xof 0302txt 0064 template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags; } template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z; } template Coords2d { FLOAT u; FLOAT v; } template Matrix4x4 { array FLOAT matrix[16]; } template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template TextureFilename { STRING filename; } template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Frame { <3D82AB46-62DA-11cf-AB39-0020AF71E433> [...] } template FloatKeys { <10DD46A9-775B-11cf-8F52-0040333594A3> DWORD nValues; array FLOAT values[nValues]; } template TimedFloatKeys { DWORD time; FloatKeys tfkeys; } template AnimationKey { <10DD46A8-775B-11cf-8F52-0040333594A3> DWORD keyType; DWORD nKeys; array TimedFloatKeys keys[nKeys]; } template AnimationOptions { DWORD openclosed; DWORD positionquality; } template Animation { <3D82AB4F-62DA-11cf-AB39-0020AF71E433> [...] } template AnimationSet { <3D82AB50-62DA-11cf-AB39-0020AF71E433> [Animation] } Header { 1; 0; 1; } Frame frm-dummyRoot { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Frame frm-tetra1 { FrameTransformMatrix { 0.000000,0.000000,-0.400000,0.000000, 0.000000,0.320000,0.000000,0.000000, 0.040000,0.000000,0.000000,0.000000, 0.001560,1.860756,-0.714568,1.000000;; } Mesh tetra1 { 9; -2.716953;-1.406546;-0.000000;, 0.878569;3.743749;-0.000000;, 0.878569;3.743749;-0.000000;, -0.486515;-0.820835;3.265985;, -0.486515;-0.857442;-3.265984;, -0.486515;-0.857442;-3.265984;, -0.486515;-0.820835;3.265985;, 0.878569;3.743749;-0.000000;, -2.716953;-1.406546;-0.000000;; 3; 3;3,2,0;, 3;4,8,1;, 3;7,6,5;; MeshMaterialList { 1; 3; 0, 0, 0; Material { 0.700000;0.700000;0.700000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.0; 0.0; 0.0;; TextureFilename { "fig04.ppm"; } } } MeshNormals { 9; -0.819953;0.572425;-0.002647;, -0.621359;0.783519;-0.003368;, -0.621359;0.783519;-0.003368;, 0.405751;0.448477;0.796389;, 0.408082;0.444825;-0.797245;, 0.408082;0.444825;-0.797245;, 0.405751;0.448477;0.796389;, -0.621359;0.783519;-0.003368;, -0.819953;0.572425;-0.002647;; 3; 3;3,2,0;, 3;4,8,1;, 3;7,6,5;; } MeshTextureCoords { 9; 0.542969;0.757813;, 0.371094;0.875000;, 0.371094;0.875000;, 0.523422;0.830508;, 0.524644;0.830508;, 0.524644;0.830508;, 0.523422;0.830508;, 0.371094;0.875000;, 0.542969;0.757813;; } } } Frame frm-bmerge3 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,-1.000000,0.000000,0.000000, 0.241392,0.954312,0.000000,1.000000;; } Mesh bmerge3 { 6; -0.089051;-0.859366;-0.956092;, -0.092800;-1.818443;-0.627589;, -0.088774;-1.814324;-1.255846;, -0.088774;-1.814324;-1.255846;, -0.092800;-1.818443;-0.627589;, -0.089051;-0.859366;-0.956092;; 2; 3;2,1,0;, 3;5,4,3;; MeshMaterialList { 2; 2; 0, 1; Material { 0.700000;0.700000;0.700000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.0; 0.0; 0.0;; TextureFilename { "fig04.ppm"; } } Material { 0.700000;0.700000;0.700000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.0; 0.0; 0.0;; TextureFilename { "fig04.ppm"; } } } MeshNormals { 6; 0.000000;0.000000;0.000000;, 0.000000;0.000000;0.000000;, 0.000000;0.000000;0.000000;, 0.000000;0.000000;0.000000;, 0.000000;0.000000;0.000000;, 0.000000;0.000000;0.000000;; 2; 3;2,1,0;, 3;5,4,3;; } MeshTextureCoords { 6; 0.093750;0.480463;, 0.359375;0.003906;, 0.358234;0.515625;, 0.509766;0.414063;, 0.509766;0.605469;, 0.435547;0.605469;; } } } Frame frm-tetra2 { FrameTransformMatrix { 0.284616,0.000000,0.000000,0.000000, 0.000000,0.000000,0.284616,0.000000, 0.000000,-0.284616,0.000000,0.000000, -0.002167,-0.000000,0.784854,1.000000;; } Mesh tetra2 { 9; -1.885617;-0.666666;0.000000;, 0.000001;1.999999;0.000000;, 0.000001;1.999999;0.000000;, 0.942809;-0.666667;1.632992;, 0.942808;-0.666667;-1.632992;, 0.942808;-0.666667;-1.632992;, 0.942809;-0.666667;1.632992;, 0.000001;1.999999;0.000000;, -1.885617;-0.666666;0.000000;; 3; 3;3,2,0;, 3;4,8,1;, 3;7,6,5;; MeshMaterialList { 1; 3; 0, 0, 0; Material { 0.700000;0.700000;0.700000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.0; 0.0; 0.0;; TextureFilename { "fig04.ppm"; } } } MeshNormals { 9; -0.816496;0.577351;0.000000;, 0.000000;1.000000;-0.000000;, 0.000000;1.000000;-0.000000;, 0.408248;0.577350;0.707107;, 0.408248;0.577350;-0.707107;, 0.408248;0.577350;-0.707107;, 0.408248;0.577350;0.707107;, 0.000000;1.000000;-0.000000;, -0.816496;0.577351;0.000000;; 3; 3;3,2,0;, 3;4,8,1;, 3;7,6,5;; } MeshTextureCoords { 9; 0.571289;0.414063;, 0.571289;0.515625;, 0.571289;0.515625;, 0.625000;0.566406;, 0.517578;0.566406;, 0.517578;0.566406;, 0.625000;0.566406;, 0.571289;0.515625;, 0.571289;0.414063;; } } } Frame frm-tetra3 { FrameTransformMatrix { 0.216308,0.000000,0.000000,0.000000, 0.000000,0.000000,-0.466770,0.000000, 0.000000,0.204297,0.000000,0.000000, -0.002167,-0.000000,-2.075414,1.000000;; } Mesh tetra3 { 9; -1.885617;-0.666666;0.000000;, 0.000001;1.999999;0.000000;, 0.000001;1.999999;0.000000;, 0.942809;-0.666667;1.632992;, 0.942808;-0.666667;-1.632992;, 0.942808;-0.666667;-1.632992;, 0.942809;-0.666667;1.632992;, 0.000001;1.999999;0.000000;, -1.885617;-0.666666;0.000000;; 3; 3;3,2,0;, 3;4,8,1;, 3;7,6,5;; MeshMaterialList { 1; 3; 0, 0, 0; Material { 0.700000;0.700000;0.700000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.0; 0.0; 0.0;; TextureFilename { "fig04.ppm"; } } } MeshNormals { 9; -0.816496;0.577351;0.000000;, 0.000000;1.000000;-0.000000;, 0.000000;1.000000;-0.000000;, 0.408248;0.577350;0.707107;, 0.408248;0.577350;-0.707107;, 0.408248;0.577350;-0.707107;, 0.408248;0.577350;0.707107;, 0.000000;1.000000;-0.000000;, -0.816496;0.577351;0.000000;; 3; 3;3,2,0;, 3;4,8,1;, 3;7,6,5;; } MeshTextureCoords { 9; 0.571289;0.414063;, 0.571289;0.515625;, 0.571289;0.515625;, 0.625000;0.566406;, 0.517578;0.566406;, 0.517578;0.566406;, 0.625000;0.566406;, 0.571289;0.515625;, 0.571289;0.414063;; } } } Frame frm-tetra4 { FrameTransformMatrix { 0.000000,-0.000000,-0.400000,0.000000, 0.000000,-0.320000,0.000000,0.000000, -0.040000,-0.000000,0.000000,0.000000, 0.001560,-1.860756,-0.714568,1.000000;; } Mesh tetra4 { 9; -0.486515;-0.820835;-3.265985;, 0.878569;3.743749;0.000000;, 0.878569;3.743749;0.000000;, -2.716953;-1.406546;0.000000;, -0.486515;-0.857442;3.265984;, -0.486515;-0.857442;3.265984;, -2.716953;-1.406546;0.000000;, 0.878569;3.743749;0.000000;, -0.486515;-0.820835;-3.265985;; 3; 3;3,2,0;, 3;1,6,4;, 3;5,8,7;; MeshMaterialList { 1; 3; 0, 0, 0; Material { 0.700000;0.700000;0.700000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.0; 0.0; 0.0;; TextureFilename { "fig04.ppm"; } } } MeshNormals { 9; 0.405751;0.448477;-0.796389;, -0.621359;0.783519;0.003368;, -0.621359;0.783519;0.003368;, -0.819953;0.572425;0.002647;, 0.408082;0.444825;0.797245;, 0.408082;0.444825;0.797245;, -0.819953;0.572425;0.002647;, -0.621359;0.783519;0.003368;, 0.405751;0.448477;-0.796389;; 3; 3;3,2,0;, 3;1,6,4;, 3;5,8,7;; } MeshTextureCoords { 9; 0.523422;0.830508;, 0.371094;0.875000;, 0.371094;0.875000;, 0.542969;0.757813;, 0.524644;0.830508;, 0.524644;0.830508;, 0.542969;0.757813;, 0.371094;0.875000;, 0.523422;0.830508;; } } } Frame frm-bmerge2 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,-1.000000,0.000000,0.000000, 0.000000,-0.000000,-1.000000,0.000000, 0.086884,-0.954312,0.000000,1.000000;; } Mesh bmerge2 { 6; 0.092800;-0.954504;0.871493;, -0.092800;-0.955335;-0.871493;, -0.089051;0.934248;-0.315744;, -0.089051;0.934248;-0.315744;, -0.092800;-0.955335;-0.871493;, 0.092800;-0.954504;0.871493;; 2; 3;2,1,0;, 3;5,4,3;; MeshMaterialList { 2; 2; 0, 1; Material { 0.700000;0.700000;0.700000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.0; 0.0; 0.0;; TextureFilename { "fig04.ppm"; } } Material { 0.700000;0.700000;0.700000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.0; 0.0; 0.0;; TextureFilename { "fig04.ppm"; } } } MeshNormals { 6; 0.000000;0.000000;0.000000;, 0.000000;0.000000;0.000000;, 0.000000;0.000000;0.000000;, 0.000000;0.000000;0.000000;, 0.000000;0.000000;0.000000;, 0.000000;0.000000;0.000000;; 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