xof 0302txt 0032 template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags; } template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z; } template Coords2d { FLOAT u; FLOAT v; } template Matrix4x4 { array FLOAT matrix[16]; } template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template TextureFilename { STRING filename; } template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Frame { <3D82AB46-62DA-11cf-AB39-0020AF71E433> [...] } template FloatKeys { <10DD46A9-775B-11cf-8F52-0040333594A3> DWORD nValues; array FLOAT values[nValues]; } template TimedFloatKeys { DWORD time; FloatKeys tfkeys; } template AnimationKey { <10DD46A8-775B-11cf-8F52-0040333594A3> DWORD keyType; DWORD nKeys; array TimedFloatKeys keys[nKeys]; } template AnimationOptions { DWORD openclosed; DWORD positionquality; } template Animation { <3D82AB4F-62DA-11cf-AB39-0020AF71E433> [...] } template AnimationSet { <3D82AB50-62DA-11cf-AB39-0020AF71E433> [Animation] } Header { 1; 0; 1; } Frame frm-octa1 { FrameTransformMatrix { 1.296000,0.000000,0.000000,0.000000, 0.000000,1.296000,0.000000,0.000000, 0.000000,0.000000,1.296000,0.000000, 0.405547,0.347612,0.000000,1.000000;; } Mesh octa1 { 6; -0.000000;0.002252;3.112395;, -0.000000;0.002252;-3.581092;, 0.000000;-4.000000;0.000000;, 0.000000;4.000000;0.000000;, -3.603327;0.137380;0.000000;, 3.322984;0.092677;0.000000;; 8; 3;1,3,5;, 3;0,5,3;, 3;1,5,2;, 3;0,2,5;, 3;1,4,3;, 3;0,3,4;, 3;1,2,4;, 3;0,4,2;; MeshMaterialList { 1; 8; 0, 0, 0, 0, 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.0; 0.0; 0.0;; TextureFilename { "bgrnd56.bmp"; } } } MeshNormals { 6; 0.086837;0.007516;0.996194;, 0.026373;0.009700;-0.999605;, 0.026333;-0.998269;0.052594;, 0.034129;0.998101;0.051272;, -0.998885;0.010590;0.046012;, 0.993567;0.007284;0.113013;; 8; 3;1,3,5;, 3;0,5,3;, 3;1,5,2;, 3;0,2,5;, 3;1,4,3;, 3;0,3,4;, 3;1,2,4;, 3;0,4,2;; } MeshTextureCoords { 6; 0.520238;1.000000;, 0.520238;0.000000;, 0.520238;0.535011;, 0.520238;0.535011;, 0.000000;0.535011;, 1.000000;0.535011;; } } }