4,20,5;, 3;19,20,4;, 3;3,19,4;, 3;0,19,3;, 3;1,0,3;, 3;22,18,2;; } MeshTextureCoords { 24; 0.497051;0.224166;, 0.785545;0.006224;, 0.654035;0.047240;, 0.985975;0.273816;, 0.763934;0.685006;, 0.673347;0.814235;, 0.648439;0.171015;, 0.698619;0.447335;, 1.000000;0.557487;, 0.968332;0.877111;, 0.398745;0.116511;, 0.314951;0.373172;, 0.429127;0.552859;, 0.369780;0.787781;, 0.151773;0.040415;, -0.014910;0.265440;, 0.000000;0.564861;, 0.011152;0.827219;, 0.413066;0.090052;, 0.483547;0.357519;, 0.327791;0.663848;, 0.170802;0.998461;, 0.516872;0.000000;, 0.516872;1.000000;; } } } AnimationSet { Animation anim-bgnd02 { {frm-bgnd02} AnimationKey { 1; 2; 1; 3; 0.512001, 0.512001, 0.512001;;, 100; 3; 0.512001, 0.512001, 0.512001;;; } } }