xof 0302txt 0032 template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags; } template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z; } template Coords2d { FLOAT u; FLOAT v; } template Matrix4x4 { array FLOAT matrix[16]; } template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template TextureFilename { STRING filename; } template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } template FrameTransformMatrix { Matrix4x4 frameMatrix; } template Frame { <3D82AB46-62DA-11cf-AB39-0020AF71E433> [...] } template FloatKeys { <10DD46A9-775B-11cf-8F52-0040333594A3> DWORD nValues; array FLOAT values[nValues]; } template TimedFloatKeys { DWORD time; FloatKeys tfkeys; } template AnimationKey { <10DD46A8-775B-11cf-8F52-0040333594A3> DWORD keyType; DWORD nKeys; array TimedFloatKeys keys[nKeys]; } template AnimationOptions { DWORD openclosed; DWORD positionquality; } template Animation { <3D82AB4F-62DA-11cf-AB39-0020AF71E433> [...] } template AnimationSet { <3D82AB50-62DA-11cf-AB39-0020AF71E433> [Animation] } Header { 1; 0; 1; } Frame frm-null1 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,0.000000,1.000000;; } Frame frm-rthrust { FrameTransformMatrix { -1.000000,0.000000,-0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,-1.000000,0.000000, -1.466940,0.262986,3.276247,1.000000;; } Mesh rthrust { 4; -0.002843;-0.001005;-0.000000;, 0.000000;0.003016;-0.000000;, 0.001422;-0.001005;-0.002463;, 0.001422;-0.001005;0.002462;; 4; 3;0,1,2;, 3;1,0,3;, 3;2,3,0;, 3;3,2,1;; MeshNormals { 4; -0.942809;-0.333333;-0.000000;, 0.000000;1.000000;0.000000;, 0.471404;-0.333333;-0.816497;, 0.471404;-0.333333;0.816497;; 4; 3;0,1,2;, 3;1,0,3;, 3;2,3,0;, 3;3,2,1;; } } } Frame frm-lthrust { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 1.608333,0.000000,1.086560,1.000000;; } Mesh lthrust { 4; -0.002844;-0.001005;-0.000000;, 0.000000;0.003016;0.000000;, 0.001422;-0.001005;0.002463;, 0.001422;-0.001005;-0.002463;; 4; 3;2,1,0;, 3;3,0,1;, 3;0,3,2;, 3;1,2,3;; MeshNormals { 4; -0.942809;-0.333333;0.000000;, 0.000000;1.000000;-0.000000;, 0.471404;-0.333333;0.816497;, 0.471404;-0.333333;-0.816497;; 4; 3;2,1,0;, 3;3,0,1;, 3;0,3,2;, 3;1,2,3;; } } } Frame frm-cockpt { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, -0.000000,0.311104,-2.881314,1.000000;; } Mesh cockpt { 4; -0.002844;-0.001005;-0.000000;, 0.000000;0.003016;-0.000000;, 0.001422;-0.001005;0.002463;, 0.001422;-0.001005;-0.002463;; 4; 3;2,1,0;, 3;3,0,1;, 3;0,3,2;, 3;1,2,3;; MeshNormals { 4; -0.942809;-0.333333;0.000000;, 0.000000;1.000000;-0.000000;, 0.471404;-0.333333;0.816497;, 0.471404;-0.333333;-0.816497;; 4; 3;2,1,0;, 3;3,0,1;, 3;0,3,2;, 3;1,2,3;; } } } Frame frm-missemt { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,-0.842936,-2.621866,1.000000;; } Mesh missemt { 4; -0.002844;-0.001005;0.000000;, 0.000000;0.003016;0.000000;, 0.001422;-0.001005;0.002463;, 0.001422;-0.001005;-0.002463;; 4; 3;2,1,0;, 3;3,0,1;, 3;0,3,2;, 3;1,2,3;; MeshNormals { 4; -0.942809;-0.333333;0.000000;, 0.000000;1.000000;-0.000000;, 0.471404;-0.333333;0.816497;, 0.471404;-0.333333;-0.816497;; 4; 3;2,1,0;, 3;3,0,1;, 3;0,3,2;, 3;1,2,3;; } } } Frame frm-trail { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.000000,0.000000,1.840101,1.000000;; } Mesh trail { 4; -0.002844;-0.001005;-0.000000;, 0.000000;0.003016;0.000000;, 0.001422;-0.001005;0.002463;, 0.001422;-0.001005;-0.002463;; 4; 3;2,1,0;, 3;3,0,1;, 3;0,3,2;, 3;1,2,3;; MeshNormals { 4; -0.942809;-0.333333;0.000000;, 0.000000;1.000000;-0.000000;, 0.471404;-0.333333;0.816497;, 0.471404;-0.333333;-0.816497;; 4; 3;2,1,0;, 3;3,0,1;, 3;0,3,2;, 3;1,2,3;; } } } Frame frm-rsmoke { FrameTransformMatrix { -1.000000,0.000000,-0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,-1.000000,0.000000, -1.466940,0.262986,3.276247,1.000000;; } Mesh rsmoke { 4; -0.002843;-0.001005;-0.000000;, 0.000000;0.003016;-0.000000;, 0.001422;-0.001005;-0.002463;, 0.001422;-0.001005;0.002462;; 4; 3;0,1,2;, 3;1,0,3;, 3;2,3,0;, 3;3,2,1;; MeshNormals { 4; -0.942809;-0.333333;-0.000000;, 0.000000;1.000000;0.000000;, 0.471404;-0.333334;-0.816497;, 0.471404;-0.333334;0.816497;; 4; 3;0,1,2;, 3;1,0,3;, 3;2,3,0;, 3;3,2,1;; } } } Frame frm-lsmoke { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 1.608333,0.000000,1.086560,1.000000;; } Mesh lsmoke { 4; -0.002844;-0.001005;-0.000000;, 0.000000;0.003016;0.000000;, 0.001422;-0.001005;0.002463;, 0.001422;-0.001005;-0.002463;; 4; 3;2,1,0;, 3;3,0,1;, 3;0,3,2;, 3;1,2,3;; MeshNormals { 4; -0.942809;-0.333333;0.000000;, 0.000000;1.000000;-0.000000;, 0.471404;-0.333334;0.816497;, 0.471404;-0.333334;-0.816497;; 4; 3;2,1,0;, 3;3,0,1;, 3;0,3,2;, 3;1,2,3;; } } } Frame frm-lwepemt { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 0.397495,-0.957258,-2.881183,1.000000;; } Mesh lwepemt { 4; -0.002844;-0.001005;0.000000;, 0.000000;0.003016;0.000000;, 0.001422;-0.001005;0.002463;, 0.001422;-0.001005;-0.002463;; 4; 3;2,1,0;, 3;3,0,1;, 3;0,3,2;, 3;1,2,3;; MeshNormals { 4; -0.942809;-0.333333;0.000000;, 0.000000;1.000000;-0.000000;, 0.471404;-0.333334;0.816497;, 0.471404;-0.333334;-0.816497;; 4; 3;2,1,0;, 3;3,0,1;, 3;0,3,2;, 3;1,2,3;; } } } Frame frm-rwepemt { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, -0.393260,-0.957258,-2.876949,1.000000;; } Mesh rwepemt { 4; -0.002844;-0.001005;0.000000;, 0.000000;0.003016;0.000000;, 0.001422;-0.001005;0.002463;, 0.001422;-0.001005;-0.002463;; 4; 3;2,1,0;, 3;3,0,1;, 3;0,3,2;, 3;1,2,3;; MeshNormals { 4; -0.942809;-0.333333;0.000000;, 0.000000;1.000000;-0.000000;, 0.471404;-0.333334;0.816497;, 0.471404;-0.333334;-0.816497;; 4; 3;2,1,0;, 3;3,0,1;, 3;0,3,2;, 3;1,2,3;; } } } Frame frm-SS06 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, -0.589609,0.936737,-0.478784,1.000000;; } Mesh SS06 { 4; 0.001005;0.002844;-0.000000;, -0.003016;-0.000000;-0.000000;, 0.001005;-0.001422;-0.002463;, 0.001005;-0.001422;0.002463;; 4; 3;2,1,0;, 3;3,0,1;, 3;0,3,2;, 3;1,2,3;; MeshMaterialList { 1; 4; 0, 0, 0, 0; Material { 0.000000;1.000000;0.000000;1.000000;; 0.000000; 0.000000;1.000000;0.000000;; 0.0; 0.0; 0.0;; } } MeshNormals { 4; 0.333333;0.942809;-0.000000;, -1.000000;-0.000000;0.000000;, 0.333333;-0.471404;-0.816497;, 0.333333;-0.471404;0.816497;; 4; 3;2,1,0;, 3;3,0,1;, 3;0,3,2;, 3;1,2,3;; } MeshTextureCoords { 4; 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;; } } } Frame frm-SS05 { FrameTransformMatrix { -1.000000,0.000000,-0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,-1.000000,0.000000, 0.593059,0.936737,-0.478784,1.000000;; } Mesh SS05 { 4; 0.001005;0.002844;-0.000000;, -0.003016;-0.000000;-0.000000;, 0.001005;-0.001422;0.002463;, 0.001005;-0.001422;-0.002463;; 4; 3;0,1,2;, 3;1,0,3;, 3;2,3,0;, 3;3,2,1;; MeshMaterialList { 1; 4; 0, 0, 0, 0; Material { 0.988701;0.005650;0.000000;1.000000;; 0.000000; 1.000000;0.000000;0.000000;; 0.0; 0.0; 0.0;; } } MeshNormals { 4; 0.333333;0.942809;0.000000;, -1.000000;-0.000000;-0.000000;, 0.333333;-0.471404;0.816497;, 0.333333;-0.471404;-0.816497;; 4; 3;0,1,2;, 3;1,0,3;, 3;2,3,0;, 3;3,2,1;; } MeshTextureCoords { 4; 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;; } } } Frame frm-SS04 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, -2.073864,0.000347,-0.453510,1.000000;; } Mesh SS04 { 4; 0.001005;0.002844;-0.000000;, -0.003016;-0.000000;-0.000000;, 0.001005;-0.001422;-0.002463;, 0.001005;-0.001422;0.002463;; 4; 3;2,1,0;, 3;3,0,1;, 3;0,3,2;, 3;1,2,3;; MeshMaterialList { 1; 4; 0, 0, 0, 0; Material { 0.000000;1.000000;0.000000;1.000000;; 0.000000; 0.000000;1.000000;0.000000;; 0.0; 0.0; 0.0;; } } MeshNormals { 4; 0.333333;0.942809;-0.000000;, -1.000000;-0.000000;0.000000;, 0.333333;-0.471404;-0.816497;, 0.333333;-0.471404;0.816497;; 4; 3;2,1,0;, 3;3,0,1;, 3;0,3,2;, 3;1,2,3;; } MeshTextureCoords { 4; 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;; } } } Frame frm-SS03 { FrameTransformMatrix { -1.000000,0.000000,-0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,-1.000000,0.000000, 2.483374,0.000347,-0.298366,1.000000;; } Mesh SS03 { 4; 0.001005;0.002844;-0.000000;, -0.003016;-0.000000;-0.000000;, 0.001005;-0.001422;0.002463;, 0.001005;-0.001422;-0.002463;; 4; 3;0,1,2;, 3;1,0,3;, 3;2,3,0;, 3;3,2,1;; MeshMaterialList { 1; 4; 0, 0, 0, 0; Material { 0.988701;0.005650;0.000000;1.000000;; 0.000000; 1.000000;0.000000;0.000000;; 0.0; 0.0; 0.0;; } } MeshNormals { 4; 0.333333;0.942809;0.000000;, -1.000000;-0.000000;-0.000000;, 0.333333;-0.471404;0.816497;, 0.333333;-0.471404;-0.816497;; 4; 3;0,1,2;, 3;1,0,3;, 3;2,3,0;, 3;3,2,1;; } MeshTextureCoords { 4; 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;; } } } Frame frm-SS01 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, 1.295449,0.014409,-2.191636,1.000000;; } Mesh SS01 { 4; 0.001960;-0.002292;-0.000000;, 0.001508;0.002612;-0.000000;, -0.001734;-0.000160;-0.002463;, -0.001734;-0.000160;0.002463;; 4; 3;2,1,0;, 3;3,0,1;, 3;0,3,2;, 3;1,2,3;; MeshMaterialList { 1; 4; 0, 0, 0, 0; Material { 0.988701;0.005650;0.000000;1.000000;; 0.000000; 1.000000;0.000000;0.000000;; 0.0; 0.0; 0.0;; } } MeshNormals { 4; 0.649830;-0.760079;-0.000000;, 0.500000;0.866025;0.000000;, -0.574915;-0.052973;-0.816497;, -0.574915;-0.052973;0.816496;; 4; 3;2,1,0;, 3;3,0,1;, 3;0,3,2;, 3;1,2,3;; } MeshTextureCoords { 4; 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;; } } } Frame frm-SS02 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000, 0.000000,1.000000,0.000000,0.000000, 0.000000,0.000000,1.000000,0.000000, -1.298864,0.014409,-2.191636,1.000000;; } Mesh SS02 { 4; 0.001005;0.002844;-0.000000;, -0.003016;0.000000;-0.000000;, 0.001005;-0.001422;-0.002463;, 0.001005;-0.001422;0.002463;; 4; 3;2,1,0;, 3;3,0,1;, 3;0,3,2;, 3;1,2,3;; MeshMaterialList { 1; 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