xof 0302txt 0032 template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags; } template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z; } template Coords2d { FLOAT u; FLOAT v; } template Matrix4x4 { array FLOAT matrix[16]; } template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template TextureFilename { STRING filename; } template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Frame { <3D82AB46-62DA-11cf-AB39-0020AF71E433> [...] } template FloatKeys { <10DD46A9-775B-11cf-8F52-0040333594A3> DWORD nValues; array FLOAT values[nValues]; } template TimedFloatKeys { DWORD time; FloatKeys tfkeys; } template AnimationKey { <10DD46A8-775B-11cf-8F52-0040333594A3> DWORD keyType; DWORD nKeys; array TimedFloatKeys keys[nKeys]; } template AnimationOptions { DWORD openclosed; DWORD positionquality; } template Animation { <3D82AB4F-62DA-11cf-AB39-0020AF71E433> [...] } template AnimationSet { <3D82AB50-62DA-11cf-AB39-0020AF71E433> [Animation] } Header { 1; 0; 1; } Frame frm-root { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.001529,0.034246,-1.173152,1.000000;; 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} Mesh SS43_36 { 4; -0.011657;-0.004121;-0.000001;, 0.000000;0.012364;-0.000001;, 0.005829;-0.004121;-0.010097;, 0.005829;-0.004121;0.010094;; 4; 3;0,1,2;, 3;1,0,3;, 3;2,3,0;, 3;3,2,1;; MeshMaterialList { 1; 4; 0, 0, 0, 0; Material { 1.000000;1.000000;1.000000;1.000000;; 50.000000; 1.000000;1.000000;1.000000;; 0.0; 0.0; 0.0;; } } MeshNormals { 4; -0.942809;-0.333333;-0.000000;, 0.000000;1.000000;0.000000;, 0.471404;-0.333334;-0.816497;, 0.471404;-0.333334;0.816497;; 4; 3;0,1,2;, 3;1,0,3;, 3;2,3,0;, 3;3,2,1;; } MeshTextureCoords { 4; 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;; } } } } AnimationSet { Animation anim-root { {frm-root} AnimationKey { 2; 2; 1; 3; 0.001529, 0.034246, -1.173152;;, 29; 3; 0.001529, 0.034246, -1.173152;;; } } Animation anim-cube2 { {frm-cube2} AnimationKey { 2; 2; 1; 3; 1.745561, -0.823822, 2.549302;;, 29; 3; 1.745561, -0.823822, 2.549302;;; } } Animation anim-cube1 { {frm-cube1} AnimationKey { 2; 2; 1; 3; 0.642533, -1.134582, -1.769149;;, 29; 3; 0.642533, -1.134582, -1.769149;;; } } Animation anim-cube3 { {frm-cube3} AnimationKey { 2; 2; 1; 3; 0.000000, 0.000000, -4.880872;;, 29; 3; 0.000000, 0.000000, -4.880872;;; } } Animation anim-mfuselg { {frm-mfuselg} AnimationKey { 2; 2; 1; 3; -0.003059, -0.012999, 0.871106;;, 29; 3; -0.003059, -0.012999, 0.871106;;; } } Animation anim-ffuselg { {frm-ffuselg} AnimationKey { 2; 2; 1; 3; 0.003489, -0.055103, -1.724248;;, 29; 3; 0.003489, -0.055103, -1.724248;;; } } Animation anim-afuselg3 { {frm-afuselg3} AnimationKey { 2; 2; 1; 3; -0.011932, -0.315033, 5.664010;;, 29; 3; -0.011932, -0.315033, 5.664010;;; } } Animation anim-afuselg2 { {frm-afuselg2} AnimationKey { 2; 2; 1; 3; -0.010249, -0.439008, 1.327332;;, 29; 3; -0.010249, -0.439008, 1.327332;;; } } Animation anim-engine2 { {frm-engine2} AnimationKey { 2; 2; 1; 3; 0.006394, 0.530589, 1.266822;;, 29; 3; 0.006394, 0.530589, 1.266822;;; } } Animation anim-bmerge3 { {frm-bmerge3} AnimationKey { 0; 2; 1; 4; 0.705614, 0.045917, -0.045917, 0.705614;;, 29; 4; 0.705614, 0.045917, -0.045917, 0.705614;;; } AnimationKey { 2; 2; 1; 3; -0.011550, 1.179681, 0.844706;;, 29; 3; -0.011550, 1.179681, 0.844706;;; } } Animation anim-bmerge4 { {frm-bmerge4} AnimationKey { 0; 2; 1; 4; 0.045917, 0.705614, 0.705614, -0.045917;;, 29; 4; 0.045917, 0.705614, 0.705614, -0.045917;;; } AnimationKey { 2; 2; 1; 3; -0.011550, -1.111259, 0.276750;;, 29; 3; -0.011550, -1.111259, 0.276750;;; } } Animation anim-cube6 { {frm-cube6} AnimationKey { 0; 2; 1; 4; 0.000000, 0.000000, 1.000000, -0.000000;;, 29; 4; 0.000000, 0.000000, 1.000000, -0.000000;;; } AnimationKey { 2; 2; 1; 3; -1.751675, -0.823822, 2.549302;;, 29; 3; -1.751675, -0.823822, 2.549302;;; } } Animation anim-cube7 { {frm-cube7} AnimationKey { 2; 2; 1; 3; 0.642533, -1.134582, 1.769150;;, 29; 3; 0.642533, -1.134582, 1.769150;;; } } Animation anim-trail { {frm-trail} AnimationKey { 0; 2; 1; 4; 0.000000, 1.000000, 0.000000, 0.000000;;, 29; 4; 0.000000, 1.000000, 0.000000, 0.000000;;; } AnimationKey { 2; 2; 1; 3; -0.003057, -0.215098, 9.175257;;, 29; 3; -0.003057, -0.215098, 9.175257;;; } } Animation anim-thrust1 { {frm-thrust1} AnimationKey { 0; 2; 1; 4; 0.000000, 1.000000, 0.000000, 0.000000;;, 29; 4; 0.000000, 1.000000, 0.000000, 0.000000;;; } AnimationKey { 2; 2; 1; 3; -0.003057, -0.226918, 9.139796;;, 29; 3; -0.003057, -0.226918, 9.139796;;; } } Animation anim-thrust2 { {frm-thrust2} AnimationKey { 0; 2; 1; 4; 0.000000, 1.000000, 0.000000, 0.000000;;, 29; 4; 0.000000, 1.000000, 0.000000, 0.000000;;; } AnimationKey { 2; 2; 1; 3; -0.003057, 1.132420, 9.600790;;, 29; 3; -0.003057, 1.132420, 9.600790;;; } } Animation anim-thrust3 { {frm-thrust3} AnimationKey { 0; 2; 1; 4; 0.000000, 1.000000, 0.000000, 0.000000;;, 29; 4; 0.000000, 1.000000, 0.000000, 0.000000;;; } AnimationKey { 2; 2; 1; 3; -0.003057, -1.503514, 9.045235;;, 29; 3; -0.003057, -1.503514, 9.045235;;; } } Animation anim-cockpt { {frm-cockpt} AnimationKey { 2; 2; 1; 3; -0.003057, 0.042222, -5.819257;;, 29; 3; -0.003057, 0.042222, -5.819257;;; } } Animation anim-launch1 { {frm-launch1} AnimationKey { 2; 2; 1; 3; 2.436491, -1.274274, -1.650187;;, 29; 3; 2.436491, -1.274274, -1.650187;;; } } Animation anim-launch2 { {frm-launch2} AnimationKey { 2; 2; 1; 3; -2.439773, -1.274274, -1.650187;;, 29; 3; -2.439773, -1.274274, -1.650187;;; } } Animation anim-garage1A { {frm-garage1A} AnimationKey { 0; 2; 1; 4; 0.000000, 1.000000, 0.000000, 0.000000;;, 29; 4; 0.000000, 1.000000, 0.000000, 0.000000;;; } AnimationKey { 2; 2; 1; 3; 2.214670, -1.274274, 4.590213;;, 29; 3; 2.214670, -1.274274, 4.590213;;; } } Animation anim-garage1B { {frm-garage1B} AnimationKey { 0; 2; 1; 4; -0.609799, 0.000000, 0.792556, -0.000000;;, 29; 4; -0.609799, 0.000000, 0.792556, -0.000000;;; } AnimationKey { 2; 2; 1; 3; 3.766332, -1.274274, 5.084186;;, 29; 3; 3.766332, -1.274274, 5.084186;;; } } Animation anim-garage1C { {frm-garage1C} AnimationKey { 0; 2; 1; 4; 0.559543, 0.000000, 0.828801, -0.000000;;, 29; 4; 0.559543, 0.000000, 0.828801, -0.000000;;; } AnimationKey { 2; 2; 1; 3; 0.479870, -1.274274, 5.084186;;, 29; 3; 0.479870, -1.274274, 5.084186;;; } } Animation anim-garage1D { {frm-garage1D} AnimationKey { 0; 2; 1; 4; 0.630952, 0.775822, 0.000000, 0.000000;;, 29; 4; 0.630952, 0.775822, 0.000000, 0.000000;;; } AnimationKey { 2; 2; 1; 3; 2.337736, -0.607564, 5.084186;;, 29; 3; 2.337736, -0.607564, 5.084186;;; } } Animation anim-garage1E { {frm-garage1E} AnimationKey { 0; 2; 1; 4; 0.578446, -0.815721, 0.000000, 0.000000;;, 29; 4; 0.578446, -0.815721, 0.000000, 0.000000;;; } AnimationKey { 2; 2; 1; 3; 2.337736, -2.348091, 5.084186;;, 29; 3; 2.337736, -2.348091, 5.084186;;; } } Animation anim-garage2A { {frm-garage2A} AnimationKey { 0; 2; 1; 4; 0.000000, 1.000000, 0.000000, 0.000000;;, 29; 4; 0.000000, 1.000000, 0.000000, 0.000000;;; } AnimationKey { 2; 2; 1; 3; -1.980727, -1.274274, 4.590213;;, 29; 3; -1.980727, -1.274274, 4.590213;;; } } Animation anim-garage2B { {frm-garage2B} AnimationKey { 0; 2; 1; 4; -0.609799, 0.000000, 0.792556, -0.000000;;, 29; 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3; 2.443656, -1.828644, 0.331068;;; } } Animation anim-SS43_6 { {frm-SS43_6} AnimationKey { 0; 2; 1; 4; 0.000000, 0.000000, 1.000000, -0.000000;;, 29; 4; 0.000000, 0.000000, 1.000000, -0.000000;;; } AnimationKey { 2; 2; 1; 3; 2.443656, -1.828644, 0.846413;;, 29; 3; 2.443656, -1.828644, 0.846413;;; } } Animation anim-SS43_5 { {frm-SS43_5} AnimationKey { 0; 2; 1; 4; 0.000000, 0.000000, 1.000000, -0.000000;;, 29; 4; 0.000000, 0.000000, 1.000000, -0.000000;;; } AnimationKey { 2; 2; 1; 3; 2.443656, -1.828644, 1.308902;;, 29; 3; 2.443656, -1.828644, 1.308902;;; } } Animation anim-SS46 { {frm-SS46} AnimationKey { 0; 2; 1; 4; 0.000000, 0.000000, 1.000000, -0.000000;;, 29; 4; 0.000000, 0.000000, 1.000000, -0.000000;;; } AnimationKey { 2; 2; 1; 3; 2.443656, -1.828644, 1.837461;;, 29; 3; 2.443656, -1.828644, 1.837461;;; } } Animation anim-SS43 { {frm-SS43} AnimationKey { 0; 2; 1; 4; 0.000000, 0.000000, 1.000000, -0.000000;;, 29; 4; 0.000000, 0.000000, 1.000000, -0.000000;;; } AnimationKey { 2; 2; 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