xof 0302txt 0032 template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags; } template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z; } template Coords2d { FLOAT u; FLOAT v; } template Matrix4x4 { array FLOAT matrix[16]; } template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template TextureFilename { STRING filename; } template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Frame { <3D82AB46-62DA-11cf-AB39-0020AF71E433> [...] } template FloatKeys { <10DD46A9-775B-11cf-8F52-0040333594A3> DWORD nValues; array FLOAT values[nValues]; } template TimedFloatKeys { DWORD time; FloatKeys tfkeys; } template AnimationKey { <10DD46A8-775B-11cf-8F52-0040333594A3> DWORD keyType; DWORD nKeys; array TimedFloatKeys keys[nKeys]; } template AnimationOptions { DWORD openclosed; DWORD positionquality; } template Animation { <3D82AB4F-62DA-11cf-AB39-0020AF71E433> [...] } template AnimationSet { <3D82AB50-62DA-11cf-AB39-0020AF71E433> [Animation] } Header { 1; 0; 1; } Frame frm-cyl13 { FrameTransformMatrix { 0.500000,0.000000,0.000000,0.000000, 0.000000,0.500000,0.000000,0.000000, 0.000000,0.000000,0.500000,0.000000, 0.000000,0.000000,0.000000,1.000000;; 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4; 3;0,1,2;, 3;1,0,3;, 3;2,3,0;, 3;3,2,1;; } MeshTextureCoords { 4; 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;; } } } } AnimationSet { Animation anim-cyl13 { {frm-cyl13} AnimationKey { 1; 2; 1; 3; 0.500000, 0.500000, 0.500000;;, 100; 3; 0.500000, 0.500000, 0.500000;;; } } Animation anim-extru9_8_5 { {frm-extru9_8_5} AnimationKey { 2; 2; 1; 3; -0.278014, 0.000000, -1.710294;;, 100; 3; -0.278014, 0.000000, -1.710294;;; } } Animation anim-extru9_8_7 { {frm-extru9_8_7} AnimationKey { 2; 2; 1; 3; 0.000000, 0.111541, 0.000000;;, 100; 3; 0.000000, 0.111541, 0.000000;;; } } Animation anim-extru9_8_9 { {frm-extru9_8_9} AnimationKey { 2; 2; 1; 3; 0.347518, 0.000000, -1.710294;;, 100; 3; 0.347518, 0.000000, -1.710294;;; } } Animation anim-trail { {frm-trail} AnimationKey { 0; 2; 1; 4; 0.000000, 1.000000, 0.000000, 0.000000;;, 100; 4; 0.000000, 1.000000, 0.000000, 0.000000;;; } AnimationKey { 2; 2; 1; 3; 0.000000, 2.589810, 7.755269;;, 100; 3; 0.000000, 2.589810, 7.755269;;; } } Animation anim-thrust1 { {frm-thrust1} AnimationKey { 0; 2; 1; 4; 0.000000, 1.000000, 0.000000, 0.000000;;, 100; 4; 0.000000, 1.000000, 0.000000, 0.000000;;; } AnimationKey { 2; 2; 1; 3; 0.775835, 2.497003, 7.696327;;, 100; 3; 0.775835, 2.497003, 7.696327;;; } } Animation anim-thrust2 { {frm-thrust2} AnimationKey { 0; 2; 1; 4; 0.000000, 1.000000, 0.000000, 0.000000;;, 100; 4; 0.000000, 1.000000, 0.000000, 0.000000;;; } AnimationKey { 2; 2; 1; 3; -0.775835, 2.497003, 7.696327;;, 100; 3; -0.775835, 2.497003, 7.696327;;; } } Animation anim-thrust3 { {frm-thrust3} AnimationKey { 0; 2; 1; 4; 0.000000, 1.000000, 0.000000, 0.000000;;, 100; 4; 0.000000, 1.000000, 0.000000, 0.000000;;; } AnimationKey { 2; 2; 1; 3; 0.775835, -2.745422, 7.696327;;, 100; 3; 0.775835, -2.745422, 7.696327;;; } } Animation anim-thrust4 { {frm-thrust4} AnimationKey { 0; 2; 1; 4; 0.000000, 1.000000, 0.000000, 0.000000;;, 100; 4; 0.000000, 1.000000, 0.000000, 0.000000;;; } AnimationKey { 2; 2; 1; 3; -0.883590, -2.745422, 7.696327;;, 100; 3; -0.883590, -2.745422, 7.696327;;; } } Animation anim-thrust5 { {frm-thrust5} AnimationKey { 0; 2; 1; 4; 0.000000, 1.000000, 0.000000, 0.000000;;, 100; 4; 0.000000, 1.000000, 0.000000, 0.000000;;; } AnimationKey { 2; 2; 1; 3; -1.961139, 0.571375, 3.846466;;, 100; 3; -1.961139, 0.571375, 3.846466;;; } } Animation anim-thrust6 { {frm-thrust6} AnimationKey { 0; 2; 1; 4; 0.000000, 1.000000, 0.000000, 0.000000;;, 100; 4; 0.000000, 1.000000, 0.000000, 0.000000;;; } AnimationKey { 2; 2; 1; 3; -2.004241, -0.700132, 3.846466;;, 100; 3; -2.004241, -0.700132, 3.846466;;; } } Animation anim-thrust9 { {frm-thrust9} AnimationKey { 0; 2; 1; 4; 0.000000, 1.000000, 0.000000, 0.000000;;, 100; 4; 0.000000, 1.000000, 0.000000, 0.000000;;; } AnimationKey { 2; 2; 1; 3; 1.896487, -0.700132, 3.846466;;, 100; 3; 1.896487, -0.700132, 3.846466;;; } } Animation anim-thrust10 { {frm-thrust10} AnimationKey { 0; 2; 1; 4; 0.000000, 1.000000, 0.000000, 0.000000;;, 100; 4; 0.000000, 1.000000, 0.000000, 0.000000;;; } AnimationKey { 2; 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} } Animation anim-SS44_21_5 { {frm-SS44_21_5} AnimationKey { 0; 2; 1; 4; 0.707107, 0.000000, 0.707107, 0.000000;;, 100; 4; 0.707107, 0.000000, 0.707107, 0.000000;;; } AnimationKey { 2; 2; 1; 3; 0.675570, 1.517433, 6.214959;;, 100; 3; 0.675570, 1.517433, 6.214959;;; } } Animation anim-SS44_21_6 { {frm-SS44_21_6} AnimationKey { 0; 2; 1; 4; 0.707107, 0.000000, 0.707107, 0.000000;;, 100; 4; 0.707107, 0.000000, 0.707107, 0.000000;;; } AnimationKey { 2; 2; 1; 3; 1.184845, 1.174452, 6.214959;;, 100; 3; 1.184845, 1.174452, 6.214959;;; } } Animation anim-SS44_21_7 { {frm-SS44_21_7} AnimationKey { 0; 2; 1; 4; 0.707107, 0.000000, 0.707107, 0.000000;;, 100; 4; 0.707107, 0.000000, 0.707107, 0.000000;;; } AnimationKey { 2; 2; 1; 3; 1.444680, 0.602816, 6.214959;;, 100; 3; 1.444680, 0.602816, 6.214959;;; } } Animation anim-SS44_21_8 { {frm-SS44_21_8} AnimationKey { 0; 2; 1; 4; 0.707107, 0.000000, 0.707107, 0.000000;;, 100; 4; 0.707107, 0.000000, 0.707107, 0.000000;;; } AnimationKey { 2; 2; 1; 3; 1.559007, 0.000000, 6.214959;;, 100; 3; 1.559007, 0.000000, 6.214959;;; } } Animation anim-SS44_21_9 { {frm-SS44_21_9} AnimationKey { 0; 2; 1; 4; 0.707107, 0.000000, 0.707107, 0.000000;;, 100; 4; 0.707107, 0.000000, 0.707107, 0.000000;;; } AnimationKey { 2; 2; 1; 3; 1.382319, -0.779503, 6.214959;;, 100; 3; 1.382319, -0.779503, 6.214959;;; } } Animation anim-SS44_21_10 { {frm-SS44_21_10} AnimationKey { 0; 2; 1; 4; 0.707107, 0.000000, 0.707107, 0.000000;;, 100; 4; 0.707107, 0.000000, 0.707107, 0.000000;;; } AnimationKey { 2; 2; 1; 3; 1.091305, -1.278386, 6.214959;;, 100; 3; 1.091305, -1.278386, 6.214959;;; } } Animation anim-SS44_21_11 { {frm-SS44_21_11} AnimationKey { 0; 2; 1; 4; 0.707107, 0.000000, 0.707107, 0.000000;;, 100; 4; 0.707107, 0.000000, 0.707107, 0.000000;;; } AnimationKey { 2; 2; 1; 3; 0.685963, -1.590187, 6.214959;;, 100; 3; 0.685963, -1.590187, 6.214959;;; } } Animation anim-SS44_21_12 { {frm-SS44_21_12} AnimationKey { 0; 2; 1; 4; 0.707107, 0.000000, 0.707107, 0.000000;;, 100; 4; 0.707107, 0.000000, 0.707107, 0.000000;;; } AnimationKey { 2; 2; 1; 3; -0.010393, -1.714908, 6.214959;;, 100; 3; -0.010393, -1.714908, 6.214959;;; } } Animation anim-SS44_21_13 { {frm-SS44_21_13} AnimationKey { 0; 2; 1; 4; 0.707107, 0.000000, 0.707107, 0.000000;;, 100; 4; 0.707107, 0.000000, 0.707107, 0.000000;;; } AnimationKey { 2; 2; 1; 3; -0.706750, -1.579794, 6.214959;;, 100; 3; -0.706750, -1.579794, 6.214959;;; } } Animation anim-SS44_21_14 { {frm-SS44_21_14} AnimationKey { 0; 2; 1; 4; 0.707107, 0.000000, 0.707107, 0.000000;;, 100; 4; 0.707107, 0.000000, 0.707107, 0.000000;;; } AnimationKey { 2; 2; 1; 3; -1.143272, -1.257599, 6.214959;;, 100; 3; -1.143272, -1.257599, 6.214959;;; } } Animation anim-SS44_21_15 { {frm-SS44_21_15} AnimationKey { 0; 2; 1; 4; 0.707107, 0.000000, 0.707107, 0.000000;;, 100; 4; 0.707107, 0.000000, 0.707107, 0.000000;;; } AnimationKey { 2; 2; 1; 3; -1.392713, -0.769110, 6.214959;;, 100; 3; -1.392713, -0.769110, 6.214959;;; } } Animation anim-SS44_19 { {frm-SS44_19} AnimationKey { 0; 2; 1; 4; 0.707107, 0.000000, 0.707107, 0.000000;;, 100; 4; 0.707107, 0.000000, 0.707107, 0.000000;;; } AnimationKey { 2; 2; 1; 3; -0.005406, 0.343418, -7.383790;;, 100; 3; -0.005406, 0.343418, -7.383790;;; } } Animation anim-SS44_19_1 { {frm-SS44_19_1} AnimationKey { 0; 2; 1; 4; 0.707107, 0.000000, 0.707107, 0.000000;;, 100; 4; 0.707107, 0.000000, 0.707107, 0.000000;;; } AnimationKey { 2; 2; 1; 3; 0.256763, 0.246119, -7.383790;;, 100; 3; 0.256763, 0.246119, -7.383790;;; } } Animation anim-SS44_19_2 { {frm-SS44_19_2} AnimationKey { 0; 2; 1; 4; 0.707107, 0.000000, 0.707107, 0.000000;;, 100; 4; 0.707107, 0.000000, 0.707107, 0.000000;;; } AnimationKey { 2; 2; 1; 3; 0.370280, 0.000167, -7.383790;;, 100; 3; 0.370280, 0.000167, -7.383790;;; } } Animation anim-SS44_19_3 { {frm-SS44_19_3} AnimationKey { 0; 2; 1; 4; 0.707107, 0.000000, 0.707107, 0.000000;;, 100; 4; 0.707107, 0.000000, 0.707107, 0.000000;;; } AnimationKey { 2; 2; 1; 3; 0.270277, -0.264705, -7.383790;;, 100; 3; 0.270277, -0.264705, -7.383790;;; } } Animation anim-SS44_19_4 { {frm-SS44_19_4} AnimationKey { 0; 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} } Animation anim-SS43_12 { {frm-SS43_12} AnimationKey { 0; 2; 1; 4; 0.000000, 0.000000, 1.000000, -0.000000;;, 100; 4; 0.000000, 0.000000, 1.000000, -0.000000;;; } AnimationKey { 2; 2; 1; 3; 0.000000, 1.983632, -4.871951;;, 100; 3; 0.000000, 1.983632, -4.871951;;; } } Animation anim-SS43_12_1 { {frm-SS43_12_1} AnimationKey { 0; 2; 1; 4; 0.000000, 0.000000, 1.000000, -0.000000;;, 100; 4; 0.000000, 0.000000, 1.000000, -0.000000;;; } AnimationKey { 2; 2; 1; 3; 0.000000, -1.920117, -4.871951;;, 100; 3; 0.000000, -1.920117, -4.871951;;; } } Animation anim-SS43_12_2 { {frm-SS43_12_2} AnimationKey { 0; 2; 1; 4; 0.000000, 0.000000, 1.000000, -0.000000;;, 100; 4; 0.000000, 0.000000, 1.000000, -0.000000;;; } AnimationKey { 2; 2; 1; 3; -1.689188, -0.023615, -4.955009;;, 100; 3; -1.689188, -0.023615, -4.955009;;; } } Animation anim-SS43_12_3 { {frm-SS43_12_3} AnimationKey { 0; 2; 1; 4; 0.000000, 0.000000, 1.000000, -0.000000;;, 100; 4; 0.000000, 0.000000, 1.000000, -0.000000;;; } AnimationKey { 2; 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