xof 0302txt 0064 template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags; } template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z; } template Coords2d { FLOAT u; FLOAT v; } template Matrix4x4 { array FLOAT matrix[16]; } template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template TextureFilename { STRING filename; } template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Frame { <3D82AB46-62DA-11cf-AB39-0020AF71E433> [...] } template FloatKeys { <10DD46A9-775B-11cf-8F52-0040333594A3> DWORD nValues; array FLOAT values[nValues]; } template TimedFloatKeys { DWORD time; FloatKeys tfkeys; } template AnimationKey { <10DD46A8-775B-11cf-8F52-0040333594A3> DWORD keyType; DWORD nKeys; array TimedFloatKeys keys[nKeys]; } template AnimationOptions { DWORD openclosed; DWORD positionquality; } template Animation { <3D82AB4F-62DA-11cf-AB39-0020AF71E433> [...] } template AnimationSet { <3D82AB50-62DA-11cf-AB39-0020AF71E433> [Animation] } Header { 1; 0; 1; } Frame frm-dummyRoot { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Frame frm-cube1 { FrameTransformMatrix { -0.202400,0.000000,0.000000,0.000000, -0.000000,-0.202400,0.000000,0.000000, 0.000000,0.000000,0.202400,0.000000, 0.000000,-0.053232,-0.332701,1.000000;; } Mesh cube1 { 4; 2.000000;2.000000;2.000000;, -2.000000;2.000000;2.000000;, -2.000000;-2.000000;2.000000;, 2.000000;-2.000000;2.000000;; 1; 4;0,1,2,3;; MeshMaterialList { 1; 1; 0; Material { 0.700000;0.700000;0.700000;1.000000;; 50.000000; 1.000000;1.000000;1.000000;; 0.0; 0.0; 0.0;; TextureFilename { "fig05.ppm"; } } } MeshNormals { 4; 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;; 1; 4;0,1,2,3;; } MeshTextureCoords { 4; 0.189453;0.058594;, 0.017578;0.058594;, 0.017578;0.335938;, 0.189453;0.335938;; } } } Frame frm-bmerge1 { FrameTransformMatrix { 0.833281,0.000000,0.000000,0.000000, 0.000000,0.833281,0.000000,0.000000, 0.000000,0.000000,0.833281,0.000000, 0.066315,-2.752234,0.097176,1.000000;; } Mesh bmerge1 { 6; -0.047127;3.081031;-0.312148;, 1.912464;3.202865;0.634413;, -2.006717;3.202865;0.634413;, -2.006717;3.202865;0.634413;, 1.912464;3.202865;0.634413;, -0.047127;3.081031;-0.312148;; 2; 3;3,4,5;, 3;0,1,2;; MeshMaterialList { 1; 2; 0, 0; Material { 0.700000;0.700000;0.700000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.0; 0.0; 0.0;; TextureFilename { "fig05.ppm"; } } } MeshNormals { 6; -0.000000;-0.991818;0.127659;, -0.000000;-0.991818;0.127659;, -0.000000;-0.991818;0.127659;, 0.000000;0.991818;-0.127659;, 0.000000;0.991818;-0.127659;, 0.000000;0.991818;-0.127659;; 2; 3;3,4,5;, 3;0,1,2;; } MeshTextureCoords { 6; 0.681641;0.414063;, 0.871094;0.234375;, 0.492188;0.234375;, 0.492188;0.234375;, 0.871094;0.234375;, 0.681641;0.414063;; } } } Frame frm-bmerge7 { FrameTransformMatrix { 0.584485,-0.112433,0.000000,0.000000, 0.112433,0.584485,0.000000,0.000000, 0.000000,0.000000,0.595200,0.000000, -0.331367,-1.482236,-0.113044,1.000000;; } Mesh bmerge7 { 6; 1.128769;2.347152;0.539472;, 1.452085;2.883636;0.479862;, 0.720298;2.822021;0.479862;, 0.720298;2.822021;0.479862;, 1.452085;2.883636;0.479862;, 1.128769;2.347152;0.539472;; 2; 3;3,4,5;, 3;0,1,2;; MeshMaterialList { 2; 2; 0, 1; Material { 0.700000;0.700000;0.700000;1.000000;; 50.000000; 1.000000;1.000000;1.000000;; 0.0; 0.0; 0.0;; TextureFilename { "fig05.ppm"; } } Material { 0.700000;0.700000;0.700000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.0; 0.0; 0.0;; TextureFilename { "fig05.ppm"; } } } MeshNormals { 6; -0.009788;0.116251;0.993172;, -0.009788;0.116251;0.993172;, -0.009788;0.116251;0.993172;, 0.009792;-0.116295;-0.993166;, 0.009792;-0.116295;-0.993166;, 0.009792;-0.116295;-0.993166;; 2; 3;3,4,5;, 3;0,1,2;; } MeshTextureCoords { 6; 0.037109;0.171875;, 0.099609;0.171875;, 0.099609;0.042969;, 0.027344;0.578125;, 0.136719;0.578125;, 0.136719;0.394531;; } } } Frame frm-bmerge5 { FrameTransformMatrix { 0.390868,0.448172,-0.025058,0.000000, -0.447185,0.385914,-0.073210,0.000000, -0.038878,0.066903,0.590149,0.000000, 0.045040,0.285445,-0.620101,1.000000;; } Mesh bmerge5 { 6; 0.053500;-0.240213;0.001835;, 0.376815;0.296271;-0.057774;, -0.354972;0.234657;-0.057775;, -0.354972;0.234657;-0.057775;, 0.376815;0.296271;-0.057774;, 0.053500;-0.240213;0.001835;; 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} } } Frame frm-bmerge1 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.046583,-0.306085,0.000000,1.000000;; } Mesh bmerge1 { 6; -0.046547;0.573199;-0.191136;, -0.043325;1.567707;0.950481;, -0.043325;0.624382;0.557826;, -0.043325;0.624382;0.557826;, -0.043325;1.567707;0.950481;, -0.046547;0.573199;-0.191136;; 2; 3;2,1,0;, 3;5,4,3;; MeshMaterialList { 1; 2; 0, 0; Material { 0.700000;0.700000;0.700000;1.000000;; 0.000000; 1.000000;1.000000;1.000000;; 0.0; 0.0; 0.0;; TextureFilename { "fig05.ppm"; } } } MeshNormals { 6; 0.000000;0.000000;0.000000;, 0.000000;0.000000;0.000000;, 0.000000;0.000000;0.000000;, 0.000000;0.000000;0.000000;, 0.000000;0.000000;0.000000;, 0.000000;0.000000;0.000000;; 2; 3;2,1,0;, 3;5,4,3;; } MeshTextureCoords { 6; 0.529297;0.250000;, 0.845703;0.453117;, 0.545581;0.453125;, 0.545581;0.453125;, 0.845703;0.453117;, 0.529297;0.250000;; } } } Frame frm-bmerge1 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,-1.000000,0.000000,0.000000, 0.000000,-0.000000,-1.000000,0.000000, 0.034915,0.199621,0.079848,1.000000;; 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